galaxy.cpp
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上传日期:2022-07-26
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- // galaxy.cpp
- //
- // Copyright (C) 2001-2005, Chris Laurel <claurel@shatters.net>
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- #include <cstring>
- #include <fstream>
- #include <algorithm>
- #include <cstdio>
- #include <cassert>
- #include "celestia.h"
- #include <celmath/mathlib.h>
- #include <celmath/perlin.h>
- #include <celmath/intersect.h>
- #include "astro.h"
- #include "galaxy.h"
- #include <celutil/util.h>
- #include <celutil/debug.h>
- #include "gl.h"
- #include "vecgl.h"
- #include "render.h"
- #include "texture.h"
- using namespace std;
- static int width = 128, height = 128;
- static Color colorTable[256];
- static const unsigned int GALAXY_POINTS = 3500;
- static bool formsInitialized = false;
- static GalacticForm** spiralForms = NULL;
- static GalacticForm** ellipticalForms = NULL;
- static GalacticForm* irregularForm = NULL;
- static Texture* galaxyTex = NULL;
- static void InitializeForms();
- static GalacticForm* buildGalacticForms(const std::string& filename);
- float Galaxy::lightGain = 0.0f;
- bool operator < (const Blob& b1, const Blob& b2)
- {
- return (b1.position.distanceFromOrigin() < b2.position.distanceFromOrigin());
- }
- struct GalaxyTypeName
- {
- const char* name;
- Galaxy::GalaxyType type;
- };
- static GalaxyTypeName GalaxyTypeNames[] =
- {
- { "S0", Galaxy::S0 },
- { "Sa", Galaxy::Sa },
- { "Sb", Galaxy::Sb },
- { "Sc", Galaxy::Sc },
- { "SBa", Galaxy::SBa },
- { "SBb", Galaxy::SBb },
- { "SBc", Galaxy::SBc },
- { "E0", Galaxy::E0 },
- { "E1", Galaxy::E1 },
- { "E2", Galaxy::E2 },
- { "E3", Galaxy::E3 },
- { "E4", Galaxy::E4 },
- { "E5", Galaxy::E5 },
- { "E6", Galaxy::E6 },
- { "E7", Galaxy::E7 },
- { "Irr", Galaxy::Irr },
- };
- static void GalaxyTextureEval(float u, float v, float /*w*/, unsigned char *pixel)
- {
- float r = 0.9f - (float) sqrt(u * u + v * v );
- if (r < 0)
- r = 0;
- int pixVal = (int) (r * 255.99f);
- #ifdef HDR_COMPRESS
- pixel[0] = 127;
- pixel[1] = 127;
- pixel[2] = 127;
- #else
- pixel[0] = 255;//65;
- pixel[1] = 255;//64;
- pixel[2] = 255;//65;
- #endif
- pixel[3] = pixVal;
- }
- Galaxy::Galaxy() :
- detail(1.0f),
- customTmpName(NULL),
- form(NULL)
- {
- }
- float Galaxy::getDetail() const
- {
- return detail;
- }
- void Galaxy::setDetail(float d)
- {
- detail = d;
- }
- void Galaxy::setCustomTmpName(const string& tmpNameStr)
- {
- if (customTmpName == NULL)
- customTmpName = new string(tmpNameStr);
- else
- *customTmpName = tmpNameStr;
- }
- string Galaxy::getCustomTmpName() const
- {
- if (customTmpName == NULL)
- return "";
- else
- return *customTmpName;
- }
- const char* Galaxy::getType() const
- {
- return GalaxyTypeNames[(int) type].name;
- }
- void Galaxy::setType(const string& typeStr)
- {
- type = Galaxy::Irr;
- for (int i = 0; i < (int) (sizeof(GalaxyTypeNames) / sizeof(GalaxyTypeNames[0])); ++i)
- {
- if (GalaxyTypeNames[i].name == typeStr)
- {
- type = GalaxyTypeNames[i].type;
- break;
- }
- }
- if (!formsInitialized)
- InitializeForms();
- if (customTmpName != NULL)
- {
- form = buildGalacticForms("models/" + *customTmpName);
- }
- else
- {
- switch (type)
- {
- case S0:
- case Sa:
- case Sb:
- case Sc:
- case SBa:
- case SBb:
- case SBc:
- form = spiralForms[type - S0];
- break;
- case E0:
- case E1:
- case E2:
- case E3:
- case E4:
- case E5:
- case E6:
- case E7:
- form = ellipticalForms[type - E0];
- //form = NULL;
- break;
- case Irr:
- form = irregularForm;
- break;
- }
- }
- }
- size_t Galaxy::getDescription(char* buf, size_t bufLength) const
- {
- return snprintf(buf, bufLength, _("Galaxy (Hubble type: %s)"), getType());
- }
- GalacticForm* Galaxy::getForm() const
- {
- return form;
- }
- const char* Galaxy::getObjTypeName() const
- {
- return "galaxy";
- }
- // TODO: This value is just a guess.
