info.c
上传用户:xuyinpeng
上传日期:2021-05-12
资源大小:455k
文件大小:141k
源码类别:

射击游戏

开发平台:

Visual C++

  1. sfx_None, // attacksound
  2. S_NULL, // painstate
  3. 0, // painchance
  4. sfx_None, // painsound
  5. S_NULL, // meleestate
  6. S_NULL, // missilestate
  7. S_NULL, // deathstate
  8. S_NULL, // xdeathstate
  9. sfx_None, // deathsound
  10. 0, // speed
  11. 20*FRACUNIT, // radius
  12. 16*FRACUNIT, // height
  13. 100, // mass
  14. 0, // damage
  15. sfx_None, // activesound
  16. MF_SPECIAL|MF_NOTDMATCH, // flags
  17. S_NULL // raisestate
  18.     },
  19.     { // MT_MISC5
  20. 13, // doomednum
  21. S_RKEY, // spawnstate
  22. 1000, // spawnhealth
  23. S_NULL, // seestate
  24. sfx_None, // seesound
  25. 8, // reactiontime
  26. sfx_None, // attacksound
  27. S_NULL, // painstate
  28. 0, // painchance
  29. sfx_None, // painsound
  30. S_NULL, // meleestate
  31. S_NULL, // missilestate
  32. S_NULL, // deathstate
  33. S_NULL, // xdeathstate
  34. sfx_None, // deathsound
  35. 0, // speed
  36. 20*FRACUNIT, // radius
  37. 16*FRACUNIT, // height
  38. 100, // mass
  39. 0, // damage
  40. sfx_None, // activesound
  41. MF_SPECIAL|MF_NOTDMATCH, // flags
  42. S_NULL // raisestate
  43.     },
  44.     { // MT_MISC6
  45. 6, // doomednum
  46. S_YKEY, // spawnstate
  47. 1000, // spawnhealth
  48. S_NULL, // seestate
  49. sfx_None, // seesound
  50. 8, // reactiontime
  51. sfx_None, // attacksound
  52. S_NULL, // painstate
  53. 0, // painchance
  54. sfx_None, // painsound
  55. S_NULL, // meleestate
  56. S_NULL, // missilestate
  57. S_NULL, // deathstate
  58. S_NULL, // xdeathstate
  59. sfx_None, // deathsound
  60. 0, // speed
  61. 20*FRACUNIT, // radius
  62. 16*FRACUNIT, // height
  63. 100, // mass
  64. 0, // damage
  65. sfx_None, // activesound
  66. MF_SPECIAL|MF_NOTDMATCH, // flags
  67. S_NULL // raisestate
  68.     },
  69.     { // MT_MISC7
  70. 39, // doomednum
  71. S_YSKULL, // spawnstate
  72. 1000, // spawnhealth
  73. S_NULL, // seestate
  74. sfx_None, // seesound
  75. 8, // reactiontime
  76. sfx_None, // attacksound
  77. S_NULL, // painstate
  78. 0, // painchance
  79. sfx_None, // painsound
  80. S_NULL, // meleestate
  81. S_NULL, // missilestate
  82. S_NULL, // deathstate
  83. S_NULL, // xdeathstate
  84. sfx_None, // deathsound
  85. 0, // speed
  86. 20*FRACUNIT, // radius
  87. 16*FRACUNIT, // height
  88. 100, // mass
  89. 0, // damage
  90. sfx_None, // activesound
  91. MF_SPECIAL|MF_NOTDMATCH, // flags
  92. S_NULL // raisestate
  93.     },
  94.     { // MT_MISC8
  95. 38, // doomednum
  96. S_RSKULL, // spawnstate
  97. 1000, // spawnhealth
  98. S_NULL, // seestate
  99. sfx_None, // seesound
  100. 8, // reactiontime
  101. sfx_None, // attacksound
  102. S_NULL, // painstate
  103. 0, // painchance
  104. sfx_None, // painsound
  105. S_NULL, // meleestate
  106. S_NULL, // missilestate
  107. S_NULL, // deathstate
  108. S_NULL, // xdeathstate
  109. sfx_None, // deathsound
  110. 0, // speed
  111. 20*FRACUNIT, // radius
  112. 16*FRACUNIT, // height
  113. 100, // mass
  114. 0, // damage
  115. sfx_None, // activesound
  116. MF_SPECIAL|MF_NOTDMATCH, // flags
  117. S_NULL // raisestate
  118.     },
  119.     { // MT_MISC9
  120. 40, // doomednum
  121. S_BSKULL, // spawnstate
  122. 1000, // spawnhealth
  123. S_NULL, // seestate
  124. sfx_None, // seesound
  125. 8, // reactiontime
  126. sfx_None, // attacksound
  127. S_NULL, // painstate
  128. 0, // painchance
  129. sfx_None, // painsound
  130. S_NULL, // meleestate
  131. S_NULL, // missilestate
  132. S_NULL, // deathstate
  133. S_NULL, // xdeathstate
  134. sfx_None, // deathsound
  135. 0, // speed
  136. 20*FRACUNIT, // radius
  137. 16*FRACUNIT, // height
  138. 100, // mass
  139. 0, // damage
  140. sfx_None, // activesound
  141. MF_SPECIAL|MF_NOTDMATCH, // flags
  142. S_NULL // raisestate
  143.     },
  144.     { // MT_MISC10
  145. 2011, // doomednum
  146. S_STIM, // spawnstate
  147. 1000, // spawnhealth
  148. S_NULL, // seestate
  149. sfx_None, // seesound
  150. 8, // reactiontime
  151. sfx_None, // attacksound
  152. S_NULL, // painstate
  153. 0, // painchance
  154. sfx_None, // painsound
  155. S_NULL, // meleestate
  156. S_NULL, // missilestate
  157. S_NULL, // deathstate
  158. S_NULL, // xdeathstate
  159. sfx_None, // deathsound
  160. 0, // speed
  161. 20*FRACUNIT, // radius
  162. 16*FRACUNIT, // height
  163. 100, // mass
  164. 0, // damage
  165. sfx_None, // activesound
  166. MF_SPECIAL, // flags
  167. S_NULL // raisestate
  168.     },
  169.     { // MT_MISC11
  170. 2012, // doomednum
  171. S_MEDI, // spawnstate
  172. 1000, // spawnhealth
  173. S_NULL, // seestate
  174. sfx_None, // seesound
  175. 8, // reactiontime
  176. sfx_None, // attacksound
  177. S_NULL, // painstate
  178. 0, // painchance
  179. sfx_None, // painsound
  180. S_NULL, // meleestate
  181. S_NULL, // missilestate
  182. S_NULL, // deathstate
  183. S_NULL, // xdeathstate
  184. sfx_None, // deathsound
  185. 0, // speed
  186. 20*FRACUNIT, // radius
  187. 16*FRACUNIT, // height
  188. 100, // mass
  189. 0, // damage
  190. sfx_None, // activesound
  191. MF_SPECIAL, // flags
  192. S_NULL // raisestate
  193.     },
  194.     { // MT_MISC12
  195. 2013, // doomednum
  196. S_SOUL, // spawnstate
  197. 1000, // spawnhealth
  198. S_NULL, // seestate
  199. sfx_None, // seesound
  200. 8, // reactiontime
  201. sfx_None, // attacksound
  202. S_NULL, // painstate
  203. 0, // painchance
  204. sfx_None, // painsound
  205. S_NULL, // meleestate
  206. S_NULL, // missilestate
  207. S_NULL, // deathstate
  208. S_NULL, // xdeathstate
  209. sfx_None, // deathsound
  210. 0, // speed
  211. 20*FRACUNIT, // radius
  212. 16*FRACUNIT, // height
  213. 100, // mass
  214. 0, // damage
  215. sfx_None, // activesound
  216. MF_SPECIAL|MF_COUNTITEM, // flags
  217. S_NULL // raisestate
  218.     },
  219.     { // MT_INV
  220. 2022, // doomednum
  221. S_PINV, // spawnstate
  222. 1000, // spawnhealth
  223. S_NULL, // seestate
  224. sfx_None, // seesound
  225. 8, // reactiontime
  226. sfx_None, // attacksound
  227. S_NULL, // painstate
  228. 0, // painchance
  229. sfx_None, // painsound
  230. S_NULL, // meleestate
  231. S_NULL, // missilestate
  232. S_NULL, // deathstate
  233. S_NULL, // xdeathstate
  234. sfx_None, // deathsound
  235. 0, // speed
  236. 20*FRACUNIT, // radius
  237. 16*FRACUNIT, // height
  238. 100, // mass
  239. 0, // damage
  240. sfx_None, // activesound
  241. MF_SPECIAL|MF_COUNTITEM, // flags
  242. S_NULL // raisestate
  243.     },
  244.     { // MT_MISC13
  245. 2023, // doomednum
  246. S_PSTR, // spawnstate
  247. 1000, // spawnhealth
  248. S_NULL, // seestate
  249. sfx_None, // seesound
  250. 8, // reactiontime
  251. sfx_None, // attacksound
  252. S_NULL, // painstate
  253. 0, // painchance
  254. sfx_None, // painsound
  255. S_NULL, // meleestate
  256. S_NULL, // missilestate
  257. S_NULL, // deathstate
  258. S_NULL, // xdeathstate
  259. sfx_None, // deathsound
  260. 0, // speed
  261. 20*FRACUNIT, // radius
  262. 16*FRACUNIT, // height
  263. 100, // mass
  264. 0, // damage
  265. sfx_None, // activesound
  266. MF_SPECIAL|MF_COUNTITEM, // flags
  267. S_NULL // raisestate
  268.     },
  269.     { // MT_INS
  270. 2024, // doomednum
  271. S_PINS, // spawnstate
  272. 1000, // spawnhealth
  273. S_NULL, // seestate
  274. sfx_None, // seesound
  275. 8, // reactiontime
  276. sfx_None, // attacksound
  277. S_NULL, // painstate
  278. 0, // painchance
  279. sfx_None, // painsound
  280. S_NULL, // meleestate
  281. S_NULL, // missilestate
  282. S_NULL, // deathstate
  283. S_NULL, // xdeathstate
  284. sfx_None, // deathsound
  285. 0, // speed
