m_menu.c
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上传日期:2021-05-12
资源大小:455k
文件大小:37k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- // DOOM selection menu, options, episode etc.
- // Sliders and icons. Kinda widget stuff.
- //
- //-----------------------------------------------------------------------------
- static const char
- rcsid[] = "$Id: m_menu.c,v 1.7 1997/02/03 22:45:10 b1 Exp $";
- //#include <unistd.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <fcntl.h>
- #include <stdlib.h>
- #include <ctype.h>
- #include <io.h>
- #include "doomdef.h"
- #include "dstrings.h"
- #include "d_main.h"
- #include "i_system.h"
- #include "i_video.h"
- #include "z_zone.h"
- #include "v_video.h"
- #include "w_wad.h"
- #include "r_local.h"
- #include "hu_stuff.h"
- #include "g_game.h"
- #include "m_argv.h"
- #include "m_swap.h"
- #include "s_sound.h"
- #include "doomstat.h"
- // Data.
- #include "sounds.h"
- #include "m_menu.h"
- #include "d_console.h"
- void WriteDebug(char *);
- extern patch_t* hu_font[HU_FONTSIZE];
- extern boolean message_dontfuckwithme;
- extern boolean chat_on; // in heads-up code
- extern int always_run;
- //
- // defaulted values
- //
- int mouseSensitivity; // has default
- // Show messages has default, 0 = off, 1 = on
- int showMessages;
- // Blocky mode, has default, 0 = high, 1 = normal
- int detailLevel = 0;
- int screenblocks = 9; // has default
- // temp for screenblocks (0-9)
- int screenSize;
- // -1 = no quicksave slot picked!
- int quickSaveSlot;
- // 1 = message to be printed
- int messageToPrint;
- // ...and here is the message string!
- char* messageString;
- // message x & y
- int messx;
- int messy;
- int messageLastMenuActive;
- // timed message = no input from user
- boolean messageNeedsInput;
- void (*messageRoutine)(int response);
- #define SAVESTRINGSIZE 24
- char gammamsg[5][26] =
- {
- GAMMALVL0,
- GAMMALVL1,
- GAMMALVL2,
- GAMMALVL3,
- GAMMALVL4
- };
- // we are going to be entering a savegame string
- int saveStringEnter;
- int saveSlot; // which slot to save in
- int saveCharIndex; // which char we're editing
- // old save description before edit
- char saveOldString[SAVESTRINGSIZE];
- boolean inhelpscreens;
- boolean menuactive;
- #define SKULLXOFF -32
- #define LINEHEIGHT 16
- extern boolean sendpause;
- char savegamestrings[10][SAVESTRINGSIZE];
- char endstring[160];
- //
- // MENU TYPEDEFS
- //
- typedef struct
- {
- // 0 = no cursor here, 1 = ok, 2 = arrows ok
- short status;
- char name[10];
- // choice = menu item #.
- // if status = 2,
- // choice=0:leftarrow,1:rightarrow
- void (*routine)(int choice);
- // hotkey in menu
- char alphaKey;
- } menuitem_t;
- typedef struct menu_s
- {
- short numitems; // # of menu items
- struct menu_s* prevMenu; // previous menu
- menuitem_t* menuitems; // menu items
- void (*routine)(); // draw routine
- short x;
- short y; // x,y of menu
- short lastOn; // last item user was on in menu
- } menu_t;
- short itemOn; // menu item skull is on
- short skullAnimCounter; // skull animation counter
- short whichSkull; // which skull to draw
- // graphic name of skulls
- // warning: initializer-string for array of chars is too long
- char skullName[2][/*8*/9] = {"M_SKULL1","M_SKULL2"};
- // current menudef
- menu_t* currentMenu;
- //
- // PROTOTYPES
- //
- void M_NewGame(int choice);
- void M_Episode(int choice);
- void M_ChooseSkill(int choice);
- void M_LoadGame(int choice);
- void M_SaveGame(int choice);
- void M_Options(int choice);
- void M_EndGame(int choice);
- void M_ReadThis(int choice);
- void M_ReadThis2(int choice);
- void M_QuitDOOM(int choice);
- void M_ChangeMessages(int choice);
- void M_ChangeSensitivity(int choice);
- void M_SfxVol(int choice);
- void M_MusicVol(int choice);
- void M_ChangeDetail(int choice);
- void M_SizeDisplay(int choice);
- void M_StartGame(int choice);
- void M_Sound(int choice);
- void M_FinishReadThis(int choice);
- void M_LoadSelect(int choice);
- void M_SaveSelect(int choice);
- void M_ReadSaveStrings(void);
- void M_QuickSave(void);
- void M_QuickLoad(void);
- void M_DrawMainMenu(void);
- void M_DrawReadThis1(void);
- void M_DrawReadThis2(void);
- void M_DrawNewGame(void);
- void M_DrawEpisode(void);
- void M_DrawOptions(void);
- void M_DrawSound(void);
- void M_DrawLoad(void);
- void M_DrawSave(void);
- void M_DrawSaveLoadBorder(int x,int y);
- void M_SetupNextMenu(menu_t *menudef);
- void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
- void M_DrawEmptyCell(menu_t *menu,int item);
- void M_DrawSelCell(menu_t *menu,int item);
- void M_WriteText(int x, int y, char *string);
- int M_StringWidth(char *string);
- int M_StringHeight(char *string);
- void M_StartControlPanel(void);
- void M_StartMessage(char *string,void *routine,boolean input);
- void M_StopMessage(void);
- void M_ClearMenus (void);
- extern unsigned char scan2char[256];
- //
- // DOOM MENU
- //
- enum
- {
- newgame = 0,
- options,
- loadgame,
- savegame,
- readthis,
- quitdoom,
- main_end
- } main_e;
- menuitem_t MainMenu[]=
- {
- {1,"M_NGAME",M_NewGame,'n'},
- {1,"M_OPTION",M_Options,'o'},
- {1,"M_LOADG",M_LoadGame,'l'},
- {1,"M_SAVEG",M_SaveGame,'s'},
- // Another hickup with Special edition.
