WinDoom.mak
上传用户:xuyinpeng
上传日期:2021-05-12
资源大小:455k
文件大小:76k
源码类别:

射击游戏

开发平台:

Visual C++

  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. !IF "$(CFG)" == ""
  5. CFG=WinDoom - Win32 Debug
  6. !MESSAGE No configuration specified.  Defaulting to WinDoom - Win32 Debug.
  7. !ENDIF 
  8. !IF "$(CFG)" != "WinDoom - Win32 Release" && "$(CFG)" !=
  9.  "WinDoom - Win32 Debug"
  10. !MESSAGE Invalid configuration "$(CFG)" specified.
  11. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  12. !MESSAGE by defining the macro CFG on the command line.  For example:
  13. !MESSAGE 
  14. !MESSAGE NMAKE /f "WinDoom.mak" CFG="WinDoom - Win32 Debug"
  15. !MESSAGE 
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE 
  18. !MESSAGE "WinDoom - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "WinDoom - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE 
  21. !ERROR An invalid configuration is specified.
  22. !ENDIF 
  23. !IF "$(OS)" == "Windows_NT"
  24. NULL=
  25. !ELSE 
  26. NULL=nul
  27. !ENDIF 
  28. ################################################################################
  29. # Begin Project
  30. # PROP Target_Last_Scanned "WinDoom - Win32 Debug"
  31. CPP=cl.exe
  32. RSC=rc.exe
  33. MTL=mktyplib.exe
  34. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  35. # PROP BASE Use_MFC 0
  36. # PROP BASE Use_Debug_Libraries 0
  37. # PROP BASE Output_Dir "WinDoom_"
  38. # PROP BASE Intermediate_Dir "WinDoom_"
  39. # PROP BASE Target_Dir ""
  40. # PROP Use_MFC 0
  41. # PROP Use_Debug_Libraries 0
  42. # PROP Output_Dir "Release"
  43. # PROP Intermediate_Dir "Release"
  44. # PROP Target_Dir ""
  45. OUTDIR=.Release
  46. INTDIR=.Release
  47. ALL : "$(OUTDIR)WinDoom.exe"
  48. CLEAN : 
  49. -@erase "$(INTDIR)am_map.obj"
  50. -@erase "$(INTDIR)d_console.obj"
  51. -@erase "$(INTDIR)d_items.obj"
  52. -@erase "$(INTDIR)d_main.obj"
  53. -@erase "$(INTDIR)d_net.obj"
  54. -@erase "$(INTDIR)doomdef.obj"
  55. -@erase "$(INTDIR)doomstat.obj"
  56. -@erase "$(INTDIR)dstrings.obj"
  57. -@erase "$(INTDIR)dxerr.obj"
  58. -@erase "$(INTDIR)f_finale.obj"
  59. -@erase "$(INTDIR)f_wipe.obj"
  60. -@erase "$(INTDIR)g_game.obj"
  61. -@erase "$(INTDIR)hu_lib.obj"
  62. -@erase "$(INTDIR)hu_stuff.obj"
  63. -@erase "$(INTDIR)i_cd.obj"
  64. -@erase "$(INTDIR)i_main.obj"
  65. -@erase "$(INTDIR)i_midi.obj"
  66. -@erase "$(INTDIR)i_net.obj"
  67. -@erase "$(INTDIR)i_sound.obj"
  68. -@erase "$(INTDIR)i_system.obj"
  69. -@erase "$(INTDIR)i_video.obj"
  70. -@erase "$(INTDIR)info.obj"
  71. -@erase "$(INTDIR)m_argv.obj"
  72. -@erase "$(INTDIR)m_bbox.obj"
  73. -@erase "$(INTDIR)m_cheat.obj"
  74. -@erase "$(INTDIR)m_fixed.obj"
  75. -@erase "$(INTDIR)m_menu.obj"
  76. -@erase "$(INTDIR)m_misc.obj"
  77. -@erase "$(INTDIR)m_music.obj"
  78. -@erase "$(INTDIR)m_random.obj"
  79. -@erase "$(INTDIR)m_swap.obj"
  80. -@erase "$(INTDIR)p_ceilng.obj"
  81. -@erase "$(INTDIR)p_doors.obj"
  82. -@erase "$(INTDIR)p_enemy.obj"
  83. -@erase "$(INTDIR)p_floor.obj"
  84. -@erase "$(INTDIR)p_inter.obj"
  85. -@erase "$(INTDIR)p_lights.obj"
  86. -@erase "$(INTDIR)p_map.obj"
  87. -@erase "$(INTDIR)p_maputl.obj"
  88. -@erase "$(INTDIR)p_mobj.obj"
  89. -@erase "$(INTDIR)p_plats.obj"
  90. -@erase "$(INTDIR)p_pspr.obj"
  91. -@erase "$(INTDIR)p_saveg.obj"
  92. -@erase "$(INTDIR)p_setup.obj"
  93. -@erase "$(INTDIR)p_sight.obj"
  94. -@erase "$(INTDIR)p_spec.obj"
  95. -@erase "$(INTDIR)p_switch.obj"
  96. -@erase "$(INTDIR)p_telept.obj"
  97. -@erase "$(INTDIR)p_tick.obj"
  98. -@erase "$(INTDIR)p_user.obj"
  99. -@erase "$(INTDIR)qmus2mid.obj"
  100. -@erase "$(INTDIR)r_bsp.obj"
  101. -@erase "$(INTDIR)r_data.obj"
  102. -@erase "$(INTDIR)r_draw.obj"
  103. -@erase "$(INTDIR)r_main.obj"
  104. -@erase "$(INTDIR)r_plane.obj"
  105. -@erase "$(INTDIR)r_segs.obj"
  106. -@erase "$(INTDIR)r_sky.obj"
  107. -@erase "$(INTDIR)r_things.obj"
  108. -@erase "$(INTDIR)s_sound.obj"
  109. -@erase "$(INTDIR)sounds.obj"
  110. -@erase "$(INTDIR)st_lib.obj"
  111. -@erase "$(INTDIR)st_stuff.obj"
  112. -@erase "$(INTDIR)tables.obj"
  113. -@erase "$(INTDIR)v_video.obj"
  114. -@erase "$(INTDIR)w_wad.obj"
  115. -@erase "$(INTDIR)wi_stuff.obj"
  116. -@erase "$(INTDIR)WINDOOM.obj"
  117. -@erase "$(INTDIR)windoom.res"
  118. -@erase "$(INTDIR)z_zone.obj"
  119. -@erase "$(OUTDIR)WinDoom.exe"
  120. "$(OUTDIR)" :
  121.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  122. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  123. # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  124. CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"
  125.  /Fp"$(INTDIR)/WinDoom.pch" /YX /Fo"$(INTDIR)/" /c 
  126. CPP_OBJS=.Release/
  127. CPP_SBRS=..
  128. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  129. # ADD MTL /nologo /D "NDEBUG" /win32
  130. MTL_PROJ=/nologo /D "NDEBUG" /win32 
  131. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  132. # ADD RSC /l 0x409 /d "NDEBUG"
  133. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/windoom.res" /d "NDEBUG" 
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. BSC32_FLAGS=/nologo /o"$(OUTDIR)/WinDoom.bsc" 
  138. BSC32_SBRS= 
  139. LINK32=link.exe
  140. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  141. # ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /machine:I386
  142. LINK32_FLAGS=dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib
  143.  comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
  144.  odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib
  145.  /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/WinDoom.pdb"
  146.  /machine:I386 /out:"$(OUTDIR)/WinDoom.exe" 
  147. LINK32_OBJS= 
  148. "$(INTDIR)am_map.obj" 
  149. "$(INTDIR)d_console.obj" 
  150. "$(INTDIR)d_items.obj" 
  151. "$(INTDIR)d_main.obj" 
  152. "$(INTDIR)d_net.obj" 
  153. "$(INTDIR)doomdef.obj" 
  154. "$(INTDIR)doomstat.obj" 
  155. "$(INTDIR)dstrings.obj" 
  156. "$(INTDIR)dxerr.obj" 
  157. "$(INTDIR)f_finale.obj" 
  158. "$(INTDIR)f_wipe.obj" 
  159. "$(INTDIR)g_game.obj" 
  160. "$(INTDIR)hu_lib.obj" 
  161. "$(INTDIR)hu_stuff.obj" 
  162. "$(INTDIR)i_cd.obj" 
  163. "$(INTDIR)i_main.obj" 
  164. "$(INTDIR)i_midi.obj" 
  165. "$(INTDIR)i_net.obj" 
  166. "$(INTDIR)i_sound.obj" 
  167. "$(INTDIR)i_system.obj" 
  168. "$(INTDIR)i_video.obj" 
  169. "$(INTDIR)info.obj" 
  170. "$(INTDIR)m_argv.obj" 
  171. "$(INTDIR)m_bbox.obj" 
  172. "$(INTDIR)m_cheat.obj" 
  173. "$(INTDIR)m_fixed.obj" 
  174. "$(INTDIR)m_menu.obj" 
  175. "$(INTDIR)m_misc.obj" 
  176. "$(INTDIR)m_music.obj" 
  177. "$(INTDIR)m_random.obj" 
  178. "$(INTDIR)m_swap.obj" 
  179. "$(INTDIR)p_ceilng.obj" 
  180. "$(INTDIR)p_doors.obj" 
  181. "$(INTDIR)p_enemy.obj" 
  182. "$(INTDIR)p_floor.obj" 
  183. "$(INTDIR)p_inter.obj" 
  184. "$(INTDIR)p_lights.obj" 
  185. "$(INTDIR)p_map.obj" 
  186. "$(INTDIR)p_maputl.obj" 
  187. "$(INTDIR)p_mobj.obj" 
  188. "$(INTDIR)p_plats.obj" 
  189. "$(INTDIR)p_pspr.obj" 
  190. "$(INTDIR)p_saveg.obj" 
  191. "$(INTDIR)p_setup.obj" 
  192. "$(INTDIR)p_sight.obj" 
  193. "$(INTDIR)p_spec.obj" 
  194. "$(INTDIR)p_switch.obj" 
  195. "$(INTDIR)p_telept.obj" 
  196. "$(INTDIR)p_tick.obj" 
  197. "$(INTDIR)p_user.obj" 
  198. "$(INTDIR)qmus2mid.obj" 
  199. "$(INTDIR)r_bsp.obj" 
  200. "$(INTDIR)r_data.obj" 
  201. "$(INTDIR)r_draw.obj" 
  202. "$(INTDIR)r_main.obj" 
  203. "$(INTDIR)r_plane.obj" 
  204. "$(INTDIR)r_segs.obj" 
  205. "$(INTDIR)r_sky.obj" 
  206. "$(INTDIR)r_things.obj" 
  207. "$(INTDIR)s_sound.obj" 
  208. "$(INTDIR)sounds.obj" 
  209. "$(INTDIR)st_lib.obj" 
  210. "$(INTDIR)st_stuff.obj" 
  211. "$(INTDIR)tables.obj" 
  212. "$(INTDIR)v_video.obj" 
  213. "$(INTDIR)w_wad.obj" 
  214. "$(INTDIR)wi_stuff.obj" 
  215. "$(INTDIR)WINDOOM.obj" 
  216. "$(INTDIR)windoom.res" 
  217. "$(INTDIR)z_zone.obj"
  218. "$(OUTDIR)WinDoom.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  219.     $(LINK32) @<<
  220.   $(LINK32_FLAGS) $(LINK32_OBJS)
  221. <<
  222. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  223. # PROP BASE Use_MFC 0
  224. # PROP BASE Use_Debug_Libraries 1
  225. # PROP BASE Output_Dir "WinDoom0"
  226. # PROP BASE Intermediate_Dir "WinDoom0"
  227. # PROP BASE Target_Dir ""
  228. # PROP Use_MFC 0
  229. # PROP Use_Debug_Libraries 1
  230. # PROP Output_Dir "Debug"
  231. # PROP Intermediate_Dir "Debug"
  232. # PROP Target_Dir ""
  233. OUTDIR=.Debug
  234. INTDIR=.Debug
  235. ALL : "$(OUTDIR)WinDoom.exe"
  236. CLEAN : 
  237. -@erase "$(INTDIR)am_map.obj"
  238. -@erase "$(INTDIR)d_console.obj"
  239. -@erase "$(INTDIR)d_items.obj"
  240. -@erase "$(INTDIR)d_main.obj"
  241. -@erase "$(INTDIR)d_net.obj"
  242. -@erase "$(INTDIR)doomdef.obj"
  243. -@erase "$(INTDIR)doomstat.obj"
  244. -@erase "$(INTDIR)dstrings.obj"
  245. -@erase "$(INTDIR)dxerr.obj"
  246. -@erase "$(INTDIR)f_finale.obj"
  247. -@erase "$(INTDIR)f_wipe.obj"
  248. -@erase "$(INTDIR)g_game.obj"
  249. -@erase "$(INTDIR)hu_lib.obj"
  250. -@erase "$(INTDIR)hu_stuff.obj"
  251. -@erase "$(INTDIR)i_cd.obj"
  252. -@erase "$(INTDIR)i_main.obj"
  253. -@erase "$(INTDIR)i_midi.obj"
  254. -@erase "$(INTDIR)i_net.obj"
  255. -@erase "$(INTDIR)i_sound.obj"
  256. -@erase "$(INTDIR)i_system.obj"
  257. -@erase "$(INTDIR)i_video.obj"
  258. -@erase "$(INTDIR)info.obj"
  259. -@erase "$(INTDIR)m_argv.obj"
  260. -@erase "$(INTDIR)m_bbox.obj"
  261. -@erase "$(INTDIR)m_cheat.obj"
  262. -@erase "$(INTDIR)m_fixed.obj"
  263. -@erase "$(INTDIR)m_menu.obj"
  264. -@erase "$(INTDIR)m_misc.obj"
  265. -@erase "$(INTDIR)m_music.obj"
  266. -@erase "$(INTDIR)m_random.obj"
  267. -@erase "$(INTDIR)m_swap.obj"
  268. -@erase "$(INTDIR)p_ceilng.obj"
  269. -@erase "$(INTDIR)p_doors.obj"
  270. -@erase "$(INTDIR)p_enemy.obj"
  271. -@erase "$(INTDIR)p_floor.obj"
  272. -@erase "$(INTDIR)p_inter.obj"
  273. -@erase "$(INTDIR)p_lights.obj"
  274. -@erase "$(INTDIR)p_map.obj"
  275. -@erase "$(INTDIR)p_maputl.obj"
  276. -@erase "$(INTDIR)p_mobj.obj"
  277. -@erase "$(INTDIR)p_plats.obj"
  278. -@erase "$(INTDIR)p_pspr.obj"
  279. -@erase "$(INTDIR)p_saveg.obj"
  280. -@erase "$(INTDIR)p_setup.obj"
  281. -@erase "$(INTDIR)p_sight.obj"
  282. -@erase "$(INTDIR)p_spec.obj"
  283. -@erase "$(INTDIR)p_switch.obj"
  284. -@erase "$(INTDIR)p_telept.obj"
  285. -@erase "$(INTDIR)p_tick.obj"
  286. -@erase "$(INTDIR)p_user.obj"
  287. -@erase "$(INTDIR)qmus2mid.obj"
  288. -@erase "$(INTDIR)r_bsp.obj"
  289. -@erase "$(INTDIR)r_data.obj"
  290. -@erase "$(INTDIR)r_draw.obj"
  291. -@erase "$(INTDIR)r_main.obj"
  292. -@erase "$(INTDIR)r_plane.obj"
  293. -@erase "$(INTDIR)r_segs.obj"
  294. -@erase "$(INTDIR)r_sky.obj"
  295. -@erase "$(INTDIR)r_things.obj"
  296. -@erase "$(INTDIR)s_sound.obj"
  297. -@erase "$(INTDIR)sounds.obj"
  298. -@erase "$(INTDIR)st_lib.obj"
  299. -@erase "$(INTDIR)st_stuff.obj"
  300. -@erase "$(INTDIR)tables.obj"
  301. -@erase "$(INTDIR)v_video.obj"
  302. -@erase "$(INTDIR)vc40.idb"
  303. -@erase "$(INTDIR)vc40.pdb"
  304. -@erase "$(INTDIR)w_wad.obj"
  305. -@erase "$(INTDIR)wi_stuff.obj"
  306. -@erase "$(INTDIR)WINDOOM.obj"
  307. -@erase "$(INTDIR)windoom.res"
  308. -@erase "$(INTDIR)z_zone.obj"
  309. -@erase "$(OUTDIR)WinDoom.exe"
  310. -@erase "$(OUTDIR)WinDoom.ilk"
  311. -@erase "$(OUTDIR)WinDoom.pdb"
  312. "$(OUTDIR)" :
  313.     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  314. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  315. # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  316. CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"
  317.  /Fp"$(INTDIR)/WinDoom.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