  286. 20*FRACUNIT, // radius
  287. 16*FRACUNIT, // height
  288. 100, // mass
  289. 0, // damage
  290. sfx_None, // activesound
  291. MF_SPECIAL|MF_COUNTITEM, // flags
  292. S_NULL // raisestate
  293.     },
  294.     { // MT_MISC14
  295. 2025, // doomednum
  296. S_SUIT, // spawnstate
  297. 1000, // spawnhealth
  298. S_NULL, // seestate
  299. sfx_None, // seesound
  300. 8, // reactiontime
  301. sfx_None, // attacksound
  302. S_NULL, // painstate
  303. 0, // painchance
  304. sfx_None, // painsound
  305. S_NULL, // meleestate
  306. S_NULL, // missilestate
  307. S_NULL, // deathstate
  308. S_NULL, // xdeathstate
  309. sfx_None, // deathsound
  310. 0, // speed
  311. 20*FRACUNIT, // radius
  312. 16*FRACUNIT, // height
  313. 100, // mass
  314. 0, // damage
  315. sfx_None, // activesound
  316. MF_SPECIAL, // flags
  317. S_NULL // raisestate
  318.     },
  319.     { // MT_MISC15
  320. 2026, // doomednum
  321. S_PMAP, // spawnstate
  322. 1000, // spawnhealth
  323. S_NULL, // seestate
  324. sfx_None, // seesound
  325. 8, // reactiontime
  326. sfx_None, // attacksound
  327. S_NULL, // painstate
  328. 0, // painchance
  329. sfx_None, // painsound
  330. S_NULL, // meleestate
  331. S_NULL, // missilestate
  332. S_NULL, // deathstate
  333. S_NULL, // xdeathstate
  334. sfx_None, // deathsound
  335. 0, // speed
  336. 20*FRACUNIT, // radius
  337. 16*FRACUNIT, // height
  338. 100, // mass
  339. 0, // damage
  340. sfx_None, // activesound
  341. MF_SPECIAL|MF_COUNTITEM, // flags
  342. S_NULL // raisestate
  343.     },
  344.     { // MT_MISC16
  345. 2045, // doomednum
  346. S_PVIS, // spawnstate
  347. 1000, // spawnhealth
  348. S_NULL, // seestate
  349. sfx_None, // seesound
  350. 8, // reactiontime
  351. sfx_None, // attacksound
  352. S_NULL, // painstate
  353. 0, // painchance
  354. sfx_None, // painsound
  355. S_NULL, // meleestate
  356. S_NULL, // missilestate
  357. S_NULL, // deathstate
  358. S_NULL, // xdeathstate
  359. sfx_None, // deathsound
  360. 0, // speed
  361. 20*FRACUNIT, // radius
  362. 16*FRACUNIT, // height
  363. 100, // mass
  364. 0, // damage
  365. sfx_None, // activesound
  366. MF_SPECIAL|MF_COUNTITEM, // flags
  367. S_NULL // raisestate
  368.     },
  369.     { // MT_MEGA
  370. 83, // doomednum
  371. S_MEGA, // spawnstate
  372. 1000, // spawnhealth
  373. S_NULL, // seestate
  374. sfx_None, // seesound
  375. 8, // reactiontime
  376. sfx_None, // attacksound
  377. S_NULL, // painstate
  378. 0, // painchance
  379. sfx_None, // painsound
  380. S_NULL, // meleestate
  381. S_NULL, // missilestate
  382. S_NULL, // deathstate
  383. S_NULL, // xdeathstate
  384. sfx_None, // deathsound
  385. 0, // speed
  386. 20*FRACUNIT, // radius
  387. 16*FRACUNIT, // height
  388. 100, // mass
  389. 0, // damage
  390. sfx_None, // activesound
  391. MF_SPECIAL|MF_COUNTITEM, // flags
  392. S_NULL // raisestate
  393.     },
  394.     { // MT_CLIP
  395. 2007, // doomednum
  396. S_CLIP, // spawnstate
  397. 1000, // spawnhealth
  398. S_NULL, // seestate
  399. sfx_None, // seesound
  400. 8, // reactiontime
  401. sfx_None, // attacksound
  402. S_NULL, // painstate
  403. 0, // painchance
  404. sfx_None, // painsound
  405. S_NULL, // meleestate
  406. S_NULL, // missilestate
  407. S_NULL, // deathstate
  408. S_NULL, // xdeathstate
  409. sfx_None, // deathsound
  410. 0, // speed
  411. 20*FRACUNIT, // radius
  412. 16*FRACUNIT, // height
  413. 100, // mass
  414. 0, // damage
  415. sfx_None, // activesound
  416. MF_SPECIAL, // flags
  417. S_NULL // raisestate
  418.     },
  419.     { // MT_MISC17
  420. 2048, // doomednum
  421. S_AMMO, // spawnstate
  422. 1000, // spawnhealth
  423. S_NULL, // seestate
  424. sfx_None, // seesound
  425. 8, // reactiontime
  426. sfx_None, // attacksound
  427. S_NULL, // painstate
  428. 0, // painchance
  429. sfx_None, // painsound
  430. S_NULL, // meleestate
  431. S_NULL, // missilestate
  432. S_NULL, // deathstate
  433. S_NULL, // xdeathstate
  434. sfx_None, // deathsound
  435. 0, // speed
  436. 20*FRACUNIT, // radius
  437. 16*FRACUNIT, // height
  438. 100, // mass
  439. 0, // damage
  440. sfx_None, // activesound
  441. MF_SPECIAL, // flags
  442. S_NULL // raisestate
  443.     },
  444.     { // MT_MISC18
  445. 2010, // doomednum
  446. S_ROCK, // spawnstate
  447. 1000, // spawnhealth
  448. S_NULL, // seestate
  449. sfx_None, // seesound
  450. 8, // reactiontime
  451. sfx_None, // attacksound
  452. S_NULL, // painstate
  453. 0, // painchance
  454. sfx_None, // painsound
  455. S_NULL, // meleestate
  456. S_NULL, // missilestate
  457. S_NULL, // deathstate
  458. S_NULL, // xdeathstate
  459. sfx_None, // deathsound
  460. 0, // speed
  461. 20*FRACUNIT, // radius
  462. 16*FRACUNIT, // height
  463. 100, // mass
  464. 0, // damage
  465. sfx_None, // activesound
  466. MF_SPECIAL, // flags
  467. S_NULL // raisestate
  468.     },
  469.     { // MT_MISC19
  470. 2046, // doomednum
  471. S_BROK, // spawnstate
  472. 1000, // spawnhealth
  473. S_NULL, // seestate
  474. sfx_None, // seesound
  475. 8, // reactiontime
  476. sfx_None, // attacksound
  477. S_NULL, // painstate
  478. 0, // painchance
  479. sfx_None, // painsound
  480. S_NULL, // meleestate
  481. S_NULL, // missilestate
  482. S_NULL, // deathstate
  483. S_NULL, // xdeathstate
  484. sfx_None, // deathsound
  485. 0, // speed
  486. 20*FRACUNIT, // radius
  487. 16*FRACUNIT, // height
  488. 100, // mass
  489. 0, // damage
  490. sfx_None, // activesound
  491. MF_SPECIAL, // flags
  492. S_NULL // raisestate
  493.     },
  494.     { // MT_MISC20
  495. 2047, // doomednum
  496. S_CELL, // spawnstate
  497. 1000, // spawnhealth
  498. S_NULL, // seestate
  499. sfx_None, // seesound
  500. 8, // reactiontime
  501. sfx_None, // attacksound
  502. S_NULL, // painstate
  503. 0, // painchance
  504. sfx_None, // painsound
  505. S_NULL, // meleestate
  506. S_NULL, // missilestate
  507. S_NULL, // deathstate
  508. S_NULL, // xdeathstate
  509. sfx_None, // deathsound
  510. 0, // speed
  511. 20*FRACUNIT, // radius
  512. 16*FRACUNIT, // height
  513. 100, // mass
  514. 0, // damage
  515. sfx_None, // activesound
  516. MF_SPECIAL, // flags
  517. S_NULL // raisestate
  518.     },
  519.     { // MT_MISC21
  520. 17, // doomednum
  521. S_CELP, // spawnstate
  522. 1000, // spawnhealth
  523. S_NULL, // seestate
  524. sfx_None, // seesound
  525. 8, // reactiontime
  526. sfx_None, // attacksound
  527. S_NULL, // painstate
  528. 0, // painchance
  529. sfx_None, // painsound
  530. S_NULL, // meleestate
  531. S_NULL, // missilestate
  532. S_NULL, // deathstate
  533. S_NULL, // xdeathstate
  534. sfx_None, // deathsound
  535. 0, // speed
  536. 20*FRACUNIT, // radius
  537. 16*FRACUNIT, // height
  538. 100, // mass
  539. 0, // damage
  540. sfx_None, // activesound
  541. MF_SPECIAL, // flags
  542. S_NULL // raisestate
  543.     },
  544.     { // MT_MISC22
  545. 2008, // doomednum
  546. S_SHEL, // spawnstate
  547. 1000, // spawnhealth
  548. S_NULL, // seestate
  549. sfx_None, // seesound
  550. 8, // reactiontime
  551. sfx_None, // attacksound
  552. S_NULL, // painstate
  553. 0, // painchance
  554. sfx_None, // painsound
  555. S_NULL, // meleestate
  556. S_NULL, // missilestate
  557. S_NULL, // deathstate
  558. S_NULL, // xdeathstate
  559. sfx_None, // deathsound
  560. 0, // speed
  561. 20*FRACUNIT, // radius
  562. 16*FRACUNIT, // height
  563. 100, // mass
  564. 0, // damage
  565. sfx_None, // activesound
  566. MF_SPECIAL, // flags
  567. S_NULL // raisestate
  568.     },
  569.     { // MT_MISC23
  570. 2049, // doomednum
  571. S_SBOX, // spawnstate
  572. 1000, // spawnhealth
  573. S_NULL, // seestate
