SDL_opengl.h
上传用户:detong
上传日期:2022-06-22
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文件大小:328k
- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- /* This is a simple file to encapsulate the OpenGL API headers */
- #include "SDL_config.h"
- #ifdef __WIN32__
- #define WIN32_LEAN_AND_MEAN
- #ifndef NOMINMAX
- #define NOMINMAX /* Don't defined min() and max() */
- #endif
- #include <windows.h>
- #endif
- #ifndef NO_SDL_GLEXT
- #define __glext_h_ /* Don't let gl.h include glext.h */
- #endif
- #if defined(__MACOSX__)
- #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
- #include <OpenGL/glu.h> /* Header File For The GLU Library */
- #elif defined(__MACOS__)
- #include <gl.h> /* Header File For The OpenGL Library */
- #include <glu.h> /* Header File For The GLU Library */
- #else
- #include <GL/gl.h> /* Header File For The OpenGL Library */
- #include <GL/glu.h> /* Header File For The GLU Library */
- #endif
- #ifndef NO_SDL_GLEXT
- #undef __glext_h_
- #endif
- /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
- It is included here because glext.h is not available on some systems.
- If you don't want this version included, simply define "NO_SDL_GLEXT"
- */
- #ifndef NO_SDL_GLEXT
- #if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
- #define __glext_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- ** License Applicability. Except to the extent portions of this file are
- ** made subject to an alternative license as permitted in the SGI Free
- ** Software License B, Version 1.1 (the "License"), the contents of this
- ** file are subject only to the provisions of the License. You may not use
- ** this file except in compliance with the License. You may obtain a copy
- ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- **
- ** http://oss.sgi.com/projects/FreeB
- **
- ** Note that, as provided in the License, the Software is distributed on an
- ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- **
- ** Original Code. The Original Code is: OpenGL Sample Implementation,
- ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
- ** Copyright in any portions created by third parties is as indicated
- ** elsewhere herein. All Rights Reserved.
- **
- ** Additional Notice Provisions: This software was created using the
- ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
- ** not been independently verified as being compliant with the OpenGL(R)
- ** version 1.2.1 Specification.
- */
- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #endif
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef APIENTRYP
- #define APIENTRYP APIENTRY *
- #endif
- #ifndef GLAPI
- #define GLAPI extern
- #endif
- /*************************************************************/
- /* Header file version number, required by OpenGL ABI for Linux */
- /* glext.h last updated 2005/06/20 */
- /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
- #define GL_GLEXT_VERSION 29
- #ifndef GL_VERSION_1_2
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #endif
- #ifndef GL_ARB_imaging
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_BLEND_COLOR 0x8005
- #define GL_FUNC_ADD 0x8006
- #define GL_MIN 0x8007
- #define GL_MAX 0x8008
- #define GL_BLEND_EQUATION 0x8009
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_CONVOLUTION_1D 0x8010
- #define GL_CONVOLUTION_2D 0x8011
- #define GL_SEPARABLE_2D 0x8012
- #define GL_CONVOLUTION_BORDER_MODE 0x8013
- #define GL_CONVOLUTION_FILTER_SCALE 0x8014
- #define GL_CONVOLUTION_FILTER_BIAS 0x8015
- #define GL_REDUCE 0x8016
- #define GL_CONVOLUTION_FORMAT 0x8017
- #define GL_CONVOLUTION_WIDTH 0x8018
- #define GL_CONVOLUTION_HEIGHT 0x8019
- #define GL_MAX_CONVOLUTION_WIDTH 0x801A
- #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
- #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
- #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
- #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
- #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
- #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
- #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
- #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
- #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
- #define GL_HISTOGRAM 0x8024
- #define GL_PROXY_HISTOGRAM 0x8025
- #define GL_HISTOGRAM_WIDTH 0x8026
- #define GL_HISTOGRAM_FORMAT 0x8027
- #define GL_HISTOGRAM_RED_SIZE 0x8028
- #define GL_HISTOGRAM_GREEN_SIZE 0x8029
- #define GL_HISTOGRAM_BLUE_SIZE 0x802A
- #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
- #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
- #define GL_HISTOGRAM_SINK 0x802D
- #define GL_MINMAX 0x802E
- #define GL_MINMAX_FORMAT 0x802F
- #define GL_MINMAX_SINK 0x8030
- #define GL_TABLE_TOO_LARGE 0x8031
- #define GL_COLOR_MATRIX 0x80B1
- #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
- #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
- #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
- #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
- #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
- #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
- #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
- #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
- #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
- #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
- #define GL_COLOR_TABLE 0x80D0
- #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
- #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
- #define GL_PROXY_COLOR_TABLE 0x80D3
- #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
- #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
- #define GL_COLOR_TABLE_SCALE 0x80D6
- #define GL_COLOR_TABLE_BIAS 0x80D7
- #define GL_COLOR_TABLE_FORMAT 0x80D8
- #define GL_COLOR_TABLE_WIDTH 0x80D9
- #define GL_COLOR_TABLE_RED_SIZE 0x80DA
- #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
- #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
- #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
- #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
- #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
- #define GL_CONSTANT_BORDER 0x8151
- #define GL_REPLICATE_BORDER 0x8153
- #define GL_CONVOLUTION_BORDER_COLOR 0x8154
- #endif
- #ifndef GL_VERSION_1_3
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_MULTISAMPLE_BIT 0x20000000
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_SUBTRACT 0x84E7
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- #endif
- #ifndef GL_VERSION_1_4
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_FOG_COORDINATE_SOURCE 0x8450
- #define GL_FOG_COORDINATE 0x8451
- #define GL_FRAGMENT_DEPTH 0x8452
- #define GL_CURRENT_FOG_COORDINATE 0x8453
- #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
- #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
- #define GL_FOG_COORDINATE_ARRAY 0x8457
- #define GL_COLOR_SUM 0x8458
- #define GL_CURRENT_SECONDARY_COLOR 0x8459
- #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
- #define GL_SECONDARY_COLOR_ARRAY 0x845E
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_DEPTH_TEXTURE_MODE 0x884B
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_COMPARE_R_TO_TEXTURE 0x884E
- #endif
- #ifndef GL_VERSION_1_5
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_CURRENT_QUERY 0x8865
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_READ_ONLY 0x88B8
- #define GL_WRITE_ONLY 0x88B9
- #define GL_READ_WRITE 0x88BA
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_STREAM_COPY 0x88E2
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STATIC_COPY 0x88E6
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
- #define GL_FOG_COORD GL_FOG_COORDINATE
- #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
- #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
- #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
- #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
