- #pragma once
- #include "SceneManage.h"
- #include "State.h"
- #include "CbuttonPicture.h"
- #include "CbuttonFont.h"
- class CStateMenu : public CState
- {
- public:
- CStateMenu(void);
- virtual ~CStateMenu(void);
- // 实现逻辑接口
- virtual bool Logic(void);
- // 实现渲染接口
- virtual void Render(void);
- // 实现改变状态接口
- virtual bool Handle(CSceneManage *_SceneManage);
- protected:
- Cbutton *m_pButton[4];
- int m_nState;
- };