  574. sfx_None, // seesound
  575. 8, // reactiontime
  576. sfx_None, // attacksound
  577. S_NULL, // painstate
  578. 0, // painchance
  579. sfx_None, // painsound
  580. S_NULL, // meleestate
  581. S_NULL, // missilestate
  582. S_NULL, // deathstate
  583. S_NULL, // xdeathstate
  584. sfx_None, // deathsound
  585. 0, // speed
  586. 20*FRACUNIT, // radius
  587. 16*FRACUNIT, // height
  588. 100, // mass
  589. 0, // damage
  590. sfx_None, // activesound
  591. MF_SPECIAL, // flags
  592. S_NULL // raisestate
  593.     },
  594.     { // MT_MISC24
  595. 8, // doomednum
  596. S_BPAK, // spawnstate
  597. 1000, // spawnhealth
  598. S_NULL, // seestate
  599. sfx_None, // seesound
  600. 8, // reactiontime
  601. sfx_None, // attacksound
  602. S_NULL, // painstate
  603. 0, // painchance
  604. sfx_None, // painsound
  605. S_NULL, // meleestate
  606. S_NULL, // missilestate
  607. S_NULL, // deathstate
  608. S_NULL, // xdeathstate
  609. sfx_None, // deathsound
  610. 0, // speed
  611. 20*FRACUNIT, // radius
  612. 16*FRACUNIT, // height
  613. 100, // mass
  614. 0, // damage
  615. sfx_None, // activesound
  616. MF_SPECIAL, // flags
  617. S_NULL // raisestate
  618.     },
  619.     { // MT_MISC25
  620. 2006, // doomednum
  621. S_BFUG, // spawnstate
  622. 1000, // spawnhealth
  623. S_NULL, // seestate
  624. sfx_None, // seesound
  625. 8, // reactiontime
  626. sfx_None, // attacksound
  627. S_NULL, // painstate
  628. 0, // painchance
  629. sfx_None, // painsound
  630. S_NULL, // meleestate
  631. S_NULL, // missilestate
  632. S_NULL, // deathstate
  633. S_NULL, // xdeathstate
  634. sfx_None, // deathsound
  635. 0, // speed
  636. 20*FRACUNIT, // radius
  637. 16*FRACUNIT, // height
  638. 100, // mass
  639. 0, // damage
  640. sfx_None, // activesound
  641. MF_SPECIAL, // flags
  642. S_NULL // raisestate
  643.     },
  644.     { // MT_CHAINGUN
  645. 2002, // doomednum
  646. S_MGUN, // spawnstate
  647. 1000, // spawnhealth
  648. S_NULL, // seestate
  649. sfx_None, // seesound
  650. 8, // reactiontime
  651. sfx_None, // attacksound
  652. S_NULL, // painstate
  653. 0, // painchance
  654. sfx_None, // painsound
  655. S_NULL, // meleestate
  656. S_NULL, // missilestate
  657. S_NULL, // deathstate
  658. S_NULL, // xdeathstate
  659. sfx_None, // deathsound
  660. 0, // speed
  661. 20*FRACUNIT, // radius
  662. 16*FRACUNIT, // height
  663. 100, // mass
  664. 0, // damage
  665. sfx_None, // activesound
  666. MF_SPECIAL, // flags
  667. S_NULL // raisestate
  668.     },
  669.     { // MT_MISC26
  670. 2005, // doomednum
  671. S_CSAW, // spawnstate
  672. 1000, // spawnhealth
  673. S_NULL, // seestate
  674. sfx_None, // seesound
  675. 8, // reactiontime
  676. sfx_None, // attacksound
  677. S_NULL, // painstate
  678. 0, // painchance
  679. sfx_None, // painsound
  680. S_NULL, // meleestate
  681. S_NULL, // missilestate
  682. S_NULL, // deathstate
  683. S_NULL, // xdeathstate
  684. sfx_None, // deathsound
  685. 0, // speed
  686. 20*FRACUNIT, // radius
  687. 16*FRACUNIT, // height
  688. 100, // mass
  689. 0, // damage
  690. sfx_None, // activesound
  691. MF_SPECIAL, // flags
  692. S_NULL // raisestate
  693.     },
  694.     { // MT_MISC27
  695. 2003, // doomednum
  696. S_LAUN, // spawnstate
  697. 1000, // spawnhealth
  698. S_NULL, // seestate
  699. sfx_None, // seesound
  700. 8, // reactiontime
  701. sfx_None, // attacksound
  702. S_NULL, // painstate
  703. 0, // painchance
  704. sfx_None, // painsound
  705. S_NULL, // meleestate
  706. S_NULL, // missilestate
  707. S_NULL, // deathstate
  708. S_NULL, // xdeathstate
  709. sfx_None, // deathsound
  710. 0, // speed
  711. 20*FRACUNIT, // radius
  712. 16*FRACUNIT, // height
  713. 100, // mass
  714. 0, // damage
  715. sfx_None, // activesound
  716. MF_SPECIAL, // flags
  717. S_NULL // raisestate
  718.     },
  719.     { // MT_MISC28
  720. 2004, // doomednum
  721. S_PLAS, // spawnstate
  722. 1000, // spawnhealth
  723. S_NULL, // seestate
  724. sfx_None, // seesound
  725. 8, // reactiontime
  726. sfx_None, // attacksound
  727. S_NULL, // painstate
  728. 0, // painchance
  729. sfx_None, // painsound
  730. S_NULL, // meleestate
  731. S_NULL, // missilestate
  732. S_NULL, // deathstate
  733. S_NULL, // xdeathstate
  734. sfx_None, // deathsound
  735. 0, // speed
  736. 20*FRACUNIT, // radius
  737. 16*FRACUNIT, // height
  738. 100, // mass
  739. 0, // damage
  740. sfx_None, // activesound
  741. MF_SPECIAL, // flags
  742. S_NULL // raisestate
  743.     },
  744.     { // MT_SHOTGUN
  745. 2001, // doomednum
  746. S_SHOT, // spawnstate
  747. 1000, // spawnhealth
  748. S_NULL, // seestate
  749. sfx_None, // seesound
  750. 8, // reactiontime
  751. sfx_None, // attacksound
  752. S_NULL, // painstate
  753. 0, // painchance
  754. sfx_None, // painsound
  755. S_NULL, // meleestate
  756. S_NULL, // missilestate
  757. S_NULL, // deathstate
  758. S_NULL, // xdeathstate
  759. sfx_None, // deathsound
  760. 0, // speed
  761. 20*FRACUNIT, // radius
  762. 16*FRACUNIT, // height
  763. 100, // mass
  764. 0, // damage
  765. sfx_None, // activesound
  766. MF_SPECIAL, // flags
  767. S_NULL // raisestate
  768.     },
  769.     { // MT_SUPERSHOTGUN
  770. 82, // doomednum
  771. S_SHOT2, // spawnstate
  772. 1000, // spawnhealth
  773. S_NULL, // seestate
  774. sfx_None, // seesound
  775. 8, // reactiontime
  776. sfx_None, // attacksound
  777. S_NULL, // painstate
  778. 0, // painchance
  779. sfx_None, // painsound
  780. S_NULL, // meleestate
  781. S_NULL, // missilestate
  782. S_NULL, // deathstate
  783. S_NULL, // xdeathstate
  784. sfx_None, // deathsound
  785. 0, // speed
  786. 20*FRACUNIT, // radius
  787. 16*FRACUNIT, // height
  788. 100, // mass
  789. 0, // damage
  790. sfx_None, // activesound
  791. MF_SPECIAL, // flags
  792. S_NULL // raisestate
  793.     },
  794.     { // MT_MISC29
  795. 85, // doomednum
  796. S_TECHLAMP, // spawnstate
  797. 1000, // spawnhealth
  798. S_NULL, // seestate
  799. sfx_None, // seesound
  800. 8, // reactiontime
  801. sfx_None, // attacksound
  802. S_NULL, // painstate
  803. 0, // painchance
  804. sfx_None, // painsound
  805. S_NULL, // meleestate
  806. S_NULL, // missilestate
  807. S_NULL, // deathstate
  808. S_NULL, // xdeathstate
  809. sfx_None, // deathsound
  810. 0, // speed
  811. 16*FRACUNIT, // radius
  812. 16*FRACUNIT, // height
  813. 100, // mass
  814. 0, // damage
  815. sfx_None, // activesound
  816. MF_SOLID, // flags
  817. S_NULL // raisestate
  818.     },
  819.     { // MT_MISC30
  820. 86, // doomednum
  821. S_TECH2LAMP, // spawnstate
  822. 1000, // spawnhealth
  823. S_NULL, // seestate
  824. sfx_None, // seesound
  825. 8, // reactiontime
  826. sfx_None, // attacksound
  827. S_NULL, // painstate
  828. 0, // painchance
  829. sfx_None, // painsound
  830. S_NULL, // meleestate
  831. S_NULL, // missilestate
  832. S_NULL, // deathstate
  833. S_NULL, // xdeathstate
  834. sfx_None, // deathsound
  835. 0, // speed
  836. 16*FRACUNIT, // radius
  837. 16*FRACUNIT, // height
  838. 100, // mass
  839. 0, // damage
  840. sfx_None, // activesound
  841. MF_SOLID, // flags
  842. S_NULL // raisestate
  843.     },
  844.     { // MT_MISC31
  845. 2028, // doomednum
  846. S_COLU, // spawnstate
  847. 1000, // spawnhealth
  848. S_NULL, // seestate
  849. sfx_None, // seesound
  850. 8, // reactiontime
  851. sfx_None, // attacksound
  852. S_NULL, // painstate
  853. 0, // painchance
  854. sfx_None, // painsound
  855. S_NULL, // meleestate
  856. S_NULL, // missilestate
  857. S_NULL, // deathstate
  858. S_NULL, // xdeathstate
  859. sfx_None, // deathsound
  860. 0, // speed
  861. 16*FRACUNIT, // radius
  862. 16*FRACUNIT, // height