- #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
- #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
- #define GL_SRC0_RGB GL_SOURCE0_RGB
- #define GL_SRC1_RGB GL_SOURCE1_RGB
- #define GL_SRC2_RGB GL_SOURCE2_RGB
- #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
- #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
- #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
- #endif
- #ifndef GL_VERSION_2_0
- #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_POINT_SPRITE 0x8861
- #define GL_COORD_REPLACE 0x8862
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #endif
- #ifndef GL_ARB_multitexture
- #define GL_TEXTURE0_ARB 0x84C0
- #define GL_TEXTURE1_ARB 0x84C1
- #define GL_TEXTURE2_ARB 0x84C2
- #define GL_TEXTURE3_ARB 0x84C3
- #define GL_TEXTURE4_ARB 0x84C4
- #define GL_TEXTURE5_ARB 0x84C5
- #define GL_TEXTURE6_ARB 0x84C6
- #define GL_TEXTURE7_ARB 0x84C7
- #define GL_TEXTURE8_ARB 0x84C8
- #define GL_TEXTURE9_ARB 0x84C9
- #define GL_TEXTURE10_ARB 0x84CA
- #define GL_TEXTURE11_ARB 0x84CB
- #define GL_TEXTURE12_ARB 0x84CC
- #define GL_TEXTURE13_ARB 0x84CD
- #define GL_TEXTURE14_ARB 0x84CE
- #define GL_TEXTURE15_ARB 0x84CF
- #define GL_TEXTURE16_ARB 0x84D0
- #define GL_TEXTURE17_ARB 0x84D1
- #define GL_TEXTURE18_ARB 0x84D2
- #define GL_TEXTURE19_ARB 0x84D3
- #define GL_TEXTURE20_ARB 0x84D4
- #define GL_TEXTURE21_ARB 0x84D5
- #define GL_TEXTURE22_ARB 0x84D6
- #define GL_TEXTURE23_ARB 0x84D7
- #define GL_TEXTURE24_ARB 0x84D8
- #define GL_TEXTURE25_ARB 0x84D9
- #define GL_TEXTURE26_ARB 0x84DA
- #define GL_TEXTURE27_ARB 0x84DB
- #define GL_TEXTURE28_ARB 0x84DC
- #define GL_TEXTURE29_ARB 0x84DD
- #define GL_TEXTURE30_ARB 0x84DE
- #define GL_TEXTURE31_ARB 0x84DF
- #define GL_ACTIVE_TEXTURE_ARB 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
- #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
- #endif
- #ifndef GL_ARB_transpose_matrix
- #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
- #endif
- #ifndef GL_ARB_multisample
- #define GL_MULTISAMPLE_ARB 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
- #define GL_SAMPLE_COVERAGE_ARB 0x80A0
- #define GL_SAMPLE_BUFFERS_ARB 0x80A8
- #define GL_SAMPLES_ARB 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
- #define GL_MULTISAMPLE_BIT_ARB 0x20000000
- #endif
- #ifndef GL_ARB_texture_env_add
- #endif
- #ifndef GL_ARB_texture_cube_map
- #define GL_NORMAL_MAP_ARB 0x8511
- #define GL_REFLECTION_MAP_ARB 0x8512
- #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
- #endif
- #ifndef GL_ARB_texture_compression
- #define GL_COMPRESSED_ALPHA_ARB 0x84E9
- #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
- #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
- #define GL_COMPRESSED_RGB_ARB 0x84ED
- #define GL_COMPRESSED_RGBA_ARB 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
- #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
- #endif
- #ifndef GL_ARB_texture_border_clamp
- #define GL_CLAMP_TO_BORDER_ARB 0x812D
- #endif
- #ifndef GL_ARB_point_parameters
- #define GL_POINT_SIZE_MIN_ARB 0x8126
- #define GL_POINT_SIZE_MAX_ARB 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
- #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
- #endif
- #ifndef GL_ARB_vertex_blend
- #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
- #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
- #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
- #define GL_VERTEX_BLEND_ARB 0x86A7
- #define GL_CURRENT_WEIGHT_ARB 0x86A8
- #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
- #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
- #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
- #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
- #define GL_WEIGHT_ARRAY_ARB 0x86AD
- #define GL_MODELVIEW0_ARB 0x1700
- #define GL_MODELVIEW1_ARB 0x850A
- #define GL_MODELVIEW2_ARB 0x8722
- #define GL_MODELVIEW3_ARB 0x8723
- #define GL_MODELVIEW4_ARB 0x8724
- #define GL_MODELVIEW5_ARB 0x8725
- #define GL_MODELVIEW6_ARB 0x8726
- #define GL_MODELVIEW7_ARB 0x8727
- #define GL_MODELVIEW8_ARB 0x8728
- #define GL_MODELVIEW9_ARB 0x8729
- #define GL_MODELVIEW10_ARB 0x872A
- #define GL_MODELVIEW11_ARB 0x872B
- #define GL_MODELVIEW12_ARB 0x872C
- #define GL_MODELVIEW13_ARB 0x872D
- #define GL_MODELVIEW14_ARB 0x872E
- #define GL_MODELVIEW15_ARB 0x872F
- #define GL_MODELVIEW16_ARB 0x8730
- #define GL_MODELVIEW17_ARB 0x8731
- #define GL_MODELVIEW18_ARB 0x8732
- #define GL_MODELVIEW19_ARB 0x8733
- #define GL_MODELVIEW20_ARB 0x8734
- #define GL_MODELVIEW21_ARB 0x8735
- #define GL_MODELVIEW22_ARB 0x8736
- #define GL_MODELVIEW23_ARB 0x8737
- #define GL_MODELVIEW24_ARB 0x8738
- #define GL_MODELVIEW25_ARB 0x8739
- #define GL_MODELVIEW26_ARB 0x873A
- #define GL_MODELVIEW27_ARB 0x873B
- #define GL_MODELVIEW28_ARB 0x873C
- #define GL_MODELVIEW29_ARB 0x873D
- #define GL_MODELVIEW30_ARB 0x873E
- #define GL_MODELVIEW31_ARB 0x873F
- #endif
- #ifndef GL_ARB_matrix_palette
- #define GL_MATRIX_PALETTE_ARB 0x8840
- #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
- #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
- #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
- #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
- #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
- #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
- #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
- #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
- #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
- #endif
- #ifndef GL_ARB_texture_env_combine
- #define GL_COMBINE_ARB 0x8570
- #define GL_COMBINE_RGB_ARB 0x8571
- #define GL_COMBINE_ALPHA_ARB 0x8572
- #define GL_SOURCE0_RGB_ARB 0x8580
- #define GL_SOURCE1_RGB_ARB 0x8581
- #define GL_SOURCE2_RGB_ARB 0x8582
- #define GL_SOURCE0_ALPHA_ARB 0x8588
- #define GL_SOURCE1_ALPHA_ARB 0x8589
- #define GL_SOURCE2_ALPHA_ARB 0x858A
- #define GL_OPERAND0_RGB_ARB 0x8590
- #define GL_OPERAND1_RGB_ARB 0x8591
- #define GL_OPERAND2_RGB_ARB 0x8592
- #define GL_OPERAND0_ALPHA_ARB 0x8598
- #define GL_OPERAND1_ALPHA_ARB 0x8599
- #define GL_OPERAND2_ALPHA_ARB 0x859A
- #define GL_RGB_SCALE_ARB 0x8573
- #define GL_ADD_SIGNED_ARB 0x8574
- #define GL_INTERPOLATE_ARB 0x8575
- #define GL_SUBTRACT_ARB 0x84E7
- #define GL_CONSTANT_ARB 0x8576
- #define GL_PRIMARY_COLOR_ARB 0x8577
- #define GL_PREVIOUS_ARB 0x8578
- #endif
- #ifndef GL_ARB_texture_env_crossbar
- #endif
- #ifndef GL_ARB_texture_env_dot3
- #define GL_DOT3_RGB_ARB 0x86AE
- #define GL_DOT3_RGBA_ARB 0x86AF
- #endif
- #ifndef GL_ARB_texture_mirrored_repeat
- #define GL_MIRRORED_REPEAT_ARB 0x8370
- #endif
- #ifndef GL_ARB_depth_texture
- #define GL_DEPTH_COMPONENT16_ARB 0x81A5
- #define GL_DEPTH_COMPONENT24_ARB 0x81A6
- #define GL_DEPTH_COMPONENT32_ARB 0x81A7
- #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
- #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
- #endif
- #ifndef GL_ARB_shadow
- #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
- #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
- #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
- #endif
- #ifndef GL_ARB_shadow_ambient
- #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
- #endif
- #ifndef GL_ARB_window_pos
- #endif
- #ifndef GL_ARB_vertex_program
- #define GL_COLOR_SUM_ARB 0x8458
- #define GL_VERTEX_PROGRAM_ARB 0x8620
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
- #define GL_PROGRAM_LENGTH_ARB 0x8627
- #define GL_PROGRAM_STRING_ARB 0x8628
- #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
- #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
- #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
- #define GL_CURRENT_MATRIX_ARB 0x8641
- #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
- #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
- #define GL_PROGRAM_BINDING_ARB 0x8677
- #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
- #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
