d_net.c
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文件大小:19k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // $Log:$
- //
- // DESCRIPTION:
- // DOOM Network game communication and protocol,
- // all OS independend parts.
- //
- //-----------------------------------------------------------------------------
- static const char rcsid[] = "$Id: d_net.c,v 1.3 1997/02/03 22:01:47 b1 Exp $";
- #include <windows.h>
- #include "m_menu.h"
- #include "i_system.h"
- #include "i_video.h"
- #include "i_net.h"
- #include "g_game.h"
- #include "doomdef.h"
- #include "doomstat.h"
- #include "d_console.h"
- void WriteDebug(char *);
- #define NCMD_EXIT 0x80000000
- #define NCMD_RETRANSMIT 0x40000000
- #define NCMD_SETUP 0x20000000
- #define NCMD_KILL 0x10000000 // kill game
- #define NCMD_CHECKSUM 0x0fffffff
- doomcom_t* doomcom;
- doomdata_t* netbuffer; // points inside doomcom
- char MsgText[256];
- void WriteDebug(char *);
- //
- // NETWORKING
- //
- // gametic is the tic about to (or currently being) run
- // maketic is the tick that hasn't had control made for it yet
- // nettics[] has the maketics for all players
- //
- // a gametic cannot be run until nettics[] > gametic for all players
- //
- #define RESENDCOUNT 10
- #define PL_DRONE 0x80 // bit flag in doomdata->player
- ticcmd_t localcmds[BACKUPTICS];
- ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
- int nettics[MAXNETNODES];
- boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
- boolean remoteresend[MAXNETNODES]; // set when local needs tics
- int resendto[MAXNETNODES]; // set when remote needs tics
- int resendcount[MAXNETNODES];
- int nodeforplayer[MAXPLAYERS];
- int maketic;
- int lastnettic;
- int skiptics;
- int ticdup;
- int maxsend; // BACKUPTICS/(2*ticdup)-1
- void D_ProcessEvents (void);
- void G_BuildTiccmd (ticcmd_t *cmd);
- void D_DoAdvanceDemo (void);
- boolean reboundpacket;
- doomdata_t reboundstore;
- void HandleKeyboard(void);
- //
- //
- //
- int NetbufferSize (void)
- {
- return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
- }
- //
- // Checksum
- //
- unsigned NetbufferChecksum (void)
- {
- unsigned c;
- int i,l;
- c = 0x1234567;
- // FIXME -endianess?
- #ifdef NORMALUNIX
- return 0; // byte order problems
- #endif
- l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
- for (i=0 ; i<l ; i++)
- c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
- return c & NCMD_CHECKSUM;
- }
- //
- //
- //
- int ExpandTics (int low)
- {
- int delta;
- delta = low - (maketic&0xff);
- if (delta >= -64 && delta <= 64)
- return (maketic&~0xff) + low;
- if (delta > 64)
- return (maketic&~0xff) - 256 + low;
- if (delta < -64)
- return (maketic&~0xff) + 256 + low;
- I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
- return 0;
- }
- //
- // HSendPacket
- //
- void HSendPacket(int node, int flags )
- {
- netbuffer->checksum = NetbufferChecksum () | flags;
- if (!node)
- {
- reboundstore = *netbuffer;
- reboundpacket = true;
- return;
- }
- if (demoplayback)
- return;
- if (!netgame)
- I_Error ("Tried to transmit to another node");
- doomcom->command = CMD_SEND;
- doomcom->remotenode = node;
- doomcom->datalength = NetbufferSize ();
- if (debugfile)
- {
- int i;
- int realretrans;
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- sprintf (MsgText,"send (%i + %i, R %i) [%i] ",
- ExpandTics(netbuffer->starttic),
- netbuffer->numtics, realretrans, doomcom->datalength);
- WriteDebug(MsgText);
- for (i=0 ; i<doomcom->datalength ; i++)
- {
- sprintf (MsgText,"%i ",((byte *)netbuffer)[i]);
- WriteDebug(MsgText);
- }
- sprintf (MsgText,"n");
- WriteDebug(MsgText);
- }
- I_NetCmd ();
- }
- //
- // HGetPacket
- // Returns false if no packet is waiting
- //
- boolean HGetPacket (void)
- {
- if (reboundpacket)
- {
- *netbuffer = reboundstore;
- doomcom->remotenode = 0;
- reboundpacket = false;
- return true;
- }
- if (!netgame)
- return false;
- if (demoplayback)
- return false;
- doomcom->command = CMD_GET;
- I_NetCmd ();
- if (doomcom->remotenode == -1)
