i_system.h
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上传日期:2021-05-12
资源大小:455k
文件大小:2k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // System specific interface stuff.
- //
- //-----------------------------------------------------------------------------
- #ifndef __I_SYSTEM__
- #define __I_SYSTEM__
- #include "d_ticcmd.h"
- #include "d_event.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Called by DoomMain.
- void I_Init (void);
- // Called by startup code
- // to get the ammount of memory to malloc
- // for the zone management.
- byte* I_ZoneBase (int *size);
- // Called by D_DoomLoop,
- // returns current time in tics.
- int I_GetTime (void);
- //
- // Called by D_DoomLoop,
- // called before processing any tics in a frame
- // (just after displaying a frame).
- // Time consuming syncronous operations
- // are performed here (joystick reading).
- // Can call D_PostEvent.
- //
- void I_StartFrame (void);
- //
- // Called by D_DoomLoop,
- // called before processing each tic in a frame.
- // Quick syncronous operations are performed here.
- // Can call D_PostEvent.
- void I_StartTic (void);
- // Asynchronous interrupt functions should maintain private queues
- // that are read by the synchronous functions
- // to be converted into events.
- // Either returns a null ticcmd,
- // or calls a loadable driver to build it.
- // This ticcmd will then be modified by the gameloop
- // for normal input.
- ticcmd_t* I_BaseTiccmd (void);
- // Called by M_Responder when quit is selected.
- // Clean exit, displays sell blurb.
- void I_Quit (void);
- // Allocates from low memory under dos,
- // just mallocs under unix
- byte* I_AllocLow (int length);
- void I_Tactile (int on, int off, int total);
- void I_Error (char *error, ...);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------