  863. 100, // mass
  864. 0, // damage
  865. sfx_None, // activesound
  866. MF_SOLID, // flags
  867. S_NULL // raisestate
  868.     },
  869.     { // MT_MISC32
  870. 30, // doomednum
  871. S_TALLGRNCOL, // spawnstate
  872. 1000, // spawnhealth
  873. S_NULL, // seestate
  874. sfx_None, // seesound
  875. 8, // reactiontime
  876. sfx_None, // attacksound
  877. S_NULL, // painstate
  878. 0, // painchance
  879. sfx_None, // painsound
  880. S_NULL, // meleestate
  881. S_NULL, // missilestate
  882. S_NULL, // deathstate
  883. S_NULL, // xdeathstate
  884. sfx_None, // deathsound
  885. 0, // speed
  886. 16*FRACUNIT, // radius
  887. 16*FRACUNIT, // height
  888. 100, // mass
  889. 0, // damage
  890. sfx_None, // activesound
  891. MF_SOLID, // flags
  892. S_NULL // raisestate
  893.     },
  894.     { // MT_MISC33
  895. 31, // doomednum
  896. S_SHRTGRNCOL, // spawnstate
  897. 1000, // spawnhealth
  898. S_NULL, // seestate
  899. sfx_None, // seesound
  900. 8, // reactiontime
  901. sfx_None, // attacksound
  902. S_NULL, // painstate
  903. 0, // painchance
  904. sfx_None, // painsound
  905. S_NULL, // meleestate
  906. S_NULL, // missilestate
  907. S_NULL, // deathstate
  908. S_NULL, // xdeathstate
  909. sfx_None, // deathsound
  910. 0, // speed
  911. 16*FRACUNIT, // radius
  912. 16*FRACUNIT, // height
  913. 100, // mass
  914. 0, // damage
  915. sfx_None, // activesound
  916. MF_SOLID, // flags
  917. S_NULL // raisestate
  918.     },
  919.     { // MT_MISC34
  920. 32, // doomednum
  921. S_TALLREDCOL, // spawnstate
  922. 1000, // spawnhealth
  923. S_NULL, // seestate
  924. sfx_None, // seesound
  925. 8, // reactiontime
  926. sfx_None, // attacksound
  927. S_NULL, // painstate
  928. 0, // painchance
  929. sfx_None, // painsound
  930. S_NULL, // meleestate
  931. S_NULL, // missilestate
  932. S_NULL, // deathstate
  933. S_NULL, // xdeathstate
  934. sfx_None, // deathsound
  935. 0, // speed
  936. 16*FRACUNIT, // radius
  937. 16*FRACUNIT, // height
  938. 100, // mass
  939. 0, // damage
  940. sfx_None, // activesound
  941. MF_SOLID, // flags
  942. S_NULL // raisestate
  943.     },
  944.     { // MT_MISC35
  945. 33, // doomednum
  946. S_SHRTREDCOL, // spawnstate
  947. 1000, // spawnhealth
  948. S_NULL, // seestate
  949. sfx_None, // seesound
  950. 8, // reactiontime
  951. sfx_None, // attacksound
  952. S_NULL, // painstate
  953. 0, // painchance
  954. sfx_None, // painsound
  955. S_NULL, // meleestate
  956. S_NULL, // missilestate
  957. S_NULL, // deathstate
  958. S_NULL, // xdeathstate
  959. sfx_None, // deathsound
  960. 0, // speed
  961. 16*FRACUNIT, // radius
  962. 16*FRACUNIT, // height
  963. 100, // mass
  964. 0, // damage
  965. sfx_None, // activesound
  966. MF_SOLID, // flags
  967. S_NULL // raisestate
  968.     },
  969.     { // MT_MISC36
  970. 37, // doomednum
  971. S_SKULLCOL, // spawnstate
  972. 1000, // spawnhealth
  973. S_NULL, // seestate
  974. sfx_None, // seesound
  975. 8, // reactiontime
  976. sfx_None, // attacksound
  977. S_NULL, // painstate
  978. 0, // painchance
  979. sfx_None, // painsound
  980. S_NULL, // meleestate
  981. S_NULL, // missilestate
  982. S_NULL, // deathstate
  983. S_NULL, // xdeathstate
  984. sfx_None, // deathsound
  985. 0, // speed
  986. 16*FRACUNIT, // radius
  987. 16*FRACUNIT, // height
  988. 100, // mass
  989. 0, // damage
  990. sfx_None, // activesound
  991. MF_SOLID, // flags
  992. S_NULL // raisestate
  993.     },
  994.     { // MT_MISC37
  995. 36, // doomednum
  996. S_HEARTCOL, // spawnstate
  997. 1000, // spawnhealth
  998. S_NULL, // seestate
  999. sfx_None, // seesound
  1000. 8, // reactiontime
  1001. sfx_None, // attacksound
  1002. S_NULL, // painstate
  1003. 0, // painchance
  1004. sfx_None, // painsound
  1005. S_NULL, // meleestate
  1006. S_NULL, // missilestate
  1007. S_NULL, // deathstate
  1008. S_NULL, // xdeathstate
  1009. sfx_None, // deathsound
  1010. 0, // speed
  1011. 16*FRACUNIT, // radius
  1012. 16*FRACUNIT, // height
  1013. 100, // mass
  1014. 0, // damage
  1015. sfx_None, // activesound
  1016. MF_SOLID, // flags
  1017. S_NULL // raisestate
  1018.     },
  1019.     { // MT_MISC38
  1020. 41, // doomednum
  1021. S_EVILEYE, // spawnstate
  1022. 1000, // spawnhealth
  1023. S_NULL, // seestate
  1024. sfx_None, // seesound
  1025. 8, // reactiontime
  1026. sfx_None, // attacksound
  1027. S_NULL, // painstate
  1028. 0, // painchance
  1029. sfx_None, // painsound
  1030. S_NULL, // meleestate
  1031. S_NULL, // missilestate
  1032. S_NULL, // deathstate
  1033. S_NULL, // xdeathstate
  1034. sfx_None, // deathsound
  1035. 0, // speed
  1036. 16*FRACUNIT, // radius
  1037. 16*FRACUNIT, // height
  1038. 100, // mass
  1039. 0, // damage
  1040. sfx_None, // activesound
  1041. MF_SOLID, // flags
  1042. S_NULL // raisestate
  1043.     },
  1044.     { // MT_MISC39
  1045. 42, // doomednum
  1046. S_FLOATSKULL, // spawnstate
  1047. 1000, // spawnhealth
  1048. S_NULL, // seestate
  1049. sfx_None, // seesound
  1050. 8, // reactiontime
  1051. sfx_None, // attacksound
  1052. S_NULL, // painstate
  1053. 0, // painchance
  1054. sfx_None, // painsound
  1055. S_NULL, // meleestate
  1056. S_NULL, // missilestate
  1057. S_NULL, // deathstate
  1058. S_NULL, // xdeathstate
  1059. sfx_None, // deathsound
  1060. 0, // speed
  1061. 16*FRACUNIT, // radius
  1062. 16*FRACUNIT, // height
  1063. 100, // mass
  1064. 0, // damage
  1065. sfx_None, // activesound
  1066. MF_SOLID, // flags
  1067. S_NULL // raisestate
  1068.     },
  1069.     { // MT_MISC40
  1070. 43, // doomednum
  1071. S_TORCHTREE, // spawnstate
  1072. 1000, // spawnhealth
  1073. S_NULL, // seestate
  1074. sfx_None, // seesound
  1075. 8, // reactiontime
  1076. sfx_None, // attacksound
  1077. S_NULL, // painstate
  1078. 0, // painchance
  1079. sfx_None, // painsound
  1080. S_NULL, // meleestate
  1081. S_NULL, // missilestate
  1082. S_NULL, // deathstate
  1083. S_NULL, // xdeathstate
  1084. sfx_None, // deathsound
  1085. 0, // speed
  1086. 16*FRACUNIT, // radius
  1087. 16*FRACUNIT, // height
  1088. 100, // mass
  1089. 0, // damage
  1090. sfx_None, // activesound
  1091. MF_SOLID, // flags
  1092. S_NULL // raisestate
  1093.     },
  1094.     { // MT_MISC41
  1095. 44, // doomednum
  1096. S_BLUETORCH, // spawnstate
  1097. 1000, // spawnhealth
  1098. S_NULL, // seestate
  1099. sfx_None, // seesound
  1100. 8, // reactiontime
  1101. sfx_None, // attacksound
  1102. S_NULL, // painstate
  1103. 0, // painchance
  1104. sfx_None, // painsound
  1105. S_NULL, // meleestate
  1106. S_NULL, // missilestate
  1107. S_NULL, // deathstate
  1108. S_NULL, // xdeathstate
  1109. sfx_None, // deathsound
  1110. 0, // speed
  1111. 16*FRACUNIT, // radius
  1112. 16*FRACUNIT, // height
  1113. 100, // mass
  1114. 0, // damage
  1115. sfx_None, // activesound
  1116. MF_SOLID, // flags
  1117. S_NULL // raisestate
  1118.     },
  1119.     { // MT_MISC42
  1120. 45, // doomednum
  1121. S_GREENTORCH, // spawnstate
  1122. 1000, // spawnhealth
  1123. S_NULL, // seestate
  1124. sfx_None, // seesound
  1125. 8, // reactiontime
  1126. sfx_None, // attacksound
  1127. S_NULL, // painstate
  1128. 0, // painchance
  1129. sfx_None, // painsound
  1130. S_NULL, // meleestate
  1131. S_NULL, // missilestate
  1132. S_NULL, // deathstate
  1133. S_NULL, // xdeathstate
  1134. sfx_None, // deathsound
  1135. 0, // speed
  1136. 16*FRACUNIT, // radius
  1137. 16*FRACUNIT, // height
  1138. 100, // mass
  1139. 0, // damage
  1140. sfx_None, // activesound
  1141. MF_SOLID, // flags
  1142. S_NULL // raisestate
  1143.     },
  1144.     { // MT_MISC43
  1145. 46, // doomednum