- return false;
- if (doomcom->datalength != NetbufferSize ())
- {
- if (debugfile)
- fprintf (debugfile,"bad packet length %in",doomcom->datalength);
- return false;
- }
- if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
- {
- if (debugfile)
- fprintf (debugfile,"bad packet checksumn");
- return false;
- }
- if (debugfile)
- {
- int realretrans;
- int i;
- if (netbuffer->checksum & NCMD_SETUP)
- fprintf (debugfile,"setup packetn");
- else
- {
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",
- doomcom->remotenode,
- ExpandTics(netbuffer->starttic),
- netbuffer->numtics, realretrans, doomcom->datalength);
- for (i=0 ; i<doomcom->datalength ; i++)
- fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
- fprintf (debugfile,"n");
- }
- }
- return true;
- }
- //
- // GetPackets
- //
- char exitmsg[80];
- void GetPackets (void)
- {
- int netconsole;
- int netnode;
- ticcmd_t *src, *dest;
- int realend;
- int realstart;
- while ( HGetPacket() )
- {
- if (netbuffer->checksum & NCMD_SETUP)
- continue; // extra setup packet
- netconsole = netbuffer->player & ~PL_DRONE;
- netnode = doomcom->remotenode;
- // to save bytes, only the low byte of tic numbers are sent
- // Figure out what the rest of the bytes are
- realstart = ExpandTics (netbuffer->starttic);
- realend = (realstart+netbuffer->numtics);
- // check for exiting the game
- if (netbuffer->checksum & NCMD_EXIT)
- {
- if (!nodeingame[netnode])
- continue;
- nodeingame[netnode] = false;
- playeringame[netconsole] = false;
- strcpy (exitmsg, "Player 1 left the game");
- exitmsg[7] += netconsole;
- players[consoleplayer].message = exitmsg;
- if (demorecording)
- G_CheckDemoStatus ();
- continue;
- }
- // check for a remote game kill
- if (netbuffer->checksum & NCMD_KILL)
- I_Error ("Killed by network driver");
- nodeforplayer[netconsole] = netnode;
- // check for retransmit request
- if ( resendcount[netnode] <= 0
- && (netbuffer->checksum & NCMD_RETRANSMIT) )
- {
- resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
- if (debugfile)
- fprintf (debugfile,"retransmit from %in", resendto[netnode]);
- resendcount[netnode] = RESENDCOUNT;
- }
- else
- resendcount[netnode]--;
- // check for out of order / duplicated packet
- if (realend == nettics[netnode])
- continue;
- if (realend < nettics[netnode])
- {
- if (debugfile)
- fprintf (debugfile,
- "out of order packet (%i + %i)n" ,
- realstart,netbuffer->numtics);
- continue;
- }
- // check for a missed packet
- if (realstart > nettics[netnode])
- {
- // stop processing until the other system resends the missed tics
- if (debugfile)
- fprintf (debugfile,
- "missed tics from %i (%i - %i)n",
- netnode, realstart, nettics[netnode]);
- remoteresend[netnode] = true;
- continue;
- }
- // update command store from the packet
- {
- int start;
- remoteresend[netnode] = false;
- start = nettics[netnode] - realstart;
- src = &netbuffer->cmds[start];
- while (nettics[netnode] < realend)
- {
- dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
- nettics[netnode]++;
- *dest = *src;
- src++;
- }
- }
- }
- }
- //
- // NetUpdate
- // Builds ticcmds for console player,
- // sends out a packet
- //
- int gametime;
- void NetUpdate (void)
- {
- int nowtime;
- int newtics;
- int i,j;
- int realstart;
- int gameticdiv;
- // check time
- nowtime = I_GetTime ()/ticdup;
- newtics = nowtime - gametime;
- gametime = nowtime;
- if (newtics <= 0) // nothing new to update
- goto listen;
- if (skiptics <= newtics)
- {
- newtics -= skiptics;
- skiptics = 0;
- }
- else
- {
- skiptics -= newtics;
- newtics = 0;
- }
- netbuffer->player = consoleplayer;
- // build new ticcmds for console player
- gameticdiv = gametic/ticdup;
- for (i=0 ; i<newtics ; i++)
- {
- I_StartTic ();
- D_ProcessEvents ();
- if (maketic - gameticdiv >= BACKUPTICS/2-1)
- break; // can't hold any more
- //printf ("mk:%i ",maketic);
- //WriteDebug("NetUpdate calling G_BuildTiccmd...n");
- G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
- maketic++;
- }
- if (singletics)