- // To be optimal, it should actually be computed:
- static const float RADIUS_CORRECTION = 0.025f;
- static const float MAX_SPIRAL_THICKNESS = 0.06f;
- bool Galaxy::pick(const Ray3d& ray,
- double& distanceToPicker,
- double& cosAngleToBoundCenter) const
- {
- if (!isVisible())
- return false;
-
- // The ellipsoid should be slightly larger to compensate for the fact
- // that blobs are considered points when galaxies are built, but have size
- // when they are drawn.
- float yscale = (type < E0 )? MAX_SPIRAL_THICKNESS: form->scale.y + RADIUS_CORRECTION;
- Vec3d ellipsoidAxes(getRadius()*(form->scale.x + RADIUS_CORRECTION),
- getRadius()* yscale,
- getRadius()*(form->scale.z + RADIUS_CORRECTION));
- Quatf qf= getOrientation();
- Quatd qd(qf.w, qf.x, qf.y, qf.z);
- return testIntersection(Ray3d(Point3d() + (ray.origin - getPosition()), ray.direction) * conjugate(qd).toMatrix3(),
- Ellipsoidd(ellipsoidAxes),
- distanceToPicker,
- cosAngleToBoundCenter);
- }
- bool Galaxy::load(AssociativeArray* params, const string& resPath)
- {
- double detail = 1.0;
- params->getNumber("Detail", detail);
- setDetail((float) detail);
- string customTmpName;
- if(params->getString("CustomTemplate",customTmpName))
- setCustomTmpName(customTmpName);
- string typeName;
- params->getString("Type", typeName);
- setType(typeName);
- return DeepSkyObject::load(params, resPath);
- }
- void Galaxy::render(const GLContext& context,
- const Vec3f& offset,
- const Quatf& viewerOrientation,
- float brightness,
- float pixelSize)
- {
- if (form == NULL)
- renderGalaxyEllipsoid(context, offset, viewerOrientation, brightness, pixelSize);
- else
- renderGalaxyPointSprites(context, offset, viewerOrientation, brightness, pixelSize);
- }
- void Galaxy::renderGalaxyPointSprites(const GLContext&,
- const Vec3f& offset,
- const Quatf& viewerOrientation,
- float brightness,
- float pixelSize)
- {
- if (form == NULL)
- return;
- /* We'll first see if the galaxy's apparent size is big enough to
- be noticeable on screen; if it's not we'll break right here,
- avoiding all the overhead of the matrix transformations and
- GL state changes: */
- float distanceToDSO = offset.length() - getRadius();
- if (distanceToDSO < 0)
- distanceToDSO = 0;
- float minimumFeatureSize = pixelSize * distanceToDSO;
- float size = 2 * getRadius();
- if (size < minimumFeatureSize)
- return;
- if (galaxyTex == NULL)
- {
- galaxyTex = CreateProceduralTexture(width, height, GL_RGBA,
- GalaxyTextureEval);
- }
- assert(galaxyTex != NULL);
- glEnable(GL_TEXTURE_2D);
- galaxyTex->bind();
- Mat3f viewMat = viewerOrientation.toMatrix3();
- Vec3f v0 = Vec3f(-1, -1, 0) * viewMat;
- Vec3f v1 = Vec3f( 1, -1, 0) * viewMat;
- Vec3f v2 = Vec3f( 1, 1, 0) * viewMat;
- Vec3f v3 = Vec3f(-1, 1, 0) * viewMat;
- //Mat4f m = (getOrientation().toMatrix4() *
- // Mat4f::scaling(form->scale) *
- // Mat4f::scaling(getRadius()));
- Mat3f m =
- Mat3f::scaling(form->scale)*getOrientation().toMatrix3()*Mat3f::scaling(size);
- // Note: fixed missing factor of 2 in getRadius() scaling of galaxy diameter!