- {1,"M_RDTHIS",M_ReadThis,'r'},
- {1,"M_QUITG",M_QuitDOOM,'q'}
- };
- menu_t MainDef =
- {
- main_end,
- NULL,
- MainMenu,
- M_DrawMainMenu,
- 97,64,
- 0
- };
- //
- // EPISODE SELECT
- //
- enum
- {
- ep1,
- ep2,
- ep3,
- ep4,
- ep_end
- } episodes_e;
- menuitem_t EpisodeMenu[]=
- {
- {1,"M_EPI1", M_Episode,'k'},
- {1,"M_EPI2", M_Episode,'t'},
- {1,"M_EPI3", M_Episode,'i'},
- {1,"M_EPI4", M_Episode,'t'}
- };
- menu_t EpiDef =
- {
- ep_end, // # of menu items
- &MainDef, // previous menu
- EpisodeMenu, // menuitem_t ->
- M_DrawEpisode, // drawing routine ->
- 48,63, // x,y
- ep1 // lastOn
- };
- //
- // NEW GAME
- //
- enum
- {
- killthings,
- toorough,
- hurtme,
- violence,
- nightmare,
- newg_end
- } newgame_e;
- menuitem_t NewGameMenu[]=
- {
- {1,"M_JKILL", M_ChooseSkill, 'i'},
- {1,"M_ROUGH", M_ChooseSkill, 'h'},
- {1,"M_HURT", M_ChooseSkill, 'h'},
- {1,"M_ULTRA", M_ChooseSkill, 'u'},
- {1,"M_NMARE", M_ChooseSkill, 'n'}
- };
- menu_t NewDef =
- {
- newg_end, // # of menu items
- &EpiDef, // previous menu
- NewGameMenu, // menuitem_t ->
- M_DrawNewGame, // drawing routine ->
- 48,63, // x,y
- hurtme // lastOn
- };
- //
- // OPTIONS MENU
- //
- enum
- {
- endgame,
- messages,
- detail,
- scrnsize,
- option_empty1,
- mousesens,
- option_empty2,
- soundvol,
- opt_end
- } options_e;
- menuitem_t OptionsMenu[]=
- {
- {1,"M_ENDGAM", M_EndGame,'e'},
- {1,"M_MESSG", M_ChangeMessages,'m'},
- {1,"M_DETAIL", M_ChangeDetail,'g'},
- {2,"M_SCRNSZ", M_SizeDisplay,'s'},
- {-1,"",0},
- {2,"M_MSENS", M_ChangeSensitivity,'m'},
- {-1,"",0},
- {1,"M_SVOL", M_Sound,'s'}
- };
- menu_t OptionsDef =
- {
- opt_end,
- &MainDef,
- OptionsMenu,
- M_DrawOptions,
- 60,37,
- 0
- };
- //
- // Read This! MENU 1 & 2
- //
- enum
- {
- rdthsempty1,
- read1_end
- } read_e;
- menuitem_t ReadMenu1[] =
- {
- {1,"",M_ReadThis2,0}
- };
- menu_t ReadDef1 =
- {
- read1_end,
- &MainDef,
- ReadMenu1,
- M_DrawReadThis1,
- 280,185,
- 0
- };
- enum
- {
- rdthsempty2,
- read2_end
- } read_e2;
- menuitem_t ReadMenu2[]=
- {
- {1,"",M_FinishReadThis,0}
- };
- menu_t ReadDef2 =
- {
- read2_end,
- &ReadDef1,
- ReadMenu2,
- M_DrawReadThis2,
- 330,175,
- 0
- };
- //
- // SOUND VOLUME MENU
- //
- enum
- {
- sfx_vol,
- sfx_empty1,
- music_vol,
- sfx_empty2,
- sound_end
- } sound_e;
- menuitem_t SoundMenu[]=
- {
- {2,"M_SFXVOL",M_SfxVol,'s'},
- {-1,"",0},
- {2,"M_MUSVOL",M_MusicVol,'m'},
- {-1,"",0}
- };
- menu_t SoundDef =
- {
- sound_end,
- &OptionsDef,
- SoundMenu,
- M_DrawSound,
- 80,64,
- 0
- };
- //
- // LOAD GAME MENU
- //
- enum
- {
- load1,
- load2,
- load3,
- load4,
- load5,
- load6,
- load_end
- } load_e;
- menuitem_t LoadGameMenu[]=
- {
- {1,"", M_LoadSelect,'1'},
- {1,"", M_LoadSelect,'2'},
- {1,"", M_LoadSelect,'3'},
- {1,"", M_LoadSelect,'4'},
- {1,"", M_LoadSelect,'5'},
- {1,"", M_LoadSelect,'6'}
- };
- menu_t LoadDef =
- {
- load_end,
- &MainDef,
- LoadGameMenu,
- M_DrawLoad,
- 80,54,
- 0
- };
- //
- // SAVE GAME MENU
- //
- menuitem_t SaveMenu[]=
- {
- {1,"", M_SaveSelect,'1'},