  1146. S_REDTORCH, // spawnstate
  1147. 1000, // spawnhealth
  1148. S_NULL, // seestate
  1149. sfx_None, // seesound
  1150. 8, // reactiontime
  1151. sfx_None, // attacksound
  1152. S_NULL, // painstate
  1153. 0, // painchance
  1154. sfx_None, // painsound
  1155. S_NULL, // meleestate
  1156. S_NULL, // missilestate
  1157. S_NULL, // deathstate
  1158. S_NULL, // xdeathstate
  1159. sfx_None, // deathsound
  1160. 0, // speed
  1161. 16*FRACUNIT, // radius
  1162. 16*FRACUNIT, // height
  1163. 100, // mass
  1164. 0, // damage
  1165. sfx_None, // activesound
  1166. MF_SOLID, // flags
  1167. S_NULL // raisestate
  1168.     },
  1169.     { // MT_MISC44
  1170. 55, // doomednum
  1171. S_BTORCHSHRT, // spawnstate
  1172. 1000, // spawnhealth
  1173. S_NULL, // seestate
  1174. sfx_None, // seesound
  1175. 8, // reactiontime
  1176. sfx_None, // attacksound
  1177. S_NULL, // painstate
  1178. 0, // painchance
  1179. sfx_None, // painsound
  1180. S_NULL, // meleestate
  1181. S_NULL, // missilestate
  1182. S_NULL, // deathstate
  1183. S_NULL, // xdeathstate
  1184. sfx_None, // deathsound
  1185. 0, // speed
  1186. 16*FRACUNIT, // radius
  1187. 16*FRACUNIT, // height
  1188. 100, // mass
  1189. 0, // damage
  1190. sfx_None, // activesound
  1191. MF_SOLID, // flags
  1192. S_NULL // raisestate
  1193.     },
  1194.     { // MT_MISC45
  1195. 56, // doomednum
  1196. S_GTORCHSHRT, // spawnstate
  1197. 1000, // spawnhealth
  1198. S_NULL, // seestate
  1199. sfx_None, // seesound
  1200. 8, // reactiontime
  1201. sfx_None, // attacksound
  1202. S_NULL, // painstate
  1203. 0, // painchance
  1204. sfx_None, // painsound
  1205. S_NULL, // meleestate
  1206. S_NULL, // missilestate
  1207. S_NULL, // deathstate
  1208. S_NULL, // xdeathstate
  1209. sfx_None, // deathsound
  1210. 0, // speed
  1211. 16*FRACUNIT, // radius
  1212. 16*FRACUNIT, // height
  1213. 100, // mass
  1214. 0, // damage
  1215. sfx_None, // activesound
  1216. MF_SOLID, // flags
  1217. S_NULL // raisestate
  1218.     },
  1219.     { // MT_MISC46
  1220. 57, // doomednum
  1221. S_RTORCHSHRT, // spawnstate
  1222. 1000, // spawnhealth
  1223. S_NULL, // seestate
  1224. sfx_None, // seesound
  1225. 8, // reactiontime
  1226. sfx_None, // attacksound
  1227. S_NULL, // painstate
  1228. 0, // painchance
  1229. sfx_None, // painsound
  1230. S_NULL, // meleestate
  1231. S_NULL, // missilestate
  1232. S_NULL, // deathstate
  1233. S_NULL, // xdeathstate
  1234. sfx_None, // deathsound
  1235. 0, // speed
  1236. 16*FRACUNIT, // radius
  1237. 16*FRACUNIT, // height
  1238. 100, // mass
  1239. 0, // damage
  1240. sfx_None, // activesound
  1241. MF_SOLID, // flags
  1242. S_NULL // raisestate
  1243.     },
  1244.     { // MT_MISC47
  1245. 47, // doomednum
  1246. S_STALAGTITE, // spawnstate
  1247. 1000, // spawnhealth
  1248. S_NULL, // seestate
  1249. sfx_None, // seesound
  1250. 8, // reactiontime
  1251. sfx_None, // attacksound
  1252. S_NULL, // painstate
  1253. 0, // painchance
  1254. sfx_None, // painsound
  1255. S_NULL, // meleestate
  1256. S_NULL, // missilestate
  1257. S_NULL, // deathstate
  1258. S_NULL, // xdeathstate
  1259. sfx_None, // deathsound
  1260. 0, // speed
  1261. 16*FRACUNIT, // radius
  1262. 16*FRACUNIT, // height
  1263. 100, // mass
  1264. 0, // damage
  1265. sfx_None, // activesound
  1266. MF_SOLID, // flags
  1267. S_NULL // raisestate
  1268.     },
  1269.     { // MT_MISC48
  1270. 48, // doomednum
  1271. S_TECHPILLAR, // spawnstate
  1272. 1000, // spawnhealth
  1273. S_NULL, // seestate
  1274. sfx_None, // seesound
  1275. 8, // reactiontime
  1276. sfx_None, // attacksound
  1277. S_NULL, // painstate
  1278. 0, // painchance
  1279. sfx_None, // painsound
  1280. S_NULL, // meleestate
  1281. S_NULL, // missilestate
  1282. S_NULL, // deathstate
  1283. S_NULL, // xdeathstate
  1284. sfx_None, // deathsound
  1285. 0, // speed
  1286. 16*FRACUNIT, // radius
  1287. 16*FRACUNIT, // height
  1288. 100, // mass
  1289. 0, // damage
  1290. sfx_None, // activesound
  1291. MF_SOLID, // flags
  1292. S_NULL // raisestate
  1293.     },
  1294.     { // MT_MISC49
  1295. 34, // doomednum
  1296. S_CANDLESTIK, // spawnstate
  1297. 1000, // spawnhealth
  1298. S_NULL, // seestate
  1299. sfx_None, // seesound
  1300. 8, // reactiontime
  1301. sfx_None, // attacksound
  1302. S_NULL, // painstate
  1303. 0, // painchance
  1304. sfx_None, // painsound
  1305. S_NULL, // meleestate
  1306. S_NULL, // missilestate
  1307. S_NULL, // deathstate
  1308. S_NULL, // xdeathstate
  1309. sfx_None, // deathsound
  1310. 0, // speed
  1311. 20*FRACUNIT, // radius
  1312. 16*FRACUNIT, // height
  1313. 100, // mass
  1314. 0, // damage
  1315. sfx_None, // activesound
  1316. 0, // flags
  1317. S_NULL // raisestate
  1318.     },
  1319.     { // MT_MISC50
  1320. 35, // doomednum
  1321. S_CANDELABRA, // spawnstate
  1322. 1000, // spawnhealth
  1323. S_NULL, // seestate
  1324. sfx_None, // seesound
  1325. 8, // reactiontime
  1326. sfx_None, // attacksound
  1327. S_NULL, // painstate
  1328. 0, // painchance
  1329. sfx_None, // painsound
  1330. S_NULL, // meleestate
  1331. S_NULL, // missilestate
  1332. S_NULL, // deathstate
  1333. S_NULL, // xdeathstate
  1334. sfx_None, // deathsound
  1335. 0, // speed
  1336. 16*FRACUNIT, // radius
  1337. 16*FRACUNIT, // height
  1338. 100, // mass
  1339. 0, // damage
  1340. sfx_None, // activesound
  1341. MF_SOLID, // flags
  1342. S_NULL // raisestate
  1343.     },
  1344.     { // MT_MISC51
  1345. 49, // doomednum
  1346. S_BLOODYTWITCH, // spawnstate
  1347. 1000, // spawnhealth
  1348. S_NULL, // seestate
  1349. sfx_None, // seesound
  1350. 8, // reactiontime
  1351. sfx_None, // attacksound
  1352. S_NULL, // painstate
  1353. 0, // painchance
  1354. sfx_None, // painsound
  1355. S_NULL, // meleestate
  1356. S_NULL, // missilestate
  1357. S_NULL, // deathstate
  1358. S_NULL, // xdeathstate
  1359. sfx_None, // deathsound
  1360. 0, // speed
  1361. 16*FRACUNIT, // radius
  1362. 68*FRACUNIT, // height
  1363. 100, // mass
  1364. 0, // damage
  1365. sfx_None, // activesound
  1366. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1367. S_NULL // raisestate
  1368.     },
  1369.     { // MT_MISC52
  1370. 50, // doomednum
  1371. S_MEAT2, // spawnstate
  1372. 1000, // spawnhealth
  1373. S_NULL, // seestate
  1374. sfx_None, // seesound
  1375. 8, // reactiontime
  1376. sfx_None, // attacksound
  1377. S_NULL, // painstate
  1378. 0, // painchance
  1379. sfx_None, // painsound
  1380. S_NULL, // meleestate
  1381. S_NULL, // missilestate
  1382. S_NULL, // deathstate
  1383. S_NULL, // xdeathstate
  1384. sfx_None, // deathsound
  1385. 0, // speed
  1386. 16*FRACUNIT, // radius
  1387. 84*FRACUNIT, // height
  1388. 100, // mass
  1389. 0, // damage
  1390. sfx_None, // activesound
  1391. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1392. S_NULL // raisestate
  1393.     },
  1394.     { // MT_MISC53
  1395. 51, // doomednum
  1396. S_MEAT3, // spawnstate
  1397. 1000, // spawnhealth
  1398. S_NULL, // seestate
  1399. sfx_None, // seesound
  1400. 8, // reactiontime
  1401. sfx_None, // attacksound
  1402. S_NULL, // painstate
  1403. 0, // painchance
  1404. sfx_None, // painsound
  1405. S_NULL, // meleestate
  1406. S_NULL, // missilestate
  1407. S_NULL, // deathstate
  1408. S_NULL, // xdeathstate
  1409. sfx_None, // deathsound
  1410. 0, // speed
  1411. 16*FRACUNIT, // radius
  1412. 84*FRACUNIT, // height
  1413. 100, // mass
  1414. 0, // damage
  1415. sfx_None, // activesound
  1416. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1417. S_NULL // raisestate
  1418.     },
  1419.     { // MT_MISC54
  1420. 52, // doomednum
  1421. S_MEAT4, // spawnstate