  318. CPP_OBJS=.Debug/
  319. CPP_SBRS=..
  320. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  321. # ADD MTL /nologo /D "_DEBUG" /win32
  322. MTL_PROJ=/nologo /D "_DEBUG" /win32 
  323. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  324. # ADD RSC /l 0x409 /d "_DEBUG"
  325. RSC_PROJ=/l 0x409 /fo"$(INTDIR)/windoom.res" /d "_DEBUG" 
  326. BSC32=bscmake.exe
  327. # ADD BASE BSC32 /nologo
  328. # ADD BSC32 /nologo
  329. BSC32_FLAGS=/nologo /o"$(OUTDIR)/WinDoom.bsc" 
  330. BSC32_SBRS= 
  331. LINK32=link.exe
  332. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  333. # ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386
  334. LINK32_FLAGS=dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib
  335.  comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
  336.  odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib
  337.  /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/WinDoom.pdb" /debug
  338.  /machine:I386 /out:"$(OUTDIR)/WinDoom.exe" 
  339. LINK32_OBJS= 
  340. "$(INTDIR)am_map.obj" 
  341. "$(INTDIR)d_console.obj" 
  342. "$(INTDIR)d_items.obj" 
  343. "$(INTDIR)d_main.obj" 
  344. "$(INTDIR)d_net.obj" 
  345. "$(INTDIR)doomdef.obj" 
  346. "$(INTDIR)doomstat.obj" 
  347. "$(INTDIR)dstrings.obj" 
  348. "$(INTDIR)dxerr.obj" 
  349. "$(INTDIR)f_finale.obj" 
  350. "$(INTDIR)f_wipe.obj" 
  351. "$(INTDIR)g_game.obj" 
  352. "$(INTDIR)hu_lib.obj" 
  353. "$(INTDIR)hu_stuff.obj" 
  354. "$(INTDIR)i_cd.obj" 
  355. "$(INTDIR)i_main.obj" 
  356. "$(INTDIR)i_midi.obj" 
  357. "$(INTDIR)i_net.obj" 
  358. "$(INTDIR)i_sound.obj" 
  359. "$(INTDIR)i_system.obj" 
  360. "$(INTDIR)i_video.obj" 
  361. "$(INTDIR)info.obj" 
  362. "$(INTDIR)m_argv.obj" 
  363. "$(INTDIR)m_bbox.obj" 
  364. "$(INTDIR)m_cheat.obj" 
  365. "$(INTDIR)m_fixed.obj" 
  366. "$(INTDIR)m_menu.obj" 
  367. "$(INTDIR)m_misc.obj" 
  368. "$(INTDIR)m_music.obj" 
  369. "$(INTDIR)m_random.obj" 
  370. "$(INTDIR)m_swap.obj" 
  371. "$(INTDIR)p_ceilng.obj" 
  372. "$(INTDIR)p_doors.obj" 
  373. "$(INTDIR)p_enemy.obj" 
  374. "$(INTDIR)p_floor.obj" 
  375. "$(INTDIR)p_inter.obj" 
  376. "$(INTDIR)p_lights.obj" 
  377. "$(INTDIR)p_map.obj" 
  378. "$(INTDIR)p_maputl.obj" 
  379. "$(INTDIR)p_mobj.obj" 
  380. "$(INTDIR)p_plats.obj" 
  381. "$(INTDIR)p_pspr.obj" 
  382. "$(INTDIR)p_saveg.obj" 
  383. "$(INTDIR)p_setup.obj" 
  384. "$(INTDIR)p_sight.obj" 
  385. "$(INTDIR)p_spec.obj" 
  386. "$(INTDIR)p_switch.obj" 
  387. "$(INTDIR)p_telept.obj" 
  388. "$(INTDIR)p_tick.obj" 
  389. "$(INTDIR)p_user.obj" 
  390. "$(INTDIR)qmus2mid.obj" 
  391. "$(INTDIR)r_bsp.obj" 
  392. "$(INTDIR)r_data.obj" 
  393. "$(INTDIR)r_draw.obj" 
  394. "$(INTDIR)r_main.obj" 
  395. "$(INTDIR)r_plane.obj" 
  396. "$(INTDIR)r_segs.obj" 
  397. "$(INTDIR)r_sky.obj" 
  398. "$(INTDIR)r_things.obj" 
  399. "$(INTDIR)s_sound.obj" 
  400. "$(INTDIR)sounds.obj" 
  401. "$(INTDIR)st_lib.obj" 
  402. "$(INTDIR)st_stuff.obj" 
  403. "$(INTDIR)tables.obj" 
  404. "$(INTDIR)v_video.obj" 
  405. "$(INTDIR)w_wad.obj" 
  406. "$(INTDIR)wi_stuff.obj" 
  407. "$(INTDIR)WINDOOM.obj" 
  408. "$(INTDIR)windoom.res" 
  409. "$(INTDIR)z_zone.obj"
  410. "$(OUTDIR)WinDoom.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  411.     $(LINK32) @<<
  412.   $(LINK32_FLAGS) $(LINK32_OBJS)
  413. <<
  414. !ENDIF 
  415. .c{$(CPP_OBJS)}.obj:
  416.    $(CPP) $(CPP_PROJ) $<  
  417. .cpp{$(CPP_OBJS)}.obj:
  418.    $(CPP) $(CPP_PROJ) $<  
  419. .cxx{$(CPP_OBJS)}.obj:
  420.    $(CPP) $(CPP_PROJ) $<  
  421. .c{$(CPP_SBRS)}.sbr:
  422.    $(CPP) $(CPP_PROJ) $<  
  423. .cpp{$(CPP_SBRS)}.sbr:
  424.    $(CPP) $(CPP_PROJ) $<  
  425. .cxx{$(CPP_SBRS)}.sbr:
  426.    $(CPP) $(CPP_PROJ) $<  
  427. ################################################################################
  428. # Begin Target
  429. # Name "WinDoom - Win32 Release"
  430. # Name "WinDoom - Win32 Debug"
  431. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  432. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  433. !ENDIF 
  434. ################################################################################
  435. # Begin Source File
  436. SOURCE=.windoom.rc
  437. "$(INTDIR)windoom.res" : $(SOURCE) "$(INTDIR)"
  438.    $(RSC) $(RSC_PROJ) $(SOURCE)
  439. # End Source File
  440. ################################################################################
  441. # Begin Source File
  442. SOURCE=.d_console.c
  443. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  444. DEP_CPP_D_CON=
  445. ".d_englsh.h"
  446. ".d_event.h"
  447. ".d_items.h"
  448. ".d_player.h"
  449. ".d_think.h"
  450. ".d_ticcmd.h"
  451. ".doomdata.h"
  452. ".doomdef.h"
  453. ".doomstat.h"
  454. ".doomtype.h"
  455. ".g_game.h"
  456. ".hu_stuff.h"
  457. ".i_system.h"
  458. ".info.h"
  459. ".m_cheat.h"
  460. ".m_fixed.h"
  461. ".m_music.h"
  462. ".p_inter.h"
  463. ".p_mobj.h"
  464. ".p_pspr.h"
  465. ".r_data.h"
  466. ".r_defs.h"
  467. ".r_state.h"
  468. ".s_sound.h"
  469. ".sounds.h"
  470. ".tables.h"
  471. ".v_video.h"
  472. ".w_wad.h"
  473. ".z_zone.h"
  474. "$(INTDIR)d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"
  475. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  476. DEP_CPP_D_CON=
  477. ".d_englsh.h"
  478. ".d_event.h"
  479. ".d_items.h"
  480. ".d_net.h"
  481. ".d_player.h"
  482. ".d_think.h"
  483. ".d_ticcmd.h"
  484. ".doomdata.h"
  485. ".doomdef.h"
  486. ".doomstat.h"
  487. ".doomtype.h"
  488. ".g_game.h"
  489. ".hu_stuff.h"
  490. ".i_system.h"
  491. ".info.h"
  492. ".m_cheat.h"
  493. ".m_fixed.h"
  494. ".m_music.h"
  495. ".p_inter.h"
  496. ".p_mobj.h"
  497. ".p_pspr.h"
  498. ".r_data.h"
  499. ".r_defs.h"
  500. ".r_state.h"
  501. ".s_sound.h"
  502. ".sounds.h"
  503. ".tables.h"
  504. ".v_video.h"
  505. ".w_wad.h"
  506. ".z_zone.h"
  507. {$(INCLUDE)}"values.h"
  508. "$(INTDIR)d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"
  509. !ENDIF 
  510. # End Source File
  511. ################################################################################
  512. # Begin Source File
  513. SOURCE=.d_items.c
  514. DEP_CPP_D_ITE=
  515. ".d_items.h"
  516. ".d_think.h"
  517. ".doomdef.h"
  518. ".info.h"
  519. "$(INTDIR)d_items.obj" : $(SOURCE) $(DEP_CPP_D_ITE) "$(INTDIR)"
  520. # End Source File
  521. ################################################################################
  522. # Begin Source File
  523. SOURCE=.d_main.c
  524. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  525. DEP_CPP_D_MAI=
  526. ".am_map.h"
  527. ".d_console.h"
  528. ".d_englsh.h"
  529. ".d_event.h"
  530. ".d_french.h"
  531. ".d_items.h"
  532. ".d_main.h"
  533. ".d_player.h"
  534. ".d_think.h"
  535. ".d_ticcmd.h"
  536. ".doomdata.h"
  537. ".doomdef.h"
  538. ".doomstat.h"
  539. ".doomtype.h"
  540. ".dstrings.h"
  541. ".f_finale.h"
  542. ".f_wipe.h"
  543. ".g_game.h"
  544. ".hu_stuff.h"
  545. ".i_sound.h"
  546. ".i_system.h"
  547. ".i_video.h"
  548. ".info.h"
  549. ".m_argv.h"
  550. ".m_fixed.h"
  551. ".m_menu.h"
  552. ".m_misc.h"
  553. ".p_mobj.h"
  554. ".p_pspr.h"
  555. ".p_setup.h"
  556. ".r_bsp.h"
  557. ".r_data.h"
  558. ".r_defs.h"
  559. ".r_local.h"
  560. ".r_main.h"
  561. ".r_plane.h"
  562. ".r_segs.h"
  563. ".r_state.h"
  564. ".r_things.h"
  565. ".s_sound.h"
  566. ".sounds.h"
  567. ".st_stuff.h"
  568. ".tables.h"
  569. ".v_video.h"
  570. ".w_wad.h"
  571. ".wi_stuff.h"
  572. ".z_zone.h"
  573. {$(INCLUDE)}"sysStat.h"
  574. {$(INCLUDE)}"sysTypes.h"
  575. {$(INCLUDE)}"unistd.h"
  576. NODEP_CPP_D_MAI=
  577. ".multires.h"
  578. "$(INTDIR)d_main.obj" : $(SOURCE) $(DEP_CPP_D_MAI) "$(INTDIR)"
  579. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  580. DEP_CPP_D_MAI=
  581. ".am_map.h"
  582. ".d_console.h"
  583. ".d_englsh.h"
  584. ".d_event.h"
  585. ".d_french.h"
  586. ".d_items.h"
  587. ".d_main.h"
  588. ".d_net.h"
  589. ".d_player.h"
  590. ".d_think.h"
  591. ".d_ticcmd.h"
  592. ".doomdata.h"
  593. ".doomdef.h"
  594. ".doomstat.h"
  595. ".doomtype.h"
  596. ".dstrings.h"
  597. ".f_finale.h"
  598. ".f_wipe.h"
  599. ".g_game.h"
  600. ".hu_stuff.h"
  601. ".i_sound.h"
  602. ".i_system.h"
  603. ".i_video.h"
  604. ".info.h"
  605. ".m_argv.h"
  606. ".m_fixed.h"
  607. ".m_menu.h"
  608. ".m_misc.h"
  609. ".p_mobj.h"
  610. ".p_pspr.h"
  611. ".p_setup.h"
  612. ".r_bsp.h"
  613. ".r_data.h"
  614. ".r_defs.h"
  615. ".r_local.h"
  616. ".r_main.h"
  617. ".r_plane.h"
  618. ".r_segs.h"
  619. ".r_state.h"
  620. ".r_things.h"
  621. ".s_sound.h"
  622. ".sounds.h"
  623. ".st_stuff.h"
  624. ".tables.h"
  625. ".v_video.h"
  626. ".w_wad.h"
  627. ".wi_stuff.h"
  628. ".z_zone.h"
  629. {$(INCLUDE)}"sysStat.h"
  630. {$(INCLUDE)}"sysTypes.h"
  631. {$(INCLUDE)}"unistd.h"
  632. {$(INCLUDE)}"values.h"
  633. NODEP_CPP_D_MAI=
  634. ".multires.h"
  635. "$(INTDIR)d_main.obj" : $(SOURCE) $(DEP_CPP_D_MAI) "$(INTDIR)"
  636. !ENDIF 
  637. # End Source File
  638. ################################################################################
  639. # Begin Source File
  640. SOURCE=.d_net.c
  641. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  642. DEP_CPP_D_NET=
  643. ".d_console.h"
  644. ".d_event.h"
  645. ".d_ticcmd.h"
  646. ".doomdata.h"
  647. ".doomdef.h"
  648. ".doomstat.h"
  649. ".doomtype.h"
  650. ".g_game.h"
  651. ".i_net.h"
  652. ".i_system.h"
  653. ".i_video.h"
  654. ".m_menu.h"
  655. "$(INTDIR)d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"
  656. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  657. DEP_CPP_D_NET=
  658. ".d_console.h"
  659. ".d_event.h"
  660. ".d_items.h"
  661. ".d_net.h"
  662. ".d_player.h"
  663. ".d_think.h"
  664. ".d_ticcmd.h"
  665. ".doomdata.h"
  666. ".doomdef.h"
  667. ".doomstat.h"
  668. ".doomtype.h"
  669. ".g_game.h"
  670. ".i_net.h"
  671. ".i_system.h"
  672. ".i_video.h"
  673. ".info.h"
  674. ".m_fixed.h"
  675. ".m_menu.h"
  676. ".p_mobj.h"
  677. ".p_pspr.h"
  678. ".tables.h"
  679. {$(INCLUDE)}"values.h"
  680. "$(INTDIR)d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"
  681. !ENDIF 
  682. # End Source File
  683. ################################################################################
  684. # Begin Source File
  685. SOURCE=.doomdef.c
  686. DEP_CPP_DOOMD=
  687. ".doomdef.h"
  688. "$(INTDIR)doomdef.obj" : $(SOURCE) $(DEP_CPP_DOOMD) "$(INTDIR)"
  689. # End Source File
  690. ################################################################################
  691. # Begin Source File
  692. SOURCE=.doomstat.c
  693. DEP_CPP_DOOMS=
  694. ".d_items.h"
  695. ".d_net.h"
  696. ".d_player.h"
  697. ".d_think.h"
  698. ".d_ticcmd.h"
  699. ".doomdata.h"
  700. ".doomdef.h"
  701. ".doomstat.h"
  702. ".doomtype.h"
  703. ".info.h"
  704. ".m_fixed.h"
  705. ".p_mobj.h"
  706. ".p_pspr.h"
  707. ".tables.h"
  708. {$(INCLUDE)}"values.h"
  709. "$(INTDIR)doomstat.obj" : $(SOURCE) $(DEP_CPP_DOOMS) "$(INTDIR)"
  710. # End Source File
  711. ################################################################################
  712. # Begin Source File
  713. SOURCE=.dstrings.c
  714. DEP_CPP_DSTRI=
  715. ".d_englsh.h"
  716. ".d_french.h"
  717. ".dstrings.h"
  718. "$(INTDIR)dstrings.obj" : $(SOURCE) $(DEP_CPP_DSTRI) "$(INTDIR)"