- {1,"", M_SaveSelect,'2'},
- {1,"", M_SaveSelect,'3'},
- {1,"", M_SaveSelect,'4'},
- {1,"", M_SaveSelect,'5'},
- {1,"", M_SaveSelect,'6'}
- };
- menu_t SaveDef =
- {
- load_end,
- &MainDef,
- SaveMenu,
- M_DrawSave,
- 80,54,
- 0
- };
- //
- // M_ReadSaveStrings
- // read the strings from the savegame files
- //
- void M_ReadSaveStrings(void)
- {
- int handle;
- int count;
- int i;
- char name[256];
- for (i = 0;i < load_end;i++)
- {
- if (M_CheckParm("-cdrom"))
- sprintf(name,"c:\doomdata\"SAVEGAMENAME"%d.dsg",i);
- else
- sprintf(name,SAVEGAMENAME"%d.dsg",i);
- handle = open (name, O_RDONLY | 0, 0666);
- if (handle == -1)
- {
- strcpy(&savegamestrings[i][0],EMPTYSTRING);
- LoadGameMenu[i].status = 0;
- continue;
- }
- count = read (handle, &savegamestrings[i], SAVESTRINGSIZE);
- close (handle);
- LoadGameMenu[i].status = 1;
- }
- }
- //
- // M_LoadGame & Cie.
- //
- void M_DrawLoad(void)
- {
- int i;
- V_DrawPatchDirect(((SCREENWIDTH-320)/2)+72,((SCREENHEIGHT-200)/2)+28,0,W_CacheLumpName("M_LOADG",PU_CACHE));
- for (i = 0;i < load_end; i++)
- {
- M_DrawSaveLoadBorder(((SCREENWIDTH-320)/2)+LoadDef.x,((SCREENHEIGHT-200)/2)+LoadDef.y+LINEHEIGHT*i);
- M_WriteText(((SCREENWIDTH-320)/2)+LoadDef.x,((SCREENHEIGHT-200)/2)+LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
- }
- }
- //
- // Draw border for the savegame description
- //
- void M_DrawSaveLoadBorder(int x,int y)
- {
- int i;
- V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName("M_LSLEFT",PU_CACHE));
- for (i = 0;i < 24;i++)
- {
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSCNTR",PU_CACHE));
- x += 8;
- }
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSRGHT",PU_CACHE));
- }
- //
- // User wants to load this game
- //
- void M_LoadSelect(int choice)
- {
- char name[256];
- if (M_CheckParm("-cdrom"))
- sprintf(name,"c:\doomdata\"SAVEGAMENAME"%d.dsg",choice);
- else
- sprintf(name,SAVEGAMENAME"%d.dsg",choice);
- G_LoadGame (name);
- M_ClearMenus ();
- }
- //
- // Selected from DOOM menu
- //
- void M_LoadGame (int choice)
- {
- if (netgame)
- {
- M_StartMessage(LOADNET,NULL,false);
- return;
- }
- M_SetupNextMenu(&LoadDef);
- M_ReadSaveStrings();
- }
- //
- // M_SaveGame & Cie.
- //
- void M_DrawSave(void)
- {
- int i;
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+72,((SCREENHEIGHT-200)/2)+28,0,W_CacheLumpName("M_SAVEG",PU_CACHE));
- for (i = 0;i < load_end; i++)
- {
- M_DrawSaveLoadBorder(((SCREENWIDTH-320)/2)+LoadDef.x,((SCREENHEIGHT-200)/2)+LoadDef.y+LINEHEIGHT*i);
- M_WriteText(((SCREENWIDTH-320)/2)+LoadDef.x,((SCREENHEIGHT-200)/2)+LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
- }
- if (saveStringEnter)
- {
- i = M_StringWidth(savegamestrings[saveSlot]);
- M_WriteText(((SCREENWIDTH-320)/2)+LoadDef.x + i,((SCREENHEIGHT-200)/2)+LoadDef.y+LINEHEIGHT*saveSlot,"_");
- }
- }
- //
- // M_Responder calls this when user is finished
- //
- void M_DoSave(int slot)
- {
- G_SaveGame (slot,savegamestrings[slot]);
- M_ClearMenus ();
- // PICK QUICKSAVE SLOT YET?
