r_state.h
资源名称:21.rar [点击查看]
上传用户:xuyinpeng
上传日期:2021-05-12
资源大小:455k
文件大小:3k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Refresh/render internal state variables (global).
- //
- //-----------------------------------------------------------------------------
- #ifndef __R_STATE__
- #define __R_STATE__
- // Need data structure definitions.
- #include "d_player.h"
- #include "r_data.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Refresh internal data structures,
- // for rendering.
- //
- // needed for texture pegging
- extern fixed_t* textureheight;
- // needed for pre rendering (fracs)
- extern fixed_t* spritewidth;
- extern fixed_t* spriteoffset;
- extern fixed_t* spritetopoffset;
- extern lighttable_t* colormaps;
- extern int viewwidth;
- extern int scaledviewwidth;
- extern int viewheight;
- extern int firstflat;
- // for global animation
- extern int* flattranslation;
- extern int* texturetranslation;
- // Sprite....
- extern int firstspritelump;
- extern int lastspritelump;
- extern int numspritelumps;
- //
- // Lookup tables for map data.
- //
- extern int numsprites;
- extern spritedef_t* sprites;
- extern int numvertexes;
- extern vertex_t* vertexes;
- extern int numsegs;
- extern seg_t* segs;
- extern int numsectors;
- extern sector_t* sectors;
- extern int numsubsectors;
- extern subsector_t* subsectors;
- extern int numnodes;
- extern node_t* nodes;
- extern int numlines;
- extern line_t* lines;
- extern int numsides;
- extern side_t* sides;
- //
- // POV data.
- //
- extern fixed_t viewx;
- extern fixed_t viewy;
- extern fixed_t viewz;
- extern angle_t viewangle;
- extern player_t* viewplayer;
- // ?
- extern angle_t clipangle;
- extern int viewangletox[FINEANGLES/2];
- extern angle_t *xtoviewangle; // HIRES
- //extern angle_t xtoviewangle[SCREENWIDTH+1];
- //extern fixed_t finetangent[FINEANGLES/2];
- extern fixed_t rw_distance;
- extern angle_t rw_normalangle;
- // angle to line origin
- extern int rw_angle1;
- // Segs count?
- extern int sscount;
- extern visplane_t* floorplane;
- extern visplane_t* ceilingplane;
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------