ppccommon.h
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上传日期:2021-12-09
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Audio
开发平台:
Visual C++
- /*****************************************************************************
- * ppccommon.h: h264 encoder
- *****************************************************************************
- * Copyright (C) 2003 Laurent Aimar
- * $Id: ppccommon.h,v 1.1 2004/06/03 19:27:07 fenrir Exp $
- *
- * Authors: Eric Petit <titer@m0k.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- /***********************************************************************
- * For constant vectors, use parentheses on OS X and braces on Linux
- **********************************************************************/
- #ifdef SYS_MACOSX
- #define CV(a...) (a)
- #else
- #define CV(a...) {a}
- #endif
- /***********************************************************************
- * Vector types
- **********************************************************************/
- #define vec_u8_t vector unsigned char
- #define vec_s8_t vector signed char
- #define vec_u16_t vector unsigned short
- #define vec_s16_t vector signed short
- #define vec_u32_t vector unsigned int
- #define vec_s32_t vector signed int
- /***********************************************************************
- * Null vector
- **********************************************************************/
- #define LOAD_ZERO const vec_u8_t zerov = vec_splat_u8( 0 )
- #define zero_u8v (vec_u8_t) zerov
- #define zero_s8v (vec_s8_t) zerov
- #define zero_u16v (vec_u16_t) zerov
- #define zero_s16v (vec_s16_t) zerov
- #define zero_u32v (vec_u32_t) zerov
- #define zero_s32v (vec_s32_t) zerov
- /***********************************************************************
- * 8 <-> 16 bits conversions
- **********************************************************************/
- #define vec_u8_to_u16_h(v) (vec_u16_t) vec_mergeh( zero_u8v, (vec_u8_t) v )
- #define vec_u8_to_u16_l(v) (vec_u16_t) vec_mergel( zero_u8v, (vec_u8_t) v )
- #define vec_u8_to_s16_h(v) (vec_s16_t) vec_mergeh( zero_u8v, (vec_u8_t) v )
- #define vec_u8_to_s16_l(v) (vec_s16_t) vec_mergel( zero_u8v, (vec_u8_t) v )
- #define vec_u8_to_u16(v) vec_u8_to_u16_h(v)
- #define vec_u8_to_s16(v) vec_u8_to_s16_h(v)
- #define vec_u16_to_u8(v) vec_pack( v, zero_u16v )
- #define vec_s16_to_u8(v) vec_pack( v, zero_u16v )
- /***********************************************************************
- * PREP_LOAD: declares two vectors required to perform unaligned loads
- * VEC_LOAD: loads n bytes from u8 * p into vector v of type t
- **********************************************************************/
- #define PREP_LOAD
- vec_u8_t _hv, _lv
- #define VEC_LOAD( p, v, n, t )
- _hv = vec_ld( 0, p );
- v = (t) vec_lvsl( 0, p );
- _lv = vec_ld( n - 1, p );
- v = (t) vec_perm( _hv, _lv, (vec_u8_t) v )
- /***********************************************************************
- * PREP_STORE##n: declares required vectors to store n bytes to a
- * potentially unaligned address
- * VEC_STORE##n: stores n bytes from vector v to address p
- **********************************************************************/
- #define PREP_STORE16
- vec_u8_t _tmp1v, _tmp2v
- #define VEC_STORE16( v, p )
- _hv = vec_ld( 0, p );
- _tmp2v = vec_lvsl( 0, p );
- _lv = vec_ld( 15, p );
- _tmp1v = vec_perm( _lv, _hv, _tmp2v );
- _tmp2v = vec_lvsr( 0, p );
- _lv = vec_perm( (vec_u8_t) v, _tmp1v, _tmp2v );
- vec_st( _lv, 15, (uint8_t *) p );
- _hv = vec_perm( _tmp1v, (vec_u8_t) v, _tmp2v );
- vec_st( _hv, 0, (uint8_t *) p )
- #define PREP_STORE8
- PREP_STORE16;
- vec_u8_t _tmp3v, _tmp4v;
- const vec_u8_t sel_h =
- (vec_u8_t) CV(-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0)
- #define PREP_STORE8_HL
- PREP_STORE8;
- const vec_u8_t sel_l =
- (vec_u8_t) CV(0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1)
- #define VEC_STORE8 VEC_STORE8_H
- #define VEC_STORE8_H( v, p )
- _tmp3v = vec_lvsr( 0, (uint8_t *) p );
- _tmp4v = vec_perm( (vec_u8_t) v, (vec_u8_t) v, _tmp3v );
- _lv = vec_ld( 7, (uint8_t *) p );
- _tmp1v = vec_perm( sel_h, zero_u8v, _tmp3v );
- _lv = vec_sel( _lv, _tmp4v, _tmp1v );
- vec_st( _lv, 7, (uint8_t *) p );
- _hv = vec_ld( 0, (uint8_t *) p );
- _tmp2v = vec_perm( zero_u8v, sel_h, _tmp3v );
- _hv = vec_sel( _hv, _tmp4v, _tmp2v );
- vec_st( _hv, 0, (uint8_t *) p )