- if (quickSaveSlot == -2)
- quickSaveSlot = slot;
- }
- //
- // User wants to save. Start string input for M_Responder
- //
- void M_SaveSelect(int choice)
- {
- // we are going to be intercepting all chars
- saveStringEnter = 1;
- saveSlot = choice;
- strcpy(saveOldString,savegamestrings[choice]);
- if (!strcmp(savegamestrings[choice],EMPTYSTRING))
- savegamestrings[choice][0] = 0;
- saveCharIndex = strlen(savegamestrings[choice]);
- }
- //
- // Selected from DOOM menu
- //
- void M_SaveGame (int choice)
- {
- if (!usergame)
- {
- M_StartMessage(SAVEDEAD,NULL,false);
- return;
- }
- if (gamestate != GS_LEVEL)
- return;
- M_SetupNextMenu(&SaveDef);
- M_ReadSaveStrings();
- }
- //
- // M_QuickSave
- //
- char tempstring[80];
- void M_QuickSaveResponse(int ch)
- {
- if (ch == KEY_Y)
- {
- M_DoSave(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
- }
- }
- void M_QuickSave(void)
- {
- if (!usergame)
- {
- S_StartSound(NULL,sfx_oof);
- return;
- }
- if (gamestate != GS_LEVEL)
- return;
- if (quickSaveSlot < 0)
- {
- M_StartControlPanel();
- M_ReadSaveStrings();
- M_SetupNextMenu(&SaveDef);
- quickSaveSlot = -2; // means to pick a slot now
- return;
- }
- sprintf(tempstring,QSPROMPT,savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickSaveResponse,true);
- }
- //
- // M_QuickLoad
- //
- void M_QuickLoadResponse(int ch)
- {
- if (ch == KEY_Y)
- {
- M_LoadSelect(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
- }
- }
- void M_QuickLoad(void)
- {
- if (netgame)
- {
- M_StartMessage(QLOADNET,NULL,false);
- return;
- }
- if (quickSaveSlot < 0)
- {
- M_StartMessage(QSAVESPOT,NULL,false);
- return;
- }
- sprintf(tempstring,QLPROMPT,savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickLoadResponse,true);
- }
- //
- // Read This Menus
- // Had a "quick hack to fix romero bug"
- //
- void M_DrawReadThis1(void)
- {
- inhelpscreens = true;
- switch ( gamemode )
- {
- case commercial:
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+0,((SCREENHEIGHT-200)/2)+0,0,W_CacheLumpName("HELP",PU_CACHE));
- break;
- case shareware:
- case registered:
- case retail:
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+0,((SCREENHEIGHT-200)/2)+0,0,W_CacheLumpName("HELP1",PU_CACHE));
- break;
- default:
- break;
- }
- return;
- }
- //
- // Read This Menus - optional second page.
- //
- void M_DrawReadThis2(void)
- {
- inhelpscreens = true;
- switch ( gamemode )
- {
- case retail:
- case commercial:
- // This hack keeps us from having to change menus.
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+0,((SCREENHEIGHT-200)/2)+0,0,W_CacheLumpName("CREDIT",PU_CACHE));
- break;
- case shareware:
- case registered:
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+0,((SCREENHEIGHT-200)/2)+0,0,W_CacheLumpName("HELP2",PU_CACHE));
- break;
- default:
- break;
- }
- return;
- }
- //
- // Change Sfx & Music volumes
- //
- void M_DrawSound(void)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+60,((SCREENHEIGHT-200)/2)+38,0,W_CacheLumpName("M_SVOL",PU_CACHE));
- M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),
- 16,snd_SfxVolume);
- M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(music_vol+1),
- 16,snd_MusicVolume);
- }
- void M_Sound(int choice)
- {
- M_SetupNextMenu(&SoundDef);
- }
- void M_SfxVol(int choice)
- {
- switch(choice)
- {
- case 0:
- if (snd_SfxVolume)
- snd_SfxVolume--;
- break;
- case 1:
- if (snd_SfxVolume < 15)
- snd_SfxVolume++;
- break;
- }
- S_SetSfxVolume(snd_SfxVolume /* *8 */);
- }
- void M_MusicVol(int choice)
- {
- switch(choice)
- {
- case 0:
- if (snd_MusicVolume)
- snd_MusicVolume--;
- break;
- case 1:
- if (snd_MusicVolume < 15)
- snd_MusicVolume++;
- break;
- }
- S_SetMusicVolume(snd_MusicVolume /* *8 */);
- }
- //
- // M_DrawMainMenu
- //
- void M_DrawMainMenu(void)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+94,((SCREENHEIGHT-200)/2)+2,0,W_CacheLumpName("M_DOOM",PU_CACHE));
- }
- //
- // M_NewGame
- //
- void M_DrawNewGame(void)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+96,((SCREENHEIGHT-200)/2)+14,0,W_CacheLumpName("M_NEWG",PU_CACHE));
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+54,((SCREENHEIGHT-200)/2)+38,0,W_CacheLumpName("M_SKILL",PU_CACHE));
- }
- void M_NewGame(int choice)
- {
- if (netgame && !demoplayback)
- {
- M_StartMessage(NEWGAME,NULL,false);
- return;
- }
- if ( gamemode == commercial )
- M_SetupNextMenu(&NewDef);
- else
- M_SetupNextMenu(&EpiDef);
- }
- //
- // M_Episode
- //
- int epi;
- void M_DrawEpisode(void)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+54,((SCREENHEIGHT-200)/2)+38,0,W_CacheLumpName("M_EPISOD",PU_CACHE));
- }
- void M_VerifyNightmare(int ch)
- {
- if (ch != KEY_Y)
- return;
- G_DeferedInitNew(nightmare,epi+1,1);
- M_ClearMenus ();
- }
- void M_ChooseSkill(int choice)
- {
- if (choice == nightmare)
- {
- M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
- return;
- }
- G_DeferedInitNew(choice,epi+1,1);
- M_ClearMenus ();
- }
- void M_Episode(int choice)
- {
- if ( (gamemode == shareware)
- && choice)
- {
- M_StartMessage(SWSTRING,NULL,false);
- M_SetupNextMenu(&ReadDef1);
- return;
- }
- // Yet another hack...