  719. # End Source File
  720. ################################################################################
  721. # Begin Source File
  722. SOURCE=.dxerr.c
  723. DEP_CPP_DXERR=
  724. {$(INCLUDE)}"dinput.h"
  725. "$(INTDIR)dxerr.obj" : $(SOURCE) $(DEP_CPP_DXERR) "$(INTDIR)"
  726. # End Source File
  727. ################################################################################
  728. # Begin Source File
  729. SOURCE=.f_finale.c
  730. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  731. DEP_CPP_F_FIN=
  732. ".d_englsh.h"
  733. ".d_event.h"
  734. ".d_french.h"
  735. ".d_items.h"
  736. ".d_net.h"
  737. ".d_player.h"
  738. ".d_think.h"
  739. ".d_ticcmd.h"
  740. ".doomdata.h"
  741. ".doomdef.h"
  742. ".doomstat.h"
  743. ".doomtype.h"
  744. ".dstrings.h"
  745. ".hu_stuff.h"
  746. ".i_system.h"
  747. ".info.h"
  748. ".m_fixed.h"
  749. ".m_swap.h"
  750. ".p_mobj.h"
  751. ".r_data.h"
  752. ".r_defs.h"
  753. ".r_state.h"
  754. ".s_sound.h"
  755. ".sounds.h"
  756. ".tables.h"
  757. ".v_video.h"
  758. ".w_wad.h"
  759. ".z_zone.h"
  760. {$(INCLUDE)}"values.h"
  761. "$(INTDIR)f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"
  762. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  763. DEP_CPP_F_FIN=
  764. ".d_englsh.h"
  765. ".d_event.h"
  766. ".d_french.h"
  767. ".d_items.h"
  768. ".d_net.h"
  769. ".d_player.h"
  770. ".d_think.h"
  771. ".d_ticcmd.h"
  772. ".doomdata.h"
  773. ".doomdef.h"
  774. ".doomstat.h"
  775. ".doomtype.h"
  776. ".dstrings.h"
  777. ".hu_stuff.h"
  778. ".i_system.h"
  779. ".info.h"
  780. ".m_fixed.h"
  781. ".m_swap.h"
  782. ".p_mobj.h"
  783. ".p_pspr.h"
  784. ".r_data.h"
  785. ".r_defs.h"
  786. ".r_state.h"
  787. ".s_sound.h"
  788. ".sounds.h"
  789. ".tables.h"
  790. ".v_video.h"
  791. ".w_wad.h"
  792. ".z_zone.h"
  793. {$(INCLUDE)}"values.h"
  794. "$(INTDIR)f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"
  795. !ENDIF 
  796. # End Source File
  797. ################################################################################
  798. # Begin Source File
  799. SOURCE=.f_wipe.c
  800. DEP_CPP_F_WIP=
  801. ".d_items.h"
  802. ".d_player.h"
  803. ".d_think.h"
  804. ".d_ticcmd.h"
  805. ".doomdata.h"
  806. ".doomdef.h"
  807. ".doomtype.h"
  808. ".f_wipe.h"
  809. ".i_video.h"
  810. ".info.h"
  811. ".m_fixed.h"
  812. ".m_random.h"
  813. ".p_mobj.h"
  814. ".p_pspr.h"
  815. ".r_data.h"
  816. ".r_defs.h"
  817. ".r_state.h"
  818. ".tables.h"
  819. ".v_video.h"
  820. ".z_zone.h"
  821. {$(INCLUDE)}"values.h"
  822. "$(INTDIR)f_wipe.obj" : $(SOURCE) $(DEP_CPP_F_WIP) "$(INTDIR)"
  823. # End Source File
  824. ################################################################################
  825. # Begin Source File
  826. SOURCE=.g_game.c
  827. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  828. DEP_CPP_G_GAM=
  829. ".am_map.h"
  830. ".d_englsh.h"
  831. ".d_event.h"
  832. ".d_french.h"
  833. ".d_items.h"
  834. ".d_main.h"
  835. ".d_player.h"
  836. ".d_think.h"
  837. ".d_ticcmd.h"
  838. ".doomdata.h"
  839. ".doomdef.h"
  840. ".doomstat.h"
  841. ".doomtype.h"
  842. ".dstrings.h"
  843. ".f_finale.h"
  844. ".g_game.h"
  845. ".hu_stuff.h"
  846. ".i_system.h"
  847. ".info.h"
  848. ".m_argv.h"
  849. ".m_fixed.h"
  850. ".m_menu.h"
  851. ".m_misc.h"
  852. ".m_random.h"
  853. ".p_local.h"
  854. ".p_mobj.h"
  855. ".p_pspr.h"
  856. ".p_saveg.h"
  857. ".p_setup.h"
  858. ".p_spec.h"
  859. ".p_tick.h"
  860. ".r_bsp.h"
  861. ".r_data.h"
  862. ".r_defs.h"
  863. ".r_local.h"
  864. ".r_main.h"
  865. ".r_plane.h"
  866. ".r_segs.h"
  867. ".r_sky.h"
  868. ".r_state.h"
  869. ".r_things.h"
  870. ".s_sound.h"
  871. ".sounds.h"
  872. ".st_stuff.h"
  873. ".tables.h"
  874. ".v_video.h"
  875. ".w_wad.h"
  876. ".wi_stuff.h"
  877. ".z_zone.h"
  878. NODEP_CPP_G_GAM=
  879. ".multires.h"
  880. "$(INTDIR)g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"
  881. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  882. DEP_CPP_G_GAM=
  883. ".am_map.h"
  884. ".d_englsh.h"
  885. ".d_event.h"
  886. ".d_french.h"
  887. ".d_items.h"
  888. ".d_main.h"
  889. ".d_net.h"
  890. ".d_player.h"
  891. ".d_think.h"
  892. ".d_ticcmd.h"
  893. ".doomdata.h"
  894. ".doomdef.h"
  895. ".doomstat.h"
  896. ".doomtype.h"
  897. ".dstrings.h"
  898. ".f_finale.h"
  899. ".g_game.h"
  900. ".hu_stuff.h"
  901. ".i_system.h"
  902. ".info.h"
  903. ".m_argv.h"
  904. ".m_fixed.h"
  905. ".m_menu.h"
  906. ".m_misc.h"
  907. ".m_random.h"
  908. ".p_local.h"
  909. ".p_mobj.h"
  910. ".p_pspr.h"
  911. ".p_saveg.h"
  912. ".p_setup.h"
  913. ".p_spec.h"
  914. ".p_tick.h"
  915. ".r_bsp.h"
  916. ".r_data.h"
  917. ".r_defs.h"
  918. ".r_local.h"
  919. ".r_main.h"
  920. ".r_plane.h"
  921. ".r_segs.h"
  922. ".r_sky.h"
  923. ".r_state.h"
  924. ".r_things.h"
  925. ".s_sound.h"
  926. ".sounds.h"
  927. ".st_stuff.h"
  928. ".tables.h"
  929. ".v_video.h"
  930. ".w_wad.h"
  931. ".wi_stuff.h"
  932. ".z_zone.h"
  933. {$(INCLUDE)}"values.h"
  934. NODEP_CPP_G_GAM=
  935. ".multires.h"
  936. "$(INTDIR)g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"
  937. !ENDIF 
  938. # End Source File
  939. ################################################################################
  940. # Begin Source File
  941. SOURCE=.hu_lib.c
  942. DEP_CPP_HU_LI=
  943. ".d_items.h"
  944. ".d_player.h"
  945. ".d_think.h"
  946. ".d_ticcmd.h"
  947. ".doomdata.h"
  948. ".doomdef.h"
  949. ".doomtype.h"
  950. ".hu_lib.h"
  951. ".info.h"
  952. ".m_fixed.h"
  953. ".m_swap.h"
  954. ".p_mobj.h"
  955. ".p_pspr.h"
  956. ".r_bsp.h"
  957. ".r_data.h"
  958. ".r_defs.h"
  959. ".r_draw.h"
  960. ".r_local.h"
  961. ".r_main.h"
  962. ".r_plane.h"
  963. ".r_segs.h"
  964. ".r_state.h"
  965. ".r_things.h"
  966. ".tables.h"
  967. ".v_video.h"
  968. {$(INCLUDE)}"values.h"
  969. NODEP_CPP_HU_LI=
  970. ".multires.h"
  971. "$(INTDIR)hu_lib.obj" : $(SOURCE) $(DEP_CPP_HU_LI) "$(INTDIR)"
  972. # End Source File
  973. ################################################################################
  974. # Begin Source File
  975. SOURCE=.hu_stuff.c
  976. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  977. DEP_CPP_HU_ST=
  978. ".d_console.h"
  979. ".d_englsh.h"
  980. ".d_event.h"
  981. ".d_french.h"
  982. ".d_think.h"
  983. ".doomdef.h"
  984. ".doomstat.h"
  985. ".doomtype.h"
  986. ".dstrings.h"
  987. ".hu_lib.h"
  988. ".hu_stuff.h"
  989. ".m_fixed.h"
  990. ".m_swap.h"
  991. ".r_defs.h"
  992. ".s_sound.h"
  993. ".sounds.h"
  994. ".w_wad.h"
  995. ".z_zone.h"
  996. {$(INCLUDE)}"values.h"
  997. "$(INTDIR)hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"
  998. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  999. DEP_CPP_HU_ST=
  1000. ".d_console.h"
  1001. ".d_englsh.h"
  1002. ".d_event.h"
  1003. ".d_french.h"
  1004. ".d_items.h"
  1005. ".d_net.h"
  1006. ".d_player.h"
  1007. ".d_think.h"
  1008. ".d_ticcmd.h"
  1009. ".doomdata.h"
  1010. ".doomdef.h"
  1011. ".doomstat.h"
  1012. ".doomtype.h"
  1013. ".dstrings.h"
  1014. ".hu_lib.h"
  1015. ".hu_stuff.h"
  1016. ".info.h"
  1017. ".m_fixed.h"
  1018. ".m_swap.h"
  1019. ".p_mobj.h"
  1020. ".p_pspr.h"
  1021. ".r_defs.h"
  1022. ".s_sound.h"
  1023. ".sounds.h"
  1024. ".tables.h"
  1025. ".w_wad.h"
  1026. ".z_zone.h"
  1027. {$(INCLUDE)}"values.h"
  1028. "$(INTDIR)hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"
  1029. !ENDIF 
  1030. # End Source File
  1031. ################################################################################
  1032. # Begin Source File
  1033. SOURCE=.i_cd.c
  1034. DEP_CPP_I_CD_=
  1035. ".i_cd.h"
  1036. "$(INTDIR)i_cd.obj" : $(SOURCE) $(DEP_CPP_I_CD_) "$(INTDIR)"
  1037. # End Source File
  1038. ################################################################################
  1039. # Begin Source File
  1040. SOURCE=.i_main.c
  1041. DEP_CPP_I_MAI=
  1042. ".d_event.h"
  1043. ".d_main.h"
  1044. ".doomdef.h"
  1045. ".doomtype.h"
  1046. ".m_argv.h"
  1047. {$(INCLUDE)}"values.h"
  1048. "$(INTDIR)i_main.obj" : $(SOURCE) $(DEP_CPP_I_MAI) "$(INTDIR)"
  1049. # End Source File
  1050. ################################################################################
  1051. # Begin Source File
  1052. SOURCE=.i_midi.c
  1053. DEP_CPP_I_MID=
  1054. ".i_midi.h"
  1055. "$(INTDIR)i_midi.obj" : $(SOURCE) $(DEP_CPP_I_MID) "$(INTDIR)"
  1056. # End Source File
  1057. ################################################################################
  1058. # Begin Source File
  1059. SOURCE=.i_net.c
  1060. DEP_CPP_I_NET=
  1061. ".d_event.h"
  1062. ".d_items.h"
  1063. ".d_net.h"
  1064. ".d_player.h"
  1065. ".d_think.h"
  1066. ".d_ticcmd.h"
  1067. ".doomdata.h"
  1068. ".doomdef.h"
  1069. ".doomstat.h"
  1070. ".doomtype.h"
  1071. ".i_net.h"
  1072. ".i_system.h"
  1073. ".info.h"
  1074. ".m_argv.h"
  1075. ".m_fixed.h"
  1076. ".p_mobj.h"
  1077. ".p_pspr.h"
  1078. ".tables.h"
  1079. {$(INCLUDE)}"values.h"
  1080. "$(INTDIR)i_net.obj" : $(SOURCE) $(DEP_CPP_I_NET) "$(INTDIR)"
  1081. # End Source File
  1082. ################################################################################
  1083. # Begin Source File
  1084. SOURCE=.i_sound.c
  1085. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1086. DEP_CPP_I_SOU=
  1087. ".d_event.h"
  1088. ".d_ticcmd.h"
  1089. ".doomdata.h"
  1090. ".doomdef.h"
  1091. ".doomstat.h"
  1092. ".doomtype.h"
  1093. ".i_sound.h"
  1094. ".i_system.h"
  1095. ".m_argv.h"
  1096. ".m_misc.h"
  1097. ".sounds.h"
  1098. ".w_wad.h"
  1099. ".z_zone.h"
  1100. {$(INCLUDE)}"sysTypes.h"
  1101. "$(INTDIR)i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"
  1102. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1103. DEP_CPP_I_SOU=
  1104. ".d_event.h"
  1105. ".d_items.h"
  1106. ".d_net.h"
  1107. ".d_player.h"
  1108. ".d_think.h"
  1109. ".d_ticcmd.h"
  1110. ".doomdata.h"
  1111. ".doomdef.h"
  1112. ".doomstat.h"
  1113. ".doomtype.h"
  1114. ".i_sound.h"
  1115. ".i_system.h"
  1116. ".info.h"
  1117. ".m_argv.h"
  1118. ".m_fixed.h"
  1119. ".m_misc.h"
  1120. ".p_mobj.h"
  1121. ".p_pspr.h"
  1122. ".sounds.h"
  1123. ".tables.h"
  1124. ".w_wad.h"
  1125. ".z_zone.h"
  1126. {$(INCLUDE)}"sysTypes.h"
  1127. {$(INCLUDE)}"values.h"
  1128. "$(INTDIR)i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"
  1129. !ENDIF 
  1130. # End Source File
  1131. ################################################################################
  1132. # Begin Source File
  1133. SOURCE=.i_system.c
  1134. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1135. DEP_CPP_I_SYS=
  1136. ".d_event.h"
  1137. ".d_items.h"
  1138. ".d_net.h"
  1139. ".d_player.h"
  1140. ".d_ticcmd.h"
  1141. ".doomdata.h"
  1142. ".doomdef.h"
  1143. ".doomstat.h"
  1144. ".doomtype.h"
  1145. ".g_game.h"
  1146. ".i_sound.h"
  1147. ".i_system.h"
  1148. ".i_video.h"
  1149. ".m_misc.h"
  1150. ".sounds.h"
  1151. {$(INCLUDE)}"values.h"
  1152. "$(INTDIR)i_system.obj" : $(SOURCE) $(DEP_CPP_I_SYS) "$(INTDIR)"
  1153. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1154. DEP_CPP_I_SYS=
  1155. ".d_event.h"
  1156. ".d_items.h"
  1157. ".d_net.h"
  1158. ".d_player.h"
