hgesprite.cpp
资源名称:hge181.rar [点击查看]
上传用户:jnfxsk
上传日期:2022-06-16
资源大小:3675k
文件大小:6k
源码类别:
游戏引擎
开发平台:
Visual C++
- /*
- ** Haaf's Game Engine 1.7
- ** Copyright (C) 2003-2007, Relish Games
- ** hge.relishgames.com
- **
- ** hgeSprite helper class implementation
- */
- #include "....includehgesprite.h"
- #include <math.h>
- HGE *hgeSprite::hge=0;
- hgeSprite::hgeSprite(HTEXTURE texture, float texx, float texy, float w, float h)
- {
- float texx1, texy1, texx2, texy2;
- hge=hgeCreate(HGE_VERSION);
- tx=texx; ty=texy;
- width=w; height=h;
- if(texture)
- {
- tex_width = (float)hge->Texture_GetWidth(texture);
- tex_height = (float)hge->Texture_GetHeight(texture);
- }
- else
- {
- tex_width = 1.0f;
- tex_height = 1.0f;
- }
- hotX=0;
- hotY=0;
- bXFlip=false;
- bYFlip=false;
- bHSFlip=false;
- quad.tex=texture;
- texx1=texx/tex_width;
- texy1=texy/tex_height;
- texx2=(texx+w)/tex_width;
- texy2=(texy+h)/tex_height;
- quad.v[0].tx = texx1; quad.v[0].ty = texy1;
- quad.v[1].tx = texx2; quad.v[1].ty = texy1;
- quad.v[2].tx = texx2; quad.v[2].ty = texy2;
- quad.v[3].tx = texx1; quad.v[3].ty = texy2;
- quad.v[0].z =
- quad.v[1].z =
- quad.v[2].z =
- quad.v[3].z = 0.5f;
- quad.v[0].col =
- quad.v[1].col =
- quad.v[2].col =
- quad.v[3].col = 0xffffffff;
- quad.blend=BLEND_DEFAULT;
- }
- hgeSprite::hgeSprite(const hgeSprite &spr)
- {
- memcpy(this, &spr, sizeof(hgeSprite));
- hge=hgeCreate(HGE_VERSION);
- }
- void hgeSprite::Render(float x, float y)
- {
- float tempx1, tempy1, tempx2, tempy2;
- tempx1 = x-hotX;
- tempy1 = y-hotY;
- tempx2 = x+width-hotX;
- tempy2 = y+height-hotY;
- quad.v[0].x = tempx1; quad.v[0].y = tempy1;
- quad.v[1].x = tempx2; quad.v[1].y = tempy1;
- quad.v[2].x = tempx2; quad.v[2].y = tempy2;
- quad.v[3].x = tempx1; quad.v[3].y = tempy2;
- hge->Gfx_RenderQuad(&quad);
- }
- void hgeSprite::RenderEx(float x, float y, float rot, float hscale, float vscale)
- {
- float tx1, ty1, tx2, ty2;
- float sint, cost;
- if(vscale==0) vscale=hscale;
- tx1 = -hotX*hscale;
- ty1 = -hotY*vscale;
- tx2 = (width-hotX)*hscale;
- ty2 = (height-hotY)*vscale;
- if (rot != 0.0f)
- {
- cost = cosf(rot);
- sint = sinf(rot);
- quad.v[0].x = tx1*cost - ty1*sint + x;
- quad.v[0].y = tx1*sint + ty1*cost + y;
- quad.v[1].x = tx2*cost - ty1*sint + x;
- quad.v[1].y = tx2*sint + ty1*cost + y;
- quad.v[2].x = tx2*cost - ty2*sint + x;
- quad.v[2].y = tx2*sint + ty2*cost + y;
- quad.v[3].x = tx1*cost - ty2*sint + x;
- quad.v[3].y = tx1*sint + ty2*cost + y;
- }
- else
- {
- quad.v[0].x = tx1 + x; quad.v[0].y = ty1 + y;
- quad.v[1].x = tx2 + x; quad.v[1].y = ty1 + y;
- quad.v[2].x = tx2 + x; quad.v[2].y = ty2 + y;
- quad.v[3].x = tx1 + x; quad.v[3].y = ty2 + y;
- }
- hge->Gfx_RenderQuad(&quad);
- }
- void hgeSprite::RenderStretch(float x1, float y1, float x2, float y2)
- {
- quad.v[0].x = x1; quad.v[0].y = y1;
- quad.v[1].x = x2; quad.v[1].y = y1;
- quad.v[2].x = x2; quad.v[2].y = y2;
- quad.v[3].x = x1; quad.v[3].y = y2;
- hge->Gfx_RenderQuad(&quad);
- }
- void hgeSprite::Render4V(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
- {
- quad.v[0].x = x0; quad.v[0].y = y0;
- quad.v[1].x = x1; quad.v[1].y = y1;
- quad.v[2].x = x2; quad.v[2].y = y2;
- quad.v[3].x = x3; quad.v[3].y = y3;
