r_plane.c
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上传日期:2021-05-12
资源大小:455k
文件大小:11k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- // Here is a core component: drawing the floors and ceilings,
- // while maintaining a per column clipping list only.
- // Moreover, the sky areas have to be determined.
- //
- //-----------------------------------------------------------------------------
- static const char
- rcsid[] = "$Id: r_plane.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
- #include <stdlib.h>
- #include "i_system.h"
- #include "z_zone.h"
- #include "w_wad.h"
- #include "doomdef.h"
- #include "doomstat.h"
- #include "r_local.h"
- #include "r_sky.h"
- planefunction_t floorfunc;
- planefunction_t ceilingfunc;
- //
- // opening
- //
- // Here comes the obnoxious "visplane".
- #define MAXVISPLANES 128
- visplane_t visplanes[MAXVISPLANES];
- visplane_t* lastvisplane;
- visplane_t* floorplane;
- visplane_t* ceilingplane;
- // ?
- //#define MAXOPENINGS SCREENWIDTH*64
- int MAXOPENINGS = 0;
- short *openings;
- //short openings[MAXOPENINGS];
- short* lastopening;
- //
- // Clip values are the solid pixel bounding the range.
- // floorclip starts out SCREENHEIGHT
- // ceilingclip starts out -1
- //
- short *floorclip;
- short *ceilingclip;
- //short floorclip[SCREENWIDTH];
- //short ceilingclip[SCREENWIDTH];
- //
- // spanstart holds the start of a plane span
- // initialized to 0 at start
- //
- int *spanstart;
- int *spanstop;
- //int spanstart[SCREENHEIGHT];
- //int spanstop[SCREENHEIGHT];
- //
- // texture mapping
- //
- lighttable_t** planezlight;
- fixed_t planeheight;
- fixed_t *yslope;
- fixed_t *distscale;
- //fixed_t yslope[SCREENHEIGHT];
- //fixed_t distscale[SCREENWIDTH];
- fixed_t basexscale;
- fixed_t baseyscale;
- fixed_t *cachedheight;
- fixed_t *cacheddistance;
- fixed_t *cachedxstep;
- fixed_t *cachedystep;
- //fixed_t cachedheight[SCREENHEIGHT];
- //fixed_t cacheddistance[SCREENHEIGHT];
- //fixed_t cachedxstep[SCREENHEIGHT];
- //fixed_t cachedystep[SCREENHEIGHT];
- //
- // R_InitPlanes
- // Only at game startup.
- //
- void R_InitPlanes (void)
- {
- int i;
- // Doh!
- MAXOPENINGS = SCREENWIDTH*64;
- openings = (short *)calloc(MAXOPENINGS,sizeof(short));
- for (i = 0; i < MAXVISPLANES; i++)
- {
- visplanes[i].topbase = (unsigned short *)calloc(SCREENWIDTH+2,sizeof(unsigned short));
- visplanes[i].top = &visplanes[i].topbase[1];
- visplanes[i].bottombase = (unsigned short *)calloc(SCREENWIDTH+2,sizeof(unsigned short));
- visplanes[i].bottom = &visplanes[i].bottombase[1];
- }
- floorclip = (short *)calloc(SCREENWIDTH,sizeof(short));
- ceilingclip = (short *)calloc(SCREENWIDTH,sizeof(short));
- spanstart = (int *)calloc(SCREENHEIGHT,sizeof(int));
- spanstop = (int*)calloc(SCREENHEIGHT,sizeof(int));
- yslope = (fixed_t *)calloc(SCREENHEIGHT,sizeof(fixed_t));
- distscale = (fixed_t *)calloc(SCREENWIDTH,sizeof(fixed_t));
- cachedheight = (fixed_t *)calloc(SCREENHEIGHT,sizeof(fixed_t));