  1159. ".d_think.h"
  1160. ".d_ticcmd.h"
  1161. ".doomdata.h"
  1162. ".doomdef.h"
  1163. ".doomstat.h"
  1164. ".doomtype.h"
  1165. ".g_game.h"
  1166. ".i_sound.h"
  1167. ".i_system.h"
  1168. ".i_video.h"
  1169. ".info.h"
  1170. ".m_fixed.h"
  1171. ".m_misc.h"
  1172. ".p_mobj.h"
  1173. ".p_pspr.h"
  1174. ".sounds.h"
  1175. ".tables.h"
  1176. {$(INCLUDE)}"values.h"
  1177. "$(INTDIR)i_system.obj" : $(SOURCE) $(DEP_CPP_I_SYS) "$(INTDIR)"
  1178. !ENDIF 
  1179. # End Source File
  1180. ################################################################################
  1181. # Begin Source File
  1182. SOURCE=.i_video.c
  1183. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1184. DEP_CPP_I_VID=
  1185. ".d_event.h"
  1186. ".d_items.h"
  1187. ".d_main.h"
  1188. ".d_player.h"
  1189. ".d_think.h"
  1190. ".d_ticcmd.h"
  1191. ".doomdata.h"
  1192. ".doomdef.h"
  1193. ".doomstat.h"
  1194. ".doomtype.h"
  1195. ".i_system.h"
  1196. ".info.h"
  1197. ".m_argv.h"
  1198. ".m_fixed.h"
  1199. ".p_mobj.h"
  1200. ".p_pspr.h"
  1201. ".r_data.h"
  1202. ".r_defs.h"
  1203. ".r_state.h"
  1204. ".tables.h"
  1205. ".v_video.h"
  1206. {$(INCLUDE)}"sysTypes.h"
  1207. "$(INTDIR)i_video.obj" : $(SOURCE) $(DEP_CPP_I_VID) "$(INTDIR)"
  1208. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1209. DEP_CPP_I_VID=
  1210. ".d_event.h"
  1211. ".d_items.h"
  1212. ".d_main.h"
  1213. ".d_net.h"
  1214. ".d_player.h"
  1215. ".d_think.h"
  1216. ".d_ticcmd.h"
  1217. ".doomdata.h"
  1218. ".doomdef.h"
  1219. ".doomstat.h"
  1220. ".doomtype.h"
  1221. ".i_system.h"
  1222. ".info.h"
  1223. ".m_argv.h"
  1224. ".m_fixed.h"
  1225. ".p_mobj.h"
  1226. ".p_pspr.h"
  1227. ".r_data.h"
  1228. ".r_defs.h"
  1229. ".r_state.h"
  1230. ".tables.h"
  1231. ".v_video.h"
  1232. {$(INCLUDE)}"sysTypes.h"
  1233. {$(INCLUDE)}"values.h"
  1234. "$(INTDIR)i_video.obj" : $(SOURCE) $(DEP_CPP_I_VID) "$(INTDIR)"
  1235. !ENDIF 
  1236. # End Source File
  1237. ################################################################################
  1238. # Begin Source File
  1239. SOURCE=.info.c
  1240. DEP_CPP_INFO_=
  1241. ".d_think.h"
  1242. ".doomdata.h"
  1243. ".doomdef.h"
  1244. ".doomtype.h"
  1245. ".info.h"
  1246. ".m_fixed.h"
  1247. ".p_mobj.h"
  1248. ".sounds.h"
  1249. ".tables.h"
  1250. {$(INCLUDE)}"values.h"
  1251. "$(INTDIR)info.obj" : $(SOURCE) $(DEP_CPP_INFO_) "$(INTDIR)"
  1252. # End Source File
  1253. ################################################################################
  1254. # Begin Source File
  1255. SOURCE=.m_argv.c
  1256. "$(INTDIR)m_argv.obj" : $(SOURCE) "$(INTDIR)"
  1257. # End Source File
  1258. ################################################################################
  1259. # Begin Source File
  1260. SOURCE=.m_bbox.c
  1261. DEP_CPP_M_BBO=
  1262. ".m_bbox.h"
  1263. ".m_fixed.h"
  1264. "$(INTDIR)m_bbox.obj" : $(SOURCE) $(DEP_CPP_M_BBO) "$(INTDIR)"
  1265. # End Source File
  1266. ################################################################################
  1267. # Begin Source File
  1268. SOURCE=.m_cheat.c
  1269. DEP_CPP_M_CHE=
  1270. ".m_cheat.h"
  1271. "$(INTDIR)m_cheat.obj" : $(SOURCE) $(DEP_CPP_M_CHE) "$(INTDIR)"
  1272. # End Source File
  1273. ################################################################################
  1274. # Begin Source File
  1275. SOURCE=.m_fixed.c
  1276. DEP_CPP_M_FIX=
  1277. ".d_event.h"
  1278. ".d_ticcmd.h"
  1279. ".doomtype.h"
  1280. ".i_system.h"
  1281. ".m_fixed.h"
  1282. {$(INCLUDE)}"values.h"
  1283. "$(INTDIR)m_fixed.obj" : $(SOURCE) $(DEP_CPP_M_FIX) "$(INTDIR)"
  1284. # End Source File
  1285. ################################################################################
  1286. # Begin Source File
  1287. SOURCE=.m_menu.c
  1288. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1289. DEP_CPP_M_MEN=
  1290. ".d_console.h"
  1291. ".d_englsh.h"
  1292. ".d_event.h"
  1293. ".d_french.h"
  1294. ".d_items.h"
  1295. ".d_main.h"
  1296. ".d_player.h"
  1297. ".d_think.h"
  1298. ".d_ticcmd.h"
  1299. ".doomdata.h"
  1300. ".doomdef.h"
  1301. ".doomstat.h"
  1302. ".doomtype.h"
  1303. ".dstrings.h"
  1304. ".g_game.h"
  1305. ".hu_stuff.h"
  1306. ".i_system.h"
  1307. ".i_video.h"
  1308. ".info.h"
  1309. ".m_argv.h"
  1310. ".m_fixed.h"
  1311. ".m_menu.h"
  1312. ".m_swap.h"
  1313. ".p_mobj.h"
  1314. ".p_pspr.h"
  1315. ".r_bsp.h"
  1316. ".r_data.h"
  1317. ".r_defs.h"
  1318. ".r_local.h"
  1319. ".r_main.h"
  1320. ".r_plane.h"
  1321. ".r_segs.h"
  1322. ".r_state.h"
  1323. ".r_things.h"
  1324. ".s_sound.h"
  1325. ".sounds.h"
  1326. ".tables.h"
  1327. ".v_video.h"
  1328. ".w_wad.h"
  1329. ".z_zone.h"
  1330. {$(INCLUDE)}"sysStat.h"
  1331. {$(INCLUDE)}"sysTypes.h"
  1332. NODEP_CPP_M_MEN=
  1333. ".multires.h"
  1334. "$(INTDIR)m_menu.obj" : $(SOURCE) $(DEP_CPP_M_MEN) "$(INTDIR)"
  1335. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1336. DEP_CPP_M_MEN=
  1337. ".d_console.h"
  1338. ".d_englsh.h"
  1339. ".d_event.h"
  1340. ".d_french.h"
  1341. ".d_items.h"
  1342. ".d_main.h"
  1343. ".d_net.h"
  1344. ".d_player.h"
  1345. ".d_think.h"
  1346. ".d_ticcmd.h"
  1347. ".doomdata.h"
  1348. ".doomdef.h"
  1349. ".doomstat.h"
  1350. ".doomtype.h"
  1351. ".dstrings.h"
  1352. ".g_game.h"
  1353. ".hu_stuff.h"
  1354. ".i_system.h"
  1355. ".i_video.h"
  1356. ".info.h"
  1357. ".m_argv.h"
  1358. ".m_fixed.h"
  1359. ".m_menu.h"
  1360. ".m_swap.h"
  1361. ".p_mobj.h"
  1362. ".p_pspr.h"
  1363. ".r_bsp.h"
  1364. ".r_data.h"
  1365. ".r_defs.h"
  1366. ".r_local.h"
  1367. ".r_main.h"
  1368. ".r_plane.h"
  1369. ".r_segs.h"
  1370. ".r_state.h"
  1371. ".r_things.h"
  1372. ".s_sound.h"
  1373. ".sounds.h"
  1374. ".tables.h"
  1375. ".v_video.h"
  1376. ".w_wad.h"
  1377. ".z_zone.h"
  1378. {$(INCLUDE)}"sysStat.h"
  1379. {$(INCLUDE)}"sysTypes.h"
  1380. {$(INCLUDE)}"values.h"
  1381. NODEP_CPP_M_MEN=
  1382. ".multires.h"
  1383. "$(INTDIR)m_menu.obj" : $(SOURCE) $(DEP_CPP_M_MEN) "$(INTDIR)"
  1384. !ENDIF 
  1385. # End Source File
  1386. ################################################################################
  1387. # Begin Source File
  1388. SOURCE=.m_misc.c
  1389. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1390. DEP_CPP_M_MIS=
  1391. ".d_englsh.h"
  1392. ".d_event.h"
  1393. ".d_french.h"
  1394. ".d_items.h"
  1395. ".d_player.h"
  1396. ".d_think.h"
  1397. ".d_ticcmd.h"
  1398. ".doomdata.h"
  1399. ".doomdef.h"
  1400. ".doomstat.h"
  1401. ".doomtype.h"
  1402. ".dstrings.h"
  1403. ".hu_stuff.h"
  1404. ".i_system.h"
  1405. ".i_video.h"
  1406. ".info.h"
  1407. ".m_argv.h"
  1408. ".m_fixed.h"
  1409. ".m_misc.h"
  1410. ".m_swap.h"
  1411. ".p_mobj.h"
  1412. ".p_pspr.h"
  1413. ".r_data.h"
  1414. ".r_defs.h"
  1415. ".r_state.h"
  1416. ".tables.h"
  1417. ".v_video.h"
  1418. ".w_wad.h"
  1419. ".z_zone.h"
  1420. {$(INCLUDE)}"sysStat.h"
  1421. {$(INCLUDE)}"sysTypes.h"
  1422. "$(INTDIR)m_misc.obj" : $(SOURCE) $(DEP_CPP_M_MIS) "$(INTDIR)"
  1423. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1424. DEP_CPP_M_MIS=
  1425. ".d_englsh.h"
  1426. ".d_event.h"
  1427. ".d_french.h"
  1428. ".d_items.h"
  1429. ".d_net.h"
  1430. ".d_player.h"
  1431. ".d_think.h"
  1432. ".d_ticcmd.h"
  1433. ".doomdata.h"
  1434. ".doomdef.h"
  1435. ".doomstat.h"
  1436. ".doomtype.h"
  1437. ".dstrings.h"
  1438. ".hu_stuff.h"
  1439. ".i_system.h"
  1440. ".i_video.h"
  1441. ".info.h"
  1442. ".m_argv.h"
  1443. ".m_fixed.h"
  1444. ".m_misc.h"
  1445. ".m_swap.h"
  1446. ".p_mobj.h"
  1447. ".p_pspr.h"
  1448. ".r_data.h"
  1449. ".r_defs.h"
  1450. ".r_state.h"
  1451. ".tables.h"
  1452. ".v_video.h"
  1453. ".w_wad.h"
  1454. ".z_zone.h"
  1455. {$(INCLUDE)}"sysStat.h"
  1456. {$(INCLUDE)}"sysTypes.h"
  1457. {$(INCLUDE)}"values.h"
  1458. "$(INTDIR)m_misc.obj" : $(SOURCE) $(DEP_CPP_M_MIS) "$(INTDIR)"
  1459. !ENDIF 
  1460. # End Source File
  1461. ################################################################################
  1462. # Begin Source File
  1463. SOURCE=.m_music.c
  1464. DEP_CPP_M_MUS=
  1465. ".i_cd.h"
  1466. ".i_midi.h"
  1467. "$(INTDIR)m_music.obj" : $(SOURCE) $(DEP_CPP_M_MUS) "$(INTDIR)"
  1468. # End Source File
  1469. ################################################################################
  1470. # Begin Source File
  1471. SOURCE=.m_random.c
  1472. "$(INTDIR)m_random.obj" : $(SOURCE) "$(INTDIR)"
  1473. # End Source File
  1474. ################################################################################
  1475. # Begin Source File
  1476. SOURCE=.m_swap.c
  1477. DEP_CPP_M_SWA=
  1478. ".m_swap.h"
  1479. "$(INTDIR)m_swap.obj" : $(SOURCE) $(DEP_CPP_M_SWA) "$(INTDIR)"
  1480. # End Source File
  1481. ################################################################################
  1482. # Begin Source File
  1483. SOURCE=.p_ceilng.c
  1484. DEP_CPP_P_CEI=
  1485. ".d_items.h"
  1486. ".d_net.h"
  1487. ".d_player.h"
  1488. ".d_think.h"
  1489. ".d_ticcmd.h"
  1490. ".doomdata.h"
  1491. ".doomdef.h"
  1492. ".doomstat.h"
  1493. ".doomtype.h"
  1494. ".info.h"
  1495. ".m_fixed.h"
  1496. ".p_local.h"
  1497. ".p_mobj.h"
  1498. ".p_pspr.h"
  1499. ".p_spec.h"
  1500. ".r_bsp.h"
  1501. ".r_data.h"
  1502. ".r_defs.h"
  1503. ".r_draw.h"
  1504. ".r_local.h"
  1505. ".r_main.h"
  1506. ".r_plane.h"
  1507. ".r_segs.h"
  1508. ".r_state.h"
  1509. ".r_things.h"
  1510. ".s_sound.h"
  1511. ".sounds.h"
  1512. ".tables.h"
  1513. ".z_zone.h"
  1514. {$(INCLUDE)}"values.h"
  1515. "$(INTDIR)p_ceilng.obj" : $(SOURCE) $(DEP_CPP_P_CEI) "$(INTDIR)"
  1516. # End Source File
  1517. ################################################################################
  1518. # Begin Source File
  1519. SOURCE=.p_doors.c
  1520. DEP_CPP_P_DOO=
  1521. ".d_englsh.h"
  1522. ".d_french.h"
  1523. ".d_items.h"
  1524. ".d_net.h"
  1525. ".d_player.h"
  1526. ".d_think.h"
  1527. ".d_ticcmd.h"
  1528. ".doomdata.h"
  1529. ".doomdef.h"
  1530. ".doomstat.h"
  1531. ".doomtype.h"
  1532. ".dstrings.h"
  1533. ".info.h"
  1534. ".m_fixed.h"
  1535. ".p_local.h"
  1536. ".p_mobj.h"
  1537. ".p_pspr.h"
  1538. ".p_spec.h"
  1539. ".r_bsp.h"
  1540. ".r_data.h"
  1541. ".r_defs.h"
  1542. ".r_draw.h"
  1543. ".r_local.h"
  1544. ".r_main.h"
  1545. ".r_plane.h"
  1546. ".r_segs.h"
  1547. ".r_state.h"
  1548. ".r_things.h"
  1549. ".s_sound.h"
  1550. ".sounds.h"
  1551. ".tables.h"
  1552. ".z_zone.h"
  1553. {$(INCLUDE)}"values.h"
  1554. "$(INTDIR)p_doors.obj" : $(SOURCE) $(DEP_CPP_P_DOO) "$(INTDIR)"
  1555. # End Source File
  1556. ################################################################################
  1557. # Begin Source File
  1558. SOURCE=.p_enemy.c
  1559. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1560. DEP_CPP_P_ENE=
  1561. ".d_event.h"
  1562. ".d_items.h"
  1563. ".d_net.h"
  1564. ".d_player.h"
  1565. ".d_think.h"
  1566. ".d_ticcmd.h"
  1567. ".doomdata.h"
  1568. ".doomdef.h"
  1569. ".doomstat.h"
  1570. ".doomtype.h"
  1571. ".g_game.h"
  1572. ".i_system.h"
  1573. ".info.h"
  1574. ".m_fixed.h"
  1575. ".m_random.h"
  1576. ".p_local.h"
  1577. ".p_mobj.h"
  1578. ".p_spec.h"
  1579. ".r_bsp.h"
  1580. ".r_data.h"
  1581. ".r_defs.h"
