- #pragma once
- #include "SceneManage.h"
- #include "State.h"
- class CStateLoading : public CState
- {
- public:
- CStateLoading(void);
- virtual ~CStateLoading(void);
- // 实现逻辑接口
- virtual bool Logic(void);
- // 实现渲染接口
- virtual void Render(void);
- // 实现改变状态接口
- virtual bool Handle(CSceneManage *_SceneManage);
- protected:
- hgeSprite *m_pLogo;
- hgeAnimation *m_pGuage;
- float m_fTime;
- };