  1422. 1000, // spawnhealth
  1423. S_NULL, // seestate
  1424. sfx_None, // seesound
  1425. 8, // reactiontime
  1426. sfx_None, // attacksound
  1427. S_NULL, // painstate
  1428. 0, // painchance
  1429. sfx_None, // painsound
  1430. S_NULL, // meleestate
  1431. S_NULL, // missilestate
  1432. S_NULL, // deathstate
  1433. S_NULL, // xdeathstate
  1434. sfx_None, // deathsound
  1435. 0, // speed
  1436. 16*FRACUNIT, // radius
  1437. 68*FRACUNIT, // height
  1438. 100, // mass
  1439. 0, // damage
  1440. sfx_None, // activesound
  1441. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1442. S_NULL // raisestate
  1443.     },
  1444.     { // MT_MISC55
  1445. 53, // doomednum
  1446. S_MEAT5, // spawnstate
  1447. 1000, // spawnhealth
  1448. S_NULL, // seestate
  1449. sfx_None, // seesound
  1450. 8, // reactiontime
  1451. sfx_None, // attacksound
  1452. S_NULL, // painstate
  1453. 0, // painchance
  1454. sfx_None, // painsound
  1455. S_NULL, // meleestate
  1456. S_NULL, // missilestate
  1457. S_NULL, // deathstate
  1458. S_NULL, // xdeathstate
  1459. sfx_None, // deathsound
  1460. 0, // speed
  1461. 16*FRACUNIT, // radius
  1462. 52*FRACUNIT, // height
  1463. 100, // mass
  1464. 0, // damage
  1465. sfx_None, // activesound
  1466. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1467. S_NULL // raisestate
  1468.     },
  1469.     { // MT_MISC56
  1470. 59, // doomednum
  1471. S_MEAT2, // spawnstate
  1472. 1000, // spawnhealth
  1473. S_NULL, // seestate
  1474. sfx_None, // seesound
  1475. 8, // reactiontime
  1476. sfx_None, // attacksound
  1477. S_NULL, // painstate
  1478. 0, // painchance
  1479. sfx_None, // painsound
  1480. S_NULL, // meleestate
  1481. S_NULL, // missilestate
  1482. S_NULL, // deathstate
  1483. S_NULL, // xdeathstate
  1484. sfx_None, // deathsound
  1485. 0, // speed
  1486. 20*FRACUNIT, // radius
  1487. 84*FRACUNIT, // height
  1488. 100, // mass
  1489. 0, // damage
  1490. sfx_None, // activesound
  1491. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1492. S_NULL // raisestate
  1493.     },
  1494.     { // MT_MISC57
  1495. 60, // doomednum
  1496. S_MEAT4, // spawnstate
  1497. 1000, // spawnhealth
  1498. S_NULL, // seestate
  1499. sfx_None, // seesound
  1500. 8, // reactiontime
  1501. sfx_None, // attacksound
  1502. S_NULL, // painstate
  1503. 0, // painchance
  1504. sfx_None, // painsound
  1505. S_NULL, // meleestate
  1506. S_NULL, // missilestate
  1507. S_NULL, // deathstate
  1508. S_NULL, // xdeathstate
  1509. sfx_None, // deathsound
  1510. 0, // speed
  1511. 20*FRACUNIT, // radius
  1512. 68*FRACUNIT, // height
  1513. 100, // mass
  1514. 0, // damage
  1515. sfx_None, // activesound
  1516. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1517. S_NULL // raisestate
  1518.     },
  1519.     { // MT_MISC58
  1520. 61, // doomednum
  1521. S_MEAT3, // spawnstate
  1522. 1000, // spawnhealth
  1523. S_NULL, // seestate
  1524. sfx_None, // seesound
  1525. 8, // reactiontime
  1526. sfx_None, // attacksound
  1527. S_NULL, // painstate
  1528. 0, // painchance
  1529. sfx_None, // painsound
  1530. S_NULL, // meleestate
  1531. S_NULL, // missilestate
  1532. S_NULL, // deathstate
  1533. S_NULL, // xdeathstate
  1534. sfx_None, // deathsound
  1535. 0, // speed
  1536. 20*FRACUNIT, // radius
  1537. 52*FRACUNIT, // height
  1538. 100, // mass
  1539. 0, // damage
  1540. sfx_None, // activesound
  1541. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1542. S_NULL // raisestate
  1543.     },
  1544.     { // MT_MISC59
  1545. 62, // doomednum
  1546. S_MEAT5, // spawnstate
  1547. 1000, // spawnhealth
  1548. S_NULL, // seestate
  1549. sfx_None, // seesound
  1550. 8, // reactiontime
  1551. sfx_None, // attacksound
  1552. S_NULL, // painstate
  1553. 0, // painchance
  1554. sfx_None, // painsound
  1555. S_NULL, // meleestate
  1556. S_NULL, // missilestate
  1557. S_NULL, // deathstate
  1558. S_NULL, // xdeathstate
  1559. sfx_None, // deathsound
  1560. 0, // speed
  1561. 20*FRACUNIT, // radius
  1562. 52*FRACUNIT, // height
  1563. 100, // mass
  1564. 0, // damage
  1565. sfx_None, // activesound
  1566. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1567. S_NULL // raisestate
  1568.     },
  1569.     { // MT_MISC60
  1570. 63, // doomednum
  1571. S_BLOODYTWITCH, // spawnstate
  1572. 1000, // spawnhealth
  1573. S_NULL, // seestate
  1574. sfx_None, // seesound
  1575. 8, // reactiontime
  1576. sfx_None, // attacksound
  1577. S_NULL, // painstate
  1578. 0, // painchance
  1579. sfx_None, // painsound
  1580. S_NULL, // meleestate
  1581. S_NULL, // missilestate
  1582. S_NULL, // deathstate
  1583. S_NULL, // xdeathstate
  1584. sfx_None, // deathsound
  1585. 0, // speed
  1586. 20*FRACUNIT, // radius
  1587. 68*FRACUNIT, // height
  1588. 100, // mass
  1589. 0, // damage
  1590. sfx_None, // activesound
  1591. MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  1592. S_NULL // raisestate
  1593.     },
  1594.     { // MT_MISC61
  1595. 22, // doomednum
  1596. S_HEAD_DIE6, // spawnstate
  1597. 1000, // spawnhealth
  1598. S_NULL, // seestate
  1599. sfx_None, // seesound
  1600. 8, // reactiontime
  1601. sfx_None, // attacksound
  1602. S_NULL, // painstate
  1603. 0, // painchance
  1604. sfx_None, // painsound
  1605. S_NULL, // meleestate
  1606. S_NULL, // missilestate
  1607. S_NULL, // deathstate
  1608. S_NULL, // xdeathstate
  1609. sfx_None, // deathsound
  1610. 0, // speed
  1611. 20*FRACUNIT, // radius
  1612. 16*FRACUNIT, // height
  1613. 100, // mass
  1614. 0, // damage
  1615. sfx_None, // activesound
  1616. 0, // flags
  1617. S_NULL // raisestate
  1618.     },
  1619.     { // MT_MISC62
  1620. 15, // doomednum
  1621. S_PLAY_DIE7, // spawnstate
  1622. 1000, // spawnhealth
  1623. S_NULL, // seestate
  1624. sfx_None, // seesound
  1625. 8, // reactiontime
  1626. sfx_None, // attacksound
  1627. S_NULL, // painstate
  1628. 0, // painchance
  1629. sfx_None, // painsound
  1630. S_NULL, // meleestate
  1631. S_NULL, // missilestate
  1632. S_NULL, // deathstate
  1633. S_NULL, // xdeathstate
  1634. sfx_None, // deathsound
  1635. 0, // speed
  1636. 20*FRACUNIT, // radius
  1637. 16*FRACUNIT, // height
  1638. 100, // mass
  1639. 0, // damage
  1640. sfx_None, // activesound
  1641. 0, // flags
  1642. S_NULL // raisestate
  1643.     },
  1644.     { // MT_MISC63
  1645. 18, // doomednum
  1646. S_POSS_DIE5, // spawnstate
  1647. 1000, // spawnhealth
  1648. S_NULL, // seestate
  1649. sfx_None, // seesound
  1650. 8, // reactiontime
  1651. sfx_None, // attacksound
  1652. S_NULL, // painstate
  1653. 0, // painchance
  1654. sfx_None, // painsound
  1655. S_NULL, // meleestate
  1656. S_NULL, // missilestate
  1657. S_NULL, // deathstate
  1658. S_NULL, // xdeathstate
  1659. sfx_None, // deathsound
  1660. 0, // speed
  1661. 20*FRACUNIT, // radius
  1662. 16*FRACUNIT, // height
  1663. 100, // mass
  1664. 0, // damage
  1665. sfx_None, // activesound
  1666. 0, // flags
  1667. S_NULL // raisestate
  1668.     },
  1669.     { // MT_MISC64
  1670. 21, // doomednum
  1671. S_SARG_DIE6, // spawnstate
  1672. 1000, // spawnhealth
  1673. S_NULL, // seestate
  1674. sfx_None, // seesound
  1675. 8, // reactiontime
  1676. sfx_None, // attacksound
  1677. S_NULL, // painstate
  1678. 0, // painchance
  1679. sfx_None, // painsound
  1680. S_NULL, // meleestate
  1681. S_NULL, // missilestate
  1682. S_NULL, // deathstate
  1683. S_NULL, // xdeathstate
  1684. sfx_None, // deathsound
  1685. 0, // speed
  1686. 20*FRACUNIT, // radius
  1687. 16*FRACUNIT, // height
  1688. 100, // mass
  1689. 0, // damage
  1690. sfx_None, // activesound
  1691. 0, // flags
  1692. S_NULL // raisestate
  1693.     },