- #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
- #define GL_PROGRAM_FORMAT_ARB 0x8876
- #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
- #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
- #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
- #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
- #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
- #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
- #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
- #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
- #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
- #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
- #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
- #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
- #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
- #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
- #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
- #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
- #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
- #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
- #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
- #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
- #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
- #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
- #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
- #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
- #define GL_MATRIX0_ARB 0x88C0
- #define GL_MATRIX1_ARB 0x88C1
- #define GL_MATRIX2_ARB 0x88C2
- #define GL_MATRIX3_ARB 0x88C3
- #define GL_MATRIX4_ARB 0x88C4
- #define GL_MATRIX5_ARB 0x88C5
- #define GL_MATRIX6_ARB 0x88C6
- #define GL_MATRIX7_ARB 0x88C7
- #define GL_MATRIX8_ARB 0x88C8
- #define GL_MATRIX9_ARB 0x88C9
- #define GL_MATRIX10_ARB 0x88CA
- #define GL_MATRIX11_ARB 0x88CB
- #define GL_MATRIX12_ARB 0x88CC
- #define GL_MATRIX13_ARB 0x88CD
- #define GL_MATRIX14_ARB 0x88CE
- #define GL_MATRIX15_ARB 0x88CF
- #define GL_MATRIX16_ARB 0x88D0
- #define GL_MATRIX17_ARB 0x88D1
- #define GL_MATRIX18_ARB 0x88D2
- #define GL_MATRIX19_ARB 0x88D3
- #define GL_MATRIX20_ARB 0x88D4
- #define GL_MATRIX21_ARB 0x88D5
- #define GL_MATRIX22_ARB 0x88D6
- #define GL_MATRIX23_ARB 0x88D7
- #define GL_MATRIX24_ARB 0x88D8
- #define GL_MATRIX25_ARB 0x88D9
- #define GL_MATRIX26_ARB 0x88DA
- #define GL_MATRIX27_ARB 0x88DB
- #define GL_MATRIX28_ARB 0x88DC
- #define GL_MATRIX29_ARB 0x88DD
- #define GL_MATRIX30_ARB 0x88DE
- #define GL_MATRIX31_ARB 0x88DF
- #endif
- #ifndef GL_ARB_fragment_program
- #define GL_FRAGMENT_PROGRAM_ARB 0x8804
- #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
- #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
- #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
- #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
- #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
- #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
- #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
- #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
- #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
- #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
- #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
- #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
- #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
- #endif
- #ifndef GL_ARB_vertex_buffer_object
- #define GL_BUFFER_SIZE_ARB 0x8764
- #define GL_BUFFER_USAGE_ARB 0x8765
- #define GL_ARRAY_BUFFER_ARB 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
- #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
- #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
- #define GL_READ_ONLY_ARB 0x88B8
- #define GL_WRITE_ONLY_ARB 0x88B9
- #define GL_READ_WRITE_ARB 0x88BA
- #define GL_BUFFER_ACCESS_ARB 0x88BB
- #define GL_BUFFER_MAPPED_ARB 0x88BC
- #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
- #define GL_STREAM_DRAW_ARB 0x88E0
- #define GL_STREAM_READ_ARB 0x88E1
- #define GL_STREAM_COPY_ARB 0x88E2
- #define GL_STATIC_DRAW_ARB 0x88E4
- #define GL_STATIC_READ_ARB 0x88E5
- #define GL_STATIC_COPY_ARB 0x88E6
- #define GL_DYNAMIC_DRAW_ARB 0x88E8
- #define GL_DYNAMIC_READ_ARB 0x88E9
- #define GL_DYNAMIC_COPY_ARB 0x88EA
- #endif
- #ifndef GL_ARB_occlusion_query
- #define GL_QUERY_COUNTER_BITS_ARB 0x8864
- #define GL_CURRENT_QUERY_ARB 0x8865
- #define GL_QUERY_RESULT_ARB 0x8866
- #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
- #define GL_SAMPLES_PASSED_ARB 0x8914
- #endif
- #ifndef GL_ARB_shader_objects
- #define GL_PROGRAM_OBJECT_ARB 0x8B40
- #define GL_SHADER_OBJECT_ARB 0x8B48
- #define GL_OBJECT_TYPE_ARB 0x8B4E
- #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
- #define GL_FLOAT_VEC2_ARB 0x8B50
- #define GL_FLOAT_VEC3_ARB 0x8B51
- #define GL_FLOAT_VEC4_ARB 0x8B52
- #define GL_INT_VEC2_ARB 0x8B53
- #define GL_INT_VEC3_ARB 0x8B54
- #define GL_INT_VEC4_ARB 0x8B55
- #define GL_BOOL_ARB 0x8B56
- #define GL_BOOL_VEC2_ARB 0x8B57
- #define GL_BOOL_VEC3_ARB 0x8B58
- #define GL_BOOL_VEC4_ARB 0x8B59
- #define GL_FLOAT_MAT2_ARB 0x8B5A
- #define GL_FLOAT_MAT3_ARB 0x8B5B
- #define GL_FLOAT_MAT4_ARB 0x8B5C
- #define GL_SAMPLER_1D_ARB 0x8B5D
- #define GL_SAMPLER_2D_ARB 0x8B5E
- #define GL_SAMPLER_3D_ARB 0x8B5F
- #define GL_SAMPLER_CUBE_ARB 0x8B60
- #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
- #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
- #define GL_SAMPLER_2D_RECT_ARB 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
- #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
- #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
- #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
- #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
- #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
- #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
- #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
- #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
- #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
- #endif
- #ifndef GL_ARB_vertex_shader
- #define GL_VERTEX_SHADER_ARB 0x8B31
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
- #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
- #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
- #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
- #endif
- #ifndef GL_ARB_fragment_shader
- #define GL_FRAGMENT_SHADER_ARB 0x8B30
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
- #endif
- #ifndef GL_ARB_shading_language_100
- #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
- #endif
- #ifndef GL_ARB_texture_non_power_of_two
- #endif
- #ifndef GL_ARB_point_sprite
- #define GL_POINT_SPRITE_ARB 0x8861
- #define GL_COORD_REPLACE_ARB 0x8862
- #endif
- #ifndef GL_ARB_fragment_program_shadow
- #endif
- #ifndef GL_ARB_draw_buffers
- #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
- #define GL_DRAW_BUFFER0_ARB 0x8825
- #define GL_DRAW_BUFFER1_ARB 0x8826
- #define GL_DRAW_BUFFER2_ARB 0x8827
- #define GL_DRAW_BUFFER3_ARB 0x8828
- #define GL_DRAW_BUFFER4_ARB 0x8829
- #define GL_DRAW_BUFFER5_ARB 0x882A
- #define GL_DRAW_BUFFER6_ARB 0x882B
- #define GL_DRAW_BUFFER7_ARB 0x882C
- #define GL_DRAW_BUFFER8_ARB 0x882D
- #define GL_DRAW_BUFFER9_ARB 0x882E
- #define GL_DRAW_BUFFER10_ARB 0x882F
- #define GL_DRAW_BUFFER11_ARB 0x8830
- #define GL_DRAW_BUFFER12_ARB 0x8831
- #define GL_DRAW_BUFFER13_ARB 0x8832
- #define GL_DRAW_BUFFER14_ARB 0x8833
- #define GL_DRAW_BUFFER15_ARB 0x8834
- #endif
- #ifndef GL_ARB_texture_rectangle
- #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
- #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
- #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
- #endif
- #ifndef GL_ARB_color_buffer_float
- #define GL_RGBA_FLOAT_MODE_ARB 0x8820
- #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
- #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
- #define GL_CLAMP_READ_COLOR_ARB 0x891C
- #define GL_FIXED_ONLY_ARB 0x891D