- return; // singletic update is syncronous
- // send the packet to the other nodes
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i])
- {
- netbuffer->starttic = realstart = resendto[i];
- netbuffer->numtics = maketic - realstart;
- if (netbuffer->numtics > BACKUPTICS)
- I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
- resendto[i] = maketic - doomcom->extratics;
- for (j=0 ; j< netbuffer->numtics ; j++)
- netbuffer->cmds[j] =
- localcmds[(realstart+j)%BACKUPTICS];
- if (remoteresend[i])
- {
- netbuffer->retransmitfrom = nettics[i];
- HSendPacket (i, NCMD_RETRANSMIT);
- }
- else
- {
- netbuffer->retransmitfrom = 0;
- HSendPacket (i, 0);
- }
- }
- // listen for other packets
- listen:
- GetPackets ();
- }
- extern HACCEL ghAccel;
- extern BOOL bQuit;
- //
- // CheckAbort
- //
- void CheckAbort (void)
- {
- event_t *ev;
- int stoptic;
- MSG msg;
- stoptic = I_GetTime()+2;
- while (I_GetTime() < stoptic)
- {
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- {
- bQuit = TRUE;
- break;
- }
- if (!TranslateAccelerator(msg.hwnd, ghAccel, &msg))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- HandleKeyboard();
- I_StartTic();
- }
- I_StartTic();
- for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1))
- {
- ev = &events[eventtail];
- if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
- I_Error ("Network game synchronization aborted.");
- }
- }
- //
- // D_ArbitrateNetStart
- //
- void D_ArbitrateNetStart (void)
- {
- int i;
- boolean gotinfo[MAXNETNODES];
- static int timeout = 0;
- autostart = true;
- memset (gotinfo,0,sizeof(gotinfo));
- if (doomcom->consoleplayer)
- {
- // listen for setup info from key player
- WriteDebug("listening for network start info...Consolen");
- while (1)
- {
- //timeout += I_GetTime();
- //if (timeout > 8400)
- // I_Error("Network game synchronization timed out...n");
- CheckAbort();
- if (!HGetPacket())
- continue;
- if (netbuffer->checksum & NCMD_SETUP)
- {
- if (netbuffer->player != VERSION)
- I_Error ("Different DOOM versions cannot play a net game!");
- startskill = netbuffer->retransmitfrom & 15;
- deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
- nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
- respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
- startmap = netbuffer->starttic & 0x3f;
- startepisode = netbuffer->starttic >> 6;
- return;
- }
- }
- }
- else
- {
- // key player, send the setup info
- sprintf (MsgText,"sending network start info...n");
- WriteDebug(MsgText);
- do
- {
- CheckAbort ();
- for (i=0 ; i<doomcom->numnodes ; i++)
- {
- netbuffer->retransmitfrom = startskill;
- if (deathmatch)
- netbuffer->retransmitfrom |= (deathmatch<<6);
- if (nomonsters)
- netbuffer->retransmitfrom |= 0x20;
- if (respawnparm)
- netbuffer->retransmitfrom |= 0x10;
- netbuffer->starttic = startepisode * 64 + startmap;
- netbuffer->player = VERSION;
- netbuffer->numtics = 0;
- HSendPacket (i, NCMD_SETUP);
- }
- #if 1
- for(i = 10 ; i && HGetPacket(); --i)
- {
- if((netbuffer->player&0x7f) < MAXNETNODES)
- gotinfo[netbuffer->player&0x7f] = true;
- }
- #else
- while (HGetPacket ())
- {
- gotinfo[netbuffer->player&0x7f] = true;
- }
- #endif
- for (i=1 ; i<doomcom->numnodes ; i++)
- if (!gotinfo[i])
- break;
- } while (i < doomcom->numnodes);
- }
- }
- //
- // D_CheckNetGame
- // Works out player numbers among the net participants
- //
- extern int viewangleoffset;
- void D_CheckNetGame (void)
- {
- int i;
- for (i=0 ; i<MAXNETNODES ; i++)
- {
- nodeingame[i] = false;
- nettics[i] = 0;
- remoteresend[i] = false; // set when local needs tics
- resendto[i] = 0; // which tic to start sending
- }
- // I_InitNetwork sets doomcom and netgame
- I_InitNetwork ();
- if (doomcom->id != DOOMCOM_ID)
- I_Error ("Doomcom buffer invalid!");
- netbuffer = &doomcom->data;
- consoleplayer = displayplayer = doomcom->consoleplayer;
- if (netgame)
- D_ArbitrateNetStart();
- //printf ("startskill %i deathmatch: %i startmap: %i startepisode: %in",
- sprintf (MsgText, "startskill %i deathmatch: %i startmap: %i startepisode: %in",