- if ( (gamemode == registered)
- && (choice > 2))
- {
- fprintf( stderr,
- "M_Episode: 4th episode requires UltimateDOOMn");
- choice = 0;
- }
- epi = choice;
- M_SetupNextMenu(&NewDef);
- }
- //
- // M_Options
- //
- char detailNames[2][9] = {"M_GDHIGH","M_GDLOW"};
- char msgNames[2][9] = {"M_MSGOFF","M_MSGON"};
- void M_DrawOptions(void)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+108,((SCREENHEIGHT-200)/2)+15,0,W_CacheLumpName("M_OPTTTL",PU_CACHE));
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+OptionsDef.x + 175,((SCREENHEIGHT-200)/2)+OptionsDef.y+LINEHEIGHT*detail,0,
- W_CacheLumpName(detailNames[detailLevel],PU_CACHE));
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+OptionsDef.x + 120,((SCREENHEIGHT-200)/2)+OptionsDef.y+LINEHEIGHT*messages,0,
- W_CacheLumpName(msgNames[showMessages],PU_CACHE));
- M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1),
- 10,mouseSensitivity);
- M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
- 9,screenSize);
- }
- void M_Options(int choice)
- {
- M_SetupNextMenu(&OptionsDef);
- }
- //
- // Toggle messages on/off
- //
- void M_ChangeMessages(int choice)
- {
- // warning: unused parameter `int choice'
- choice = 0;
- showMessages = 1 - showMessages;
- if (!showMessages)
- players[consoleplayer].message = MSGOFF;
- else
- players[consoleplayer].message = MSGON ;
- message_dontfuckwithme = true;
- }
- //
- // M_EndGame
- //
- void M_EndGameResponse(int ch)
- {
- if (ch != KEY_Y)
- return;
- currentMenu->lastOn = itemOn;
- M_ClearMenus ();
- D_StartTitle ();
- }
- void M_EndGame(int choice)
- {
- choice = 0;
- if (!usergame)
- {
- S_StartSound(NULL,sfx_oof);
- return;
- }
- if (netgame)
- {
- M_StartMessage(NETEND,NULL,false);
- return;
- }
- M_StartMessage(ENDGAME,M_EndGameResponse,true);
- }
- //
- // M_ReadThis
- //
- void M_ReadThis(int choice)
- {
- choice = 0;
- M_SetupNextMenu(&ReadDef1);
- }
- void M_ReadThis2(int choice)
- {
- choice = 0;
- M_SetupNextMenu(&ReadDef2);
- }
- void M_FinishReadThis(int choice)
- {
- choice = 0;
- M_SetupNextMenu(&MainDef);
- }
- //
- // M_QuitDOOM
- //
- int quitsounds[8] =
- {
- sfx_pldeth,
- sfx_dmpain,
- sfx_popain,
- sfx_slop,
- sfx_telept,
- sfx_posit1,
- sfx_posit3,
- sfx_sgtatk
- };
- int quitsounds2[8] =
- {
- sfx_vilact,
- sfx_getpow,
- sfx_boscub,
- sfx_slop,
- sfx_skeswg,
- sfx_kntdth,
- sfx_bspact,
- sfx_sgtatk
- };
- char MsgText[256];
- void M_QuitResponse(int ch)
- {
- //WriteDebug("M_QuitResponse...n");
- if (ch != KEY_Y)
- {
- // sprintf(MsgText, "ch = %c - 0x%02Xn", ch, ch );
- // WriteDebug(MsgText);
- return;
- }
- if (!netgame)
- {
- if (gamemode == commercial)
- S_StartSound(NULL,quitsounds2[(gametic>>2)&7]);
- else
- S_StartSound(NULL,quitsounds[(gametic>>2)&7]);
- I_WaitVBL(105);
- }
- I_Quit ();
- }
- void M_QuitDOOM(int choice)
- {
- //WriteDebug("M_QuitDoom...n");
- // We pick index 0 which is language sensitive,
- // or one at random, between 1 and maximum number.
- if (language != english )
- sprintf(endstring,"%snn"DOSY, endmsg[0] );
- else
- sprintf(endstring,"%snn"DOSY, endmsg[ (gametic%(NUM_QUITMESSAGES-10))+1 ]);
- M_StartMessage(endstring,M_QuitResponse,true);
- }
- void M_ChangeSensitivity(int choice)
- {
- switch(choice)
- {
- case 0:
- if (mouseSensitivity)
- mouseSensitivity--;
- break;
- case 1:
- if (mouseSensitivity < 9)
- mouseSensitivity++;
- break;
- }
- }
- void M_ChangeDetail(int choice)
- {
- choice = 0;
- //detailLevel = 1 - detailLevel;
- // FIXME - does not work. Remove anyway?