- #endif
- #ifndef GL_ARB_half_float_pixel
- #define GL_HALF_FLOAT_ARB 0x140B
- #endif
- #ifndef GL_ARB_texture_float
- #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
- #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
- #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
- #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
- #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
- #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
- #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
- #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
- #define GL_RGBA32F_ARB 0x8814
- #define GL_RGB32F_ARB 0x8815
- #define GL_ALPHA32F_ARB 0x8816
- #define GL_INTENSITY32F_ARB 0x8817
- #define GL_LUMINANCE32F_ARB 0x8818
- #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
- #define GL_RGBA16F_ARB 0x881A
- #define GL_RGB16F_ARB 0x881B
- #define GL_ALPHA16F_ARB 0x881C
- #define GL_INTENSITY16F_ARB 0x881D
- #define GL_LUMINANCE16F_ARB 0x881E
- #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
- #endif
- #ifndef GL_ARB_pixel_buffer_object
- #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
- #endif
- #ifndef GL_EXT_abgr
- #define GL_ABGR_EXT 0x8000
- #endif
- #ifndef GL_EXT_blend_color
- #define GL_CONSTANT_COLOR_EXT 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
- #define GL_CONSTANT_ALPHA_EXT 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
- #define GL_BLEND_COLOR_EXT 0x8005
- #endif
- #ifndef GL_EXT_polygon_offset
- #define GL_POLYGON_OFFSET_EXT 0x8037
- #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
- #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
- #endif
- #ifndef GL_EXT_texture
- #define GL_ALPHA4_EXT 0x803B
- #define GL_ALPHA8_EXT 0x803C
- #define GL_ALPHA12_EXT 0x803D
- #define GL_ALPHA16_EXT 0x803E
- #define GL_LUMINANCE4_EXT 0x803F
- #define GL_LUMINANCE8_EXT 0x8040
- #define GL_LUMINANCE12_EXT 0x8041
- #define GL_LUMINANCE16_EXT 0x8042
- #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
- #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
- #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
- #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
- #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
- #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
- #define GL_INTENSITY_EXT 0x8049
- #define GL_INTENSITY4_EXT 0x804A
- #define GL_INTENSITY8_EXT 0x804B
- #define GL_INTENSITY12_EXT 0x804C
- #define GL_INTENSITY16_EXT 0x804D
- #define GL_RGB2_EXT 0x804E
- #define GL_RGB4_EXT 0x804F
- #define GL_RGB5_EXT 0x8050
- #define GL_RGB8_EXT 0x8051
- #define GL_RGB10_EXT 0x8052
- #define GL_RGB12_EXT 0x8053
- #define GL_RGB16_EXT 0x8054
- #define GL_RGBA2_EXT 0x8055
- #define GL_RGBA4_EXT 0x8056
- #define GL_RGB5_A1_EXT 0x8057
- #define GL_RGBA8_EXT 0x8058
- #define GL_RGB10_A2_EXT 0x8059
- #define GL_RGBA12_EXT 0x805A
- #define GL_RGBA16_EXT 0x805B
- #define GL_TEXTURE_RED_SIZE_EXT 0x805C
- #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
- #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
- #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
- #define GL_REPLACE_EXT 0x8062
- #define GL_PROXY_TEXTURE_1D_EXT 0x8063
- #define GL_PROXY_TEXTURE_2D_EXT 0x8064
- #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
- #endif
- #ifndef GL_EXT_texture3D
- #define GL_PACK_SKIP_IMAGES_EXT 0x806B
- #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
- #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
- #define GL_TEXTURE_3D_EXT 0x806F
- #define GL_PROXY_TEXTURE_3D_EXT 0x8070
- #define GL_TEXTURE_DEPTH_EXT 0x8071
- #define GL_TEXTURE_WRAP_R_EXT 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
- #endif
- #ifndef GL_SGIS_texture_filter4
- #define GL_FILTER4_SGIS 0x8146
- #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
- #endif
- #ifndef GL_EXT_subtexture
- #endif
- #ifndef GL_EXT_copy_texture
- #endif
- #ifndef GL_EXT_histogram
- #define GL_HISTOGRAM_EXT 0x8024
- #define GL_PROXY_HISTOGRAM_EXT 0x8025
- #define GL_HISTOGRAM_WIDTH_EXT 0x8026
- #define GL_HISTOGRAM_FORMAT_EXT 0x8027
- #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
- #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
- #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
- #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
- #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
- #define GL_HISTOGRAM_SINK_EXT 0x802D
- #define GL_MINMAX_EXT 0x802E
- #define GL_MINMAX_FORMAT_EXT 0x802F
- #define GL_MINMAX_SINK_EXT 0x8030
- #define GL_TABLE_TOO_LARGE_EXT 0x8031
- #endif
- #ifndef GL_EXT_convolution
- #define GL_CONVOLUTION_1D_EXT 0x8010
- #define GL_CONVOLUTION_2D_EXT 0x8011
- #define GL_SEPARABLE_2D_EXT 0x8012
- #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
- #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
- #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
- #define GL_REDUCE_EXT 0x8016
- #define GL_CONVOLUTION_FORMAT_EXT 0x8017
- #define GL_CONVOLUTION_WIDTH_EXT 0x8018
- #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
- #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
- #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
- #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
- #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
- #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
- #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
- #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
- #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
- #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
- #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
- #endif
- #ifndef GL_SGI_color_matrix
- #define GL_COLOR_MATRIX_SGI 0x80B1
- #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
- #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
- #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
- #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
- #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
- #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
- #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
- #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
- #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
- #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
- #endif
- #ifndef GL_SGI_color_table
- #define GL_COLOR_TABLE_SGI 0x80D0
- #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
- #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
- #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
- #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
- #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
- #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
- #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
- #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
- #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
- #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
- #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
- #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
- #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
- #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
- #endif
- #ifndef GL_SGIS_pixel_texture
- #define GL_PIXEL_TEXTURE_SGIS 0x8353
- #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
- #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
- #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
- #endif
- #ifndef GL_SGIX_pixel_texture
- #define GL_PIXEL_TEX_GEN_SGIX 0x8139
- #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
- #endif
- #ifndef GL_SGIS_texture4D
- #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
- #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
- #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
- #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
- #define GL_TEXTURE_4D_SGIS 0x8134
- #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
- #define GL_TEXTURE_4DSIZE_SGIS 0x8136