- hge->Gfx_RenderQuad(&quad);
- }
- hgeRect* hgeSprite::GetBoundingBoxEx(float x, float y, float rot, float hscale, float vscale, hgeRect *rect) const
- {
- float tx1, ty1, tx2, ty2;
- float sint, cost;
- rect->Clear();
- tx1 = -hotX*hscale;
- ty1 = -hotY*vscale;
- tx2 = (width-hotX)*hscale;
- ty2 = (height-hotY)*vscale;
- if (rot != 0.0f)
- {
- cost = cosf(rot);
- sint = sinf(rot);
- rect->Encapsulate(tx1*cost - ty1*sint + x, tx1*sint + ty1*cost + y);
- rect->Encapsulate(tx2*cost - ty1*sint + x, tx2*sint + ty1*cost + y);
- rect->Encapsulate(tx2*cost - ty2*sint + x, tx2*sint + ty2*cost + y);
- rect->Encapsulate(tx1*cost - ty2*sint + x, tx1*sint + ty2*cost + y);
- }
- else
- {
- rect->Encapsulate(tx1 + x, ty1 + y);
- rect->Encapsulate(tx2 + x, ty1 + y);
- rect->Encapsulate(tx2 + x, ty2 + y);
- rect->Encapsulate(tx1 + x, ty2 + y);
- }
- return rect;
- }
- void hgeSprite::SetFlip(bool bX, bool bY, bool bHotSpot)
- {
- float tx, ty;
- if(bHSFlip && bXFlip) hotX = width - hotX;
- if(bHSFlip && bYFlip) hotY = height - hotY;
- bHSFlip = bHotSpot;
- if(bHSFlip && bXFlip) hotX = width - hotX;
- if(bHSFlip && bYFlip) hotY = height - hotY;
- if(bX != bXFlip)
- {
- tx=quad.v[0].tx; quad.v[0].tx=quad.v[1].tx; quad.v[1].tx=tx;
- ty=quad.v[0].ty; quad.v[0].ty=quad.v[1].ty; quad.v[1].ty=ty;
- tx=quad.v[3].tx; quad.v[3].tx=quad.v[2].tx; quad.v[2].tx=tx;
- ty=quad.v[3].ty; quad.v[3].ty=quad.v[2].ty; quad.v[2].ty=ty;
- bXFlip=!bXFlip;
- }
- if(bY != bYFlip)
- {
- tx=quad.v[0].tx; quad.v[0].tx=quad.v[3].tx; quad.v[3].tx=tx;
- ty=quad.v[0].ty; quad.v[0].ty=quad.v[3].ty; quad.v[3].ty=ty;
- tx=quad.v[1].tx; quad.v[1].tx=quad.v[2].tx; quad.v[2].tx=tx;
- ty=quad.v[1].ty; quad.v[1].ty=quad.v[2].ty; quad.v[2].ty=ty;
- bYFlip=!bYFlip;
- }
- }
- void hgeSprite::SetTexture(HTEXTURE tex)
- {
- float tx1,ty1,tx2,ty2;
- float tw,th;
- quad.tex=tex;
- if(tex)
- {
- tw = (float)hge->Texture_GetWidth(tex);
- th = (float)hge->Texture_GetHeight(tex);
- }
- else
- {
- tw = 1.0f;
- th = 1.0f;
- }
- if(tw!=tex_width || th!=tex_height)
- {
- tx1=quad.v[0].tx*tex_width;
- ty1=quad.v[0].ty*tex_height;
- tx2=quad.v[2].tx*tex_width;
- ty2=quad.v[2].ty*tex_height;
- tex_width=tw;
- tex_height=th;
- tx1/=tw; ty1/=th;
- tx2/=tw; ty2/=th;
- quad.v[0].tx=tx1; quad.v[0].ty=ty1;
- quad.v[1].tx=tx2; quad.v[1].ty=ty1;
- quad.v[2].tx=tx2; quad.v[2].ty=ty2;
- quad.v[3].tx=tx1; quad.v[3].ty=ty2;
- }
- }
- void hgeSprite::SetTextureRect(float x, float y, float w, float h, bool adjSize)
- {
- float tx1, ty1, tx2, ty2;
- bool bX,bY,bHS;
- tx=x;
- ty=y;
- if(adjSize)
- {
- width=w;
- height=h;
- }
- tx1=tx/tex_width; ty1=ty/tex_height;
- tx2=(tx+w)/tex_width; ty2=(ty+h)/tex_height;
- quad.v[0].tx=tx1; quad.v[0].ty=ty1;
- quad.v[1].tx=tx2; quad.v[1].ty=ty1;
- quad.v[2].tx=tx2; quad.v[2].ty=ty2;
- quad.v[3].tx=tx1; quad.v[3].ty=ty2;
- bX=bXFlip; bY=bYFlip; bHS=bHSFlip;
- bXFlip=false; bYFlip=false;
- SetFlip(bX,bY,bHS);
- }
- void hgeSprite::SetColor(DWORD col, int i)
- {
- if(i != -1)
- quad.v[i].col = col;
- else
- quad.v[0].col = quad.v[1].col = quad.v[2].col = quad.v[3].col = col;
- }
- void hgeSprite::SetZ(float z, int i)
- {
- if(i != -1)
- quad.v[i].z = z;
- else
- quad.v[0].z = quad.v[1].z = quad.v[2].z = quad.v[3].z = z;
- }