start_ko.cel
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上传日期:2022-07-26
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- {
- # ... 스크립트 시작
- #****************************************************************************
- # *
- # START.CEL - 셀레스티아 시작 스크립트 *
- # (version 2.1 한국어버전) *
- # *
- #---------------------------------------------------------------------------*
- # *
- # 이 스크립트는 셀레스티아 시작시 자동으로 로드됩니다. *
- # *
- # 주의: 첫 번째 행과 마지막 행에 있는 중괄호 "{"와 "}"는 삭제하지 마시오. *
- # 이 파일이 CEL 스크립트라고 명시하고 있습니다. *
- # *
- # 필요에 따라 원하는데로 스크립트를 정의할 수 있습니다. 밑에 사용 할 명령 *
- # 행의 주석(#)을 삭제하여 쉽게 사용할수 있습니다. *
- # *
- # 스크립트를 수정할 경우 나중에 참조를 위하여 원본을 복사해 두시기 바랍니If*
- # 다. *
- # *
- #****************************************************************************
- preloadtex { object "Sol/Earth" }
- preloadtex { object "Sol/Earth/Moon" }
- select {object "Sol"}
- goto {time 3.0 distance 30}
- wait {duration 3.0}
- select {object "Sol/Earth"}
- follow {}
- goto {time 3.0 distance 6.0}
- wait {duration 2.0}
- print {text "셀레스티아를 시작합니다!" row -3 column 1 duration 3}
- wait {duration 3.0}
- #****************************************************************************
- # The lines of code above are the entire start.cel script. Below, is a *
- # description of what each command does. We go to Sol first, so that when *
- # we go to Earth, it will be displaying it's sunny side, regardless of *
- # what your local time might be... *
- # *
- # preloadtex: Tells Celestia to load the textures for the named object. *
- # Otherwise Celestia would load the texture when the object *
- # comes into view, which would be noticeable as a small delay. *
- # *
- # select: Tells Celestia what object (planet, moon, spacecraft, etc.) to *
- # define as the currently selected object. Sol defines our solar *
- # system, the "/" character is merely a hierarchy divider, Earth *
- # is the object we want to select. If you wanted to select our *
- # Moon, the select command would look like the following: *
- # select {object "Sol/Earth/Moon"} *
- # *
- # goto: Tells Celestia to travel to the currently selected object, just *
- # like pressing the "G" key on the keyboard. The time parameter *
- # defines how many seconds it should take to travel there. The *
- # distance parameter defines how far away from the object to be *
- # positioned, in units of the object's radius, plus 1. For *
- # example, if the object's radius is 10000 km, and you specify *
- # 6.0 for distance, you will be positioned 50000 km from the *
- # center of the object. *
- # *
- # wait: Since the goto command is telling Celestia to take some time to *
- # do something, we need to give Celestia that same amount of time *
- # to actually DO it. When going to Sol, the wait command tells *
- # Celestia to wait for 3 seconds while the goto takes place (for *
- # 3 seconds). The duration parameter value is normally the same *
- # as the time parameter in the goto command. However, there are *
- # always exceptions (grin). *
- # *
- # When we are going to Earth, the wait command after the goto, *
- # waits for only 2 seconds. The next command is a print command, *
- # which displays some text on the screen and has another wait *
- # command after it, that waits for another 3 seconds. It's all *
- # just a matter of timing. The goto command allows us to display *
- # some text on-screen WHILE it is executing. So, we simply make *
- # sure that the total number of wait duration values, listed *
- # after a goto, adds up to AT LEAST the time value specified in *
- # the goto command. It can be longer, if desired. *
- # *
- # follow: Tells Celestia to follow the selected object through space, *
- # just like pressing the "F" key on the keyboard. You could *
- # replace the follow {} command with synchronous {}, which allows *
- # you to remain in a stationary, or geosynchronous orbit above *
- # the selected object. *
- # *
- # print: Tells Celestia to display (print) some text on the screen. The *
- # text parameter defines the text to be displayed. The row *
- # parameter defines how many rows from the bottom of the window to *
- # start displaying the text at. The column parameter defines how *