  1582. ".r_local.h"
  1583. ".r_main.h"
  1584. ".r_plane.h"
  1585. ".r_segs.h"
  1586. ".r_state.h"
  1587. ".r_things.h"
  1588. ".s_sound.h"
  1589. ".sounds.h"
  1590. ".tables.h"
  1591. {$(INCLUDE)}"values.h"
  1592. NODEP_CPP_P_ENE=
  1593. ".multires.h"
  1594. "$(INTDIR)p_enemy.obj" : $(SOURCE) $(DEP_CPP_P_ENE) "$(INTDIR)"
  1595. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1596. DEP_CPP_P_ENE=
  1597. ".d_event.h"
  1598. ".d_items.h"
  1599. ".d_net.h"
  1600. ".d_player.h"
  1601. ".d_think.h"
  1602. ".d_ticcmd.h"
  1603. ".doomdata.h"
  1604. ".doomdef.h"
  1605. ".doomstat.h"
  1606. ".doomtype.h"
  1607. ".g_game.h"
  1608. ".i_system.h"
  1609. ".info.h"
  1610. ".m_fixed.h"
  1611. ".m_random.h"
  1612. ".p_local.h"
  1613. ".p_mobj.h"
  1614. ".p_pspr.h"
  1615. ".p_spec.h"
  1616. ".r_bsp.h"
  1617. ".r_data.h"
  1618. ".r_defs.h"
  1619. ".r_local.h"
  1620. ".r_main.h"
  1621. ".r_plane.h"
  1622. ".r_segs.h"
  1623. ".r_state.h"
  1624. ".r_things.h"
  1625. ".s_sound.h"
  1626. ".sounds.h"
  1627. ".tables.h"
  1628. {$(INCLUDE)}"values.h"
  1629. NODEP_CPP_P_ENE=
  1630. ".multires.h"
  1631. "$(INTDIR)p_enemy.obj" : $(SOURCE) $(DEP_CPP_P_ENE) "$(INTDIR)"
  1632. !ENDIF 
  1633. # End Source File
  1634. ################################################################################
  1635. # Begin Source File
  1636. SOURCE=.p_floor.c
  1637. DEP_CPP_P_FLO=
  1638. ".d_items.h"
  1639. ".d_net.h"
  1640. ".d_player.h"
  1641. ".d_think.h"
  1642. ".d_ticcmd.h"
  1643. ".doomdata.h"
  1644. ".doomdef.h"
  1645. ".doomstat.h"
  1646. ".doomtype.h"
  1647. ".info.h"
  1648. ".m_fixed.h"
  1649. ".p_local.h"
  1650. ".p_mobj.h"
  1651. ".p_pspr.h"
  1652. ".p_spec.h"
  1653. ".r_bsp.h"
  1654. ".r_data.h"
  1655. ".r_defs.h"
  1656. ".r_draw.h"
  1657. ".r_local.h"
  1658. ".r_main.h"
  1659. ".r_plane.h"
  1660. ".r_segs.h"
  1661. ".r_state.h"
  1662. ".r_things.h"
  1663. ".s_sound.h"
  1664. ".sounds.h"
  1665. ".tables.h"
  1666. ".z_zone.h"
  1667. {$(INCLUDE)}"values.h"
  1668. "$(INTDIR)p_floor.obj" : $(SOURCE) $(DEP_CPP_P_FLO) "$(INTDIR)"
  1669. # End Source File
  1670. ################################################################################
  1671. # Begin Source File
  1672. SOURCE=.p_inter.c
  1673. DEP_CPP_P_INT=
  1674. ".am_map.h"
  1675. ".d_englsh.h"
  1676. ".d_event.h"
  1677. ".d_french.h"
  1678. ".d_items.h"
  1679. ".d_net.h"
  1680. ".d_player.h"
  1681. ".d_think.h"
  1682. ".d_ticcmd.h"
  1683. ".doomdata.h"
  1684. ".doomdef.h"
  1685. ".doomstat.h"
  1686. ".doomtype.h"
  1687. ".dstrings.h"
  1688. ".i_system.h"
  1689. ".info.h"
  1690. ".m_fixed.h"
  1691. ".m_random.h"
  1692. ".p_inter.h"
  1693. ".p_local.h"
  1694. ".p_mobj.h"
  1695. ".p_pspr.h"
  1696. ".p_spec.h"
  1697. ".r_bsp.h"
  1698. ".r_data.h"
  1699. ".r_defs.h"
  1700. ".r_draw.h"
  1701. ".r_local.h"
  1702. ".r_main.h"
  1703. ".r_plane.h"
  1704. ".r_segs.h"
  1705. ".r_state.h"
  1706. ".r_things.h"
  1707. ".s_sound.h"
  1708. ".sounds.h"
  1709. ".tables.h"
  1710. {$(INCLUDE)}"values.h"
  1711. "$(INTDIR)p_inter.obj" : $(SOURCE) $(DEP_CPP_P_INT) "$(INTDIR)"
  1712. # End Source File
  1713. ################################################################################
  1714. # Begin Source File
  1715. SOURCE=.p_lights.c
  1716. DEP_CPP_P_LIG=
  1717. ".d_items.h"
  1718. ".d_player.h"
  1719. ".d_think.h"
  1720. ".d_ticcmd.h"
  1721. ".doomdata.h"
  1722. ".doomdef.h"
  1723. ".doomtype.h"
  1724. ".info.h"
  1725. ".m_fixed.h"
  1726. ".m_random.h"
  1727. ".p_local.h"
  1728. ".p_mobj.h"
  1729. ".p_pspr.h"
  1730. ".p_spec.h"
  1731. ".r_bsp.h"
  1732. ".r_data.h"
  1733. ".r_defs.h"
  1734. ".r_draw.h"
  1735. ".r_local.h"
  1736. ".r_main.h"
  1737. ".r_plane.h"
  1738. ".r_segs.h"
  1739. ".r_state.h"
  1740. ".r_things.h"
  1741. ".tables.h"
  1742. ".z_zone.h"
  1743. {$(INCLUDE)}"values.h"
  1744. "$(INTDIR)p_lights.obj" : $(SOURCE) $(DEP_CPP_P_LIG) "$(INTDIR)"
  1745. # End Source File
  1746. ################################################################################
  1747. # Begin Source File
  1748. SOURCE=.p_map.c
  1749. DEP_CPP_P_MAP=
  1750. ".d_event.h"
  1751. ".d_items.h"
  1752. ".d_net.h"
  1753. ".d_player.h"
  1754. ".d_think.h"
  1755. ".d_ticcmd.h"
  1756. ".doomdata.h"
  1757. ".doomdef.h"
  1758. ".doomstat.h"
  1759. ".doomtype.h"
  1760. ".i_system.h"
  1761. ".info.h"
  1762. ".m_bbox.h"
  1763. ".m_fixed.h"
  1764. ".m_random.h"
  1765. ".p_local.h"
  1766. ".p_mobj.h"
  1767. ".p_pspr.h"
  1768. ".p_spec.h"
  1769. ".r_bsp.h"
  1770. ".r_data.h"
  1771. ".r_defs.h"
  1772. ".r_draw.h"
  1773. ".r_local.h"
  1774. ".r_main.h"
  1775. ".r_plane.h"
  1776. ".r_segs.h"
  1777. ".r_state.h"
  1778. ".r_things.h"
  1779. ".s_sound.h"
  1780. ".sounds.h"
  1781. ".tables.h"
  1782. {$(INCLUDE)}"values.h"
  1783. "$(INTDIR)p_map.obj" : $(SOURCE) $(DEP_CPP_P_MAP) "$(INTDIR)"
  1784. # End Source File
  1785. ################################################################################
  1786. # Begin Source File
  1787. SOURCE=.p_maputl.c
  1788. DEP_CPP_P_MAPU=
  1789. ".d_items.h"
  1790. ".d_player.h"
  1791. ".d_think.h"
  1792. ".d_ticcmd.h"
  1793. ".doomdata.h"
  1794. ".doomdef.h"
  1795. ".doomtype.h"
  1796. ".info.h"
  1797. ".m_bbox.h"
  1798. ".m_fixed.h"
  1799. ".p_local.h"
  1800. ".p_mobj.h"
  1801. ".p_pspr.h"
  1802. ".p_spec.h"
  1803. ".r_bsp.h"
  1804. ".r_data.h"
  1805. ".r_defs.h"
  1806. ".r_draw.h"
  1807. ".r_local.h"
  1808. ".r_main.h"
  1809. ".r_plane.h"
  1810. ".r_segs.h"
  1811. ".r_state.h"
  1812. ".r_things.h"
  1813. ".tables.h"
  1814. {$(INCLUDE)}"values.h"
  1815. "$(INTDIR)p_maputl.obj" : $(SOURCE) $(DEP_CPP_P_MAPU) "$(INTDIR)"
  1816. # End Source File
  1817. ################################################################################
  1818. # Begin Source File
  1819. SOURCE=.p_mobj.c
  1820. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  1821. DEP_CPP_P_MOB=
  1822. ".d_event.h"
  1823. ".d_items.h"
  1824. ".d_player.h"
  1825. ".d_think.h"
  1826. ".d_ticcmd.h"
  1827. ".doomdata.h"
  1828. ".doomdef.h"
  1829. ".doomstat.h"
  1830. ".doomtype.h"
  1831. ".hu_stuff.h"
  1832. ".i_system.h"
  1833. ".info.h"
  1834. ".m_fixed.h"
  1835. ".m_random.h"
  1836. ".p_local.h"
  1837. ".p_mobj.h"
  1838. ".p_pspr.h"
  1839. ".p_spec.h"
  1840. ".r_bsp.h"
  1841. ".r_data.h"
  1842. ".r_defs.h"
  1843. ".r_local.h"
  1844. ".r_main.h"
  1845. ".r_plane.h"
  1846. ".r_segs.h"
  1847. ".r_state.h"
  1848. ".r_things.h"
  1849. ".s_sound.h"
  1850. ".sounds.h"
  1851. ".st_stuff.h"
  1852. ".tables.h"
  1853. ".z_zone.h"
  1854. NODEP_CPP_P_MOB=
  1855. ".multires.h"
  1856. "$(INTDIR)p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"
  1857. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  1858. DEP_CPP_P_MOB=
  1859. ".d_event.h"
  1860. ".d_items.h"
  1861. ".d_net.h"
  1862. ".d_player.h"
  1863. ".d_think.h"
  1864. ".d_ticcmd.h"
  1865. ".doomdata.h"
  1866. ".doomdef.h"
  1867. ".doomstat.h"
  1868. ".doomtype.h"
  1869. ".hu_stuff.h"
  1870. ".i_system.h"
  1871. ".info.h"
  1872. ".m_fixed.h"
  1873. ".m_random.h"
  1874. ".p_local.h"
  1875. ".p_mobj.h"
  1876. ".p_pspr.h"
  1877. ".p_spec.h"
  1878. ".r_bsp.h"
  1879. ".r_data.h"
  1880. ".r_defs.h"
  1881. ".r_local.h"
  1882. ".r_main.h"
  1883. ".r_plane.h"
  1884. ".r_segs.h"
  1885. ".r_state.h"
  1886. ".r_things.h"
  1887. ".s_sound.h"
  1888. ".sounds.h"
  1889. ".st_stuff.h"
  1890. ".tables.h"
  1891. ".z_zone.h"
  1892. {$(INCLUDE)}"values.h"
  1893. NODEP_CPP_P_MOB=
  1894. ".multires.h"
  1895. "$(INTDIR)p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"
  1896. !ENDIF 
  1897. # End Source File
  1898. ################################################################################
  1899. # Begin Source File
  1900. SOURCE=.p_plats.c
  1901. DEP_CPP_P_PLA=
  1902. ".d_event.h"
  1903. ".d_items.h"
  1904. ".d_net.h"
  1905. ".d_player.h"
  1906. ".d_think.h"
  1907. ".d_ticcmd.h"
  1908. ".doomdata.h"
  1909. ".doomdef.h"
  1910. ".doomstat.h"
  1911. ".doomtype.h"
  1912. ".i_system.h"
  1913. ".info.h"
  1914. ".m_fixed.h"
  1915. ".m_random.h"
  1916. ".p_local.h"
  1917. ".p_mobj.h"
  1918. ".p_pspr.h"
  1919. ".p_spec.h"
  1920. ".r_bsp.h"
  1921. ".r_data.h"
  1922. ".r_defs.h"
  1923. ".r_draw.h"
  1924. ".r_local.h"
  1925. ".r_main.h"
  1926. ".r_plane.h"
  1927. ".r_segs.h"
  1928. ".r_state.h"
  1929. ".r_things.h"
  1930. ".s_sound.h"
  1931. ".sounds.h"
  1932. ".tables.h"
  1933. ".z_zone.h"
  1934. {$(INCLUDE)}"values.h"
  1935. "$(INTDIR)p_plats.obj" : $(SOURCE) $(DEP_CPP_P_PLA) "$(INTDIR)"
  1936. # End Source File
  1937. ################################################################################
  1938. # Begin Source File
  1939. SOURCE=.p_pspr.c
  1940. DEP_CPP_P_PSP=
  1941. ".d_event.h"
  1942. ".d_items.h"
  1943. ".d_net.h"
  1944. ".d_player.h"
  1945. ".d_think.h"
  1946. ".d_ticcmd.h"
  1947. ".doomdata.h"
  1948. ".doomdef.h"
  1949. ".doomstat.h"
  1950. ".doomtype.h"
  1951. ".info.h"
  1952. ".m_fixed.h"
  1953. ".m_random.h"
  1954. ".p_local.h"
  1955. ".p_mobj.h"
  1956. ".p_pspr.h"
  1957. ".p_spec.h"
  1958. ".r_bsp.h"
  1959. ".r_data.h"
  1960. ".r_defs.h"
  1961. ".r_local.h"
  1962. ".r_main.h"
  1963. ".r_plane.h"
  1964. ".r_segs.h"
  1965. ".r_state.h"
  1966. ".r_things.h"
  1967. ".s_sound.h"
  1968. ".sounds.h"
  1969. ".tables.h"
  1970. {$(INCLUDE)}"values.h"
  1971. NODEP_CPP_P_PSP=
  1972. ".multires.h"
  1973. "$(INTDIR)p_pspr.obj" : $(SOURCE) $(DEP_CPP_P_PSP) "$(INTDIR)"
  1974. # End Source File
  1975. ################################################################################
  1976. # Begin Source File
  1977. SOURCE=.p_saveg.c
  1978. DEP_CPP_P_SAV=
  1979. ".d_event.h"
  1980. ".d_items.h"
  1981. ".d_net.h"
  1982. ".d_player.h"
  1983. ".d_think.h"
  1984. ".d_ticcmd.h"
  1985. ".doomdata.h"
  1986. ".doomdef.h"
  1987. ".doomstat.h"
  1988. ".doomtype.h"
  1989. ".i_system.h"
  1990. ".info.h"
  1991. ".m_fixed.h"
  1992. ".p_local.h"
  1993. ".p_mobj.h"
  1994. ".p_pspr.h"
  1995. ".p_spec.h"
  1996. ".r_bsp.h"
  1997. ".r_data.h"
  1998. ".r_defs.h"
  1999. ".r_draw.h"
  2000. ".r_local.h"
  2001. ".r_main.h"
  2002. ".r_plane.h"
  2003. ".r_segs.h"
  2004. ".r_state.h"
  2005. ".r_things.h"
  2006. ".tables.h"
  2007. ".z_zone.h"
  2008. {$(INCLUDE)}"values.h"
  2009. "$(INTDIR)p_saveg.obj" : $(SOURCE) $(DEP_CPP_P_SAV) "$(INTDIR)"
  2010. # End Source File
  2011. ################################################################################
  2012. # Begin Source File
  2013. SOURCE=.p_setup.c
  2014. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2015. DEP_CPP_P_SET=
  2016. ".d_event.h"
  2017. ".d_items.h"
  2018. ".d_player.h"
  2019. ".d_think.h"
  2020. ".d_ticcmd.h"
  2021. ".doomdata.h"
  2022. ".doomdef.h"
  2023. ".doomstat.h"
  2024. ".doomtype.h"
  2025. ".g_game.h"
  2026. ".i_system.h"
  2027. ".info.h"
  2028. ".m_bbox.h"
  2029. ".m_fixed.h"
  2030. ".m_swap.h"
  2031. ".p_local.h"
  2032. ".p_mobj.h"
  2033. ".p_pspr.h"
  2034. ".p_spec.h"
  2035. ".r_bsp.h"
  2036. ".r_data.h"
  2037. ".r_defs.h"
  2038. ".r_local.h"
  2039. ".r_main.h"