- startskill, deathmatch, startmap, startepisode);
- WriteDebug(MsgText);
- // read values out of doomcom
- ticdup = doomcom->ticdup;
- maxsend = BACKUPTICS/(2*ticdup)-1;
- if (maxsend<1)
- maxsend = 1;
- for (i=0 ; i<doomcom->numplayers ; i++)
- playeringame[i] = true;
- for (i=0 ; i<doomcom->numnodes ; i++)
- nodeingame[i] = true;
- //printf ("player %i of %i (%i nodes)n",
- sprintf (MsgText, "player %i of %i (%i nodes)n",
- consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
- WriteDebug(MsgText);
- }
- //
- // D_QuitNetGame
- // Called before quitting to leave a net game
- // without hanging the other players
- //
- void D_QuitNetGame (void)
- {
- int i, j;
- if (debugfile)
- fclose (debugfile);
- if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
- return;
- // send a bunch of packets for security
- netbuffer->player = consoleplayer;
- netbuffer->numtics = 0;
- for (i=0 ; i<4 ; i++)
- {
- for (j=1 ; j<doomcom->numnodes ; j++)
- if (nodeingame[j])
- HSendPacket (j, NCMD_EXIT);
- I_WaitVBL (1);
- }
- WSACleanup();
- }
- //
- // TryRunTics
- //
- int frametics[4];
- int frameon;
- int frameskip[4];
- int oldnettics;
- extern boolean advancedemo;
- void TryRunTics (void)
- {
- int i;
- int lowtic;
- int entertic;
- static int oldentertics;
- int realtics;
- int availabletics;
- int counts;
- int numplaying;
- // get real tics
- entertic = I_GetTime ()/ticdup;
- realtics = entertic - oldentertics;
- oldentertics = entertic;
- // get available tics
- //WriteDebug("NetUpdate...n");
- NetUpdate ();
- //WriteDebug("NetUpdate done...n");
- lowtic = MAXINT;
- numplaying = 0;
- for (i = 0; i < doomcom->numnodes; i++)
- {
- if (nodeingame[i])
- {
- numplaying++;
- if (nettics[i] < lowtic)
- lowtic = nettics[i];
- }
- }
- availabletics = lowtic - gametic/ticdup;
- // decide how many tics to run
- if (realtics < availabletics-1)
- counts = realtics+1;
- else
- if (realtics < availabletics)
- counts = realtics;
- else
- counts = availabletics;
- if (counts < 1)
- counts = 1;
- frameon++;
- if (debugfile)
- fprintf (debugfile, "=======real: %i avail: %i game: %in", realtics, availabletics,counts);
- if (!demoplayback)
- {
- // ideally nettics[0] should be 1 - 3 tics above lowtic
- // if we are consistantly slower, speed up time
- for (i = 0; i < MAXPLAYERS; i++)
- if (playeringame[i])
- break;
- if (consoleplayer == i)
- {
- // the key player does not adapt
- }
- else
- {
- if (nettics[0] <= nettics[nodeforplayer[i]])
- {
- gametime--;
- // printf ("-");
- }
- frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
- oldnettics = nettics[0];
- if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
- {
- skiptics = 1;
- // printf ("+");
- }
- }
- }// demoplayback
- // wait for new tics if needed
- while (lowtic < gametic/ticdup + counts)
- {
- NetUpdate();
- lowtic = MAXINT;
- for (i = 0; i < doomcom->numnodes; i++)
- if (nodeingame[i] && nettics[i] < lowtic)
- lowtic = nettics[i];
- if (lowtic < gametic/ticdup)
- I_Error ("TryRunTics: lowtic < gametic");
- // don't stay in here forever -- give the menu a chance to work
- //WriteDebug("I_GetTime...n");
- if (I_GetTime ()/ticdup - entertic >= 20)
- {
- CO_Ticker();
- //WriteDebug("M_Ticker...n");
- M_Ticker ();
- return;
- }
- }
- // run the count * ticdup dics
- while (counts--)
- {
- for (i = 0; i < ticdup; i++)
- {
- if (gametic/ticdup > lowtic)
- I_Error ("gametic>lowtic");
- if (advancedemo)
- {
- //WriteDebug("D_DoAdvanceDemo...n");
- D_DoAdvanceDemo ();
- }
- CO_Ticker();
- //WriteDebug("M_Ticker...n");
- M_Ticker ();
- //WriteDebug("G_Ticker...n");
- G_Ticker ();
- gametic++;
- // modify command for duplicated tics
- if (i != ticdup-1)
- {
- ticcmd_t *cmd;
- int buf;
- int j;
- buf = (gametic/ticdup)%BACKUPTICS;
- for (j = 0; j < MAXPLAYERS; j++)
- {
- cmd = &netcmds[j][buf];
- cmd->chatchar = 0;
- if (cmd->buttons & BT_SPECIAL)
- cmd->buttons = 0;
- }
- }
- }
- //WriteDebug("NetUpdate - 2...n");
- NetUpdate(); // check for new console commands
- }
- }