effects_internal.c
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上传日期:2022-07-21
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文件大小:3k
- /*
- SDL_mixer: An audio mixer library based on the SDL library
- Copyright (C) 1997-2009 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- This file by Ryan C. Gordon (icculus@icculus.org)
- These are some helper functions for the internal mixer special effects.
- */
- /* $Id: effects_internal.c 4211 2008-12-08 00:27:32Z slouken $ */
- /* ------ These are used internally only. Don't touch. ------ */
- #include <stdio.h>
- #include <stdlib.h>
- #include "SDL_mixer.h"
- #define __MIX_INTERNAL_EFFECT__
- #include "effects_internal.h"
- /* Should we favor speed over memory usage and/or quality of output? */
- int _Mix_effects_max_speed = 0;
- void _Mix_InitEffects(void)
- {
- _Mix_effects_max_speed = (getenv(MIX_EFFECTSMAXSPEED) != NULL);
- }
- void _Mix_DeinitEffects(void)
- {
- _Eff_PositionDeinit();
- }
- void *_Eff_volume_table = NULL;
- /* Build the volume table for Uint8-format samples.
- *
- * Each column of the table is a possible sample, while each row of the
- * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
- * volume. So _Eff_volume_table[128][mysample] would be the value of
- * mysample, at half volume.
- */
- void *_Eff_build_volume_table_u8(void)
- {
- int volume;
- int sample;
- Uint8 *rc;
- if (!_Mix_effects_max_speed) {
- return(NULL);
- }
- if (!_Eff_volume_table) {
- rc = malloc(256 * 256);
- if (rc) {
- _Eff_volume_table = (void *) rc;
- for (volume = 0; volume < 256; volume++) {
- for (sample = -128; sample < 128; sample ++) {
- *rc = (Uint8)(((float) sample) * ((float) volume / 255.0))
- + 128;
- rc++;
- }
- }
- }
- }
- return(_Eff_volume_table);
- }
- /* Build the volume table for Sint8-format samples.
- *
- * Each column of the table is a possible sample, while each row of the
- * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full
- * volume. So _Eff_volume_table[128][mysample+128] would be the value of
- * mysample, at half volume.
- */
- void *_Eff_build_volume_table_s8(void)
- {
- int volume;
- int sample;
- Sint8 *rc;
- if (!_Eff_volume_table) {
- rc = malloc(256 * 256);
- if (rc) {
- _Eff_volume_table = (void *) rc;
- for (volume = 0; volume < 256; volume++) {
- for (sample = -128; sample < 128; sample ++) {
- *rc = (Sint8)(((float) sample) * ((float) volume / 255.0));
- rc++;
- }
- }
- }
- }
- return(_Eff_volume_table);
- }
- /* end of effects.c ... */