glext.cpp
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上传日期:2022-07-26
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- // glext.cpp
- //
- // Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- #include <string.h>
- #include "gl.h"
- #ifndef _WIN32
- // Assume that this is a UNIX/X11 system if it's not Windows or Mac OS X.
- #ifndef TARGET_OS_MAC
- #include "GL/glx.h"
- #include <dlfcn.h>
- #endif /* ! TARGET_OS_MAC */
- #endif /* ! _WIN32 */
- #include "glext.h"
- // ARB_texture_compression
- glx::PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glx::glCompressedTexImage3DARB;
- glx::PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glx::glCompressedTexImage2DARB;
- glx::PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glx::glCompressedTexImage1DARB;
- glx::PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glx::glCompressedTexSubImage3DARB;
- glx::PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glx::glCompressedTexSubImage2DARB;
- glx::PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glx::glCompressedTexSubImage1DARB;
- // ARB_multitexture command function pointers
- glx::PFNGLMULTITEXCOORD2IARBPROC glx::glMultiTexCoord2iARB;
- glx::PFNGLMULTITEXCOORD2FARBPROC glx::glMultiTexCoord2fARB;
- glx::PFNGLMULTITEXCOORD3FARBPROC glx::glMultiTexCoord3fARB;
- glx::PFNGLMULTITEXCOORD3FVARBPROC glx::glMultiTexCoord3fvARB;
- glx::PFNGLACTIVETEXTUREARBPROC glx::glActiveTextureARB;
- glx::PFNGLCLIENTACTIVETEXTUREARBPROC glx::glClientActiveTextureARB;
- // NV_register_combiners command function pointers
- glx::PFNGLCOMBINERPARAMETERFVNVPROC glx::glCombinerParameterfvNV;
- glx::PFNGLCOMBINERPARAMETERIVNVPROC glx::glCombinerParameterivNV;
- glx::PFNGLCOMBINERPARAMETERFNVPROC glx::glCombinerParameterfNV;
- glx::PFNGLCOMBINERPARAMETERINVPROC glx::glCombinerParameteriNV;
- glx::PFNGLCOMBINERINPUTNVPROC glx::glCombinerInputNV;
- glx::PFNGLCOMBINEROUTPUTNVPROC glx::glCombinerOutputNV;
- glx::PFNGLFINALCOMBINERINPUTNVPROC glx::glFinalCombinerInputNV;
- glx::PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glx::glGetCombinerInputParameterfvNV;
- glx::PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glx::glGetCombinerInputParameterivNV;
- glx::PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glx::glGetCombinerOutputParameterfvNV;
- glx::PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glx::glGetCombinerOutputParameterivNV;
- glx::PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glx::glGetFinalCombinerInputParameterfvNV;
