p_maputl.c
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射击游戏
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Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- // Movement/collision utility functions,
- // as used by function in p_map.c.
- // BLOCKMAP Iterator functions,
- // and some PIT_* functions to use for iteration.
- //
- //-----------------------------------------------------------------------------
- static const char
- rcsid[] = "$Id: p_maputl.c,v 1.5 1997/02/03 22:45:11 b1 Exp $";
- #include <stdlib.h>
- #include "m_bbox.h"
- #include "doomdef.h"
- #include "p_local.h"
- // State.
- #include "r_state.h"
- //
- // P_AproxDistance
- // Gives an estimation of distance (not exact)
- //
- fixed_t
- P_AproxDistance
- ( fixed_t dx,
- fixed_t dy )
- {
- dx = abs(dx);
- dy = abs(dy);
- if (dx < dy)
- return dx+dy-(dx>>1);
- return dx+dy-(dy>>1);
- }
- //
- // P_PointOnLineSide
- // Returns 0 or 1
- //
- int
- P_PointOnLineSide
- ( fixed_t x,
- fixed_t y,
- line_t* line )
- {
- fixed_t dx;
- fixed_t dy;
- fixed_t left;
- fixed_t right;
- if (!line->dx)
- {
- if (x <= line->v1->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->v1->y)
- return line->dx < 0;
- return line->dx > 0;
- }
- dx = (x - line->v1->x);
- dy = (y - line->v1->y);
- left = FixedMul ( line->dy>>FRACBITS , dx );
- right = FixedMul ( dy , line->dx>>FRACBITS );
- if (right < left)
- return 0; // front side
- return 1; // back side
- }
- //
- // P_BoxOnLineSide
- // Considers the line to be infinite
- // Returns side 0 or 1, -1 if box crosses the line.
- //
- int
- P_BoxOnLineSide
- ( fixed_t* tmbox,
- line_t* ld )
- {
- int p1;
- int p2;
- switch (ld->slopetype)
- {
- case ST_HORIZONTAL:
- p1 = tmbox[BOXTOP] > ld->v1->y;
- p2 = tmbox[BOXBOTTOM] > ld->v1->y;
- if (ld->dx < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_VERTICAL:
- p1 = tmbox[BOXRIGHT] < ld->v1->x;
- p2 = tmbox[BOXLEFT] < ld->v1->x;
- if (ld->dy < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_POSITIVE:
- p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
- break;
- case ST_NEGATIVE:
- p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
- break;
- }
- if (p1 == p2)
- return p1;
- return -1;
- }
- //
- // P_PointOnDivlineSide
- // Returns 0 or 1.
- //
- int
- P_PointOnDivlineSide
- ( fixed_t x,
- fixed_t y,
- divline_t* line )
- {
- fixed_t dx;
- fixed_t dy;
- fixed_t left;
- fixed_t right;
- if (!line->dx)
- {
- if (x <= line->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->y)
- return line->dx < 0;
- return line->dx > 0;
- }
- dx = (x - line->x);
- dy = (y - line->y);
- // try to quickly decide by looking at sign bits
- if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (line->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
- left = FixedMul ( line->dy>>8, dx>>8 );
- right = FixedMul ( dy>>8 , line->dx>>8 );
- if (right < left)
- return 0; // front side
- return 1; // back side
- }
- //
- // P_MakeDivline
- //
- void
- P_MakeDivline
- ( line_t* li,
- divline_t* dl )
- {
- dl->x = li->v1->x;
- dl->y = li->v1->y;
- dl->dx = li->dx;
- dl->dy = li->dy;
- }
- //
- // P_InterceptVector
- // Returns the fractional intercept point
- // along the first divline.
- // This is only called by the addthings
- // and addlines traversers.
- //
- fixed_t
- P_InterceptVector
- ( divline_t* v2,
- divline_t* v1 )
- {
- #if 1
- fixed_t frac;
- fixed_t num;
- fixed_t den;
- den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
- if (den == 0)
- return 0;
- // I_Error ("P_InterceptVector: parallel");
- num =
- FixedMul ( (v1->x - v2->x)>>8 ,v1->dy )
- +FixedMul ( (v2->y - v1->y)>>8, v1->dx );
- frac = FixedDiv (num , den);
- return frac;
- #else // UNUSED, float debug.
- float frac;
- float num;
- float den;
- float v1x;
- float v1y;
- float v1dx;
- float v1dy;
- float v2x;
- float v2y;
- float v2dx;
- float v2dy;
- v1x = (float)v1->x/FRACUNIT;
- v1y = (float)v1->y/FRACUNIT;
- v1dx = (float)v1->dx/FRACUNIT;
- v1dy = (float)v1->dy/FRACUNIT;
- v2x = (float)v2->x/FRACUNIT;
- v2y = (float)v2->y/FRACUNIT;
- v2dx = (float)v2->dx/FRACUNIT;
- v2dy = (float)v2->dy/FRACUNIT;
- den = v1dy*v2dx - v1dx*v2dy;
- if (den == 0)
- return 0; // parallel
- num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
- frac = num / den;
- return frac*FRACUNIT;
- #endif
- }
- //
- // P_LineOpening
- // Sets opentop and openbottom to the window
- // through a two sided line.