- #define VEC_STORE8_L( v, p )
- _tmp3v = vec_lvsr( 8, (uint8_t *) p );
- _tmp4v = vec_perm( (vec_u8_t) v, (vec_u8_t) v, _tmp3v );
- _lv = vec_ld( 7, (uint8_t *) p );
- _tmp1v = vec_perm( sel_l, zero_u8v, _tmp3v );
- _lv = vec_sel( _lv, _tmp4v, _tmp1v );
- vec_st( _lv, 7, (uint8_t *) p );
- _hv = vec_ld( 0, (uint8_t *) p );
- _tmp2v = vec_perm( zero_u8v, sel_l, _tmp3v );
- _hv = vec_sel( _hv, _tmp4v, _tmp2v );
- vec_st( _hv, 0, (uint8_t *) p )
- #define PREP_STORE4
- PREP_STORE16;
- vec_u8_t _tmp3v;
- const vec_u8_t sel =
- (vec_u8_t) CV(-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0)
- #define VEC_STORE4( v, p )
- _tmp3v = vec_lvsr( 0, p );
- v = vec_perm( v, v, _tmp3v );
- _lv = vec_ld( 3, p );
- _tmp1v = vec_perm( sel, zero_u8v, _tmp3v );
- _lv = vec_sel( _lv, v, _tmp1v );
- vec_st( _lv, 3, p );
- _hv = vec_ld( 0, p );
- _tmp2v = vec_perm( zero_u8v, sel, _tmp3v );
- _hv = vec_sel( _hv, v, _tmp2v );
- vec_st( _hv, 0, p )
- /***********************************************************************
- * VEC_TRANSPOSE_8
- ***********************************************************************
- * Transposes a 8x8 matrix of s16 vectors
- **********************************************************************/
- #define VEC_TRANSPOSE_8(a0,a1,a2,a3,a4,a5,a6,a7,b0,b1,b2,b3,b4,b5,b6,b7)
- b0 = vec_mergeh( a0, a4 );
- b1 = vec_mergel( a0, a4 );
- b2 = vec_mergeh( a1, a5 );
- b3 = vec_mergel( a1, a5 );
- b4 = vec_mergeh( a2, a6 );
- b5 = vec_mergel( a2, a6 );
- b6 = vec_mergeh( a3, a7 );
- b7 = vec_mergel( a3, a7 );
- a0 = vec_mergeh( b0, b4 );
- a1 = vec_mergel( b0, b4 );
- a2 = vec_mergeh( b1, b5 );
- a3 = vec_mergel( b1, b5 );
- a4 = vec_mergeh( b2, b6 );
- a5 = vec_mergel( b2, b6 );
- a6 = vec_mergeh( b3, b7 );
- a7 = vec_mergel( b3, b7 );
- b0 = vec_mergeh( a0, a4 );
- b1 = vec_mergel( a0, a4 );
- b2 = vec_mergeh( a1, a5 );
- b3 = vec_mergel( a1, a5 );
- b4 = vec_mergeh( a2, a6 );
- b5 = vec_mergel( a2, a6 );
- b6 = vec_mergeh( a3, a7 );
- b7 = vec_mergel( a3, a7 )
- /***********************************************************************
- * VEC_TRANSPOSE_4
- ***********************************************************************
- * Transposes a 4x4 matrix of s16 vectors.
- * Actually source and destination are 8x4. The low elements of the
- * source are discarded and the low elements of the destination mustn't
- * be used.
- **********************************************************************/
- #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3)
- b0 = vec_mergeh( a0, a0 );
- b1 = vec_mergeh( a1, a0 );
- b2 = vec_mergeh( a2, a0 );
- b3 = vec_mergeh( a3, a0 );
- a0 = vec_mergeh( b0, b2 );
- a1 = vec_mergel( b0, b2 );
- a2 = vec_mergeh( b1, b3 );
- a3 = vec_mergel( b1, b3 );
- b0 = vec_mergeh( a0, a2 );
- b1 = vec_mergel( a0, a2 );
- b2 = vec_mergeh( a1, a3 );
- b3 = vec_mergel( a1, a3 )
- /***********************************************************************
- * VEC_DIFF_H
- ***********************************************************************
- * p1, p2: u8 *
- * i1, i2, n: int
- * d: s16v
- *
- * Loads n bytes from p1 and p2, do the diff of the high elements into
- * d, increments p1 and p2 by i1 and i2
- **********************************************************************/
- #define PREP_DIFF
- LOAD_ZERO;
- PREP_LOAD;
- vec_s16_t pix1v, pix2v;
- #define VEC_DIFF_H(p1,i1,p2,i2,n,d)
- VEC_LOAD( p1, pix1v, n, vec_s16_t );
- pix1v = vec_u8_to_s16( pix1v );
- VEC_LOAD( p2, pix2v, n, vec_s16_t );
- pix2v = vec_u8_to_s16( pix2v );
- d = vec_sub( pix1v, pix2v );
- p1 += i1;
- p2 += i2
- /***********************************************************************
- * VEC_DIFF_HL
- ***********************************************************************
- * p1, p2: u8 *
- * i1, i2: int
- * dh, dl: s16v
- *
- * Loads 16 bytes from p1 and p2, do the diff of the high elements into
- * dh, the diff of the low elements into dl, increments p1 and p2 by i1
- * and i2
- **********************************************************************/
- #define VEC_DIFF_HL(p1,i1,p2,i2,dh,dl)
- VEC_LOAD( p1, pix1v, 16, vec_s16_t );
- temp0v = vec_u8_to_s16_h( pix1v );
- temp1v = vec_u8_to_s16_l( pix1v );
- VEC_LOAD( p2, pix2v, 16, vec_s16_t );
- temp2v = vec_u8_to_s16_h( pix2v );
- temp3v = vec_u8_to_s16_l( pix2v );
- dh = vec_sub( temp0v, temp2v );
- dl = vec_sub( temp1v, temp3v );
- p1 += i1;
- p2 += i2