- // Note: fixed correct ordering of (non-commuting) operations!
- int pow2 = 1;
- vector<Blob>* points = form->blobs;
- unsigned int nPoints = (unsigned int) (points->size() * clamp(getDetail()));
- // corrections to avoid excessive brightening if viewed e.g. edge-on
- float brightness_corr = 1.0f;
- float cosi;
- if (type < E0 || type > E3) //all galaxies, except ~round elliptics
- {
- cosi = Vec3f(0,1,0) * getOrientation().toMatrix3()
- * offset/offset.length();
- brightness_corr = (float) sqrt(abs(cosi));
- if (brightness_corr < 0.2f)
- brightness_corr = 0.2f;
- }
- if (type > E3) // only elliptics with higher ellipticities
- {
- cosi = Vec3f(1,0,0) * getOrientation().toMatrix3()
- * offset/offset.length();
- brightness_corr = brightness_corr * (float) abs((cosi));
- if (brightness_corr < 0.45f)
- brightness_corr = 0.45f;
- }
- glBegin(GL_QUADS);
- for (unsigned int i = 0; i < nPoints; ++i)
- {
- if ((i & pow2) != 0)
- {
- pow2 <<= 1;
- size /= 1.55f;
- if (size < minimumFeatureSize)
- break;
- }
- Blob b = (*points)[i];
- Point3f p = b.position * m;
- float br = b.brightness / 255.0f;
- Color c = colorTable[b.colorIndex]; // lookup static color table
- Point3f relPos = p + offset;
- float screenFrac = size / relPos.distanceFromOrigin();
- if (screenFrac < 0.1f)
- {
- float btot = ((type > SBc) && (type < Irr))? 2.5f: 5.0f;
- float a = btot * (0.1f - screenFrac) * brightness_corr * brightness * br;
- glColor4f(c.red(), c.green(), c.blue(), (4.0f*lightGain + 1.0f)*a);
- glTexCoord2f(0, 0); glVertex(p + (v0 * size));
- glTexCoord2f(1, 0); glVertex(p + (v1 * size));
- glTexCoord2f(1, 1); glVertex(p + (v2 * size));
- glTexCoord2f(0, 1); glVertex(p + (v3 * size));
- }
- }
- glEnd();
- }
- void Galaxy::renderGalaxyEllipsoid(const GLContext& context,
- const Vec3f& offset,
- const Quatf&,
- float,
- float pixelSize)
- {
- float discSizeInPixels = pixelSize * getRadius() / offset.length();
- unsigned int nRings = (unsigned int) (discSizeInPixels / 4.0f);
- unsigned int nSlices = (unsigned int) (discSizeInPixels / 4.0f);
- nRings = max(nRings, 100u);
- nSlices = max(nSlices, 100u);
- VertexProcessor* vproc = context.getVertexProcessor();
- if (vproc == NULL)
- return;
- //int e = min(max((int) type - (int) E0, 0), 7);
- Vec3f scale = Vec3f(1.0f, 0.9f, 1.0f) * getRadius();
- Vec3f eyePos_obj = -offset * (~getOrientation()).toMatrix3();
- vproc->enable();
- vproc->use(vp::ellipticalGalaxy);
- vproc->parameter(vp::EyePosition, eyePos_obj);
- vproc->parameter(vp::Scale, scale);
- vproc->parameter(vp::InverseScale,
- Vec3f(1.0f / scale.x, 1.0f / scale.y, 1.0f / scale.z));
- vproc->parameter((vp::Parameter) 23, eyePos_obj.length() / scale.x, 0.0f, 0.0f, 0.0f);
- glRotate(getOrientation());
- glDisable(GL_TEXTURE_2D);
- glColor4f(1.0f, 1.0f, 1.0f, 0.3f);
- for (unsigned int i = 0; i < nRings; i++)
- {
- float phi0 = (float) PI * ((float) i / (float) nRings - 0.5f);
- float phi1 = (float) PI * ((float) (i + 1) / (float) nRings - 0.5f);
- glBegin(GL_QUAD_STRIP);
- for (unsigned int j = 0; j <= nSlices; j++)
- {
- float theta = (float) (PI * 2) * (float) j / (float) nSlices;