- sprintf( MsgText, "M_ChangeDetail: low detail mode n.a.n");
- WriteDebug(MsgText);
- /*
- R_SetViewSize (screenblocks, detailLevel);
- if (!detailLevel)
- players[consoleplayer].message = DETAILHI;
- else
- players[consoleplayer].message = DETAILLO;
- */
- }
- void M_SizeDisplay(int choice)
- {
- switch(choice)
- {
- case 0:
- if (screenSize > 0)
- {
- screenblocks--;
- screenSize--;
- }
- break;
- case 1:
- if (screenSize < 8)
- {
- screenblocks++;
- screenSize++;
- }
- break;
- }
- R_SetViewSize (screenblocks, detailLevel);
- }
- //
- // Menu Functions
- //
- void
- M_DrawThermo
- ( int x,
- int y,
- int thermWidth,
- int thermDot )
- {
- int xx;
- int i;
- xx = x;
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+xx,((SCREENHEIGHT-200)/2)+y,0,W_CacheLumpName("M_THERML",PU_CACHE));
- xx += 8;
- for (i=0;i<thermWidth;i++)
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+xx,((SCREENHEIGHT-200)/2)+y,0,W_CacheLumpName("M_THERMM",PU_CACHE));
- xx += 8;
- }
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+xx,((SCREENHEIGHT-200)/2)+y,0,W_CacheLumpName("M_THERMR",PU_CACHE));
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+(x+8) + thermDot*8,((SCREENHEIGHT-200)/2)+y,
- 0,W_CacheLumpName("M_THERMO",PU_CACHE));
- }
- void
- M_DrawEmptyCell
- ( menu_t* menu,
- int item )
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+menu->x - 10,((SCREENHEIGHT-200)/2)+menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName("M_CELL1",PU_CACHE));
- }
- void
- M_DrawSelCell
- ( menu_t* menu,
- int item )
- {
- V_DrawPatchDirect (((SCREENWIDTH-320)/2)+menu->x - 10,((SCREENHEIGHT-200)/2)+menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName("M_CELL2",PU_CACHE));
- }
- void
- M_StartMessage
- ( char* string,
- void* routine,
- boolean input )
- {
- //WriteDebug("M_StartMessage...n");
- //WriteDebug(string);
- //WriteDebug("n");
- messageLastMenuActive = menuactive;
- messageToPrint = 1;
- messageString = string;
- messageRoutine = routine;
- messageNeedsInput = input;
- menuactive = true;
- return;
- }
- void M_StopMessage(void)
- {
- menuactive = messageLastMenuActive;
- messageToPrint = 0;
- }
- //
- // Find string width from hu_font chars
- //
- int M_StringWidth(char* string)
- {
- int i;
- int w = 0;
- int c;
- for (i = 0;(unsigned)i < strlen(string);i++)
- {
- c = toupper(string[i]) - HU_FONTSTART;
- if (c < 0 || c >= HU_FONTSIZE)
- w += 4;
- else
- w += SHORT (hu_font[c]->width);
- }
- return w;
- }
- //
- // Find string height from hu_font chars
- //
- int M_StringHeight(char* string)
- {
- int i;
- int h;
- int height = SHORT(hu_font[0]->height);
- h = height;
- for (i = 0;(unsigned)i < strlen(string);i++)
- if (string[i] == 'n')
- h += height;
- return h;
- }
- //
- // Write a string using the hu_font
- //
- void M_WriteText( int x, int y, char *string)
- {
- int w;
- char* ch;
- int c;
- int cx;
- int cy;
- ch = string;
- cx = x;
- cy = y;
- while(1)
- {
- c = *ch++;
- if (!c)
- break;
- if (c == 'n')
- {
- cx = x;
- cy += 12;
- continue;
- }
- c = toupper(c) - HU_FONTSTART;
- if (c < 0 || c>= HU_FONTSIZE)
- {
- cx += 4;
- continue;
- }
- w = SHORT (hu_font[c]->width);
- if (cx+w > SCREENWIDTH)
- break;
- V_DrawPatchDirect(cx, cy, 0, hu_font[c]);
- cx+=w;
- }
- }
- //
- // CONTROL PANEL
- //
- //
- // M_Responder
- //
- boolean M_Responder (event_t* ev)
- {
- int ch;
- int i;
- static int joywait = 0;
- static int mousewait = 0;
- static int mousey = 0;
- static int lasty = 0;
- static int mousex = 0;
- static int lastx = 0;
- ch = -1;
- if (ev->type == ev_joystick && joywait < I_GetTime())
- {
- if (ev->data3 == -1)
- {
- ch = KEY_UPARROW;
- joywait = I_GetTime() + 5;
- }
- else if (ev->data3 == 1)
- {
- ch = KEY_DOWNARROW;
- joywait = I_GetTime() + 5;
- }
- if (ev->data2 == -1)
- {
- ch = KEY_LEFTARROW;
- joywait = I_GetTime() + 2;
- }
- else if (ev->data2 == 1)
- {
- ch = KEY_RIGHTARROW;
- joywait = I_GetTime() + 2;
- }
- if (ev->data1&1)
- {
- ch = KEY_ENTER;
- joywait = I_GetTime() + 5;
- }
- if (ev->data1&2)
- {
- ch = KEY_BACKSPACE;
- joywait = I_GetTime() + 5;
- }
- }
- else
- {
- if (ev->type == ev_mouse && mousewait < I_GetTime())
