Resources.Designer.cs
上传用户:lslight
上传日期:2022-01-10
资源大小:14248k
文件大小:6k
源码类别:

DirextX编程

开发平台:

C#

  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. //     此代码由工具生成。
  4. //     运行库版本:2.0.50727.42
  5. //
  6. //     对此文件的更改可能会导致不正确的行为,并且如果
  7. //     重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace CTGU.XZY.Properties {
  11.     using System;
  12.     
  13.     
  14.     /// <summary>
  15.     ///   强类型资源类,用于查找本地化字符串等。
  16.     /// </summary>
  17.     // 此类是由 StronglyTypedResourceBuilder
  18.     // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  19.     // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  20.     // (以 /str 作为命令选项),或重新生成 VS 项目。
  21.     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
  22.     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  23.     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  24.     internal class Resources {
  25.         
  26.         private static global::System.Resources.ResourceManager resourceMan;
  27.         
  28.         private static global::System.Globalization.CultureInfo resourceCulture;
  29.         
  30.         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  31.         internal Resources() {
  32.         }
  33.         
  34.         /// <summary>
  35.         ///   返回此类使用的缓存 ResourceManager 实例。
  36.         /// </summary>
  37.         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  38.         internal static global::System.Resources.ResourceManager ResourceManager {
  39.             get {
  40.                 if (object.ReferenceEquals(resourceMan, null)) {
  41.                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CTGU.XZY.Properties.Resources", typeof(Resources).Assembly);
  42.                     resourceMan = temp;
  43.                 }
  44.                 return resourceMan;
  45.             }
  46.         }
  47.         
  48.         /// <summary>
  49.         ///   为使用此强类型资源类的所有资源查找
  50.         ///   重写当前线程的 CurrentUICulture 属性。
  51.         /// </summary>
  52.         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  53.         internal static global::System.Globalization.CultureInfo Culture {
  54.             get {
  55.                 return resourceCulture;
  56.             }
  57.             set {
  58.                 resourceCulture = value;
  59.             }
  60.         }
  61.         
  62.         internal static System.Drawing.Bitmap CTGU2 {
  63.             get {
  64.                 object obj = ResourceManager.GetObject("CTGU2", resourceCulture);
  65.                 return ((System.Drawing.Bitmap)(obj));
  66.             }
  67.         }
  68.         
  69.         internal static System.Drawing.Bitmap down {
  70.             get {
  71.                 object obj = ResourceManager.GetObject("down", resourceCulture);
  72.                 return ((System.Drawing.Bitmap)(obj));
  73.             }
  74.         }
  75.         
  76.         internal static System.Drawing.Bitmap global {
  77.             get {
  78.                 object obj = ResourceManager.GetObject("global", resourceCulture);
  79.                 return ((System.Drawing.Bitmap)(obj));
  80.             }
  81.         }
  82.         
  83.         internal static System.Drawing.Bitmap last {
  84.             get {
  85.                 object obj = ResourceManager.GetObject("last", resourceCulture);
  86.                 return ((System.Drawing.Bitmap)(obj));
  87.             }
  88.         }
  89.         
  90.         internal static System.Drawing.Bitmap left {
  91.             get {
  92.                 object obj = ResourceManager.GetObject("left", resourceCulture);
  93.                 return ((System.Drawing.Bitmap)(obj));
  94.             }
  95.         }
  96.         
  97.         internal static System.Drawing.Bitmap next {
  98.             get {
  99.                 object obj = ResourceManager.GetObject("next", resourceCulture);
  100.                 return ((System.Drawing.Bitmap)(obj));
  101.             }
  102.         }
  103.         
  104.         internal static System.Drawing.Bitmap Refresh {
  105.             get {
  106.                 object obj = ResourceManager.GetObject("Refresh", resourceCulture);
  107.                 return ((System.Drawing.Bitmap)(obj));
  108.             }
  109.         }
  110.         
  111.         internal static System.Drawing.Bitmap right {
  112.             get {
  113.                 object obj = ResourceManager.GetObject("right", resourceCulture);
  114.                 return ((System.Drawing.Bitmap)(obj));
  115.             }
  116.         }
  117.         
  118.         internal static System.Drawing.Bitmap up {
  119.             get {
  120.                 object obj = ResourceManager.GetObject("up", resourceCulture);
  121.                 return ((System.Drawing.Bitmap)(obj));
  122.             }
  123.         }
  124.         
  125.         internal static System.Drawing.Bitmap viewFront {
  126.             get {
  127.                 object obj = ResourceManager.GetObject("viewFront", resourceCulture);
  128.                 return ((System.Drawing.Bitmap)(obj));
  129.             }
  130.         }
  131.         
  132.         internal static System.Drawing.Bitmap viewLeft {
  133.             get {
  134.                 object obj = ResourceManager.GetObject("viewLeft", resourceCulture);
  135.                 return ((System.Drawing.Bitmap)(obj));
  136.             }
  137.         }
  138.         
  139.         internal static System.Drawing.Bitmap viewTop {
  140.             get {
  141.                 object obj = ResourceManager.GetObject("viewTop", resourceCulture);
  142.                 return ((System.Drawing.Bitmap)(obj));
  143.             }
  144.         }
  145.         
  146.         internal static System.Drawing.Bitmap zoomin02 {
  147.             get {
  148.                 object obj = ResourceManager.GetObject("zoomin02", resourceCulture);
  149.                 return ((System.Drawing.Bitmap)(obj));
  150.             }
  151.         }
  152.         
  153.         internal static System.Drawing.Bitmap zoomout02 {
  154.             get {
  155.                 object obj = ResourceManager.GetObject("zoomout02", resourceCulture);
  156.                 return ((System.Drawing.Bitmap)(obj));
  157.             }
  158.         }
  159.     }
  160. }