- # many columns from the left edge of the window to start *
- # displaying the text. The duration parameter defines how many *
- # seconds the text should be displayed on the screen. Which is *
- # then followed by the wait command, as described above. *
- #****************************************************************************
- #****************************************************************************
- # If you want to be positioned above YOUR specific location on Earth, use *
- # the gotolonglat command shown below. Step-by-step instructions... *
- # *
- # * Copy the entire line of code. *
- # *
- # * Paste it below the "goto" command above. *
- # *
- # * Remove the "#" character at the beginning of the line. This UNcomments *
- # the line of code so it will be executed. *
- # *
- # * Add a "#" character to the beginning of the original goto command. *
- # This turns the line of code into a comment, so it will NOT be run. *
- # *
- # * Change the longitude and latitude values to those of your location. *
- # *
- # * Since you are going to a specific position on the Earth, it might not *
- # be daytime there, so you could comment-out the following lines of *
- # code by adding a "#" character to the beginning of each line... *
- # select {object "Sol"} *
- # goto {time 3.0 distance 30} *
- # wait {duration 3.0} *
- # If you WANT to display your location in the daytime, use the time *
- # command described next. *
- #****************************************************************************
- # gotolonglat {time 5.0 distance 4.0 longitude 0.0 latitude 0.0}
- #****************************************************************************
- # If you would like Celestia to always start at a specific date/time, use *
- # the time command, as shown below. *
- # *
- # WARNING: Starting Celestia with a pre-determined date/time requires that *
- # you physically press the "!" (exclamation mark) key in order to *
- # RESET the time to "current time", whenever you want to do some *
- # exploring -- IF the actual time makes a difference. *
- # *
- # Step-by-step instructions... *
- # *
- # * Determine if you want to set the date via a calendar UTC date/time *
- # string, or a Julian day (see below). *
- # *
- # * Copy the one line of code with the time command you want to use. *
- # *
- # * Paste it above the "goto" command above (top of file). *
- # *
- # * Remove the "#" character at the beginning of the line. This UNcomments *
- # the line of code so it will be executed. *
- # *
- # * Change the date/time value to YOUR required date/time. *
- #****************************************************************************
- # Set the time via a calendar UTC date/time string...
- # time { utc "2003-08-11T09:29:24.0000" }
- # YYYY-MM-DDTHH:MM:SS.SSSS
- # Note the "T" .........^ ... (this is required)
- # Set the time via a Julian day value...
- # time { jd JulianDate }
- # U.S. Navy Calendar Date/Time to Julian Date/Time converter:
- # http://aa.usno.navy.mil/data/docs/JulianDate.html
- #****************************************************************************
- # The commands listed below allow you to define several of Celestia's *
- # settings, that will be set every time you start Celestia. Modify any of *
- # the settings you want to. *
- #****************************************************************************
- # Field of View (UNcomment / modify to meet your needs)...
- # Default is 25 degrees, at a screen resolution of 1024 x 768
- # set {name "FOV" value 25.0}
- # Ambient light level (UNcomment / modify to meet your needs)...
- # 0.0 to 0.5 is a good Lo-Hi range
- # set {name "AmbientLightLevel" value 0.1}
- # Faintest visible star magnitude (brightness)...
- # (UNcomment / modify to meet your needs)
- # Celestia UI: 0.8 to 15.2, default is 6.0
- #
- # setvisibilitylimit {magnitude 6.0}
- # Faintest auto-magnitude brightness, at 45 degrees, Default is 8.5...
- # (UNcomment / modify to meet your needs)
- # setfaintestautomag45deg {magnitude 8.5}
- # Items to be displayed (rendered):
- # Do NOT render the following objects (UNcomment to suit your needs)...