- #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
- #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
- #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
- #endif
- #ifndef GL_SGI_texture_color_table
- #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
- #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
- #endif
- #ifndef GL_EXT_cmyka
- #define GL_CMYK_EXT 0x800C
- #define GL_CMYKA_EXT 0x800D
- #define GL_PACK_CMYK_HINT_EXT 0x800E
- #define GL_UNPACK_CMYK_HINT_EXT 0x800F
- #endif
- #ifndef GL_EXT_texture_object
- #define GL_TEXTURE_PRIORITY_EXT 0x8066
- #define GL_TEXTURE_RESIDENT_EXT 0x8067
- #define GL_TEXTURE_1D_BINDING_EXT 0x8068
- #define GL_TEXTURE_2D_BINDING_EXT 0x8069
- #define GL_TEXTURE_3D_BINDING_EXT 0x806A
- #endif
- #ifndef GL_SGIS_detail_texture
- #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
- #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
- #define GL_LINEAR_DETAIL_SGIS 0x8097
- #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
- #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
- #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
- #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
- #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
- #endif
- #ifndef GL_SGIS_sharpen_texture
- #define GL_LINEAR_SHARPEN_SGIS 0x80AD
- #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
- #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
- #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
- #endif
- #ifndef GL_EXT_packed_pixels
- #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
- #endif
- #ifndef GL_SGIS_texture_lod
- #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
- #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
- #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
- #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
- #endif
- #ifndef GL_SGIS_multisample
- #define GL_MULTISAMPLE_SGIS 0x809D
- #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
- #define GL_SAMPLE_MASK_SGIS 0x80A0
- #define GL_1PASS_SGIS 0x80A1
- #define GL_2PASS_0_SGIS 0x80A2
- #define GL_2PASS_1_SGIS 0x80A3
- #define GL_4PASS_0_SGIS 0x80A4
- #define GL_4PASS_1_SGIS 0x80A5
- #define GL_4PASS_2_SGIS 0x80A6
- #define GL_4PASS_3_SGIS 0x80A7
- #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
- #define GL_SAMPLES_SGIS 0x80A9
- #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
- #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
- #define GL_SAMPLE_PATTERN_SGIS 0x80AC
- #endif
- #ifndef GL_EXT_rescale_normal
- #define GL_RESCALE_NORMAL_EXT 0x803A
- #endif
- #ifndef GL_EXT_vertex_array
- #define GL_VERTEX_ARRAY_EXT 0x8074
- #define GL_NORMAL_ARRAY_EXT 0x8075
- #define GL_COLOR_ARRAY_EXT 0x8076
- #define GL_INDEX_ARRAY_EXT 0x8077
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
- #endif
- #ifndef GL_EXT_misc_attribute
- #endif
- #ifndef GL_SGIS_generate_mipmap
- #define GL_GENERATE_MIPMAP_SGIS 0x8191
- #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
- #endif
- #ifndef GL_SGIX_clipmap
- #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
- #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
- #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
- #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
- #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
- #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
- #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
- #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
- #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
- #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
- #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
- #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
- #endif
- #ifndef GL_SGIX_shadow
- #define GL_TEXTURE_COMPARE_SGIX 0x819A
- #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
- #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
- #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
- #endif
- #ifndef GL_SGIS_texture_edge_clamp
- #define GL_CLAMP_TO_EDGE_SGIS 0x812F
- #endif
- #ifndef GL_SGIS_texture_border_clamp
- #define GL_CLAMP_TO_BORDER_SGIS 0x812D
- #endif
- #ifndef GL_EXT_blend_minmax
- #define GL_FUNC_ADD_EXT 0x8006
- #define GL_MIN_EXT 0x8007
- #define GL_MAX_EXT 0x8008
- #define GL_BLEND_EQUATION_EXT 0x8009
- #endif
- #ifndef GL_EXT_blend_subtract
- #define GL_FUNC_SUBTRACT_EXT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
- #endif
- #ifndef GL_EXT_blend_logic_op
- #endif
- #ifndef GL_SGIX_interlace
- #define GL_INTERLACE_SGIX 0x8094
- #endif
- #ifndef GL_SGIX_pixel_tiles
- #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
- #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
- #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
- #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
- #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
- #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
- #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
- #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
- #endif
- #ifndef GL_SGIS_texture_select
- #define GL_DUAL_ALPHA4_SGIS 0x8110
- #define GL_DUAL_ALPHA8_SGIS 0x8111
- #define GL_DUAL_ALPHA12_SGIS 0x8112
- #define GL_DUAL_ALPHA16_SGIS 0x8113
- #define GL_DUAL_LUMINANCE4_SGIS 0x8114
- #define GL_DUAL_LUMINANCE8_SGIS 0x8115
- #define GL_DUAL_LUMINANCE12_SGIS 0x8116
- #define GL_DUAL_LUMINANCE16_SGIS 0x8117
- #define GL_DUAL_INTENSITY4_SGIS 0x8118
- #define GL_DUAL_INTENSITY8_SGIS 0x8119
- #define GL_DUAL_INTENSITY12_SGIS 0x811A
- #define GL_DUAL_INTENSITY16_SGIS 0x811B
- #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
- #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
- #define GL_QUAD_ALPHA4_SGIS 0x811E
- #define GL_QUAD_ALPHA8_SGIS 0x811F
- #define GL_QUAD_LUMINANCE4_SGIS 0x8120
- #define GL_QUAD_LUMINANCE8_SGIS 0x8121
- #define GL_QUAD_INTENSITY4_SGIS 0x8122
- #define GL_QUAD_INTENSITY8_SGIS 0x8123
- #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
- #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
- #endif
- #ifndef GL_SGIX_sprite
- #define GL_SPRITE_SGIX 0x8148
- #define GL_SPRITE_MODE_SGIX 0x8149
- #define GL_SPRITE_AXIS_SGIX 0x814A
- #define GL_SPRITE_TRANSLATION_SGIX 0x814B
- #define GL_SPRITE_AXIAL_SGIX 0x814C
- #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
- #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
- #endif
- #ifndef GL_SGIX_texture_multi_buffer
- #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
- #endif
- #ifndef GL_EXT_point_parameters
- #define GL_POINT_SIZE_MIN_EXT 0x8126
- #define GL_POINT_SIZE_MAX_EXT 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
- #define GL_DISTANCE_ATTENUATION_EXT 0x8129
- #endif
- #ifndef GL_SGIS_point_parameters
- #define GL_POINT_SIZE_MIN_SGIS 0x8126
- #define GL_POINT_SIZE_MAX_SGIS 0x8127
- #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
- #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
- #endif
- #ifndef GL_SGIX_instruments
- #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
- #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
- #endif
- #ifndef GL_SGIX_texture_scale_bias
- #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
- #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
- #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
- #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
- #endif
- #ifndef GL_SGIX_framezoom
- #define GL_FRAMEZOOM_SGIX 0x818B
- #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
- #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
- #endif
- #ifndef GL_SGIX_tag_sample_buffer
- #endif
- #ifndef GL_FfdMaskSGIX
- #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
- #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
- #endif
- #ifndef GL_SGIX_polynomial_ffd
- #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
- #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
- #define GL_DEFORMATIONS_MASK_SGIX 0x8196
