- #pragma once
- #include "Info.h"
- class CState;
- class CSceneManage
- {
- public:
- CSceneManage(){}
- CSceneManage(CState *_State);
- virtual ~CSceneManage(void);
- // 逻辑
- bool Logic(void);
- // 渲染
- void Render(void);
- // 切换场景
- void ChangeState(CState *_State);
- protected:
- CState *m_pState;
- };