  2040. ".r_plane.h"
  2041. ".r_segs.h"
  2042. ".r_state.h"
  2043. ".r_things.h"
  2044. ".s_sound.h"
  2045. ".tables.h"
  2046. ".w_wad.h"
  2047. ".z_zone.h"
  2048. NODEP_CPP_P_SET=
  2049. ".multires.h"
  2050. "$(INTDIR)p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"
  2051. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2052. DEP_CPP_P_SET=
  2053. ".d_event.h"
  2054. ".d_items.h"
  2055. ".d_net.h"
  2056. ".d_player.h"
  2057. ".d_think.h"
  2058. ".d_ticcmd.h"
  2059. ".doomdata.h"
  2060. ".doomdef.h"
  2061. ".doomstat.h"
  2062. ".doomtype.h"
  2063. ".g_game.h"
  2064. ".i_system.h"
  2065. ".info.h"
  2066. ".m_bbox.h"
  2067. ".m_fixed.h"
  2068. ".m_swap.h"
  2069. ".p_local.h"
  2070. ".p_mobj.h"
  2071. ".p_pspr.h"
  2072. ".p_spec.h"
  2073. ".r_bsp.h"
  2074. ".r_data.h"
  2075. ".r_defs.h"
  2076. ".r_local.h"
  2077. ".r_main.h"
  2078. ".r_plane.h"
  2079. ".r_segs.h"
  2080. ".r_state.h"
  2081. ".r_things.h"
  2082. ".s_sound.h"
  2083. ".tables.h"
  2084. ".w_wad.h"
  2085. ".z_zone.h"
  2086. {$(INCLUDE)}"values.h"
  2087. NODEP_CPP_P_SET=
  2088. ".multires.h"
  2089. "$(INTDIR)p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"
  2090. !ENDIF 
  2091. # End Source File
  2092. ################################################################################
  2093. # Begin Source File
  2094. SOURCE=.p_sight.c
  2095. DEP_CPP_P_SIG=
  2096. ".d_event.h"
  2097. ".d_items.h"
  2098. ".d_player.h"
  2099. ".d_think.h"
  2100. ".d_ticcmd.h"
  2101. ".doomdata.h"
  2102. ".doomdef.h"
  2103. ".doomtype.h"
  2104. ".i_system.h"
  2105. ".info.h"
  2106. ".m_fixed.h"
  2107. ".p_local.h"
  2108. ".p_mobj.h"
  2109. ".p_pspr.h"
  2110. ".p_spec.h"
  2111. ".r_bsp.h"
  2112. ".r_data.h"
  2113. ".r_defs.h"
  2114. ".r_draw.h"
  2115. ".r_local.h"
  2116. ".r_main.h"
  2117. ".r_plane.h"
  2118. ".r_segs.h"
  2119. ".r_state.h"
  2120. ".r_things.h"
  2121. ".tables.h"
  2122. {$(INCLUDE)}"values.h"
  2123. "$(INTDIR)p_sight.obj" : $(SOURCE) $(DEP_CPP_P_SIG) "$(INTDIR)"
  2124. # End Source File
  2125. ################################################################################
  2126. # Begin Source File
  2127. SOURCE=.p_spec.c
  2128. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2129. DEP_CPP_P_SPE=
  2130. ".d_event.h"
  2131. ".d_items.h"
  2132. ".d_net.h"
  2133. ".d_player.h"
  2134. ".d_think.h"
  2135. ".d_ticcmd.h"
  2136. ".doomdata.h"
  2137. ".doomdef.h"
  2138. ".doomstat.h"
  2139. ".doomtype.h"
  2140. ".g_game.h"
  2141. ".i_system.h"
  2142. ".info.h"
  2143. ".m_argv.h"
  2144. ".m_fixed.h"
  2145. ".m_random.h"
  2146. ".p_local.h"
  2147. ".p_mobj.h"
  2148. ".p_spec.h"
  2149. ".r_bsp.h"
  2150. ".r_data.h"
  2151. ".r_defs.h"
  2152. ".r_local.h"
  2153. ".r_main.h"
  2154. ".r_plane.h"
  2155. ".r_segs.h"
  2156. ".r_state.h"
  2157. ".r_things.h"
  2158. ".s_sound.h"
  2159. ".sounds.h"
  2160. ".tables.h"
  2161. ".w_wad.h"
  2162. ".z_zone.h"
  2163. {$(INCLUDE)}"values.h"
  2164. NODEP_CPP_P_SPE=
  2165. ".multires.h"
  2166. "$(INTDIR)p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"
  2167. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2168. DEP_CPP_P_SPE=
  2169. ".d_event.h"
  2170. ".d_items.h"
  2171. ".d_net.h"
  2172. ".d_player.h"
  2173. ".d_think.h"
  2174. ".d_ticcmd.h"
  2175. ".doomdata.h"
  2176. ".doomdef.h"
  2177. ".doomstat.h"
  2178. ".doomtype.h"
  2179. ".g_game.h"
  2180. ".i_system.h"
  2181. ".info.h"
  2182. ".m_argv.h"
  2183. ".m_fixed.h"
  2184. ".m_random.h"
  2185. ".p_local.h"
  2186. ".p_mobj.h"
  2187. ".p_pspr.h"
  2188. ".p_spec.h"
  2189. ".r_bsp.h"
  2190. ".r_data.h"
  2191. ".r_defs.h"
  2192. ".r_local.h"
  2193. ".r_main.h"
  2194. ".r_plane.h"
  2195. ".r_segs.h"
  2196. ".r_state.h"
  2197. ".r_things.h"
  2198. ".s_sound.h"
  2199. ".sounds.h"
  2200. ".tables.h"
  2201. ".w_wad.h"
  2202. ".z_zone.h"
  2203. {$(INCLUDE)}"values.h"
  2204. NODEP_CPP_P_SPE=
  2205. ".multires.h"
  2206. "$(INTDIR)p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"
  2207. !ENDIF 
  2208. # End Source File
  2209. ################################################################################
  2210. # Begin Source File
  2211. SOURCE=.p_switch.c
  2212. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2213. DEP_CPP_P_SWI=
  2214. ".d_event.h"
  2215. ".d_items.h"
  2216. ".d_net.h"
  2217. ".d_player.h"
  2218. ".d_think.h"
  2219. ".d_ticcmd.h"
  2220. ".doomdata.h"
  2221. ".doomdef.h"
  2222. ".doomstat.h"
  2223. ".doomtype.h"
  2224. ".g_game.h"
  2225. ".i_system.h"
  2226. ".info.h"
  2227. ".m_fixed.h"
  2228. ".p_local.h"
  2229. ".p_mobj.h"
  2230. ".p_spec.h"
  2231. ".r_bsp.h"
  2232. ".r_data.h"
  2233. ".r_defs.h"
  2234. ".r_local.h"
  2235. ".r_main.h"
  2236. ".r_plane.h"
  2237. ".r_segs.h"
  2238. ".r_state.h"
  2239. ".r_things.h"
  2240. ".s_sound.h"
  2241. ".sounds.h"
  2242. ".tables.h"
  2243. {$(INCLUDE)}"values.h"
  2244. NODEP_CPP_P_SWI=
  2245. ".multires.h"
  2246. "$(INTDIR)p_switch.obj" : $(SOURCE) $(DEP_CPP_P_SWI) "$(INTDIR)"
  2247. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2248. DEP_CPP_P_SWI=
  2249. ".d_event.h"
  2250. ".d_items.h"
  2251. ".d_net.h"
  2252. ".d_player.h"
  2253. ".d_think.h"
  2254. ".d_ticcmd.h"
  2255. ".doomdata.h"
  2256. ".doomdef.h"
  2257. ".doomstat.h"
  2258. ".doomtype.h"
  2259. ".g_game.h"
  2260. ".i_system.h"
  2261. ".info.h"
  2262. ".m_fixed.h"
  2263. ".p_local.h"
  2264. ".p_mobj.h"
  2265. ".p_pspr.h"
  2266. ".p_spec.h"
  2267. ".r_bsp.h"
  2268. ".r_data.h"
  2269. ".r_defs.h"
  2270. ".r_local.h"
  2271. ".r_main.h"
  2272. ".r_plane.h"
  2273. ".r_segs.h"
  2274. ".r_state.h"
  2275. ".r_things.h"
  2276. ".s_sound.h"
  2277. ".sounds.h"
  2278. ".tables.h"
  2279. {$(INCLUDE)}"values.h"
  2280. NODEP_CPP_P_SWI=
  2281. ".multires.h"
  2282. "$(INTDIR)p_switch.obj" : $(SOURCE) $(DEP_CPP_P_SWI) "$(INTDIR)"
  2283. !ENDIF 
  2284. # End Source File
  2285. ################################################################################
  2286. # Begin Source File
  2287. SOURCE=.p_telept.c
  2288. DEP_CPP_P_TEL=
  2289. ".d_items.h"
  2290. ".d_player.h"
  2291. ".d_think.h"
  2292. ".d_ticcmd.h"
  2293. ".doomdata.h"
  2294. ".doomdef.h"
  2295. ".doomtype.h"
  2296. ".info.h"
  2297. ".m_fixed.h"
  2298. ".p_local.h"
  2299. ".p_mobj.h"
  2300. ".p_pspr.h"
  2301. ".p_spec.h"
  2302. ".r_bsp.h"
  2303. ".r_data.h"
  2304. ".r_defs.h"
  2305. ".r_draw.h"
  2306. ".r_local.h"
  2307. ".r_main.h"
  2308. ".r_plane.h"
  2309. ".r_segs.h"
  2310. ".r_state.h"
  2311. ".r_things.h"
  2312. ".s_sound.h"
  2313. ".sounds.h"
  2314. ".tables.h"
  2315. {$(INCLUDE)}"values.h"
  2316. "$(INTDIR)p_telept.obj" : $(SOURCE) $(DEP_CPP_P_TEL) "$(INTDIR)"
  2317. # End Source File
  2318. ################################################################################
  2319. # Begin Source File
  2320. SOURCE=.p_tick.c
  2321. DEP_CPP_P_TIC=
  2322. ".d_items.h"
  2323. ".d_net.h"
  2324. ".d_player.h"
  2325. ".d_think.h"
  2326. ".d_ticcmd.h"
  2327. ".doomdata.h"
  2328. ".doomdef.h"
  2329. ".doomstat.h"
  2330. ".doomtype.h"
  2331. ".info.h"
  2332. ".m_fixed.h"
  2333. ".p_local.h"
  2334. ".p_mobj.h"
  2335. ".p_pspr.h"
  2336. ".p_spec.h"
  2337. ".r_bsp.h"
  2338. ".r_data.h"
  2339. ".r_defs.h"
  2340. ".r_draw.h"
  2341. ".r_local.h"
  2342. ".r_main.h"
  2343. ".r_plane.h"
  2344. ".r_segs.h"
  2345. ".r_state.h"
  2346. ".r_things.h"
  2347. ".tables.h"
  2348. ".z_zone.h"
  2349. {$(INCLUDE)}"values.h"
  2350. "$(INTDIR)p_tick.obj" : $(SOURCE) $(DEP_CPP_P_TIC) "$(INTDIR)"
  2351. # End Source File
  2352. ################################################################################
  2353. # Begin Source File
  2354. SOURCE=.p_user.c
  2355. DEP_CPP_P_USE=
  2356. ".d_event.h"
  2357. ".d_items.h"
  2358. ".d_net.h"
  2359. ".d_player.h"
  2360. ".d_think.h"
  2361. ".d_ticcmd.h"
  2362. ".doomdata.h"
  2363. ".doomdef.h"
  2364. ".doomstat.h"
  2365. ".doomtype.h"
  2366. ".info.h"
  2367. ".m_fixed.h"
  2368. ".p_local.h"
  2369. ".p_mobj.h"
  2370. ".p_pspr.h"
  2371. ".p_spec.h"
  2372. ".r_bsp.h"
  2373. ".r_data.h"
  2374. ".r_defs.h"
  2375. ".r_local.h"
  2376. ".r_main.h"
  2377. ".r_plane.h"
  2378. ".r_segs.h"
  2379. ".r_state.h"
  2380. ".r_things.h"
  2381. ".tables.h"
  2382. {$(INCLUDE)}"values.h"
  2383. NODEP_CPP_P_USE=
  2384. ".multires.h"
  2385. "$(INTDIR)p_user.obj" : $(SOURCE) $(DEP_CPP_P_USE) "$(INTDIR)"
  2386. # End Source File
  2387. ################################################################################
  2388. # Begin Source File
  2389. SOURCE=.r_bsp.c
  2390. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2391. DEP_CPP_R_BSP=
  2392. ".d_event.h"
  2393. ".d_items.h"
  2394. ".d_player.h"
  2395. ".d_think.h"
  2396. ".d_ticcmd.h"
  2397. ".doomdata.h"
  2398. ".doomdef.h"
  2399. ".doomstat.h"
  2400. ".doomtype.h"
  2401. ".i_system.h"
  2402. ".info.h"
  2403. ".m_bbox.h"
  2404. ".m_fixed.h"
  2405. ".p_mobj.h"
  2406. ".p_pspr.h"
  2407. ".r_data.h"
  2408. ".r_defs.h"
  2409. ".r_main.h"
  2410. ".r_plane.h"
  2411. ".r_state.h"
  2412. ".r_things.h"
  2413. ".tables.h"
  2414. "$(INTDIR)r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
  2415. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2416. DEP_CPP_R_BSP=
  2417. ".d_event.h"
  2418. ".d_items.h"
  2419. ".d_net.h"
  2420. ".d_player.h"
  2421. ".d_think.h"
  2422. ".d_ticcmd.h"
  2423. ".doomdata.h"
  2424. ".doomdef.h"
  2425. ".doomstat.h"
  2426. ".doomtype.h"
  2427. ".i_system.h"
  2428. ".info.h"
  2429. ".m_bbox.h"
  2430. ".m_fixed.h"
  2431. ".p_mobj.h"
  2432. ".p_pspr.h"
  2433. ".r_data.h"
  2434. ".r_defs.h"
  2435. ".r_main.h"
  2436. ".r_plane.h"
  2437. ".r_state.h"
  2438. ".r_things.h"
  2439. ".tables.h"
  2440. {$(INCLUDE)}"values.h"
  2441. "$(INTDIR)r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
  2442. !ENDIF 
  2443. # End Source File
  2444. ################################################################################
  2445. # Begin Source File
  2446. SOURCE=.r_data.c
  2447. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2448. DEP_CPP_R_DAT=
  2449. ".d_event.h"
  2450. ".d_items.h"
  2451. ".d_player.h"
  2452. ".d_think.h"
  2453. ".d_ticcmd.h"
  2454. ".doomdata.h"
  2455. ".doomdef.h"
  2456. ".doomstat.h"
  2457. ".doomtype.h"
  2458. ".i_system.h"
  2459. ".info.h"
  2460. ".m_fixed.h"
  2461. ".m_swap.h"
  2462. ".p_local.h"
  2463. ".p_mobj.h"
  2464. ".p_pspr.h"
  2465. ".p_spec.h"
  2466. ".r_bsp.h"
  2467. ".r_data.h"
  2468. ".r_defs.h"
  2469. ".r_local.h"
  2470. ".r_main.h"
  2471. ".r_plane.h"
  2472. ".r_segs.h"
  2473. ".r_sky.h"
  2474. ".r_state.h"
  2475. ".r_things.h"
  2476. ".tables.h"
  2477. ".w_wad.h"
  2478. ".z_zone.h"
  2479. NODEP_CPP_R_DAT=
  2480. ".multires.h"
  2481. "$(INTDIR)r_data.obj" : $(SOURCE) $(DEP_CPP_R_DAT) "$(INTDIR)"
  2482. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2483. DEP_CPP_R_DAT=
  2484. ".d_event.h"
  2485. ".d_items.h"
  2486. ".d_net.h"
  2487. ".d_player.h"
  2488. ".d_think.h"
  2489. ".d_ticcmd.h"
  2490. ".doomdata.h"
  2491. ".doomdef.h"
  2492. ".doomstat.h"
  2493. ".doomtype.h"
  2494. ".i_system.h"
  2495. ".info.h"
  2496. ".m_fixed.h"