- cacheddistance = (fixed_t *)calloc(SCREENHEIGHT,sizeof(fixed_t));
- cachedxstep = (fixed_t *)calloc(SCREENHEIGHT,sizeof(fixed_t));
- cachedystep = (fixed_t *)calloc(SCREENHEIGHT,sizeof(fixed_t));
- }
- //
- // R_MapPlane
- //
- // Uses global vars:
- // planeheight
- // ds_source
- // basexscale
- // baseyscale
- // viewx
- // viewy
- //
- // BASIC PRIMITIVE
- //
- void
- R_MapPlane
- ( int y,
- int x1,
- int x2 )
- {
- angle_t angle;
- fixed_t distance;
- fixed_t length;
- unsigned index;
- #ifdef RANGECHECK
- if (x2 < x1
- || x1<0
- || x2>=viewwidth
- || (unsigned)y>(unsigned)viewheight)
- {
- I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
- }
- #endif
- if (planeheight != cachedheight[y])
- {
- cachedheight[y] = planeheight;
- distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
- ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
- ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
- }
- else
- {
- distance = cacheddistance[y];
- ds_xstep = cachedxstep[y];
- ds_ystep = cachedystep[y];
- }
- length = FixedMul (distance,distscale[x1]);
- angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
- ds_xfrac = viewx + FixedMul(finecosine[angle], length);
- ds_yfrac = -viewy - FixedMul(finesine[angle], length);
- if (fixedcolormap)
- ds_colormap = fixedcolormap;
- else
- {
- index = distance >> LIGHTZSHIFT;
- if (index >= MAXLIGHTZ )
- index = MAXLIGHTZ-1;
- ds_colormap = planezlight[index];
- }
- ds_y = y;
- ds_x1 = x1;
- ds_x2 = x2;
- // high or low detail
- spanfunc ();
- }
- //
- // R_ClearPlanes
- // At begining of frame.
- //
- void R_ClearPlanes(void)
- {
- int i;
- angle_t angle;
- // opening / clipping determination
- for (i = 0; i < viewwidth; i++)
- {
- floorclip[i] = viewheight;
- ceilingclip[i] = -1;
- }
- lastvisplane = visplanes;
- lastopening = openings;
- // texture calculation
- memset (cachedheight, 0, (sizeof(fixed_t)*SCREENHEIGHT));
- // left to right mapping
- angle = (viewangle-ANG90)>>ANGLETOFINESHIFT;
- // scale will be unit scale at SCREENWIDTH/2 distance
- basexscale = FixedDiv (finecosine[angle],centerxfrac);
- baseyscale = -FixedDiv (finesine[angle],centerxfrac);
- }
- //
- // R_FindPlane
- //
- visplane_t *R_FindPlane( fixed_t height, int picnum, int lightlevel )
- {
- visplane_t* check;
- if (picnum == skyflatnum)
- {
- height = 0; // all skys map together
- lightlevel = 0;
- }
- for (check=visplanes; check<lastvisplane; check++)
- {
- if (height == check->height && picnum == check->picnum && lightlevel == check->lightlevel)
- {
- break;
- }
- }
- if (check < lastvisplane)
- return check;
- if (lastvisplane - visplanes == MAXVISPLANES)
- I_Error ("R_FindPlane: no more visplanes");
- lastvisplane++;
- check->height = height;
- check->picnum = picnum;
- check->lightlevel = lightlevel;
- check->minx = SCREENWIDTH;
- check->maxx = -1;
- memset (check->topbase,0xffff,sizeof(unsigned short)*(SCREENWIDTH+2)); // HIRES
- return check;
- }
- //
- // R_CheckPlane
- //
- visplane_t*
- R_CheckPlane
- ( visplane_t* pl,