- // OPTIMIZE: keep this precalculated
- //
- fixed_t opentop;
- fixed_t openbottom;
- fixed_t openrange;
- fixed_t lowfloor;
- void P_LineOpening (line_t* linedef)
- {
- sector_t* front;
- sector_t* back;
- if (linedef->sidenum[1] == -1)
- {
- // single sided line
- openrange = 0;
- return;
- }
- front = linedef->frontsector;
- back = linedef->backsector;
- if (front->ceilingheight < back->ceilingheight)
- opentop = front->ceilingheight;
- else
- opentop = back->ceilingheight;
- if (front->floorheight > back->floorheight)
- {
- openbottom = front->floorheight;
- lowfloor = back->floorheight;
- }
- else
- {
- openbottom = back->floorheight;
- lowfloor = front->floorheight;
- }
- openrange = opentop - openbottom;
- }
- //
- // THING POSITION SETTING
- //
- //
- // P_UnsetThingPosition
- // Unlinks a thing from block map and sectors.
- // On each position change, BLOCKMAP and other
- // lookups maintaining lists ot things inside
- // these structures need to be updated.
- //
- void P_UnsetThingPosition (mobj_t* thing)
- {
- int blockx;
- int blocky;
- if ( ! (thing->flags & MF_NOSECTOR) )
- {
- // inert things don't need to be in blockmap?
- // unlink from subsector
- if (thing->snext)
- thing->snext->sprev = thing->sprev;
- if (thing->sprev)
- thing->sprev->snext = thing->snext;
- else
- thing->subsector->sector->thinglist = thing->snext;
- }
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- {
- // inert things don't need to be in blockmap
- // unlink from block map
- if (thing->bnext)
- thing->bnext->bprev = thing->bprev;
- if (thing->bprev)
- thing->bprev->bnext = thing->bnext;
- else
- {
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth
- && blocky>=0 && blocky <bmapheight)
- {
- blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
- }
- }
- }
- }
- //
- // P_SetThingPosition
- // Links a thing into both a block and a subsector
- // based on it's x y.
- // Sets thing->subsector properly
- //
- void
- P_SetThingPosition (mobj_t* thing)
- {
- subsector_t* ss;
- sector_t* sec;
- int blockx;
- int blocky;
- mobj_t** link;
- // link into subsector
- ss = R_PointInSubsector (thing->x,thing->y);
- thing->subsector = ss;
- if ( ! (thing->flags & MF_NOSECTOR) )
- {
- // invisible things don't go into the sector links
- sec = ss->sector;
- thing->sprev = NULL;
- thing->snext = sec->thinglist;
- if (sec->thinglist)
- sec->thinglist->sprev = thing;
- sec->thinglist = thing;
- }
- // link into blockmap
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- {
- // inert things don't need to be in blockmap
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0
- && blockx < bmapwidth
- && blocky>=0
- && blocky < bmapheight)
- {
- link = &blocklinks[blocky*bmapwidth+blockx];
- thing->bprev = NULL;
- thing->bnext = *link;
- if (*link)
- (*link)->bprev = thing;
- *link = thing;
- }
- else
- {
- // thing is off the map
- thing->bnext = thing->bprev = NULL;
- }
- }
- }
- //
- // BLOCK MAP ITERATORS
- // For each line/thing in the given mapblock,
- // call the passed PIT_* function.
- // If the function returns false,
- // exit with false without checking anything else.
- //
- //
- // P_BlockLinesIterator
- // The validcount flags are used to avoid checking lines
- // that are marked in multiple mapblocks,
- // so increment validcount before the first call
- // to P_BlockLinesIterator, then make one or more calls
- // to it.
- //
- boolean
- P_BlockLinesIterator
- ( int x,
- int y,
- boolean(*func)(line_t*) )
- {
- int offset;
- short* list;
- line_t* ld;
- if (x<0
- || y<0
- || x>=bmapwidth
- || y>=bmapheight)
- {
- return true;
- }
- offset = y*bmapwidth+x;
- offset = *(blockmap+offset);
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
- if ( !func(ld) )
- return false;
- }
- return true; // everything was checked
- }
- //
- // P_BlockThingsIterator
- //
- boolean
- P_BlockThingsIterator
- ( int x,
- int y,
- boolean(*func)(mobj_t*) )
- {
- mobj_t* mobj;
- if ( x<0
- || y<0
- || x>=bmapwidth
- || y>=bmapheight)
- {
- return true;
- }
- for (mobj = blocklinks[y*bmapwidth+x] ;
- mobj ;
- mobj = mobj->bnext)
- {
- if (!func( mobj ) )
- return false;
- }
- return true;
- }
- //
- // INTERCEPT ROUTINES
- //
- intercept_t intercepts[MAXINTERCEPTS];
- intercept_t* intercept_p;
- divline_t trace;
- boolean earlyout;
- int ptflags;
- //
- // PIT_AddLineIntercepts.