  2497. ".m_swap.h"
  2498. ".p_local.h"
  2499. ".p_mobj.h"
  2500. ".p_pspr.h"
  2501. ".p_spec.h"
  2502. ".r_bsp.h"
  2503. ".r_data.h"
  2504. ".r_defs.h"
  2505. ".r_local.h"
  2506. ".r_main.h"
  2507. ".r_plane.h"
  2508. ".r_segs.h"
  2509. ".r_sky.h"
  2510. ".r_state.h"
  2511. ".r_things.h"
  2512. ".tables.h"
  2513. ".w_wad.h"
  2514. ".z_zone.h"
  2515. {$(INCLUDE)}"values.h"
  2516. NODEP_CPP_R_DAT=
  2517. ".multires.h"
  2518. "$(INTDIR)r_data.obj" : $(SOURCE) $(DEP_CPP_R_DAT) "$(INTDIR)"
  2519. !ENDIF 
  2520. # End Source File
  2521. ################################################################################
  2522. # Begin Source File
  2523. SOURCE=.r_main.c
  2524. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2525. DEP_CPP_R_MAI=
  2526. ".d_items.h"
  2527. ".d_net.h"
  2528. ".d_player.h"
  2529. ".d_think.h"
  2530. ".d_ticcmd.h"
  2531. ".doomdata.h"
  2532. ".doomdef.h"
  2533. ".doomtype.h"
  2534. ".info.h"
  2535. ".m_bbox.h"
  2536. ".m_fixed.h"
  2537. ".p_mobj.h"
  2538. ".p_pspr.h"
  2539. ".r_bsp.h"
  2540. ".r_data.h"
  2541. ".r_defs.h"
  2542. ".r_local.h"
  2543. ".r_main.h"
  2544. ".r_plane.h"
  2545. ".r_segs.h"
  2546. ".r_sky.h"
  2547. ".r_state.h"
  2548. ".r_things.h"
  2549. ".tables.h"
  2550. NODEP_CPP_R_MAI=
  2551. ".multires.h"
  2552. "$(INTDIR)r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
  2553. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2554. DEP_CPP_R_MAI=
  2555. ".d_items.h"
  2556. ".d_net.h"
  2557. ".d_player.h"
  2558. ".d_think.h"
  2559. ".d_ticcmd.h"
  2560. ".doomdata.h"
  2561. ".doomdef.h"
  2562. ".doomtype.h"
  2563. ".info.h"
  2564. ".m_bbox.h"
  2565. ".m_fixed.h"
  2566. ".p_mobj.h"
  2567. ".p_pspr.h"
  2568. ".r_bsp.h"
  2569. ".r_data.h"
  2570. ".r_defs.h"
  2571. ".r_local.h"
  2572. ".r_main.h"
  2573. ".r_plane.h"
  2574. ".r_segs.h"
  2575. ".r_sky.h"
  2576. ".r_state.h"
  2577. ".r_things.h"
  2578. ".tables.h"
  2579. {$(INCLUDE)}"values.h"
  2580. NODEP_CPP_R_MAI=
  2581. ".multires.h"
  2582. "$(INTDIR)r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
  2583. !ENDIF 
  2584. # End Source File
  2585. ################################################################################
  2586. # Begin Source File
  2587. SOURCE=.r_plane.c
  2588. DEP_CPP_R_PLA=
  2589. ".d_event.h"
  2590. ".d_items.h"
  2591. ".d_net.h"
  2592. ".d_player.h"
  2593. ".d_think.h"
  2594. ".d_ticcmd.h"
  2595. ".doomdata.h"
  2596. ".doomdef.h"
  2597. ".doomstat.h"
  2598. ".doomtype.h"
  2599. ".i_system.h"
  2600. ".info.h"
  2601. ".m_fixed.h"
  2602. ".p_mobj.h"
  2603. ".p_pspr.h"
  2604. ".r_bsp.h"
  2605. ".r_data.h"
  2606. ".r_defs.h"
  2607. ".r_local.h"
  2608. ".r_main.h"
  2609. ".r_plane.h"
  2610. ".r_segs.h"
  2611. ".r_sky.h"
  2612. ".r_state.h"
  2613. ".r_things.h"
  2614. ".tables.h"
  2615. ".w_wad.h"
  2616. ".z_zone.h"
  2617. {$(INCLUDE)}"values.h"
  2618. NODEP_CPP_R_PLA=
  2619. ".multires.h"
  2620. "$(INTDIR)r_plane.obj" : $(SOURCE) $(DEP_CPP_R_PLA) "$(INTDIR)"
  2621. # End Source File
  2622. ################################################################################
  2623. # Begin Source File
  2624. SOURCE=.r_segs.c
  2625. DEP_CPP_R_SEG=
  2626. ".d_event.h"
  2627. ".d_items.h"
  2628. ".d_net.h"
  2629. ".d_player.h"
  2630. ".d_think.h"
  2631. ".d_ticcmd.h"
  2632. ".doomdata.h"
  2633. ".doomdef.h"
  2634. ".doomstat.h"
  2635. ".doomtype.h"
  2636. ".i_system.h"
  2637. ".info.h"
  2638. ".m_fixed.h"
  2639. ".p_mobj.h"
  2640. ".p_pspr.h"
  2641. ".r_bsp.h"
  2642. ".r_data.h"
  2643. ".r_defs.h"
  2644. ".r_draw.h"
  2645. ".r_local.h"
  2646. ".r_main.h"
  2647. ".r_plane.h"
  2648. ".r_segs.h"
  2649. ".r_sky.h"
  2650. ".r_state.h"
  2651. ".r_things.h"
  2652. ".tables.h"
  2653. {$(INCLUDE)}"values.h"
  2654. "$(INTDIR)r_segs.obj" : $(SOURCE) $(DEP_CPP_R_SEG) "$(INTDIR)"
  2655. # End Source File
  2656. ################################################################################
  2657. # Begin Source File
  2658. SOURCE=.r_sky.c
  2659. DEP_CPP_R_SKY=
  2660. ".d_items.h"
  2661. ".d_player.h"
  2662. ".d_think.h"
  2663. ".d_ticcmd.h"
  2664. ".doomdata.h"
  2665. ".doomdef.h"
  2666. ".doomtype.h"
  2667. ".info.h"
  2668. ".m_fixed.h"
  2669. ".p_mobj.h"
  2670. ".p_pspr.h"
  2671. ".r_data.h"
  2672. ".r_defs.h"
  2673. ".r_sky.h"
  2674. ".r_state.h"
  2675. ".tables.h"
  2676. {$(INCLUDE)}"values.h"
  2677. "$(INTDIR)r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)"
  2678. # End Source File
  2679. ################################################################################
  2680. # Begin Source File
  2681. SOURCE=.r_things.c
  2682. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2683. DEP_CPP_R_THI=
  2684. ".d_event.h"
  2685. ".d_items.h"
  2686. ".d_player.h"
  2687. ".d_think.h"
  2688. ".d_ticcmd.h"
  2689. ".doomdata.h"
  2690. ".doomdef.h"
  2691. ".doomstat.h"
  2692. ".doomtype.h"
  2693. ".i_system.h"
  2694. ".info.h"
  2695. ".m_fixed.h"
  2696. ".m_swap.h"
  2697. ".p_mobj.h"
  2698. ".p_pspr.h"
  2699. ".r_bsp.h"
  2700. ".r_data.h"
  2701. ".r_defs.h"
  2702. ".r_local.h"
  2703. ".r_main.h"
  2704. ".r_plane.h"
  2705. ".r_segs.h"
  2706. ".r_state.h"
  2707. ".r_things.h"
  2708. ".tables.h"
  2709. ".w_wad.h"
  2710. ".z_zone.h"
  2711. NODEP_CPP_R_THI=
  2712. ".multires.h"
  2713. "$(INTDIR)r_things.obj" : $(SOURCE) $(DEP_CPP_R_THI) "$(INTDIR)"
  2714. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2715. DEP_CPP_R_THI=
  2716. ".d_event.h"
  2717. ".d_items.h"
  2718. ".d_net.h"
  2719. ".d_player.h"
  2720. ".d_think.h"
  2721. ".d_ticcmd.h"
  2722. ".doomdata.h"
  2723. ".doomdef.h"
  2724. ".doomstat.h"
  2725. ".doomtype.h"
  2726. ".i_system.h"
  2727. ".info.h"
  2728. ".m_fixed.h"
  2729. ".m_swap.h"
  2730. ".p_mobj.h"
  2731. ".p_pspr.h"
  2732. ".r_bsp.h"
  2733. ".r_data.h"
  2734. ".r_defs.h"
  2735. ".r_local.h"
  2736. ".r_main.h"
  2737. ".r_plane.h"
  2738. ".r_segs.h"
  2739. ".r_state.h"
  2740. ".r_things.h"
  2741. ".tables.h"
  2742. ".w_wad.h"
  2743. ".z_zone.h"
  2744. {$(INCLUDE)}"values.h"
  2745. NODEP_CPP_R_THI=
  2746. ".multires.h"
  2747. "$(INTDIR)r_things.obj" : $(SOURCE) $(DEP_CPP_R_THI) "$(INTDIR)"
  2748. !ENDIF 
  2749. # End Source File
  2750. ################################################################################
  2751. # Begin Source File
  2752. SOURCE=.s_sound.c
  2753. DEP_CPP_S_SOU=
  2754. ".d_event.h"
  2755. ".d_items.h"
  2756. ".d_net.h"
  2757. ".d_player.h"
  2758. ".d_think.h"
  2759. ".d_ticcmd.h"
  2760. ".doomdata.h"
  2761. ".doomdef.h"
  2762. ".doomstat.h"
  2763. ".doomtype.h"
  2764. ".i_sound.h"
  2765. ".i_system.h"
  2766. ".info.h"
  2767. ".m_fixed.h"
  2768. ".m_random.h"
  2769. ".p_local.h"
  2770. ".p_mobj.h"
  2771. ".p_pspr.h"
  2772. ".p_spec.h"
  2773. ".r_bsp.h"
  2774. ".r_data.h"
  2775. ".r_defs.h"
  2776. ".r_local.h"
  2777. ".r_main.h"
  2778. ".r_plane.h"
  2779. ".r_segs.h"
  2780. ".r_state.h"
  2781. ".r_things.h"
  2782. ".s_sound.h"
  2783. ".sounds.h"
  2784. ".tables.h"
  2785. ".w_wad.h"
  2786. ".z_zone.h"
  2787. {$(INCLUDE)}"values.h"
  2788. NODEP_CPP_S_SOU=
  2789. ".multires.h"
  2790. "$(INTDIR)s_sound.obj" : $(SOURCE) $(DEP_CPP_S_SOU) "$(INTDIR)"
  2791. # End Source File
  2792. ################################################################################
  2793. # Begin Source File
  2794. SOURCE=.sounds.c
  2795. DEP_CPP_SOUND=
  2796. ".doomtype.h"
  2797. ".sounds.h"
  2798. {$(INCLUDE)}"values.h"
  2799. "$(INTDIR)sounds.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
  2800. # End Source File
  2801. ################################################################################
  2802. # Begin Source File
  2803. SOURCE=.st_lib.c
  2804. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2805. DEP_CPP_ST_LI=
  2806. ".d_event.h"
  2807. ".d_items.h"
  2808. ".d_player.h"
  2809. ".d_think.h"
  2810. ".d_ticcmd.h"
  2811. ".doomdata.h"
  2812. ".doomdef.h"
  2813. ".doomtype.h"
  2814. ".i_system.h"
  2815. ".info.h"
  2816. ".m_fixed.h"
  2817. ".m_swap.h"
  2818. ".p_mobj.h"
  2819. ".p_pspr.h"
  2820. ".r_bsp.h"
  2821. ".r_data.h"
  2822. ".r_defs.h"
  2823. ".r_local.h"
  2824. ".r_main.h"
  2825. ".r_plane.h"
  2826. ".r_segs.h"
  2827. ".r_state.h"
  2828. ".r_things.h"
  2829. ".st_lib.h"
  2830. ".st_stuff.h"
  2831. ".tables.h"
  2832. ".v_video.h"
  2833. ".w_wad.h"
  2834. ".z_zone.h"
  2835. NODEP_CPP_ST_LI=
  2836. ".multires.h"
  2837. "$(INTDIR)st_lib.obj" : $(SOURCE) $(DEP_CPP_ST_LI) "$(INTDIR)"
  2838. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2839. DEP_CPP_ST_LI=
  2840. ".d_event.h"
  2841. ".d_items.h"
  2842. ".d_player.h"
  2843. ".d_think.h"
  2844. ".d_ticcmd.h"
  2845. ".doomdata.h"
  2846. ".doomdef.h"
  2847. ".doomtype.h"
  2848. ".i_system.h"
  2849. ".info.h"
  2850. ".m_fixed.h"
  2851. ".m_swap.h"
  2852. ".p_mobj.h"
  2853. ".p_pspr.h"
  2854. ".r_bsp.h"
  2855. ".r_data.h"
  2856. ".r_defs.h"
  2857. ".r_local.h"
  2858. ".r_main.h"
  2859. ".r_plane.h"
  2860. ".r_segs.h"
  2861. ".r_state.h"
  2862. ".r_things.h"
  2863. ".st_lib.h"
  2864. ".st_stuff.h"
  2865. ".tables.h"
  2866. ".v_video.h"
  2867. ".w_wad.h"
  2868. ".z_zone.h"
  2869. {$(INCLUDE)}"values.h"
  2870. NODEP_CPP_ST_LI=
  2871. ".multires.h"
  2872. "$(INTDIR)st_lib.obj" : $(SOURCE) $(DEP_CPP_ST_LI) "$(INTDIR)"
  2873. !ENDIF 
  2874. # End Source File
  2875. ################################################################################
  2876. # Begin Source File
  2877. SOURCE=.st_stuff.c
  2878. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2879. DEP_CPP_ST_ST=
  2880. ".am_map.h"
  2881. ".d_englsh.h"
  2882. ".d_event.h"
  2883. ".d_french.h"
  2884. ".d_items.h"
  2885. ".d_player.h"
  2886. ".d_think.h"
  2887. ".d_ticcmd.h"
  2888. ".doomdata.h"
  2889. ".doomdef.h"
  2890. ".doomstat.h"
  2891. ".doomtype.h"
  2892. ".dstrings.h"
  2893. ".g_game.h"
  2894. ".i_system.h"
  2895. ".i_video.h"
  2896. ".info.h"
  2897. ".m_cheat.h"
  2898. ".m_fixed.h"
  2899. ".m_random.h"
  2900. ".p_inter.h"
  2901. ".p_local.h"
  2902. ".p_mobj.h"
  2903. ".p_pspr.h"
  2904. ".p_spec.h"
  2905. ".r_bsp.h"
  2906. ".r_data.h"
  2907. ".r_defs.h"
  2908. ".r_local.h"
  2909. ".r_main.h"
  2910. ".r_plane.h"
  2911. ".r_segs.h"
  2912. ".r_state.h"
  2913. ".r_things.h"
  2914. ".s_sound.h"
  2915. ".sounds.h"
  2916. ".st_lib.h"
  2917. ".st_stuff.h"
  2918. ".tables.h"
  2919. ".v_video.h"
  2920. ".w_wad.h"
  2921. ".z_zone.h"
  2922. NODEP_CPP_ST_ST=
  2923. ".multires.h"
  2924. "$(INTDIR)st_stuff.obj" : $(SOURCE) $(DEP_CPP_ST_ST) "$(INTDIR)"
  2925. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  2926. DEP_CPP_ST_ST=
  2927. ".am_map.h"
  2928. ".d_englsh.h"
  2929. ".d_event.h"
  2930. ".d_french.h"
  2931. ".d_items.h"
  2932. ".d_net.h"
  2933. ".d_player.h"
  2934. ".d_think.h"
  2935. ".d_ticcmd.h"
  2936. ".doomdata.h"
  2937. ".doomdef.h"
  2938. ".doomstat.h"
  2939. ".doomtype.h"
  2940. ".dstrings.h"
  2941. ".g_game.h"
  2942. ".i_system.h"
  2943. ".i_video.h"
  2944. ".info.h"
  2945. ".m_cheat.h"
  2946. ".m_fixed.h"
  2947. ".m_random.h"
  2948. ".p_inter.h"
  2949. ".p_local.h"
  2950. ".p_mobj.h"