- float sinTheta = (float) sin(theta);
- float cosTheta = (float) cos(theta);
- glVertex3f((float) cos(phi0) * cosTheta * scale.x,
- (float) sin(phi0) * scale.y,
- (float) cos(phi0) * sinTheta * scale.z);
- glVertex3f((float) cos(phi1) * cosTheta * scale.x,
- (float) sin(phi1) * scale.y,
- (float) cos(phi1) * sinTheta * scale.z);
- }
- glEnd();
- }
- glEnable(GL_TEXTURE_2D);
- vproc->disable();
- }
- unsigned int Galaxy::getRenderMask() const
- {
- return Renderer::ShowGalaxies;
- }
- unsigned int Galaxy::getLabelMask() const
- {
- return Renderer::GalaxyLabels;
- }
- void Galaxy::increaseLightGain()
- {
- lightGain += 0.05f;
- if (lightGain > 1.0f)
- lightGain = 1.0f;
- }
- void Galaxy::decreaseLightGain()
- {
- lightGain -= 0.05f;
- if (lightGain < 0.0f)
- lightGain = 0.0f;
- }
- float Galaxy::getLightGain()
- {
- return lightGain;
- }
- void Galaxy::setLightGain(float lg)
- {
- if (lg < 0.0f)
- lightGain = 0.0f;
- else if (lg > 1.0f)
- lightGain = 1.0f;
- else
- lightGain = lg;
- }
- GalacticForm* buildGalacticForms(const std::string& filename)
- {
- Blob b;
- vector<Blob>* galacticPoints = new vector<Blob>;
- // Load templates in standard .png format
- int width, height, rgb, j = 0, kmin = 9;
- unsigned char value;
- float h = 0.75f;
- Image* img;
- img = LoadPNGImage(filename);
- if (img == NULL)
- {
- cout<<"nThe galaxy template *** "<<filename<<" *** could not be loaded!nn";
- return NULL;
- }
- width = img->getWidth();
- height = img->getHeight();
- rgb = img->getComponents();
- for (int i = 0; i < width * height; i++)
- {
- value = img->getPixels()[rgb * i];
- if (value > 10)
- {
- float x, y, z, r2, yy, prob;
- z = floor(i /(float) width);
- x = (i - width * z - 0.5f * (width - 1)) / (float) width;
- z = (0.5f * (height - 1) - z) / (float) height;
- x += Mathf::sfrand() * 0.008f;
- z += Mathf::sfrand() * 0.008f;
- r2 = x * x + z * z;
- if ( strcmp ( filename.c_str(), "models/E0.png") != 0 )
- {
- float y0 = 0.5f * MAX_SPIRAL_THICKNESS * sqrt((float)value/256.0f) * exp(- 5.0f * r2);
- float B, yr;
- B = (r2 > 0.35f)? 1.0f: 0.75f; // the darkness of the "dust lane", 0 < B < 1
- float p0 = 1.0f - B * exp(-h * h); // the uniform reference probability, envelopping prob*p0.
- do
- {
- // generate "thickness" y of spirals with emulation of a dust lane
- // in galctic plane (y=0)
- yr = Mathf::sfrand() * h;
- prob = (1.0f - B * exp(-yr * yr))/p0;
- } while (Mathf::frand() > prob);
- b.brightness = value * prob;
- y = y0 * yr / h;
- }
- else
- {
- // generate spherically symmetric distribution from E0.png
- do
- {
- yy = Mathf::sfrand();
- float ry2 = 1.0f - yy * yy;
- prob = ry2 > 0? sqrt(ry2): 0.0f;
- } while (Mathf::frand() > prob);
- y = yy * sqrt(0.25f - r2) ;
- b.brightness = value;
- kmin = 12;
- }
- b.position = Point3f(x, y, z);
- unsigned int rr = (unsigned int) (b.position.distanceFromOrigin() * 511);
- b.colorIndex = rr < 256? rr: 255;
- galacticPoints->push_back(b);
- j++;
- }
- }
- delete img;
- galacticPoints->reserve(j);
- // sort to start with the galaxy center region (x^2 + y^2 + z^2 ~ 0), such that
- // the biggest (brightest) sprites will be localized there!
