LoadMapDlg.h
上传用户:qiangti
上传日期:2022-04-06
资源大小:644k
文件大小:2k
- /*++
- Copyright (c) AFE(Active-Free-Elegance)
- Module Name:
- LoadMapDlg.h
- Abstract:
- the Dialog class for Loading the
- very Game Map to be re-edit.
- Author:
- Weijian Luo (Arthur Luo) 15-Jun-2005
- E-mail: skybluehacker@yahoo.com.cn
- Revision History: 1.0
- --*/
- #if !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)
- #define AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // LoadMapDlg.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CLoadMapDlg dialog
- class CLoadMapDlg : public CDialog
- {
- // Construction
- public:
- CLoadMapDlg(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CLoadMapDlg)
- enum { IDD = IDD_DIALOAG_LOAD_NMU };
- int m_loadMapNum;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CLoadMapDlg)
- public:
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(CLoadMapDlg)
- afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_LOADMAPDLG_H__CC8EB426_F7F5_4F79_8E3E_258D349DB192__INCLUDED_)