  2951. ".p_pspr.h"
  2952. ".p_spec.h"
  2953. ".r_bsp.h"
  2954. ".r_data.h"
  2955. ".r_defs.h"
  2956. ".r_local.h"
  2957. ".r_main.h"
  2958. ".r_plane.h"
  2959. ".r_segs.h"
  2960. ".r_state.h"
  2961. ".r_things.h"
  2962. ".s_sound.h"
  2963. ".sounds.h"
  2964. ".st_lib.h"
  2965. ".st_stuff.h"
  2966. ".tables.h"
  2967. ".v_video.h"
  2968. ".w_wad.h"
  2969. ".z_zone.h"
  2970. {$(INCLUDE)}"values.h"
  2971. NODEP_CPP_ST_ST=
  2972. ".multires.h"
  2973. "$(INTDIR)st_stuff.obj" : $(SOURCE) $(DEP_CPP_ST_ST) "$(INTDIR)"
  2974. !ENDIF 
  2975. # End Source File
  2976. ################################################################################
  2977. # Begin Source File
  2978. SOURCE=.tables.c
  2979. DEP_CPP_TABLE=
  2980. ".m_fixed.h"
  2981. ".tables.h"
  2982. "$(INTDIR)tables.obj" : $(SOURCE) $(DEP_CPP_TABLE) "$(INTDIR)"
  2983. # End Source File
  2984. ################################################################################
  2985. # Begin Source File
  2986. SOURCE=.w_wad.c
  2987. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  2988. DEP_CPP_W_WAD=
  2989. ".d_event.h"
  2990. ".d_ticcmd.h"
  2991. ".doomtype.h"
  2992. ".i_system.h"
  2993. ".m_swap.h"
  2994. ".w_wad.h"
  2995. ".z_zone.h"
  2996. {$(INCLUDE)}"sysStat.h"
  2997. {$(INCLUDE)}"sysTypes.h"
  2998. {$(INCLUDE)}"unistd.h"
  2999. "$(INTDIR)w_wad.obj" : $(SOURCE) $(DEP_CPP_W_WAD) "$(INTDIR)"
  3000. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3001. DEP_CPP_W_WAD=
  3002. ".d_event.h"
  3003. ".d_ticcmd.h"
  3004. ".doomtype.h"
  3005. ".i_system.h"
  3006. ".m_swap.h"
  3007. ".w_wad.h"
  3008. ".z_zone.h"
  3009. {$(INCLUDE)}"sysStat.h"
  3010. {$(INCLUDE)}"sysTypes.h"
  3011. {$(INCLUDE)}"unistd.h"
  3012. {$(INCLUDE)}"values.h"
  3013. "$(INTDIR)w_wad.obj" : $(SOURCE) $(DEP_CPP_W_WAD) "$(INTDIR)"
  3014. !ENDIF 
  3015. # End Source File
  3016. ################################################################################
  3017. # Begin Source File
  3018. SOURCE=.wi_stuff.c
  3019. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  3020. DEP_CPP_WI_ST=
  3021. ".d_event.h"
  3022. ".d_items.h"
  3023. ".d_net.h"
  3024. ".d_player.h"
  3025. ".d_think.h"
  3026. ".d_ticcmd.h"
  3027. ".doomdata.h"
  3028. ".doomdef.h"
  3029. ".doomstat.h"
  3030. ".doomtype.h"
  3031. ".g_game.h"
  3032. ".i_system.h"
  3033. ".info.h"
  3034. ".m_fixed.h"
  3035. ".m_random.h"
  3036. ".m_swap.h"
  3037. ".p_mobj.h"
  3038. ".r_bsp.h"
  3039. ".r_data.h"
  3040. ".r_defs.h"
  3041. ".r_local.h"
  3042. ".r_main.h"
  3043. ".r_plane.h"
  3044. ".r_segs.h"
  3045. ".r_state.h"
  3046. ".r_things.h"
  3047. ".s_sound.h"
  3048. ".sounds.h"
  3049. ".tables.h"
  3050. ".v_video.h"
  3051. ".w_wad.h"
  3052. ".wi_stuff.h"
  3053. ".z_zone.h"
  3054. {$(INCLUDE)}"values.h"
  3055. NODEP_CPP_WI_ST=
  3056. ".multires.h"
  3057. "$(INTDIR)wi_stuff.obj" : $(SOURCE) $(DEP_CPP_WI_ST) "$(INTDIR)"
  3058. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3059. DEP_CPP_WI_ST=
  3060. ".d_event.h"
  3061. ".d_items.h"
  3062. ".d_net.h"
  3063. ".d_player.h"
  3064. ".d_think.h"
  3065. ".d_ticcmd.h"
  3066. ".doomdata.h"
  3067. ".doomdef.h"
  3068. ".doomstat.h"
  3069. ".doomtype.h"
  3070. ".g_game.h"
  3071. ".i_system.h"
  3072. ".info.h"
  3073. ".m_fixed.h"
  3074. ".m_random.h"
  3075. ".m_swap.h"
  3076. ".p_mobj.h"
  3077. ".p_pspr.h"
  3078. ".r_bsp.h"
  3079. ".r_data.h"
  3080. ".r_defs.h"
  3081. ".r_local.h"
  3082. ".r_main.h"
  3083. ".r_plane.h"
  3084. ".r_segs.h"
  3085. ".r_state.h"
  3086. ".r_things.h"
  3087. ".s_sound.h"
  3088. ".sounds.h"
  3089. ".tables.h"
  3090. ".v_video.h"
  3091. ".w_wad.h"
  3092. ".wi_stuff.h"
  3093. ".z_zone.h"
  3094. {$(INCLUDE)}"values.h"
  3095. NODEP_CPP_WI_ST=
  3096. ".multires.h"
  3097. "$(INTDIR)wi_stuff.obj" : $(SOURCE) $(DEP_CPP_WI_ST) "$(INTDIR)"
  3098. !ENDIF 
  3099. # End Source File
  3100. ################################################################################
  3101. # Begin Source File
  3102. SOURCE=.WINDOOM.c
  3103. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  3104. DEP_CPP_WINDO=
  3105. ".d_console.h"
  3106. ".d_event.h"
  3107. ".d_main.h"
  3108. ".d_ticcmd.h"
  3109. ".doomdata.h"
  3110. ".doomdef.h"
  3111. ".doomstat.h"
  3112. ".doomtype.h"
  3113. ".dxerr.h"
  3114. ".g_game.h"
  3115. ".i_cd.h"
  3116. ".i_midi.h"
  3117. ".i_system.h"
  3118. ".m_argv.h"
  3119. ".m_music.h"
  3120. {$(INCLUDE)}"dinput.h"
  3121. "$(INTDIR)WINDOOM.obj" : $(SOURCE) $(DEP_CPP_WINDO) "$(INTDIR)"
  3122. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3123. DEP_CPP_WINDO=
  3124. ".d_console.h"
  3125. ".d_event.h"
  3126. ".d_items.h"
  3127. ".d_main.h"
  3128. ".d_net.h"
  3129. ".d_player.h"
  3130. ".d_think.h"
  3131. ".d_ticcmd.h"
  3132. ".doomdata.h"
  3133. ".doomdef.h"
  3134. ".doomstat.h"
  3135. ".doomtype.h"
  3136. ".dxerr.h"
  3137. ".g_game.h"
  3138. ".i_cd.h"
  3139. ".i_midi.h"
  3140. ".i_system.h"
  3141. ".info.h"
  3142. ".m_argv.h"
  3143. ".m_fixed.h"
  3144. ".m_music.h"
  3145. ".p_mobj.h"
  3146. ".p_pspr.h"
  3147. ".tables.h"
  3148. {$(INCLUDE)}"dinput.h"
  3149. {$(INCLUDE)}"values.h"
  3150. "$(INTDIR)WINDOOM.obj" : $(SOURCE) $(DEP_CPP_WINDO) "$(INTDIR)"
  3151. !ENDIF 
  3152. # End Source File
  3153. ################################################################################
  3154. # Begin Source File
  3155. SOURCE=.am_map.c
  3156. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  3157. DEP_CPP_AM_MA=
  3158. ".am_map.h"
  3159. ".d_englsh.h"
  3160. ".d_event.h"
  3161. ".d_french.h"
  3162. ".d_items.h"
  3163. ".d_player.h"
  3164. ".d_think.h"
  3165. ".d_ticcmd.h"
  3166. ".doomdata.h"
  3167. ".doomdef.h"
  3168. ".doomstat.h"
  3169. ".doomtype.h"
  3170. ".dstrings.h"
  3171. ".i_system.h"
  3172. ".info.h"
  3173. ".m_cheat.h"
  3174. ".m_fixed.h"
  3175. ".p_local.h"
  3176. ".p_mobj.h"
  3177. ".p_pspr.h"
  3178. ".p_spec.h"
  3179. ".r_bsp.h"
  3180. ".r_data.h"
  3181. ".r_defs.h"
  3182. ".r_local.h"
  3183. ".r_main.h"
  3184. ".r_plane.h"
  3185. ".r_segs.h"
  3186. ".r_state.h"
  3187. ".r_things.h"
  3188. ".st_stuff.h"
  3189. ".tables.h"
  3190. ".v_video.h"
  3191. ".w_wad.h"
  3192. ".z_zone.h"
  3193. NODEP_CPP_AM_MA=
  3194. ".multires.h"
  3195. "$(INTDIR)am_map.obj" : $(SOURCE) $(DEP_CPP_AM_MA) "$(INTDIR)"
  3196. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3197. DEP_CPP_AM_MA=
  3198. ".am_map.h"
  3199. ".d_englsh.h"
  3200. ".d_event.h"
  3201. ".d_french.h"
  3202. ".d_items.h"
  3203. ".d_net.h"
  3204. ".d_player.h"
  3205. ".d_think.h"
  3206. ".d_ticcmd.h"
  3207. ".doomdata.h"
  3208. ".doomdef.h"
  3209. ".doomstat.h"
  3210. ".doomtype.h"
  3211. ".dstrings.h"
  3212. ".i_system.h"
  3213. ".info.h"
  3214. ".m_cheat.h"
  3215. ".m_fixed.h"
  3216. ".p_local.h"
  3217. ".p_mobj.h"
  3218. ".p_pspr.h"
  3219. ".p_spec.h"
  3220. ".r_bsp.h"
  3221. ".r_data.h"
  3222. ".r_defs.h"
  3223. ".r_local.h"
  3224. ".r_main.h"
  3225. ".r_plane.h"
  3226. ".r_segs.h"
  3227. ".r_state.h"
  3228. ".r_things.h"
  3229. ".st_stuff.h"
  3230. ".tables.h"
  3231. ".v_video.h"
  3232. ".w_wad.h"
  3233. ".z_zone.h"
  3234. {$(INCLUDE)}"values.h"
  3235. NODEP_CPP_AM_MA=
  3236. ".multires.h"
  3237. "$(INTDIR)am_map.obj" : $(SOURCE) $(DEP_CPP_AM_MA) "$(INTDIR)"
  3238. !ENDIF 
  3239. # End Source File
  3240. ################################################################################
  3241. # Begin Source File
  3242. SOURCE=.z_zone.c
  3243. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  3244. DEP_CPP_Z_ZON=
  3245. ".d_event.h"
  3246. ".d_ticcmd.h"
  3247. ".doomdef.h"
  3248. ".doomtype.h"
  3249. ".i_system.h"
  3250. ".z_zone.h"
  3251. "$(INTDIR)z_zone.obj" : $(SOURCE) $(DEP_CPP_Z_ZON) "$(INTDIR)"
  3252. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3253. DEP_CPP_Z_ZON=
  3254. ".d_event.h"
  3255. ".d_ticcmd.h"
  3256. ".doomdef.h"
  3257. ".doomtype.h"
  3258. ".i_system.h"
  3259. ".z_zone.h"
  3260. {$(INCLUDE)}"values.h"
  3261. "$(INTDIR)z_zone.obj" : $(SOURCE) $(DEP_CPP_Z_ZON) "$(INTDIR)"
  3262. !ENDIF 
  3263. # End Source File
  3264. ################################################################################
  3265. # Begin Source File
  3266. SOURCE=.qmus2mid.c
  3267. DEP_CPP_QMUS2=
  3268. ".qmus2mid.h"
  3269. {$(INCLUDE)}"sysStat.h"
  3270. {$(INCLUDE)}"sysTypes.h"
  3271. "$(INTDIR)qmus2mid.obj" : $(SOURCE) $(DEP_CPP_QMUS2) "$(INTDIR)"
  3272. # End Source File
  3273. ################################################################################
  3274. # Begin Source File
  3275. SOURCE=.r_draw.c
  3276. DEP_CPP_R_DRA=
  3277. ".d_event.h"
  3278. ".d_items.h"
  3279. ".d_net.h"
  3280. ".d_player.h"
  3281. ".d_think.h"
  3282. ".d_ticcmd.h"
  3283. ".doomdata.h"
  3284. ".doomdef.h"
  3285. ".doomstat.h"
  3286. ".doomtype.h"
  3287. ".i_system.h"
  3288. ".info.h"
  3289. ".m_fixed.h"
  3290. ".p_mobj.h"
  3291. ".p_pspr.h"
  3292. ".r_bsp.h"
  3293. ".r_data.h"
  3294. ".r_defs.h"
  3295. ".r_local.h"
  3296. ".r_main.h"
  3297. ".r_plane.h"
  3298. ".r_segs.h"
  3299. ".r_state.h"
  3300. ".r_things.h"
  3301. ".tables.h"
  3302. ".v_video.h"
  3303. ".w_wad.h"
  3304. ".z_zone.h"
  3305. {$(INCLUDE)}"values.h"
  3306. NODEP_CPP_R_DRA=
  3307. ".multires.h"
  3308. "$(INTDIR)r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
  3309. # End Source File
  3310. ################################################################################
  3311. # Begin Source File
  3312. SOURCE=.v_video.c
  3313. !IF  "$(CFG)" == "WinDoom - Win32 Release"
  3314. DEP_CPP_V_VID=
  3315. ".d_event.h"
  3316. ".d_items.h"
  3317. ".d_player.h"
  3318. ".d_think.h"
  3319. ".d_ticcmd.h"
  3320. ".doomdata.h"
  3321. ".doomdef.h"
  3322. ".doomtype.h"
  3323. ".i_system.h"
  3324. ".info.h"
  3325. ".m_bbox.h"
  3326. ".m_fixed.h"
  3327. ".m_swap.h"
  3328. ".p_mobj.h"
  3329. ".p_pspr.h"
  3330. ".r_bsp.h"
  3331. ".r_data.h"
  3332. ".r_defs.h"
  3333. ".r_local.h"
  3334. ".r_main.h"
  3335. ".r_plane.h"
  3336. ".r_segs.h"
  3337. ".r_state.h"
  3338. ".r_things.h"
  3339. ".tables.h"
  3340. ".v_video.h"
  3341. NODEP_CPP_V_VID=
  3342. ".multires.h"
  3343. "$(INTDIR)v_video.obj" : $(SOURCE) $(DEP_CPP_V_VID) "$(INTDIR)"
  3344. !ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"
  3345. DEP_CPP_V_VID=
  3346. ".d_event.h"
  3347. ".d_items.h"
  3348. ".d_player.h"
  3349. ".d_think.h"
  3350. ".d_ticcmd.h"
  3351. ".doomdata.h"
  3352. ".doomdef.h"
  3353. ".doomtype.h"
  3354. ".i_system.h"
  3355. ".info.h"
  3356. ".m_bbox.h"
  3357. ".m_fixed.h"
  3358. ".m_swap.h"
  3359. ".p_mobj.h"
  3360. ".p_pspr.h"
  3361. ".r_bsp.h"
  3362. ".r_data.h"
  3363. ".r_defs.h"
  3364. ".r_local.h"
  3365. ".r_main.h"
  3366. ".r_plane.h"
  3367. ".r_segs.h"
  3368. ".r_state.h"
  3369. ".r_things.h"
  3370. ".tables.h"
  3371. ".v_video.h"
  3372. {$(INCLUDE)}"values.h"
  3373. NODEP_CPP_V_VID=
  3374. ".multires.h"
  3375. "$(INTDIR)v_video.obj" : $(SOURCE) $(DEP_CPP_V_VID) "$(INTDIR)"
  3376. !ENDIF 
  3377. # End Source File
  3378. # End Target
  3379. # End Project
  3380. ################################################################################