TankClient.java
资源名称:source.rar [点击查看]
上传用户:kikomiki
上传日期:2021-10-31
资源大小:373k
文件大小:3k
源码类别:
游戏
开发平台:
Java
- import java.awt.*;
- import java.awt.event.*;
- import java.util.List;
- import java.util.ArrayList;
- public class TankClient extends Frame {
- public static final int GAME_WIDTH = 800;
- public static final int GAME_HEIGHT = 600;
- Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);
- Wall w1 = new Wall(100, 200, 20, 150, this), w2 = new Wall(300, 100, 300, 20, this);
- List<Explode> explodes = new ArrayList<Explode>();
- List<Missile> missiles = new ArrayList<Missile>();
- List<Tank> tanks = new ArrayList<Tank>();
- Image offScreenImage = null;
- public void paint(Graphics g) {
- g.drawString("missiles count:" + missiles.size(), 10, 50);
- g.drawString("explodes count:" + explodes.size(), 10, 70);
- g.drawString("tanks count:" + tanks.size(), 10, 90);
- g.drawString("tanks life:" + myTank.getLife(), 10, 110);
- for(int i=0; i<missiles.size(); i++) {
- Missile m = missiles.get(i);
- m.hitTanks(tanks);
- m.hitTank(myTank);
- m.hitWall(w1);
- m.hitWall(w2);
- m.draw(g);
- //if(!m.isLive()) missiles.remove(m);
- //else m.draw(g);
- }
- for(int i=0; i<explodes.size(); i++) {
- Explode e = explodes.get(i);
- e.draw(g);
- }
- for(int i=0; i<tanks.size(); i++) {
- Tank t = tanks.get(i);
- t.collidesWithWall(w1);
- t.collidesWithWall(w2);
- t.collidesWithTanks(tanks);
- t.draw(g);
- }
- myTank.draw(g);
- w1.draw(g);
- w2.draw(g);
- }
- public void update(Graphics g) {
- if(offScreenImage == null) {
- offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
- }
- Graphics gOffScreen = offScreenImage.getGraphics();
- Color c = gOffScreen.getColor();
- gOffScreen.setColor(Color.GREEN);
- gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
- gOffScreen.setColor(c);
- paint(gOffScreen);
- g.drawImage(offScreenImage, 0, 0, null);
- }
- public void lauchFrame() {
- for(int i=0; i<10; i++) {
- tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
- }
- //this.setLocation(400, 300);
- this.setSize(GAME_WIDTH, GAME_HEIGHT);
- this.setTitle("TankWar");
- this.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- System.exit(0);
- }
- });
- this.setResizable(false);
- this.setBackground(Color.GREEN);
- this.addKeyListener(new KeyMonitor());
- setVisible(true);
- new Thread(new PaintThread()).start();
- }
- public static void main(String[] args) {
- TankClient tc = new TankClient();
- tc.lauchFrame();
- }
- private class PaintThread implements Runnable {
- public void run() {
- while(true) {
- repaint();
- try {
- Thread.sleep(50);
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- }
- }
- }
- private class KeyMonitor extends KeyAdapter {
- public void keyReleased(KeyEvent e) {
- myTank.keyReleased(e);
- }
- public void keyPressed(KeyEvent e) {
- myTank.keyPressed(e);
- }
- }
- }