Simple1.dsp
资源名称:comp5.rar [点击查看]
上传用户:sz6275
上传日期:2022-06-17
资源大小:80k
文件大小:13k
源码类别:
ActiveX/DCOM/ATL
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="Simple1" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=Simple1 - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Simple1.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Simple1.mak" CFG="Simple1 - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Simple1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Simple1 - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Simple1 - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Simple1 - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Simple1 - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "Simple1 - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "Simple1 - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
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- # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
- # ADD BASE RSC /l 0x804 /d "_DEBUG"
- # ADD RSC /l 0x804 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # Begin Custom Build - Performing registration
- OutDir=.Debug
- TargetPath=.DebugSimple1.dll
- InputPath=.DebugSimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Simple1 - Win32 Unicode Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "DebugU"
- # PROP BASE Intermediate_Dir "DebugU"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "DebugU"
- # PROP Intermediate_Dir "DebugU"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
- # ADD BASE RSC /l 0x804 /d "_DEBUG"
- # ADD RSC /l 0x804 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
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- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # Begin Custom Build - Performing registration
- OutDir=.DebugU
- TargetPath=.DebugUSimple1.dll
- InputPath=.DebugUSimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- if "%OS%"=="" goto NOTNT
- if not "%OS%"=="Windows_NT" goto NOTNT
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- goto end
- :NOTNT
- echo Warning : Cannot register Unicode DLL on Windows 95
- :end
- # End Custom Build
- !ELSEIF "$(CFG)" == "Simple1 - Win32 Release MinSize"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
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- # PROP BASE Intermediate_Dir "ReleaseMinSize"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ReleaseMinSize"
- # PROP Intermediate_Dir "ReleaseMinSize"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Performing registration
- OutDir=.ReleaseMinSize
- TargetPath=.ReleaseMinSizeSimple1.dll
- InputPath=.ReleaseMinSizeSimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Simple1 - Win32 Release MinDependency"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ReleaseMinDependency"
- # PROP BASE Intermediate_Dir "ReleaseMinDependency"
- # PROP BASE Target_Dir ""
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- # PROP Output_Dir "ReleaseMinDependency"
- # PROP Intermediate_Dir "ReleaseMinDependency"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Performing registration
- OutDir=.ReleaseMinDependency
- TargetPath=.ReleaseMinDependencySimple1.dll
- InputPath=.ReleaseMinDependencySimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- # End Custom Build
- !ELSEIF "$(CFG)" == "Simple1 - Win32 Unicode Release MinSize"
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- # PROP BASE Use_Debug_Libraries 0
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- # PROP BASE Intermediate_Dir "ReleaseUMinSize"
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- # PROP Intermediate_Dir "ReleaseUMinSize"
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- # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Performing registration
- OutDir=.ReleaseUMinSize
- TargetPath=.ReleaseUMinSizeSimple1.dll
- InputPath=.ReleaseUMinSizeSimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- if "%OS%"=="" goto NOTNT
- if not "%OS%"=="Windows_NT" goto NOTNT
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- goto end
- :NOTNT
- echo Warning : Cannot register Unicode DLL on Windows 95
- :end
- # End Custom Build
- !ELSEIF "$(CFG)" == "Simple1 - Win32 Unicode Release MinDependency"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ReleaseUMinDependency"
- # PROP BASE Intermediate_Dir "ReleaseUMinDependency"
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- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "ReleaseUMinDependency"
- # PROP Intermediate_Dir "ReleaseUMinDependency"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
- # ADD BASE RSC /l 0x804 /d "NDEBUG"
- # ADD RSC /l 0x804 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # Begin Custom Build - Performing registration
- OutDir=.ReleaseUMinDependency
- TargetPath=.ReleaseUMinDependencySimple1.dll
- InputPath=.ReleaseUMinDependencySimple1.dll
- SOURCE="$(InputPath)"
- "$(OutDir)regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- if "%OS%"=="" goto NOTNT
- if not "%OS%"=="Windows_NT" goto NOTNT
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)regsvr32.trg"
- goto end
- :NOTNT
- echo Warning : Cannot register Unicode DLL on Windows 95
- :end
- # End Custom Build
- !ENDIF
- # Begin Target
- # Name "Simple1 - Win32 Debug"
- # Name "Simple1 - Win32 Unicode Debug"
- # Name "Simple1 - Win32 Release MinSize"
- # Name "Simple1 - Win32 Release MinDependency"
- # Name "Simple1 - Win32 Unicode Release MinSize"
- # Name "Simple1 - Win32 Unicode Release MinDependency"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.Fun.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Simple1.cpp
- # End Source File
- # Begin Source File
- SOURCE=.Simple1.def
- # End Source File
- # Begin Source File
- SOURCE=.Simple1.idl
- # ADD MTL /tlb ".Simple1.tlb" /h "Simple1.h" /iid "Simple1_i.c" /Oicf
- # End Source File
- # Begin Source File
- SOURCE=.Simple1.rc
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.Fun.h
- # End Source File
- # Begin Source File
- SOURCE=.Resource.h
- # End Source File
- # Begin Source File
- SOURCE=.StdAfx.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.Fun.rgs
- # End Source File
- # End Group
- # End Target
- # End Project