ExEvent.cpp
上传用户:weisheen
上传日期:2022-07-09
资源大小:19390k
文件大小:2k
- // ExEvent.cpp : Implementation of DLL Exports.
- // Note: Proxy/Stub Information
- // To build a separate proxy/stub DLL,
- // run nmake -f ExEventps.mk in the project directory.
- #include "stdafx.h"
- #include "resource.h"
- #include <initguid.h>
- #include "ExEvent.h"
- #include "ExEvent_i.c"
- #include "MyAbcd.h"
- CComModule _Module;
- BEGIN_OBJECT_MAP(ObjectMap)
- OBJECT_ENTRY(CLSID_MyAbcd, CMyAbcd)
- END_OBJECT_MAP()
- class CExEventApp : public CWinApp
- {
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CExEventApp)
- public:
- virtual BOOL InitInstance();
- virtual int ExitInstance();
- //}}AFX_VIRTUAL
- //{{AFX_MSG(CExEventApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- BEGIN_MESSAGE_MAP(CExEventApp, CWinApp)
- //{{AFX_MSG_MAP(CExEventApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- CExEventApp theApp;
- BOOL CExEventApp::InitInstance()
- {
- _Module.Init(ObjectMap, m_hInstance, &LIBID_EXEVENTLib);
- return CWinApp::InitInstance();
- }
- int CExEventApp::ExitInstance()
- {
- _Module.Term();
- return CWinApp::ExitInstance();
- }
- /////////////////////////////////////////////////////////////////////////////
- // Used to determine whether the DLL can be unloaded by OLE
- STDAPI DllCanUnloadNow(void)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
- }
- /////////////////////////////////////////////////////////////////////////////
- // Returns a class factory to create an object of the requested type
- STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
- {
- return _Module.GetClassObject(rclsid, riid, ppv);
- }
- /////////////////////////////////////////////////////////////////////////////
- // DllRegisterServer - Adds entries to the system registry
- STDAPI DllRegisterServer(void)
- {
- // registers object, typelib and all interfaces in typelib
- return _Module.RegisterServer(TRUE);
- }
- /////////////////////////////////////////////////////////////////////////////
- // DllUnregisterServer - Removes entries from the system registry
- STDAPI DllUnregisterServer(void)
- {
- return _Module.UnregisterServer(TRUE);
- }