- #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
- #endif
- #ifndef GL_SGIX_reference_plane
- #define GL_REFERENCE_PLANE_SGIX 0x817D
- #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
- #endif
- #ifndef GL_SGIX_flush_raster
- #endif
- #ifndef GL_SGIX_depth_texture
- #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
- #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
- #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
- #endif
- #ifndef GL_SGIS_fog_function
- #define GL_FOG_FUNC_SGIS 0x812A
- #define GL_FOG_FUNC_POINTS_SGIS 0x812B
- #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
- #endif
- #ifndef GL_SGIX_fog_offset
- #define GL_FOG_OFFSET_SGIX 0x8198
- #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
- #endif
- #ifndef GL_HP_image_transform
- #define GL_IMAGE_SCALE_X_HP 0x8155
- #define GL_IMAGE_SCALE_Y_HP 0x8156
- #define GL_IMAGE_TRANSLATE_X_HP 0x8157
- #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
- #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
- #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
- #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
- #define GL_IMAGE_MAG_FILTER_HP 0x815C
- #define GL_IMAGE_MIN_FILTER_HP 0x815D
- #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
- #define GL_CUBIC_HP 0x815F
- #define GL_AVERAGE_HP 0x8160
- #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
- #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
- #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
- #endif
- #ifndef GL_HP_convolution_border_modes
- #define GL_IGNORE_BORDER_HP 0x8150
- #define GL_CONSTANT_BORDER_HP 0x8151
- #define GL_REPLICATE_BORDER_HP 0x8153
- #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
- #endif
- #ifndef GL_INGR_palette_buffer
- #endif
- #ifndef GL_SGIX_texture_add_env
- #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
- #endif
- #ifndef GL_EXT_color_subtable
- #endif
- #ifndef GL_PGI_vertex_hints
- #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
- #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
- #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
- #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
- #define GL_COLOR3_BIT_PGI 0x00010000
- #define GL_COLOR4_BIT_PGI 0x00020000
- #define GL_EDGEFLAG_BIT_PGI 0x00040000
- #define GL_INDEX_BIT_PGI 0x00080000
- #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
- #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
- #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
- #define GL_MAT_EMISSION_BIT_PGI 0x00800000
- #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
- #define GL_MAT_SHININESS_BIT_PGI 0x02000000
- #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
- #define GL_NORMAL_BIT_PGI 0x08000000
- #define GL_TEXCOORD1_BIT_PGI 0x10000000
- #define GL_TEXCOORD2_BIT_PGI 0x20000000
- #define GL_TEXCOORD3_BIT_PGI 0x40000000
- #define GL_TEXCOORD4_BIT_PGI 0x80000000
- #define GL_VERTEX23_BIT_PGI 0x00000004
- #define GL_VERTEX4_BIT_PGI 0x00000008
- #endif
- #ifndef GL_PGI_misc_hints
- #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
- #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
- #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
- #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
- #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
- #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
- #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
- #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
- #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
- #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
- #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
- #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
- #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
- #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
- #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
- #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
- #define GL_CLIP_NEAR_HINT_PGI 0x1A220
- #define GL_CLIP_FAR_HINT_PGI 0x1A221
- #define GL_WIDE_LINE_HINT_PGI 0x1A222
- #define GL_BACK_NORMALS_HINT_PGI 0x1A223
- #endif
- #ifndef GL_EXT_paletted_texture
- #define GL_COLOR_INDEX1_EXT 0x80E2
- #define GL_COLOR_INDEX2_EXT 0x80E3
- #define GL_COLOR_INDEX4_EXT 0x80E4
- #define GL_COLOR_INDEX8_EXT 0x80E5
- #define GL_COLOR_INDEX12_EXT 0x80E6
- #define GL_COLOR_INDEX16_EXT 0x80E7
- #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
- #endif
- #ifndef GL_EXT_clip_volume_hint
- #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
- #endif
- #ifndef GL_SGIX_list_priority
- #define GL_LIST_PRIORITY_SGIX 0x8182
- #endif
- #ifndef GL_SGIX_ir_instrument1
- #define GL_IR_INSTRUMENT1_SGIX 0x817F
- #endif
- #ifndef GL_SGIX_calligraphic_fragment
- #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
- #endif
- #ifndef GL_SGIX_texture_lod_bias
- #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
- #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
- #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
- #endif
- #ifndef GL_SGIX_shadow_ambient
- #define GL_SHADOW_AMBIENT_SGIX 0x80BF
- #endif
- #ifndef GL_EXT_index_texture
- #endif
- #ifndef GL_EXT_index_material
- #define GL_INDEX_MATERIAL_EXT 0x81B8
- #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
- #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
- #endif
- #ifndef GL_EXT_index_func
- #define GL_INDEX_TEST_EXT 0x81B5
- #define GL_INDEX_TEST_FUNC_EXT 0x81B6
- #define GL_INDEX_TEST_REF_EXT 0x81B7
- #endif
- #ifndef GL_EXT_index_array_formats
- #define GL_IUI_V2F_EXT 0x81AD
- #define GL_IUI_V3F_EXT 0x81AE
- #define GL_IUI_N3F_V2F_EXT 0x81AF
- #define GL_IUI_N3F_V3F_EXT 0x81B0
- #define GL_T2F_IUI_V2F_EXT 0x81B1
- #define GL_T2F_IUI_V3F_EXT 0x81B2
- #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
- #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
- #endif
- #ifndef GL_EXT_compiled_vertex_array
- #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
- #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
- #endif
- #ifndef GL_EXT_cull_vertex
- #define GL_CULL_VERTEX_EXT 0x81AA
- #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
- #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
- #endif
- #ifndef GL_SGIX_ycrcb
- #define GL_YCRCB_422_SGIX 0x81BB
- #define GL_YCRCB_444_SGIX 0x81BC
- #endif
- #ifndef GL_SGIX_fragment_lighting
- #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
- #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
- #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
- #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
- #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
- #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
- #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
- #define GL_LIGHT_ENV_MODE_SGIX 0x8407
- #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
- #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
- #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
- #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
- #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
- #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
- #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
- #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
- #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
- #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
- #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
- #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
- #endif
- #ifndef GL_IBM_rasterpos_clip
- #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
- #endif
- #ifndef GL_HP_texture_lighting
- #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
- #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
- #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
- #endif
- #ifndef GL_EXT_draw_range_elements
- #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
- #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