- glx::PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glx::glGetFinalCombinerInputParameterivNV;
- // NV_register_combiners2 command function pointers
- glx::PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glx::glCombinerStageParameterfvNV;
- glx::PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glx::glGetCombinerStageParameterfvNV;
- // NV_vertex_program function pointers
- glx::PFNGLAREPROGRAMSRESIDENTNVPROC glx::glAreProgramsResidentNV ;
- glx::PFNGLBINDPROGRAMNVPROC glx::glBindProgramNV ;
- glx::PFNGLDELETEPROGRAMSNVPROC glx::glDeleteProgramsNV ;
- glx::PFNGLEXECUTEPROGRAMNVPROC glx::glExecuteProgramNV ;
- glx::PFNGLGENPROGRAMSNVPROC glx::glGenProgramsNV ;
- glx::PFNGLGETPROGRAMPARAMETERDVNVPROC glx::glGetProgramParameterdvNV ;
- glx::PFNGLGETPROGRAMPARAMETERFVNVPROC glx::glGetProgramParameterfvNV ;
- glx::PFNGLGETPROGRAMIVNVPROC glx::glGetProgramivNV ;
- glx::PFNGLGETPROGRAMSTRINGNVPROC glx::glGetProgramStringNV ;
- glx::PFNGLGETTRACKMATRIXIVNVPROC glx::glGetTrackMatrixivNV ;
- glx::PFNGLGETVERTEXATTRIBDVNVPROC glx::glGetVertexAttribdvNV ;
- glx::PFNGLGETVERTEXATTRIBFVNVPROC glx::glGetVertexAttribfvNV ;
- glx::PFNGLGETVERTEXATTRIBIVNVPROC glx::glGetVertexAttribivNV ;
- glx::PFNGLGETVERTEXATTRIBPOINTERVNVPROC glx::glGetVertexAttribPointervNV ;
- glx::PFNGLISPROGRAMNVPROC glx::glIsProgramNV ;
- glx::PFNGLLOADPROGRAMNVPROC glx::glLoadProgramNV ;
- glx::PFNGLPROGRAMPARAMETER4DNVPROC glx::glProgramParameter4dNV ;
- glx::PFNGLPROGRAMPARAMETER4DVNVPROC glx::glProgramParameter4dvNV ;
- glx::PFNGLPROGRAMPARAMETER4FNVPROC glx::glProgramParameter4fNV ;
- glx::PFNGLPROGRAMPARAMETER4FVNVPROC glx::glProgramParameter4fvNV ;
- glx::PFNGLPROGRAMPARAMETERS4DVNVPROC glx::glProgramParameters4dvNV ;
- glx::PFNGLPROGRAMPARAMETERS4FVNVPROC glx::glProgramParameters4fvNV ;
- glx::PFNGLREQUESTRESIDENTPROGRAMSNVPROC glx::glRequestResidentProgramsNV ;
- glx::PFNGLTRACKMATRIXNVPROC glx::glTrackMatrixNV ;
- glx::PFNGLVERTEXATTRIBPOINTERNVPROC glx::glVertexAttribPointerNV ;
- glx::PFNGLVERTEXATTRIB1DNVPROC glx::glVertexAttrib1dNV ;
- glx::PFNGLVERTEXATTRIB1DVNVPROC glx::glVertexAttrib1dvNV ;
- glx::PFNGLVERTEXATTRIB1FNVPROC glx::glVertexAttrib1fNV ;
- glx::PFNGLVERTEXATTRIB1FVNVPROC glx::glVertexAttrib1fvNV ;
- glx::PFNGLVERTEXATTRIB1SNVPROC glx::glVertexAttrib1sNV ;
- glx::PFNGLVERTEXATTRIB1SVNVPROC glx::glVertexAttrib1svNV ;
- glx::PFNGLVERTEXATTRIB2DNVPROC glx::glVertexAttrib2dNV ;
- glx::PFNGLVERTEXATTRIB2DVNVPROC glx::glVertexAttrib2dvNV ;
- glx::PFNGLVERTEXATTRIB2FNVPROC glx::glVertexAttrib2fNV ;
- glx::PFNGLVERTEXATTRIB2FVNVPROC glx::glVertexAttrib2fvNV ;
