- # Microsoft Developer Studio Project File - Name="hge" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=hge - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "hge.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "hge.mak" CFG="hge - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "hge - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "hge - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "hge - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "HGEDLL_EXPORTS" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "HGEDLL" /YX /FD /QIfist /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x419 /d "NDEBUG"
- # ADD RSC /l 0x419 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
- # ADD LINK32 user32.lib gdi32.lib advapi32.lib shell32.lib winmm.lib d3d8.lib d3dx8.lib /nologo /version:1.53 /dll /machine:I386
- !ELSEIF "$(CFG)" == "hge - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "HGEDLL_EXPORTS" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "HGEDLL" /YX /FD /QIfist /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x419 /d "_DEBUG"
- # ADD RSC /l 0x419 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 user32.lib gdi32.lib advapi32.lib shell32.lib winmm.lib d3d8.lib d3dx8.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "hge - Win32 Release"
- # Name "hge - Win32 Debug"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Group "ZLIB"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.ZLIBadler32.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBcrc32.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBinffast.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBinflate.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBinftrees.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBioapi.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBtrees.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBuncompr.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBunzip.c
- # End Source File
- # Begin Source File
- SOURCE=.ZLIBzutil.c
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.demo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.graphics.cpp
- # End Source File
- # Begin Source File
- SOURCE=.hge.def
- # End Source File
- # Begin Source File
- SOURCE=.ini.cpp
- # End Source File
- # Begin Source File
- SOURCE=.input.cpp
- # End Source File
- # Begin Source File
- SOURCE=.random.cpp
- # End Source File
- # Begin Source File
- SOURCE=.resource.cpp
- # End Source File
- # Begin Source File
- SOURCE=.sound.cpp
- # End Source File
- # Begin Source File
- SOURCE=.system.cpp
- # End Source File
- # Begin Source File
- SOURCE=.timer.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=....includehge.h
- # End Source File
- # Begin Source File
- SOURCE=.hge_impl.h
- # End Source File
- # End Group
- # End Target
- # End Project