- sort(galacticPoints->begin(), galacticPoints->end());
- // reshuffle the galaxy points randomly...except the first kmin+1 in the center!
- // the higher that number the stronger the central "glow"
- random_shuffle( galacticPoints->begin() + kmin, galacticPoints->end());
- GalacticForm* galacticForm = new GalacticForm();
- galacticForm->blobs = galacticPoints;
- galacticForm->scale = Vec3f(1.0f, 1.0f, 1.0f);
- return galacticForm;
- }
- void InitializeForms()
- {
- // build color table:
- for (unsigned int i = 0; i < 256; i++)
- {
- float rr, gg, bb;
- //
- // generic Hue profile as deduced from true-color imaging for spirals
- // Hue in degrees
- float hue = (i < 28)? 25 * tanh(0.0615f * (27 - i)): 25 * tanh(0.0615f * (27 - i)) + 220;
- //convert Hue to RGB
- DeepSkyObject::hsv2rgb(&rr, &gg, &bb, hue, 0.20f, 1.0f);
- colorTable[i] = Color(rr, gg, bb);
- }
- // Spiral Galaxies, 7 classical Hubble types
- spiralForms = new GalacticForm*[7];
- spiralForms[Galaxy::S0] = buildGalacticForms("models/S0.png");
- spiralForms[Galaxy::Sa] = buildGalacticForms("models/Sa.png");
- spiralForms[Galaxy::Sb] = buildGalacticForms("models/Sb.png");
- spiralForms[Galaxy::Sc] = buildGalacticForms("models/Sc.png");
- spiralForms[Galaxy::SBa] = buildGalacticForms("models/SBa.png");
- spiralForms[Galaxy::SBb] = buildGalacticForms("models/SBb.png");
- spiralForms[Galaxy::SBc] = buildGalacticForms("models/SBc.png");
- // Elliptical Galaxies , 8 classical Hubble types, E0..E7,
- //
- // To save space: generate spherical E0 template from S0 disk
- // via rescaling by (1.0f, 3.8f, 1.0f).
- ellipticalForms = new GalacticForm*[8];
- for (unsigned int eform = 0; eform <= 7; ++eform)
- {
- float ell = 1.0f - (float) eform / 8.0f;
- // note the correct x,y-alignment of 'ell' scaling!!
- // build all elliptical templates from rescaling E0
- ellipticalForms[eform] = buildGalacticForms("models/E0.png");
- if (*ellipticalForms)
- ellipticalForms[eform]->scale = Vec3f(ell, ell, 1.0f);
- // account for reddening of ellipticals rel.to spirals
- if (*ellipticalForms)
- {
- unsigned int nPoints = (unsigned int) (ellipticalForms[eform]->blobs->size());
- for (unsigned int i = 0; i < nPoints; ++i)
- {
- (*ellipticalForms[eform]->blobs)[i].colorIndex = (unsigned int) ceil(0.76f * (*ellipticalForms[eform]->blobs)[i].colorIndex);
- }
- }
- }
- //Irregular Galaxies
- unsigned int galaxySize = GALAXY_POINTS, ip = 0;
- Blob b;
- Point3f p;
- vector<Blob>* irregularPoints = new vector<Blob>;
- irregularPoints->reserve(galaxySize);
- while (ip < galaxySize)
- {
- p = Point3f(Mathf::sfrand(), Mathf::sfrand(), Mathf::sfrand());
- float r = p.distanceFromOrigin();
- if (r < 1)
- {
- float prob = (1 - r) * (fractalsum(Point3f(p.x + 5, p.y + 5, p.z + 5), 8) + 1) * 0.5f;
- if (Mathf::frand() < prob)
- {
- b.position = p;
- b.brightness = 64u;
- unsigned int rr = (unsigned int) (r * 511);
- b.colorIndex = rr < 256? rr: 255;
- irregularPoints->push_back(b);
- ++ip;
- }
- }
- }
- irregularForm = new GalacticForm();
- irregularForm->blobs = irregularPoints;
- irregularForm->scale = Vec3f(0.5f, 0.5f, 0.5f);
- formsInitialized = true;
- }
- ostream& operator<<(ostream& s, const Galaxy::GalaxyType& sc)
- {
- return s << GalaxyTypeNames[static_cast<int>(sc)].name;
- }