- # renderflags {clear "atmospheres"}
- # renderflags {clear "automag"}
- # renderflags {clear "boundaries"}
- # renderflags {clear "cloudmaps"}
- # renderflags {clear "comettails"}
- # renderflags {clear "constellations"}
- # renderflags {clear "eclipseshadows"}
- # renderflags {clear "galaxies"}
- # renderflags {clear "nebulae"}
- # renderflags {clear "grid"}
- # renderflags {clear "markers"}
- # renderflags {clear "nightmaps"}
- # renderflags {clear "orbits"}
- # renderflags {clear "planets"}
- # renderflags {clear "pointstars"}
- # renderflags {clear "ringshadows"}
- # renderflags {clear "stars"}
- # renderflags {clear "partialtrajectories"}
- # Items to be displayed (rendered):
- # DO render the following objects (UNcomment to suit your needs)...
- # renderflags {set "atmospheres"}
- # renderflags {set "automag"}
- # renderflags {set "boundaries"}
- # renderflags {set "cloudmaps"}
- # renderflags {set "comettails"}
- # renderflags {set "constellations"}
- # renderflags {set "eclipseshadows"}
- # renderflags {set "galaxies"}
- # renderflags {set "nebulae"}
- # renderflags {set "grid"}
- # renderflags {set "markers"}
- # renderflags {set "nightmaps"}
- # renderflags {set "orbits"}
- # renderflags {set "planets"}
- # renderflags {set "pointstars"}
- # renderflags {set "ringshadows"}
- # renderflags {set "stars"}
- # renderflags {set "partialtrajectories"}
- # Text labels:
- # Do NOT label the following objects (UNcomment to suit your needs)...
- # labels {clear "asteroids"}
- # labels {clear "constellations"}
- # labels {clear "galaxies"}
- # labels {clear "moons"}
- # labels {clear "planets"}
- # labels {clear "spacecraft"}
- # labels {clear "stars"}
- # Text labels:
- # DO label the following objects (UNcomment to suit your needs)...
- # labels {set "asteroids"}
- # labels {set "constellations"}
- # labels {set "galaxies"}
- # labels {set "moons"}
- # labels {set "planets"}
- # labels {set "spacecraft"}
- # labels {set "stars"}
- # Marker control:
- # Unmark any objects that are currently Marked and disable Marker display...
- # (UNcomment to suit your needs)
- # unmarkall { }
- # Minimum orbit diameter to be rendered (in pixels)...
- # (UNcomment / modify to suit your needs)
- # set {name "MinOrbitSize" value 1.0}
- # Furthest visible star distance, default is 1000000...
- # (UNcomment / modify to suit your needs)
- # set {name "StarDistanceLimit" value 1000000}
- # Time rate (1x, 100x, 1000x, etc.)...
- # (UNcomment / modify to suit your needs)
- # Negative value = Reverse Time
- # 0 = Pause Time
- # 1.0 = Real Time (default)
- # 1000.0 = Good moon orbit motion
- #
- # timerate {rate 1.0}
- #****************************************************************************
- # If you are using large textures, you can have Celestia pre-load them *
- # into your graphics card memory by listing them below. *
- #****************************************************************************
- # Examples...
- # preloadtex {object "earth.*"}
- # preloadtex {object "earth.png"}
- #****************************************************************************
- # orbit is a fun command to play with. The axis is specified in [X Y Z] *
- # order, and each axis can be either 0 or 1. rate = how fast, duration = *
- # number of seconds. Just make sure you have an object selected. *
- #****************************************************************************
- # orbit {axis [0 1 0] rate 10.0 duration 7.0}
- #****************************************************************************
- # To learn more about scripting in Celestia, visit: *
- # *
- # * Scripting forum: (http://www.shatters.net/forum/viewforum.php?f=9) *
- # * Don G's Celestia page: (http://www.donandcarla.com/Celestia/) *
- # * Harald's Celestia page: (http://www.h-schmidt.net/celestia/) *
- # *
- # Don G's page includes a guide for CEL scripting. Harald's page includes *
- # a guide for CELX (Lua) scripting. Both also have example scripts and *
- # other goodies. *
- #****************************************************************************
- # End of script...
- }