- #endif
- #ifndef GL_WIN_phong_shading
- #define GL_PHONG_WIN 0x80EA
- #define GL_PHONG_HINT_WIN 0x80EB
- #endif
- #ifndef GL_WIN_specular_fog
- #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
- #endif
- #ifndef GL_EXT_light_texture
- #define GL_FRAGMENT_MATERIAL_EXT 0x8349
- #define GL_FRAGMENT_NORMAL_EXT 0x834A
- #define GL_FRAGMENT_COLOR_EXT 0x834C
- #define GL_ATTENUATION_EXT 0x834D
- #define GL_SHADOW_ATTENUATION_EXT 0x834E
- #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
- #define GL_TEXTURE_LIGHT_EXT 0x8350
- #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
- #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
- /* reuse GL_FRAGMENT_DEPTH_EXT */
- #endif
- #ifndef GL_SGIX_blend_alpha_minmax
- #define GL_ALPHA_MIN_SGIX 0x8320
- #define GL_ALPHA_MAX_SGIX 0x8321
- #endif
- #ifndef GL_SGIX_impact_pixel_texture
- #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
- #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
- #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
- #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
- #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
- #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
- #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
- #endif
- #ifndef GL_EXT_bgra
- #define GL_BGR_EXT 0x80E0
- #define GL_BGRA_EXT 0x80E1
- #endif
- #ifndef GL_SGIX_async
- #define GL_ASYNC_MARKER_SGIX 0x8329
- #endif
- #ifndef GL_SGIX_async_pixel
- #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
- #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
- #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
- #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
- #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
- #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
- #endif
- #ifndef GL_SGIX_async_histogram
- #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
- #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
- #endif
- #ifndef GL_INTEL_texture_scissor
- #endif
- #ifndef GL_INTEL_parallel_arrays
- #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
- #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
- #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
- #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
- #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
- #endif
- #ifndef GL_HP_occlusion_test
- #define GL_OCCLUSION_TEST_HP 0x8165
- #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
- #endif
- #ifndef GL_EXT_pixel_transform
- #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
- #define GL_PIXEL_MAG_FILTER_EXT 0x8331
- #define GL_PIXEL_MIN_FILTER_EXT 0x8332
- #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
- #define GL_CUBIC_EXT 0x8334
- #define GL_AVERAGE_EXT 0x8335
- #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
- #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
- #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
- #endif
- #ifndef GL_EXT_pixel_transform_color_table
- #endif
- #ifndef GL_EXT_shared_texture_palette
- #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
- #endif
- #ifndef GL_EXT_separate_specular_color
- #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
- #define GL_SINGLE_COLOR_EXT 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
- #endif
- #ifndef GL_EXT_secondary_color
- #define GL_COLOR_SUM_EXT 0x8458
- #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
- #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
- #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
- #endif
- #ifndef GL_EXT_texture_perturb_normal
- #define GL_PERTURB_EXT 0x85AE
- #define GL_TEXTURE_NORMAL_EXT 0x85AF
- #endif
- #ifndef GL_EXT_multi_draw_arrays
- #endif
- #ifndef GL_EXT_fog_coord
- #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
- #define GL_FOG_COORDINATE_EXT 0x8451
- #define GL_FRAGMENT_DEPTH_EXT 0x8452
- #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
- #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
- #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
- #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
- #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
- #endif
- #ifndef GL_REND_screen_coordinates
- #define GL_SCREEN_COORDINATES_REND 0x8490
- #define GL_INVERTED_SCREEN_W_REND 0x8491
- #endif
- #ifndef GL_EXT_coordinate_frame
- #define GL_TANGENT_ARRAY_EXT 0x8439
- #define GL_BINORMAL_ARRAY_EXT 0x843A
- #define GL_CURRENT_TANGENT_EXT 0x843B
- #define GL_CURRENT_BINORMAL_EXT 0x843C
- #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
- #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
- #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
- #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
- #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
- #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
- #define GL_MAP1_TANGENT_EXT 0x8444
- #define GL_MAP2_TANGENT_EXT 0x8445
- #define GL_MAP1_BINORMAL_EXT 0x8446
- #define GL_MAP2_BINORMAL_EXT 0x8447
- #endif
- #ifndef GL_EXT_texture_env_combine
- #define GL_COMBINE_EXT 0x8570
- #define GL_COMBINE_RGB_EXT 0x8571
- #define GL_COMBINE_ALPHA_EXT 0x8572
- #define GL_RGB_SCALE_EXT 0x8573
- #define GL_ADD_SIGNED_EXT 0x8574
- #define GL_INTERPOLATE_EXT 0x8575
- #define GL_CONSTANT_EXT 0x8576
- #define GL_PRIMARY_COLOR_EXT 0x8577
- #define GL_PREVIOUS_EXT 0x8578
- #define GL_SOURCE0_RGB_EXT 0x8580
- #define GL_SOURCE1_RGB_EXT 0x8581
- #define GL_SOURCE2_RGB_EXT 0x8582
- #define GL_SOURCE0_ALPHA_EXT 0x8588
- #define GL_SOURCE1_ALPHA_EXT 0x8589
- #define GL_SOURCE2_ALPHA_EXT 0x858A
- #define GL_OPERAND0_RGB_EXT 0x8590
- #define GL_OPERAND1_RGB_EXT 0x8591
- #define GL_OPERAND2_RGB_EXT 0x8592
- #define GL_OPERAND0_ALPHA_EXT 0x8598
- #define GL_OPERAND1_ALPHA_EXT 0x8599
- #define GL_OPERAND2_ALPHA_EXT 0x859A
- #endif
- #ifndef GL_APPLE_specular_vector
- #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
- #endif
- #ifndef GL_APPLE_transform_hint
- #define GL_TRANSFORM_HINT_APPLE 0x85B1
- #endif
- #ifndef GL_SGIX_fog_scale
- #define GL_FOG_SCALE_SGIX 0x81FC
- #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
- #endif
- #ifndef GL_SUNX_constant_data
- #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
- #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
- #endif
- #ifndef GL_SUN_global_alpha
- #define GL_GLOBAL_ALPHA_SUN 0x81D9
- #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
- #endif
- #ifndef GL_SUN_triangle_list
- #define GL_RESTART_SUN 0x0001
- #define GL_REPLACE_MIDDLE_SUN 0x0002
- #define GL_REPLACE_OLDEST_SUN 0x0003
- #define GL_TRIANGLE_LIST_SUN 0x81D7
- #define GL_REPLACEMENT_CODE_SUN 0x81D8
- #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
- #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
- #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
- #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
- #define GL_R1UI_V3F_SUN 0x85C4
- #define GL_R1UI_C4UB_V3F_SUN 0x85C5
- #define GL_R1UI_C3F_V3F_SUN 0x85C6
- #define GL_R1UI_N3F_V3F_SUN 0x85C7
- #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
- #define GL_R1UI_T2F_V3F_SUN 0x85C9
- #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
- #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
- #endif
- #ifndef GL_SUN_vertex
- #endif
- #ifndef GL_EXT_blend_func_separate
- #define GL_BLEND_DST_RGB_EXT 0x80C8
- #define GL_BLEND_SRC_RGB_EXT 0x80C9
- #define GL_BLEND_DST_ALPHA_EXT 0x80CA
- #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
- #endif
- #ifndef GL_INGR_color_clamp
- #define GL_RED_MIN_CLAMP_INGR 0x8560
- #define GL_GREEN_MIN_CLAMP_INGR 0x8561
- #define GL_BLUE_MIN_CLAMP_INGR 0x8562
- #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
- #define GL_RED_MAX_CLAMP_INGR 0x8564
- #define GL_GREEN_MAX_CLAMP_INGR 0x8565
- #define GL_BLUE_MAX_CLAMP_INGR 0x8566
- #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
- #endif
- #ifndef GL_INGR_interlace_read