- glx::PFNGLVERTEXATTRIB2SNVPROC glx::glVertexAttrib2sNV ;
- glx::PFNGLVERTEXATTRIB2SVNVPROC glx::glVertexAttrib2svNV ;
- glx::PFNGLVERTEXATTRIB3DNVPROC glx::glVertexAttrib3dNV ;
- glx::PFNGLVERTEXATTRIB3DVNVPROC glx::glVertexAttrib3dvNV ;
- glx::PFNGLVERTEXATTRIB3FNVPROC glx::glVertexAttrib3fNV ;
- glx::PFNGLVERTEXATTRIB3FVNVPROC glx::glVertexAttrib3fvNV ;
- glx::PFNGLVERTEXATTRIB3SNVPROC glx::glVertexAttrib3sNV ;
- glx::PFNGLVERTEXATTRIB3SVNVPROC glx::glVertexAttrib3svNV ;
- glx::PFNGLVERTEXATTRIB4DNVPROC glx::glVertexAttrib4dNV ;
- glx::PFNGLVERTEXATTRIB4DVNVPROC glx::glVertexAttrib4dvNV ;
- glx::PFNGLVERTEXATTRIB4FNVPROC glx::glVertexAttrib4fNV ;
- glx::PFNGLVERTEXATTRIB4FVNVPROC glx::glVertexAttrib4fvNV ;
- glx::PFNGLVERTEXATTRIB4SNVPROC glx::glVertexAttrib4sNV ;
- glx::PFNGLVERTEXATTRIB4SVNVPROC glx::glVertexAttrib4svNV ;
- glx::PFNGLVERTEXATTRIB4UBVNVPROC glx::glVertexAttrib4ubvNV ;
- glx::PFNGLVERTEXATTRIBS1DVNVPROC glx::glVertexAttribs1dvNV ;
- glx::PFNGLVERTEXATTRIBS1FVNVPROC glx::glVertexAttribs1fvNV ;
- glx::PFNGLVERTEXATTRIBS1SVNVPROC glx::glVertexAttribs1svNV ;
- glx::PFNGLVERTEXATTRIBS2DVNVPROC glx::glVertexAttribs2dvNV ;
- glx::PFNGLVERTEXATTRIBS2FVNVPROC glx::glVertexAttribs2fvNV ;
- glx::PFNGLVERTEXATTRIBS2SVNVPROC glx::glVertexAttribs2svNV ;
- glx::PFNGLVERTEXATTRIBS3DVNVPROC glx::glVertexAttribs3dvNV ;
- glx::PFNGLVERTEXATTRIBS3FVNVPROC glx::glVertexAttribs3fvNV ;
- glx::PFNGLVERTEXATTRIBS3SVNVPROC glx::glVertexAttribs3svNV ;
- glx::PFNGLVERTEXATTRIBS4DVNVPROC glx::glVertexAttribs4dvNV ;
- glx::PFNGLVERTEXATTRIBS4FVNVPROC glx::glVertexAttribs4fvNV ;
- glx::PFNGLVERTEXATTRIBS4SVNVPROC glx::glVertexAttribs4svNV ;
- glx::PFNGLVERTEXATTRIBS4UBVNVPROC glx::glVertexAttribs4ubvNV ;
- // EXT_paletted_texture command function pointers
- glx::PFNGLCOLORTABLEEXTPROC glx::glColorTableEXT;
- // EXT_blend_minmax command function pointers
- glx::PFNGLBLENDEQUATIONEXTPROC glx::glBlendEquationEXT;
- // WGL_EXT_swap_control command function pointers
- glx::PFNWGLSWAPINTERVALEXTPROC glx::wglSwapIntervalEXT;
- glx::PFNWGLGETSWAPINTERVALEXTPROC glx::wglGetSwapIntervalEXT;
- // GLX_SGI_video_sync command function pointers
- glx::PFNGLXGETVIDEOSYNCSGIPROC glx::glXGetVideoSyncSGI;
- glx::PFNGLXWAITVIDEOSYNCSGIPROC glx::glXWaitVideoSyncSGI;
- glx::PFNGLXGETREFRESHRATESGIPROC glx::glXGetRefreshRateSGI;
- // ARB_vertex_program function pointers
- glx::PFNGLBINDPROGRAMARBPROC glx::glBindProgramARB;
- glx::PFNGLDELETEPROGRAMSARBPROC glx::glDeleteProgramsARB;
- glx::PFNGLGENPROGRAMSARBPROC glx::glGenProgramsARB;