- {
- mousey += ev->data3;
- if (mousey < lasty-30)
- {
- ch = KEY_DOWNARROW;
- mousewait = I_GetTime() + 5;
- mousey = lasty -= 30;
- }
- else if (mousey > lasty+30)
- {
- ch = KEY_UPARROW;
- mousewait = I_GetTime() + 5;
- mousey = lasty += 30;
- }
- mousex += ev->data2;
- if (mousex < lastx-30)
- {
- ch = KEY_LEFTARROW;
- mousewait = I_GetTime() + 5;
- mousex = lastx -= 30;
- }
- else if (mousex > lastx+30)
- {
- ch = KEY_RIGHTARROW;
- mousewait = I_GetTime() + 5;
- mousex = lastx += 30;
- }
- if (ev->data1&1)
- {
- ch = KEY_ENTER;
- mousewait = I_GetTime() + 15;
- }
- if (ev->data1&2)
- {
- ch = KEY_BACKSPACE;
- mousewait = I_GetTime() + 15;
- }
- }
- else
- if (ev->type == ev_keydown)
- {
- ch = ev->data1;
- //WriteDebug("Assigning data1 to ch...n");
- }
- }
- if (ch == -1)
- return false;
- // Save Game string input
- if (saveStringEnter)
- {
- switch(ch)
- {
- case KEY_BACKSPACE:
- if (saveCharIndex > 0)
- {
- saveCharIndex--;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
- case KEY_ESCAPE:
- saveStringEnter = 0;
- strcpy(&savegamestrings[saveSlot][0],saveOldString);
- break;
- case KEY_ENTER:
- saveStringEnter = 0;
- if (savegamestrings[saveSlot][0])
- M_DoSave(saveSlot);
- break;
- default:
- ch = toupper(scan2char[ch]);
- if (ch != 32)
- if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE)
- break;
- if (ch >= 32 && ch <= 127 &&
- saveCharIndex < SAVESTRINGSIZE-1 &&
- M_StringWidth(savegamestrings[saveSlot]) <
- (SAVESTRINGSIZE-2)*8)
- {
- savegamestrings[saveSlot][saveCharIndex++] = ch;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
- }
- return true;
- }
- // Take care of any messages that need input
- if (messageToPrint)
- {
- if (messageNeedsInput == true &&
- !(ch == KEY_SPACE || ch == KEY_N || ch == KEY_Y || ch == KEY_ESCAPE))
- return false;
- menuactive = messageLastMenuActive;
- messageToPrint = 0;
- if (messageRoutine)
- {
- //WriteDebug("Calling message routine that needs answering...n");
- messageRoutine(ch);
- }
- menuactive = false;
- S_StartSound(NULL,sfx_swtchx);
- return true;
- }
- //Don't really need this anymore -- keeping it for legacy...
- if (devparm && ch == KEY_F1)
- {
- G_ScreenShot ();
- return true;
- }
- if (ch == KEY_SCRNSHOT)
- {
- G_ScreenShot();
- return true;
- }
- if (ch == KEY_CAPITAL)
- {
- if (always_run == FALSE)
- always_run = TRUE;
- else
- always_run = FALSE;
- return true;
- }
- // F-Keys
- if (!menuactive)
- switch(ch)
- {
- case KEY_MINUS: // Screen size down
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(0);
- S_StartSound(NULL,sfx_stnmov);
- return true;
- case KEY_EQUALS: // Screen size up
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(1);
- S_StartSound(NULL,sfx_stnmov);
- return true;
- case KEY_F1: // Help key
- M_StartControlPanel ();
- if ( gamemode == retail )
- currentMenu = &ReadDef2;
- else
- currentMenu = &ReadDef1;
- itemOn = 0;
- S_StartSound(NULL,sfx_swtchn);
- return true;
- case KEY_F2: // Save
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_SaveGame(0);
- return true;
- case KEY_F3: // Load
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_LoadGame(0);
- return true;
- case KEY_F4: // Sound Volume
- M_StartControlPanel ();
- currentMenu = &SoundDef;
- itemOn = sfx_vol;
- S_StartSound(NULL,sfx_swtchn);
- return true;
- case KEY_F5: // Detail toggle
- M_ChangeDetail(0);
- S_StartSound(NULL,sfx_swtchn);
- return true;
- case KEY_F6: // Quicksave
- S_StartSound(NULL,sfx_swtchn);
- M_QuickSave();
- return true;
- case KEY_F7: // End game
- S_StartSound(NULL,sfx_swtchn);
- M_EndGame(0);
- return true;
- case KEY_F8: // Toggle messages
- M_ChangeMessages(0);
- S_StartSound(NULL,sfx_swtchn);
- return true;
- case KEY_F9: // Quickload
- S_StartSound(NULL,sfx_swtchn);
- M_QuickLoad();
- return true;
- case KEY_F10: // Quit DOOM
- S_StartSound(NULL,sfx_swtchn);
- M_QuitDOOM(0);
- return true;
- case KEY_F11: // gamma toggle
- usegamma++;
- if (usegamma > 4)
- usegamma = 0;
- players[consoleplayer].message = gammamsg[usegamma];
- I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
- return true;
- }
- // Pop-up menu?