- // Looks for lines in the given block
- // that intercept the given trace
- // to add to the intercepts list.
- //
- // A line is crossed if its endpoints
- // are on opposite sides of the trace.
- // Returns true if earlyout and a solid line hit.
- //
- boolean
- PIT_AddLineIntercepts (line_t* ld)
- {
- int s1;
- int s2;
- fixed_t frac;
- divline_t dl;
- // avoid precision problems with two routines
- if ( trace.dx > FRACUNIT*16
- || trace.dy > FRACUNIT*16
- || trace.dx < -FRACUNIT*16
- || trace.dy < -FRACUNIT*16)
- {
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- }
- else
- {
- s1 = P_PointOnLineSide (trace.x, trace.y, ld);
- s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
- }
- if (s1 == s2)
- return true; // line isn't crossed
- // hit the line
- P_MakeDivline (ld, &dl);
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- // try to early out the check
- if (earlyout
- && frac < FRACUNIT
- && !ld->backsector)
- {
- return false; // stop checking
- }
- intercept_p->frac = frac;
- intercept_p->isaline = true;
- intercept_p->d.line = ld;
- intercept_p++;
- return true; // continue
- }
- //
- // PIT_AddThingIntercepts
- //
- boolean PIT_AddThingIntercepts (mobj_t* thing)
- {
- fixed_t x1;
- fixed_t y1;
- fixed_t x2;
- fixed_t y2;
- int s1;
- int s2;
- boolean tracepositive;
- divline_t dl;
- fixed_t frac;
- tracepositive = (trace.dx ^ trace.dy)>0;
- // check a corner to corner crossection for hit
- if (tracepositive)
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y + thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y - thing->radius;
- }
- else
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y - thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y + thing->radius;
- }
- s1 = P_PointOnDivlineSide (x1, y1, &trace);
- s2 = P_PointOnDivlineSide (x2, y2, &trace);
- if (s1 == s2)
- return true; // line isn't crossed
- dl.x = x1;
- dl.y = y1;
- dl.dx = x2-x1;
- dl.dy = y2-y1;
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- intercept_p->frac = frac;
- intercept_p->isaline = false;
- intercept_p->d.thing = thing;
- intercept_p++;
- return true; // keep going
- }
- //
- // P_TraverseIntercepts
- // Returns true if the traverser function returns true
- // for all lines.
- //
- boolean
- P_TraverseIntercepts
- ( traverser_t func,
- fixed_t maxfrac )
- {
- int count;
- fixed_t dist;
- intercept_t* scan;
- intercept_t* in;
- count = intercept_p - intercepts;
- in = 0; // shut up compiler warning
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- {
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
- }
- if (dist > maxfrac)
- return true; // checked everything in range
- #if 0 // UNUSED
- {
- // don't check these yet, there may be others inserted
- in = scan = intercepts;
- for ( scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac > maxfrac)
- *in++ = *scan;
- intercept_p = in;
- return false;
- }
- #endif
- if ( !func (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
- return true; // everything was traversed
- }
- //
- // P_PathTraverse
- // Traces a line from x1,y1 to x2,y2,
- // calling the traverser function for each.
- // Returns true if the traverser function returns true
- // for all lines.
- //
- boolean
- P_PathTraverse
- ( fixed_t x1,
- fixed_t y1,
- fixed_t x2,
- fixed_t y2,
- int flags,
- boolean (*trav) (intercept_t *))
- {
- fixed_t xt1;
- fixed_t yt1;
- fixed_t xt2;
- fixed_t yt2;
- fixed_t xstep;
- fixed_t ystep;
- fixed_t partial;
- fixed_t xintercept;
- fixed_t yintercept;
- int mapx;
- int mapy;
- int mapxstep;
- int mapystep;
- int count;
- earlyout = flags & PT_EARLYOUT;
- validcount++;
- intercept_p = intercepts;
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
- // Step through map blocks.
- // Count is present to prevent a round off error
- // from skipping the break.
- mapx = xt1;
- mapy = yt1;
- for (count = 0 ; count < 64 ; count++)
- {
- if (flags & PT_ADDLINES)
- {
- if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
- return false; // early out
- }
- if (flags & PT_ADDTHINGS)
- {
- if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
- return false; // early out
- }
- if (mapx == xt2
- && mapy == yt2)
- {
- break;
- }
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
- }
- // go through the sorted list
- return P_TraverseIntercepts ( trav, FRACUNIT );
- }