GameClient.h
上传用户:maxiaolivb
上传日期:2022-06-07
资源大小:915k
文件大小:1k
- #ifndef GAMECLIENT_H
- #define GAMECLIENT_H
- #pragma once
- #define WIN32_LEAN_AND_MEAN // 从 Windows 头中排除极少使用的资料
- #include <windows.h> // Windows 头文件:
- #include <stdio.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <tchar.h>
- #include <time.h>
- #include <mmsystem.h>
- #include <process.h>
- #include "resource.h"
- #include <Vector>
- #include <List>
- using namespace std; //使用STL模板,因为有个列表不知道长度
- #include <atlbase.h>
- using namespace ATL;
- ///////////////////////HGE支持///////////////////////
- #include "HGEsrccorehge_impl.h"
- #include "hgeincludehge.h"
- #include "hgeincludehgegui.h"
- #include "hgeincludehgesprite.h"
- #include "hgeincludehgefont.h"
- #include "hgeincludehgeparticle.h"
- #include "hgeincludehgeanim.h"
- #include "hgeincludehgecolor.h"
- #include "hgeincludehgedistort.h"
- #include "hgeincludehgeguictrls.h"
- #include "hgeincludehgerect.h"
- #include "hgeincludehgeresource.h"
- #include "hgeincludehgestrings.h"
- #include "hgeincludehgevector.h"
- // 扩展
- #include "extendedhgeFontCN.h"
- //////////////////////////////////////////////////////
- #include "GameFrame.h"
- #include "EditCtrl.h"
- #endif