d_net.h
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上传用户:xuyinpeng
上传日期:2021-05-12
资源大小:455k
文件大小:3k
源码类别:
射击游戏
开发平台:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Networking stuff.
- //
- //-----------------------------------------------------------------------------
- #ifndef __D_NET__
- #define __D_NET__
- #include "d_player.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Network play related stuff.
- // There is a data struct that stores network
- // communication related stuff, and another
- // one that defines the actual packets to
- // be transmitted.
- //
- #define DOOMCOM_ID 0x12345678l
- // Max computers/players in a game.
- #define MAXNETNODES 8
- // Networking and tick handling related.
- #define BACKUPTICS 12
- typedef enum
- {
- CMD_SEND = 1,
- CMD_GET = 2
- } command_t;
- //
- // Network packet data.
- //
- typedef struct
- {
- // High bit is retransmit request.
- unsigned checksum;
- // Only valid if NCMD_RETRANSMIT.
- byte retransmitfrom;
- byte starttic;
- byte player;
- byte numtics;
- ticcmd_t cmds[BACKUPTICS];
- } doomdata_t;
- typedef struct
- {
- // Supposed to be DOOMCOM_ID?
- long id;
- // DOOM executes an int to execute commands.
- short intnum;
- // Communication between DOOM and the driver.
- // Is CMD_SEND or CMD_GET.
- short command;
- // Is dest for send, set by get (-1 = no packet).
- short remotenode;
- // Number of bytes in doomdata to be sent
- short datalength;
- // Info common to all nodes.
- // Console is allways node 0.
- short numnodes;
- // Flag: 1 = no duplication, 2-5 = dup for slow nets.
- short ticdup;
- // Flag: 1 = send a backup tic in every packet.
- short extratics;
- // Flag: 1 = deathmatch.
- short deathmatch;
- // Flag: -1 = new game, 0-5 = load savegame
- short savegame;
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
- // Info specific to this node.
- short consoleplayer;
- short numplayers;
- // These are related to the 3-display mode,
- // in which two drones looking left and right
- // were used to render two additional views
- // on two additional computers.
- // Probably not operational anymore.
- // 1 = left, 0 = center, -1 = right
- short angleoffset;
- // 1 = drone
- short drone;
- // The packet data to be sent.
- doomdata_t data;
- } doomcom_t;
- // Create any new ticcmds and broadcast to other players.
- void NetUpdate (void);
- // Broadcasts special packets to other players
- // to notify of game exit
- void D_QuitNetGame (void);
- //? how many ticks to run?
- void TryRunTics (void);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------