- int start,
- int stop )
- {
- int intrl;
- int intrh;
- int unionl;
- int unionh;
- int x;
- if (start < pl->minx)
- {
- intrl = pl->minx;
- unionl = start;
- }
- else
- {
- unionl = pl->minx;
- intrl = start;
- }
- if (stop > pl->maxx)
- {
- intrh = pl->maxx;
- unionh = stop;
- }
- else
- {
- unionh = pl->maxx;
- intrh = stop;
- }
- for (x=intrl ; x<= intrh ; x++)
- if (pl->top[x] != 0xffff) // HIRES
- break;
- if (x > intrh)
- {
- pl->minx = unionl;
- pl->maxx = unionh;
- // use the same one
- return pl;
- }
- // make a new visplane
- lastvisplane->height = pl->height;
- lastvisplane->picnum = pl->picnum;
- lastvisplane->lightlevel = pl->lightlevel;
- pl = lastvisplane++;
- pl->minx = start;
- pl->maxx = stop;
- memset (pl->topbase,0xffff,sizeof(unsigned short)*(SCREENWIDTH+2)); // HIRES
- return pl;
- }
- //
- // R_MakeSpans
- //
- void
- R_MakeSpans
- ( int x,
- int t1,
- int b1,
- int t2,
- int b2 )
- {
- while (t1 < t2 && t1<=b1)
- {
- R_MapPlane (t1,spanstart[t1],x-1);
- t1++;
- }
- while (b1 > b2 && b1>=t1)
- {
- R_MapPlane (b1,spanstart[b1],x-1);
- b1--;
- }
- while (t2 < t1 && t2<=b2)
- {
- spanstart[t2] = x;
- t2++;
- }
- while (b2 > b1 && b2>=t2)
- {
- spanstart[b2] = x;
- b2--;
- }
- }
- //
- // R_DrawPlanes
- // At the end of each frame.
- //
- void R_DrawPlanes (void)
- {
- visplane_t *pl;
- int light;
- int x;
- int stop;
- int angle;
- #ifdef RANGECHECK
- if (ds_p - drawsegs > MAXDRAWSEGS)
- I_Error ("R_DrawPlanes: drawsegs overflow (%i)",
- ds_p - drawsegs);
- if (lastvisplane - visplanes > MAXVISPLANES)
- I_Error ("R_DrawPlanes: visplane overflow (%i)",
- lastvisplane - visplanes);
- if (lastopening - openings > MAXOPENINGS)
- I_Error ("R_DrawPlanes: opening overflow (%i)",
- lastopening - openings);
- #endif
- for (pl = visplanes ; pl < lastvisplane ; pl++)
- {
- if (pl->minx > pl->maxx)
- continue;
- // sky flat
- if (pl->picnum == skyflatnum)
- {
- dc_iscale = pspriteiscale>>detailshift;
- // Sky is allways drawn full bright,
- // i.e. colormaps[0] is used.
- // Because of this hack, sky is not affected
- // by INVUL inverse mapping.
- dc_colormap = colormaps;
- dc_texturemid = skytexturemid;
- for (x = pl->minx; x <= pl->maxx; x++)
- {
- dc_yl = pl->top[x];
- dc_yh = pl->bottom[x];
- if (dc_yl <= dc_yh)
- {
- angle = (viewangle + xtoviewangle[x]) >> ANGLETOSKYSHIFT;
- dc_x = x;
- dc_source = R_GetColumn(skytexture, angle);
- colfunc();
- }
- }
- continue;
- }
- // regular flat
- ds_source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum], PU_STATIC);
- planeheight = abs(pl->height-viewz);
- light = (pl->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (light >= LIGHTLEVELS)
- light = LIGHTLEVELS-1;
- if (light < 0)
- light = 0;
- planezlight = zlight[light];
- pl->top[pl->maxx+1] = 0xffff;
- pl->top[pl->minx-1] = 0xffff;
- stop = pl->maxx + 1;
- for (x = pl->minx; x <= stop; x++)
- {
- R_MakeSpans(x,pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
- }
- Z_ChangeTag (ds_source, PU_CACHE);
- }
- }