strings.dsp
上传用户:romrleung
上传日期:2022-05-23
资源大小:18897k
文件大小:5k
- # Microsoft Developer Studio Project File - Name="strings" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=strings - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "strings.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "strings.mak" CFG="strings - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "strings - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "strings - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "strings - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "release"
- # PROP Intermediate_Dir "release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /G6 /MT /W3 /O2 /I "../include" /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"..lib_releasestrings.lib"
- !ELSEIF "$(CFG)" == "strings - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "debug"
- # PROP Intermediate_Dir "debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /G6 /MTd /W3 /Z7 /Od /Gf /I "../include" /D "_DEBUG" /D "SAFEMALLOC" /D "_WINDOWS" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE RSC /l 0x409
- # ADD RSC /l 0x409
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"..lib_debugstrings.lib"
- !ENDIF
- # Begin Target
- # Name "strings - Win32 Release"
- # Name "strings - Win32 Debug"
- # Begin Source File
- SOURCE=.atof.c
- # End Source File
- # Begin Source File
- SOURCE=.bchange.c
- # End Source File
- # Begin Source File
- SOURCE=.bcmp.c
- # End Source File
- # Begin Source File
- SOURCE=.bfill.c
- # End Source File
- # Begin Source File
- SOURCE=.bmove512.c
- # End Source File
- # Begin Source File
- SOURCE=".ctype-big5.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-czech.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-euc_kr.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-gb2312.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-gbk.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-sjis.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-tis620.c"
- # End Source File
- # Begin Source File
- SOURCE=".ctype-ujis.c"
- # End Source File
- # Begin Source File
- SOURCE=.ctype.c
- # End Source File
- # Begin Source File
- SOURCE=.int2str.c
- # End Source File
- # Begin Source File
- SOURCE=.llstr.c
- # End Source File
- # Begin Source File
- SOURCE=.longlong2str.c
- # End Source File
- # Begin Source File
- SOURCE=.r_strinstr.c
- # End Source File
- # Begin Source File
- SOURCE=.str2int.c
- # End Source File
- # Begin Source File
- SOURCE=.Strings.asm
- !IF "$(CFG)" == "strings - Win32 Release"
- # Begin Custom Build
- OutDir=.release
- InputPath=.Strings.asm
- InputName=Strings
- "$(OutDir)$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- C:masmmasm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(OutDir)$(InputName).obj,,,
- # End Custom Build
- !ELSEIF "$(CFG)" == "strings - Win32 Debug"
- # Begin Custom Build
- OutDir=.debug
- InputPath=.Strings.asm
- InputName=Strings
- "$(OutDir)$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- C:masmmasm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(Outdir)$(InputName).obj,,,
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.strtol.c
- # End Source File
- # Begin Source File
- SOURCE=.strtoll.c
- # End Source File
- # Begin Source File
- SOURCE=.strtoul.c
- # End Source File
- # Begin Source File
- SOURCE=.strtoull.c
- # End Source File
- # Begin Source File
- SOURCE=.Strxmov.asm
- !IF "$(CFG)" == "strings - Win32 Release"
- # Begin Custom Build
- OutDir=.release
- InputPath=.Strxmov.asm
- InputName=Strxmov
- "$(OutDir)$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- C:masmmasm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(OutDir)$(InputName).obj,,,
- # End Custom Build
- !ELSEIF "$(CFG)" == "strings - Win32 Debug"
- # Begin Custom Build
- OutDir=.debug
- InputPath=.Strxmov.asm
- InputName=Strxmov
- "$(OutDir)$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- C:masmmasm -Mx -t -DDOS386 -DM_I386 $(InputPath),$(Outdir)$(InputName).obj,,,
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.strxnmov.c
- # End Source File
- # End Target
- # End Project