proj.cpp
上传用户:ywlong9188
上传日期:2022-05-31
资源大小:2656k
文件大小:5k
- // Proj.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "palettebar.h"
- #include "Proj.h"
- #include "MainFrm.h"
- #include "ProjDoc.h"
- #include "ProjView.h"
- #include "Splash.h"
- //#include "insdtchk.h"
- //extern CGraphCfgInsCheck g_Check;
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CProjApp
- BEGIN_MESSAGE_MAP(CProjApp, CWinApp)
- //{{AFX_MSG_MAP(CProjApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CProjApp construction
- CProjApp::CProjApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CProjApp object
- CProjApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CProjApp initialization
- BOOL CProjApp::InitInstance()
- {
- // CG: The following block was added by the Splash Screen component.
{
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
}
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- /*if(!MCIWndRegisterClass())
- return FALSE;
- HWND m_hAvi;
- m_hAvi = MCIWndCreate(NULL,AfxGetInstanceHandle(),
- MCIWNDF_NOPLAYBAR|WS_VISIBLE|WS_POPUP,
- NULL);
- if(m_hAvi == NULL)
- return FALSE;
- const CString filename ="c:\windows\mEDIA\The Microsoft Sound.wav";
- if(filename.GetLength()>0){
- MCIWndOpen(m_hAvi,(LPCSTR)filename,0);
- if(MCIWndUseTime(m_hAvi)!=0)
- return FALSE;
- long playtime = MCIWndGetLength(m_hAvi);
- MCIWndPlay(m_hAvi);
- ::Sleep(playtime);
- MCIWndDestroy(m_hAvi);
- }
- */
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
- // Register the application's document templates. Document templates
- // serve as the connection between documents, frame windows and views.
- CSingleDocTemplate* pDocTemplate;
- pDocTemplate = new CSingleDocTemplate(
- IDR_MAINFRAME,
- RUNTIME_CLASS(CProjDoc),
- RUNTIME_CLASS(CMainFrame), // main SDI frame window
- RUNTIME_CLASS(CProjView));
- AddDocTemplate(pDocTemplate);
-
- EnableShellOpen();
- RegisterShellFileTypes();
- // Parse command line for standard shell commands, DDE, file open
- CCommandLineInfo cmdInfo;
- ParseCommandLine(cmdInfo);
- // Dispatch commands specified on the command line
- if (!ProcessShellCommand(cmdInfo))
- return FALSE;
- // g_Check.Initial();
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- virtual BOOL OnInitDialog();
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
-
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- ON_WM_LBUTTONUP()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- // App command to run the dialog
- void CProjApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- /////////////////////////////////////////////////////////////////////////////
- // CProjApp commands
- BOOL CProjApp::PreTranslateMessage(MSG* pMsg)
- {
- // CG: The following lines were added by the Splash Screen component.
if (CSplashWnd::PreTranslateAppMessage(pMsg))
return TRUE;
return CWinApp::PreTranslateMessage(pMsg);
- }
- BOOL CAboutDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- // TODO: Add extra initialization here
- //m_animate.Play(0,-1,-1);
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- void CAboutDlg::OnLButtonUp(UINT nFlags, CPoint point)
- {
- CDialog::EndDialog(IDOK);
- }