- #define GL_INTERLACE_READ_INGR 0x8568
- #endif
- #ifndef GL_EXT_stencil_wrap
- #define GL_INCR_WRAP_EXT 0x8507
- #define GL_DECR_WRAP_EXT 0x8508
- #endif
- #ifndef GL_EXT_422_pixels
- #define GL_422_EXT 0x80CC
- #define GL_422_REV_EXT 0x80CD
- #define GL_422_AVERAGE_EXT 0x80CE
- #define GL_422_REV_AVERAGE_EXT 0x80CF
- #endif
- #ifndef GL_NV_texgen_reflection
- #define GL_NORMAL_MAP_NV 0x8511
- #define GL_REFLECTION_MAP_NV 0x8512
- #endif
- #ifndef GL_EXT_texture_cube_map
- #define GL_NORMAL_MAP_EXT 0x8511
- #define GL_REFLECTION_MAP_EXT 0x8512
- #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
- #endif
- #ifndef GL_SUN_convolution_border_modes
- #define GL_WRAP_BORDER_SUN 0x81D4
- #endif
- #ifndef GL_EXT_texture_env_add
- #endif
- #ifndef GL_EXT_texture_lod_bias
- #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
- #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
- #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
- #endif
- #ifndef GL_EXT_texture_filter_anisotropic
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #endif
- #ifndef GL_EXT_vertex_weighting
- #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
- #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
- #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
- #define GL_MODELVIEW1_MATRIX_EXT 0x8506
- #define GL_VERTEX_WEIGHTING_EXT 0x8509
- #define GL_MODELVIEW0_EXT GL_MODELVIEW
- #define GL_MODELVIEW1_EXT 0x850A
- #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
- #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
- #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
- #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
- #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
- #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
- #endif
- #ifndef GL_NV_light_max_exponent
- #define GL_MAX_SHININESS_NV 0x8504
- #define GL_MAX_SPOT_EXPONENT_NV 0x8505
- #endif
- #ifndef GL_NV_vertex_array_range
- #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
- #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
- #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
- #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
- #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
- #endif
- #ifndef GL_NV_register_combiners
- #define GL_REGISTER_COMBINERS_NV 0x8522
- #define GL_VARIABLE_A_NV 0x8523
- #define GL_VARIABLE_B_NV 0x8524
- #define GL_VARIABLE_C_NV 0x8525
- #define GL_VARIABLE_D_NV 0x8526
- #define GL_VARIABLE_E_NV 0x8527
- #define GL_VARIABLE_F_NV 0x8528
- #define GL_VARIABLE_G_NV 0x8529
- #define GL_CONSTANT_COLOR0_NV 0x852A
- #define GL_CONSTANT_COLOR1_NV 0x852B
- #define GL_PRIMARY_COLOR_NV 0x852C
- #define GL_SECONDARY_COLOR_NV 0x852D
- #define GL_SPARE0_NV 0x852E
- #define GL_SPARE1_NV 0x852F
- #define GL_DISCARD_NV 0x8530
- #define GL_E_TIMES_F_NV 0x8531
- #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
- #define GL_UNSIGNED_IDENTITY_NV 0x8536
- #define GL_UNSIGNED_INVERT_NV 0x8537
- #define GL_EXPAND_NORMAL_NV 0x8538
- #define GL_EXPAND_NEGATE_NV 0x8539
- #define GL_HALF_BIAS_NORMAL_NV 0x853A
- #define GL_HALF_BIAS_NEGATE_NV 0x853B
- #define GL_SIGNED_IDENTITY_NV 0x853C
- #define GL_SIGNED_NEGATE_NV 0x853D
- #define GL_SCALE_BY_TWO_NV 0x853E
- #define GL_SCALE_BY_FOUR_NV 0x853F
- #define GL_SCALE_BY_ONE_HALF_NV 0x8540
- #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
- #define GL_COMBINER_INPUT_NV 0x8542
- #define GL_COMBINER_MAPPING_NV 0x8543
- #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
- #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
- #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
- #define GL_COMBINER_MUX_SUM_NV 0x8547
- #define GL_COMBINER_SCALE_NV 0x8548
- #define GL_COMBINER_BIAS_NV 0x8549
- #define GL_COMBINER_AB_OUTPUT_NV 0x854A
- #define GL_COMBINER_CD_OUTPUT_NV 0x854B
- #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
- #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
- #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
- #define GL_COLOR_SUM_CLAMP_NV 0x854F
- #define GL_COMBINER0_NV 0x8550
- #define GL_COMBINER1_NV 0x8551
- #define GL_COMBINER2_NV 0x8552
- #define GL_COMBINER3_NV 0x8553
- #define GL_COMBINER4_NV 0x8554
- #define GL_COMBINER5_NV 0x8555
- #define GL_COMBINER6_NV 0x8556
- #define GL_COMBINER7_NV 0x8557
- /* reuse GL_TEXTURE0_ARB */
- /* reuse GL_TEXTURE1_ARB */
- /* reuse GL_ZERO */
- /* reuse GL_NONE */
- /* reuse GL_FOG */
- #endif
- #ifndef GL_NV_fog_distance
- #define GL_FOG_DISTANCE_MODE_NV 0x855A
- #define GL_EYE_RADIAL_NV 0x855B
- #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
- /* reuse GL_EYE_PLANE */
- #endif
- #ifndef GL_NV_texgen_emboss
- #define GL_EMBOSS_LIGHT_NV 0x855D
- #define GL_EMBOSS_CONSTANT_NV 0x855E
- #define GL_EMBOSS_MAP_NV 0x855F
- #endif
- #ifndef GL_NV_blend_square
- #endif
- #ifndef GL_NV_texture_env_combine4
- #define GL_COMBINE4_NV 0x8503
- #define GL_SOURCE3_RGB_NV 0x8583
- #define GL_SOURCE3_ALPHA_NV 0x858B
- #define GL_OPERAND3_RGB_NV 0x8593
- #define GL_OPERAND3_ALPHA_NV 0x859B
- #endif
- #ifndef GL_MESA_resize_buffers
- #endif
- #ifndef GL_MESA_window_pos
- #endif
- #ifndef GL_EXT_texture_compression_s3tc
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #endif
- #ifndef GL_IBM_cull_vertex
- #define GL_CULL_VERTEX_IBM 103050
- #endif
- #ifndef GL_IBM_multimode_draw_arrays
- #endif
- #ifndef GL_IBM_vertex_array_lists
- #define GL_VERTEX_ARRAY_LIST_IBM 103070
- #define GL_NORMAL_ARRAY_LIST_IBM 103071
- #define GL_COLOR_ARRAY_LIST_IBM 103072
- #define GL_INDEX_ARRAY_LIST_IBM 103073
- #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
- #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
- #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
- #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
- #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
- #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
- #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
- #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
- #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
- #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
- #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
- #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
- #endif
- #ifndef GL_SGIX_subsample
- #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
- #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
- #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
- #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
- #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
- #endif
- #ifndef GL_SGIX_ycrcb_subsample
- #endif
- #ifndef GL_SGIX_ycrcba
- #define GL_YCRCB_SGIX 0x8318
- #define GL_YCRCBA_SGIX 0x8319
- #endif
- #ifndef GL_SGI_depth_pass_instrument
- #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
- #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
- #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
- #endif
- #ifndef GL_3DFX_texture_compression_FXT1
- #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
- #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
- #endif
- #ifndef GL_3DFX_multisample
- #define GL_MULTISAMPLE_3DFX 0x86B2
- #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
- #define GL_SAMPLES_3DFX 0x86B4
- #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
- #endif
- #ifndef GL_3DFX_tbuffer
- #endif
- #ifndef GL_EXT_multisample
- #define GL_MULTISAMPLE_EXT 0x809D
- #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
- #define GL_SAMPLE_MASK_EXT 0x80A0
- #define GL_1PASS_EXT 0x80A1
- #define GL_2PASS_0_EXT 0x80A2
- #define GL_2PASS_1_EXT 0x80A3
- #define GL_4PASS_0_EXT 0x80A4
- #define GL_4PASS_1_EXT 0x80A5
- #define GL_4PASS_2_EXT 0x80A6
- #define GL_4PASS_3_EXT 0x80A7
- #define GL_SAMPLE_BUFFERS_EXT 0x80A8
- #define GL_SAMPLES_EXT 0x80A9
- #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
- #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
- #define GL_SAMPLE_PATTERN_EXT 0x80AC