- if (!menuactive)
- {
- if (ch == KEY_ESCAPE)
- {
- M_StartControlPanel ();
- S_StartSound(NULL,sfx_swtchn);
- return true;
- }
- return false;
- }
- // Keys usable within menu
- switch (ch)
- {
- case KEY_DOWNARROW:
- do
- {
- if (itemOn+1 > currentMenu->numitems-1)
- itemOn = 0;
- else itemOn++;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
- case KEY_UPARROW:
- do
- {
- if (!itemOn)
- itemOn = currentMenu->numitems-1;
- else itemOn--;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
- case KEY_LEFTARROW:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(0);
- }
- return true;
- case KEY_RIGHTARROW:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(1);
- }
- return true;
- case KEY_ENTER:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status)
- {
- currentMenu->lastOn = itemOn;
- if (currentMenu->menuitems[itemOn].status == 2)
- {
- currentMenu->menuitems[itemOn].routine(1); // right arrow
- S_StartSound(NULL,sfx_stnmov);
- }
- else
- {
- currentMenu->menuitems[itemOn].routine(itemOn);
- S_StartSound(NULL,sfx_pistol);
- }
- }
- return true;
- case KEY_CONSOLE:
- currentMenu->lastOn = itemOn;
- M_ClearMenus ();
- return true;
- case KEY_ESCAPE:
- currentMenu->lastOn = itemOn;
- M_ClearMenus ();
- S_StartSound(NULL,sfx_swtchx);
- return true;
- case KEY_BACKSPACE:
- currentMenu->lastOn = itemOn;
- if (currentMenu->prevMenu)
- {
- currentMenu = currentMenu->prevMenu;
- itemOn = currentMenu->lastOn;
- S_StartSound(NULL,sfx_swtchn);
- }
- return true;
- default:
- for (i = itemOn+1;i < currentMenu->numitems;i++)
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
- for (i = 0;i <= itemOn;i++)
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
- break;
- }
- return false;
- }
- //
- // M_StartControlPanel
- //
- void M_StartControlPanel (void)
- {
- // intro might call this repeatedly
- if (menuactive)
- return;
- menuactive = 1;
- currentMenu = &MainDef; // JDC
- itemOn = currentMenu->lastOn; // JDC
- }
- //
- // M_Drawer
- // Called after the view has been rendered,
- // but before it has been blitted.
- //
- void M_Drawer (void)
- {
- static short x;
- static short y;
- short i;
- short max;
- char string[40];
- int start;
- inhelpscreens = false;
- // Horiz. & Vertically center string and print it.
- if (messageToPrint)
- {
- start = 0;
- y = (SCREENHEIGHT/2) - M_StringHeight(messageString)/2;
- while(*(messageString+start))
- {
- for (i = 0;(unsigned)i < strlen(messageString+start);i++)
- if (*(messageString+start+i) == 'n')
- {
- memset(string,0,40);
- strncpy(string,messageString+start,i);
- start += i+1;
- break;
- }
- if ((unsigned)i == strlen(messageString+start))
- {
- strcpy(string,messageString+start);
- start += i;
- }
- x = (SCREENWIDTH/2) - M_StringWidth(string)/2;
- M_WriteText(x,y,string);
- y += SHORT(hu_font[0]->height);
- }
- return;
- }
- if (!menuactive)
- return;
- if (currentMenu->routine)
- currentMenu->routine(); // call Draw routine
- // DRAW MENU
- x = ((SCREENWIDTH-320)/2)+currentMenu->x;
- y = ((SCREENHEIGHT-200)/2)+currentMenu->y;
- max = currentMenu->numitems;
- for (i=0;i<max;i++)
- {
- if (currentMenu->menuitems[i].name[0])
- V_DrawPatchDirect (x,y,0,
- W_CacheLumpName(currentMenu->menuitems[i].name ,PU_CACHE));
- y += LINEHEIGHT;
- }
- // DRAW SKULL
- V_DrawPatchDirect(x+SKULLXOFF,((SCREENHEIGHT-200)/2)+currentMenu->y - 5 + itemOn*LINEHEIGHT, 0,
- W_CacheLumpName(skullName[whichSkull],PU_CACHE));
- }
- //
- // M_ClearMenus
- //
- void M_ClearMenus (void)
- {
- menuactive = 0;
- // if (!netgame && usergame && paused)
- // sendpause = true;
- }
- //
- // M_SetupNextMenu
- //
- void M_SetupNextMenu(menu_t *menudef)
- {
- currentMenu = menudef;
- itemOn = currentMenu->lastOn;
- }
- //
- // M_Ticker
- //
- void M_Ticker (void)
- {
- if (--skullAnimCounter <= 0)
- {
- whichSkull ^= 1;
- skullAnimCounter = 8;
- }
- }
- //
- // M_Init
- //
- void M_Init (void)
- {
- currentMenu = &MainDef;
- menuactive = 0;
- itemOn = currentMenu->lastOn;
- whichSkull = 0;
- skullAnimCounter = 10;
- screenSize = screenblocks - 3;
- messageToPrint = 0;
- messageString = NULL;
- messageLastMenuActive = menuactive;
- quickSaveSlot = -1;
- // Here we could catch other version dependencies,
- // like HELP1/2, and four episodes.
- switch ( gamemode )
- {
- case commercial:
- // This is used because DOOM 2 had only one HELP
- // page. I use CREDIT as second page now, but
- // kept this hack for educational purposes.
- MainMenu[readthis] = MainMenu[quitdoom];
- MainDef.numitems--;
- MainDef.y += 8;
- NewDef.prevMenu = &MainDef;
- ReadDef1.routine = M_DrawReadThis1;
- ReadDef1.x = 330;
- ReadDef1.y = 165;
- ReadMenu1[0].routine = M_FinishReadThis;
- break;
- case shareware:
- // Episode 2 and 3 are handled,
- // branching to an ad screen.
- case registered:
- // We need to remove the fourth episode.
- EpiDef.numitems--;
- break;
- case retail:
- // We are fine.
- default:
- break;
- }
- }