Intersection3.h
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上传日期:2022-04-05
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- /*
- Linear Algebra / Math library
- Copyright (C) 2003-2009, Marek Olsak (maraeo@gmail.com), All Rights Reserved.
- Copyright (C) 2003-2005, Tomas Pastorek (tomas@tomaspastorek.cz), All Rights Reserved.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
- #pragma once
- namespace Rune
- {
- enum Interior
- {
- SOLID = 0,
- HOLLOW
- };
- template<typename T>
- RUNEMATH_API bool Intersect(const AxisAlignedBox3<T> &b, const Vec3<T> &p);
- template<typename T>
- RUNEMATH_API bool Intersect(const AxisAlignedBox3<T> &b1, const AxisAlignedBox3<T> &b2);
- template<typename T>
- RUNEMATH_API bool Intersect(const AxisAlignedBox3<T> &b, const Sphere3<T> &s);
- template<typename T>
- RUNEMATH_API bool Intersect(const AxisAlignedBox3<T> &b, Interior bi, const Sphere3<T> &s, Interior si);
- template<typename T>
- RUNEMATH_API bool Intersect(const Sphere3<T> s1, const Sphere3<T> &s2);
- template<typename T>
- RUNEMATH_API bool Intersect(const Sphere3<T> &s1, const Sphere3<T> &s2, Vec3<T> &point);
- template<typename T>
- RUNEMATH_API bool Intersect(const Sphere3<T> &s, const Vec3<T> &point);
- }