r_bsp.h
资源名称:21.rar [点击查看]
上传用户:xuyinpeng
上传日期:2021-05-12
资源大小:455k
文件大小:2k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Refresh module, BSP traversal and handling.
- //
- //-----------------------------------------------------------------------------
- #ifndef __R_BSP__
- #define __R_BSP__
- #ifdef __GNUG__
- #pragma interface
- #endif
- extern seg_t* curline;
- extern side_t* sidedef;
- extern line_t* linedef;
- extern sector_t* frontsector;
- extern sector_t* backsector;
- extern int rw_x;
- extern int rw_stopx;
- extern boolean segtextured;
- // false if the back side is the same plane
- extern boolean markfloor;
- extern boolean markceiling;
- extern boolean skymap;
- extern drawseg_t drawsegs[MAXDRAWSEGS];
- extern drawseg_t* ds_p;
- extern lighttable_t** hscalelight;
- extern lighttable_t** vscalelight;
- extern lighttable_t** dscalelight;
- typedef void (*drawfunc_t) (int start, int stop);
- // BSP?
- void R_ClearClipSegs (void);
- void R_ClearDrawSegs (void);
- void R_RenderBSPNode (int bspnum);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------