  1694.     { // MT_MISC65
  1695. 23, // doomednum
  1696. S_SKULL_DIE6, // spawnstate
  1697. 1000, // spawnhealth
  1698. S_NULL, // seestate
  1699. sfx_None, // seesound
  1700. 8, // reactiontime
  1701. sfx_None, // attacksound
  1702. S_NULL, // painstate
  1703. 0, // painchance
  1704. sfx_None, // painsound
  1705. S_NULL, // meleestate
  1706. S_NULL, // missilestate
  1707. S_NULL, // deathstate
  1708. S_NULL, // xdeathstate
  1709. sfx_None, // deathsound
  1710. 0, // speed
  1711. 20*FRACUNIT, // radius
  1712. 16*FRACUNIT, // height
  1713. 100, // mass
  1714. 0, // damage
  1715. sfx_None, // activesound
  1716. 0, // flags
  1717. S_NULL // raisestate
  1718.     },
  1719.     { // MT_MISC66
  1720. 20, // doomednum
  1721. S_TROO_DIE5, // spawnstate
  1722. 1000, // spawnhealth
  1723. S_NULL, // seestate
  1724. sfx_None, // seesound
  1725. 8, // reactiontime
  1726. sfx_None, // attacksound
  1727. S_NULL, // painstate
  1728. 0, // painchance
  1729. sfx_None, // painsound
  1730. S_NULL, // meleestate
  1731. S_NULL, // missilestate
  1732. S_NULL, // deathstate
  1733. S_NULL, // xdeathstate
  1734. sfx_None, // deathsound
  1735. 0, // speed
  1736. 20*FRACUNIT, // radius
  1737. 16*FRACUNIT, // height
  1738. 100, // mass
  1739. 0, // damage
  1740. sfx_None, // activesound
  1741. 0, // flags
  1742. S_NULL // raisestate
  1743.     },
  1744.     { // MT_MISC67
  1745. 19, // doomednum
  1746. S_SPOS_DIE5, // spawnstate
  1747. 1000, // spawnhealth
  1748. S_NULL, // seestate
  1749. sfx_None, // seesound
  1750. 8, // reactiontime
  1751. sfx_None, // attacksound
  1752. S_NULL, // painstate
  1753. 0, // painchance
  1754. sfx_None, // painsound
  1755. S_NULL, // meleestate
  1756. S_NULL, // missilestate
  1757. S_NULL, // deathstate
  1758. S_NULL, // xdeathstate
  1759. sfx_None, // deathsound
  1760. 0, // speed
  1761. 20*FRACUNIT, // radius
  1762. 16*FRACUNIT, // height
  1763. 100, // mass
  1764. 0, // damage
  1765. sfx_None, // activesound
  1766. 0, // flags
  1767. S_NULL // raisestate
  1768.     },
  1769.     { // MT_MISC68
  1770. 10, // doomednum
  1771. S_PLAY_XDIE9, // spawnstate
  1772. 1000, // spawnhealth
  1773. S_NULL, // seestate
  1774. sfx_None, // seesound
  1775. 8, // reactiontime
  1776. sfx_None, // attacksound
  1777. S_NULL, // painstate
  1778. 0, // painchance
  1779. sfx_None, // painsound
  1780. S_NULL, // meleestate
  1781. S_NULL, // missilestate
  1782. S_NULL, // deathstate
  1783. S_NULL, // xdeathstate
  1784. sfx_None, // deathsound
  1785. 0, // speed
  1786. 20*FRACUNIT, // radius
  1787. 16*FRACUNIT, // height
  1788. 100, // mass
  1789. 0, // damage
  1790. sfx_None, // activesound
  1791. 0, // flags
  1792. S_NULL // raisestate
  1793.     },
  1794.     { // MT_MISC69
  1795. 12, // doomednum
  1796. S_PLAY_XDIE9, // spawnstate
  1797. 1000, // spawnhealth
  1798. S_NULL, // seestate
  1799. sfx_None, // seesound
  1800. 8, // reactiontime
  1801. sfx_None, // attacksound
  1802. S_NULL, // painstate
  1803. 0, // painchance
  1804. sfx_None, // painsound
  1805. S_NULL, // meleestate
  1806. S_NULL, // missilestate
  1807. S_NULL, // deathstate
  1808. S_NULL, // xdeathstate
  1809. sfx_None, // deathsound
  1810. 0, // speed
  1811. 20*FRACUNIT, // radius
  1812. 16*FRACUNIT, // height
  1813. 100, // mass
  1814. 0, // damage
  1815. sfx_None, // activesound
  1816. 0, // flags
  1817. S_NULL // raisestate
  1818.     },
  1819.     { // MT_MISC70
  1820. 28, // doomednum
  1821. S_HEADSONSTICK, // spawnstate
  1822. 1000, // spawnhealth
  1823. S_NULL, // seestate
  1824. sfx_None, // seesound
  1825. 8, // reactiontime
  1826. sfx_None, // attacksound
  1827. S_NULL, // painstate
  1828. 0, // painchance
  1829. sfx_None, // painsound
  1830. S_NULL, // meleestate
  1831. S_NULL, // missilestate
  1832. S_NULL, // deathstate
  1833. S_NULL, // xdeathstate
  1834. sfx_None, // deathsound
  1835. 0, // speed
  1836. 16*FRACUNIT, // radius
  1837. 16*FRACUNIT, // height
  1838. 100, // mass
  1839. 0, // damage
  1840. sfx_None, // activesound
  1841. MF_SOLID, // flags
  1842. S_NULL // raisestate
  1843.     },
  1844.     { // MT_MISC71
  1845. 24, // doomednum
  1846. S_GIBS, // spawnstate
  1847. 1000, // spawnhealth
  1848. S_NULL, // seestate
  1849. sfx_None, // seesound
  1850. 8, // reactiontime
  1851. sfx_None, // attacksound
  1852. S_NULL, // painstate
  1853. 0, // painchance
  1854. sfx_None, // painsound
  1855. S_NULL, // meleestate
  1856. S_NULL, // missilestate
  1857. S_NULL, // deathstate
  1858. S_NULL, // xdeathstate
  1859. sfx_None, // deathsound
  1860. 0, // speed
  1861. 20*FRACUNIT, // radius
  1862. 16*FRACUNIT, // height
  1863. 100, // mass
  1864. 0, // damage
  1865. sfx_None, // activesound
  1866. 0, // flags
  1867. S_NULL // raisestate
  1868.     },
  1869.     { // MT_MISC72
  1870. 27, // doomednum
  1871. S_HEADONASTICK, // spawnstate
  1872. 1000, // spawnhealth
  1873. S_NULL, // seestate
  1874. sfx_None, // seesound
  1875. 8, // reactiontime
  1876. sfx_None, // attacksound
  1877. S_NULL, // painstate
  1878. 0, // painchance
  1879. sfx_None, // painsound
  1880. S_NULL, // meleestate
  1881. S_NULL, // missilestate
  1882. S_NULL, // deathstate
  1883. S_NULL, // xdeathstate
  1884. sfx_None, // deathsound
  1885. 0, // speed
  1886. 16*FRACUNIT, // radius
  1887. 16*FRACUNIT, // height
  1888. 100, // mass
  1889. 0, // damage
  1890. sfx_None, // activesound
  1891. MF_SOLID, // flags
  1892. S_NULL // raisestate
  1893.     },
  1894.     { // MT_MISC73
  1895. 29, // doomednum
  1896. S_HEADCANDLES, // spawnstate
  1897. 1000, // spawnhealth
  1898. S_NULL, // seestate
  1899. sfx_None, // seesound
  1900. 8, // reactiontime
  1901. sfx_None, // attacksound
  1902. S_NULL, // painstate
  1903. 0, // painchance
  1904. sfx_None, // painsound
  1905. S_NULL, // meleestate
  1906. S_NULL, // missilestate
  1907. S_NULL, // deathstate
  1908. S_NULL, // xdeathstate
  1909. sfx_None, // deathsound
  1910. 0, // speed
  1911. 16*FRACUNIT, // radius
  1912. 16*FRACUNIT, // height
  1913. 100, // mass
  1914. 0, // damage
  1915. sfx_None, // activesound
  1916. MF_SOLID, // flags
  1917. S_NULL // raisestate
  1918.     },
  1919.     { // MT_MISC74
  1920. 25, // doomednum
  1921. S_DEADSTICK, // spawnstate
  1922. 1000, // spawnhealth
  1923. S_NULL, // seestate
  1924. sfx_None, // seesound
  1925. 8, // reactiontime
  1926. sfx_None, // attacksound
  1927. S_NULL, // painstate
  1928. 0, // painchance
  1929. sfx_None, // painsound
  1930. S_NULL, // meleestate
  1931. S_NULL, // missilestate
  1932. S_NULL, // deathstate
  1933. S_NULL, // xdeathstate
  1934. sfx_None, // deathsound
  1935. 0, // speed
  1936. 16*FRACUNIT, // radius
  1937. 16*FRACUNIT, // height
  1938. 100, // mass
  1939. 0, // damage
  1940. sfx_None, // activesound
  1941. MF_SOLID, // flags
  1942. S_NULL // raisestate
  1943.     },
  1944.     { // MT_MISC75
  1945. 26, // doomednum
  1946. S_LIVESTICK, // spawnstate
  1947. 1000, // spawnhealth
  1948. S_NULL, // seestate
  1949. sfx_None, // seesound
  1950. 8, // reactiontime
  1951. sfx_None, // attacksound
  1952. S_NULL, // painstate
  1953. 0, // painchance
  1954. sfx_None, // painsound
  1955. S_NULL, // meleestate
  1956. S_NULL, // missilestate
  1957. S_NULL, // deathstate
  1958. S_NULL, // xdeathstate
  1959. sfx_None, // deathsound
  1960. 0, // speed
  1961. 16*FRACUNIT, // radius
  1962. 16*FRACUNIT, // height
  1963. 100, // mass
  1964. 0, // damage
  1965. sfx_None, // activesound
  1966. MF_SOLID, // flags
  1967. S_NULL // raisestate
  1968.     },
  1969.     { // MT_MISC76
  1970. 54, // doomednum
  1971. S_BIGTREE, // spawnstate
  1972. 1000, // spawnhealth
  1973. S_NULL, // seestate
  1974. sfx_None, // seesound
  1975. 8, // reactiontime
  1976. sfx_None, // attacksound
  1977. S_NULL, // painstate
  1978. 0, // painchance
  1979. sfx_None, // painsound
  1980. S_NULL, // meleestate
  1981. S_NULL, // missilestate
  1982. S_NULL, // deathstate
  1983. S_NULL, // xdeathstate
  1984. sfx_None, // deathsound
  1985. 0, // speed
  1986. 32*FRACUNIT, // radius
  1987. 16*FRACUNIT, // height
  1988. 100, // mass
  1989. 0, // damage
  1990. sfx_None, // activesound
  1991. MF_SOLID, // flags
  1992. S_NULL // raisestate
  1993.     },
  1994.     { // MT_MISC77
  1995. 70, // doomednum
  1996. S_BBAR1, // spawnstate
  1997. 1000, // spawnhealth
  1998. S_NULL, // seestate
  1999. sfx_None, // seesound
  2000. 8, // reactiontime
  2001. sfx_None, // attacksound
  2002. S_NULL, // painstate
  2003. 0, // painchance
  2004. sfx_None, // painsound
  2005. S_NULL, // meleestate
  2006. S_NULL, // missilestate
  2007. S_NULL, // deathstate
  2008. S_NULL, // xdeathstate
  2009. sfx_None, // deathsound
  2010. 0, // speed
  2011. 16*FRACUNIT, // radius
  2012. 16*FRACUNIT, // height
  2013. 100, // mass
  2014. 0, // damage
  2015. sfx_None, // activesound
  2016. MF_SOLID, // flags
  2017. S_NULL // raisestate
  2018.     },
  2019.     { // MT_MISC78
  2020. 73, // doomednum
  2021. S_HANGNOGUTS, // spawnstate
  2022. 1000, // spawnhealth
  2023. S_NULL, // seestate
  2024. sfx_None, // seesound
  2025. 8, // reactiontime
  2026. sfx_None, // attacksound
  2027. S_NULL, // painstate
  2028. 0, // painchance
  2029. sfx_None, // painsound
  2030. S_NULL, // meleestate
  2031. S_NULL, // missilestate
  2032. S_NULL, // deathstate
  2033. S_NULL, // xdeathstate
  2034. sfx_None, // deathsound
  2035. 0, // speed
  2036. 16*FRACUNIT, // radius
  2037. 88*FRACUNIT, // height
  2038. 100, // mass
  2039. 0, // damage
  2040. sfx_None, // activesound
  2041. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2042. S_NULL // raisestate
  2043.     },
  2044.     { // MT_MISC79
  2045. 74, // doomednum
  2046. S_HANGBNOBRAIN, // spawnstate
  2047. 1000, // spawnhealth
  2048. S_NULL, // seestate
  2049. sfx_None, // seesound
  2050. 8, // reactiontime
  2051. sfx_None, // attacksound
  2052. S_NULL, // painstate
  2053. 0, // painchance
  2054. sfx_None, // painsound
  2055. S_NULL, // meleestate
  2056. S_NULL, // missilestate
  2057. S_NULL, // deathstate
  2058. S_NULL, // xdeathstate
  2059. sfx_None, // deathsound
  2060. 0, // speed
  2061. 16*FRACUNIT, // radius
  2062. 88*FRACUNIT, // height
  2063. 100, // mass
  2064. 0, // damage
  2065. sfx_None, // activesound
  2066. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2067. S_NULL // raisestate
  2068.     },
  2069.     { // MT_MISC80
  2070. 75, // doomednum
  2071. S_HANGTLOOKDN, // spawnstate
  2072. 1000, // spawnhealth
  2073. S_NULL, // seestate
  2074. sfx_None, // seesound
  2075. 8, // reactiontime
  2076. sfx_None, // attacksound
  2077. S_NULL, // painstate
  2078. 0, // painchance
  2079. sfx_None, // painsound
  2080. S_NULL, // meleestate
  2081. S_NULL, // missilestate
  2082. S_NULL, // deathstate
  2083. S_NULL, // xdeathstate
  2084. sfx_None, // deathsound
  2085. 0, // speed
  2086. 16*FRACUNIT, // radius
  2087. 64*FRACUNIT, // height
  2088. 100, // mass
  2089. 0, // damage
  2090. sfx_None, // activesound
  2091. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2092. S_NULL // raisestate
  2093.     },
  2094.     { // MT_MISC81
  2095. 76, // doomednum
  2096. S_HANGTSKULL, // spawnstate
  2097. 1000, // spawnhealth
  2098. S_NULL, // seestate
  2099. sfx_None, // seesound
  2100. 8, // reactiontime
  2101. sfx_None, // attacksound
  2102. S_NULL, // painstate
  2103. 0, // painchance
  2104. sfx_None, // painsound
  2105. S_NULL, // meleestate
  2106. S_NULL, // missilestate
  2107. S_NULL, // deathstate
  2108. S_NULL, // xdeathstate
  2109. sfx_None, // deathsound
  2110. 0, // speed
  2111. 16*FRACUNIT, // radius
  2112. 64*FRACUNIT, // height
  2113. 100, // mass
  2114. 0, // damage
  2115. sfx_None, // activesound
  2116. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2117. S_NULL // raisestate
  2118.     },
  2119.     { // MT_MISC82
  2120. 77, // doomednum
  2121. S_HANGTLOOKUP, // spawnstate
  2122. 1000, // spawnhealth
  2123. S_NULL, // seestate
  2124. sfx_None, // seesound
  2125. 8, // reactiontime
  2126. sfx_None, // attacksound
  2127. S_NULL, // painstate
  2128. 0, // painchance
  2129. sfx_None, // painsound
  2130. S_NULL, // meleestate
  2131. S_NULL, // missilestate
  2132. S_NULL, // deathstate
  2133. S_NULL, // xdeathstate
  2134. sfx_None, // deathsound
  2135. 0, // speed
  2136. 16*FRACUNIT, // radius
  2137. 64*FRACUNIT, // height
  2138. 100, // mass
  2139. 0, // damage
  2140. sfx_None, // activesound
  2141. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2142. S_NULL // raisestate
  2143.     },
  2144.     { // MT_MISC83
  2145. 78, // doomednum
  2146. S_HANGTNOBRAIN, // spawnstate
  2147. 1000, // spawnhealth
  2148. S_NULL, // seestate
  2149. sfx_None, // seesound
  2150. 8, // reactiontime
  2151. sfx_None, // attacksound
  2152. S_NULL, // painstate
  2153. 0, // painchance
  2154. sfx_None, // painsound
  2155. S_NULL, // meleestate
  2156. S_NULL, // missilestate
  2157. S_NULL, // deathstate
  2158. S_NULL, // xdeathstate
  2159. sfx_None, // deathsound
  2160. 0, // speed
  2161. 16*FRACUNIT, // radius
  2162. 64*FRACUNIT, // height
  2163. 100, // mass
  2164. 0, // damage
  2165. sfx_None, // activesound
  2166. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
  2167. S_NULL // raisestate
  2168.     },
  2169.     { // MT_MISC84
  2170. 79, // doomednum
  2171. S_COLONGIBS, // spawnstate
  2172. 1000, // spawnhealth
  2173. S_NULL, // seestate
  2174. sfx_None, // seesound
  2175. 8, // reactiontime
  2176. sfx_None, // attacksound
  2177. S_NULL, // painstate
  2178. 0, // painchance
  2179. sfx_None, // painsound
  2180. S_NULL, // meleestate
  2181. S_NULL, // missilestate
  2182. S_NULL, // deathstate
  2183. S_NULL, // xdeathstate
  2184. sfx_None, // deathsound
  2185. 0, // speed
  2186. 20*FRACUNIT, // radius
  2187. 16*FRACUNIT, // height
  2188. 100, // mass
  2189. 0, // damage
  2190. sfx_None, // activesound
  2191. MF_NOBLOCKMAP, // flags
  2192. S_NULL // raisestate
  2193.     },
  2194.     { // MT_MISC85
  2195. 80, // doomednum
  2196. S_SMALLPOOL, // spawnstate
  2197. 1000, // spawnhealth
  2198. S_NULL, // seestate
  2199. sfx_None, // seesound
  2200. 8, // reactiontime
  2201. sfx_None, // attacksound
  2202. S_NULL, // painstate
  2203. 0, // painchance
  2204. sfx_None, // painsound
  2205. S_NULL, // meleestate
  2206. S_NULL, // missilestate
  2207. S_NULL, // deathstate
  2208. S_NULL, // xdeathstate
  2209. sfx_None, // deathsound
  2210. 0, // speed
  2211. 20*FRACUNIT, // radius
  2212. 16*FRACUNIT, // height
  2213. 100, // mass
  2214. 0, // damage
  2215. sfx_None, // activesound
  2216. MF_NOBLOCKMAP, // flags
  2217. S_NULL // raisestate
  2218.     },
  2219.     { // MT_MISC86
  2220. 81, // doomednum
  2221. S_BRAINSTEM, // spawnstate
  2222. 1000, // spawnhealth
  2223. S_NULL, // seestate
  2224. sfx_None, // seesound
  2225. 8, // reactiontime
  2226. sfx_None, // attacksound
  2227. S_NULL, // painstate
  2228. 0, // painchance
  2229. sfx_None, // painsound
  2230. S_NULL, // meleestate
  2231. S_NULL, // missilestate
  2232. S_NULL, // deathstate
  2233. S_NULL, // xdeathstate
  2234. sfx_None, // deathsound
  2235. 0, // speed
  2236. 20*FRACUNIT, // radius
  2237. 16*FRACUNIT, // height
  2238. 100, // mass
  2239. 0, // damage
  2240. sfx_None, // activesound
  2241. MF_NOBLOCKMAP, // flags
  2242. S_NULL // raisestate
  2243.     }
  2244. };