- glx::PFNGLISPROGRAMARBPROC glx::glIsProgramARB;
- glx::PFNGLVERTEXATTRIB1SARBPROC glx::glVertexAttrib1sARB;
- glx::PFNGLVERTEXATTRIB1FARBPROC glx::glVertexAttrib1fARB;
- glx::PFNGLVERTEXATTRIB1DARBPROC glx::glVertexAttrib1dARB;
- glx::PFNGLVERTEXATTRIB2SARBPROC glx::glVertexAttrib2sARB;
- glx::PFNGLVERTEXATTRIB2FARBPROC glx::glVertexAttrib2fARB;
- glx::PFNGLVERTEXATTRIB2DARBPROC glx::glVertexAttrib2dARB;
- glx::PFNGLVERTEXATTRIB3SARBPROC glx::glVertexAttrib3sARB;
- glx::PFNGLVERTEXATTRIB3FARBPROC glx::glVertexAttrib3fARB;
- glx::PFNGLVERTEXATTRIB3DARBPROC glx::glVertexAttrib3dARB;
- glx::PFNGLVERTEXATTRIB4SARBPROC glx::glVertexAttrib4sARB;
- glx::PFNGLVERTEXATTRIB4FARBPROC glx::glVertexAttrib4fARB;
- glx::PFNGLVERTEXATTRIB4DARBPROC glx::glVertexAttrib4dARB;
- glx::PFNGLVERTEXATTRIB4NUBARBPROC glx::glVertexAttrib4NubARB;
- glx::PFNGLVERTEXATTRIB1SVARBPROC glx::glVertexAttrib1svARB;
- glx::PFNGLVERTEXATTRIB1FVARBPROC glx::glVertexAttrib1fvARB;
- glx::PFNGLVERTEXATTRIB1DVARBPROC glx::glVertexAttrib1dvARB;
- glx::PFNGLVERTEXATTRIB2SVARBPROC glx::glVertexAttrib2svARB;
- glx::PFNGLVERTEXATTRIB2FVARBPROC glx::glVertexAttrib2fvARB;
- glx::PFNGLVERTEXATTRIB2DVARBPROC glx::glVertexAttrib2dvARB;
- glx::PFNGLVERTEXATTRIB3SVARBPROC glx::glVertexAttrib3svARB;
- glx::PFNGLVERTEXATTRIB3FVARBPROC glx::glVertexAttrib3fvARB;
- glx::PFNGLVERTEXATTRIB3DVARBPROC glx::glVertexAttrib3dvARB;
- glx::PFNGLVERTEXATTRIB4BVARBPROC glx::glVertexAttrib4bvARB;
- glx::PFNGLVERTEXATTRIB4SVARBPROC glx::glVertexAttrib4svARB;
- glx::PFNGLVERTEXATTRIB4IVARBPROC glx::glVertexAttrib4ivARB;
- glx::PFNGLVERTEXATTRIB4UBVARBPROC glx::glVertexAttrib4ubvARB;
- glx::PFNGLVERTEXATTRIB4USVARBPROC glx::glVertexAttrib4usvARB;
- glx::PFNGLVERTEXATTRIB4UIVARBPROC glx::glVertexAttrib4uivARB;
- glx::PFNGLVERTEXATTRIB4FVARBPROC glx::glVertexAttrib4fvARB;
- glx::PFNGLVERTEXATTRIB4DVARBPROC glx::glVertexAttrib4dvARB;
- glx::PFNGLVERTEXATTRIB4NBVARBPROC glx::glVertexAttrib4NbvARB;
- glx::PFNGLVERTEXATTRIB4NSVARBPROC glx::glVertexAttrib4NsvARB;
- glx::PFNGLVERTEXATTRIB4NIVARBPROC glx::glVertexAttrib4NivARB;
- glx::PFNGLVERTEXATTRIB4NUBVARBPROC glx::glVertexAttrib4NubvARB;
- glx::PFNGLVERTEXATTRIB4NUSVARBPROC glx::glVertexAttrib4NusvARB;
- glx::PFNGLVERTEXATTRIB4NUIVARBPROC glx::glVertexAttrib4NuivARB;
- glx::PFNGLVERTEXATTRIBPOINTERARBPROC glx::glVertexAttribPointerARB;
- glx::PFNGLENABLEVERTEXATTRIBARRAYARBPROC glx::glEnableVertexAttribArrayARB;
- glx::PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glx::glDisableVertexAttribArrayARB;
- glx::PFNGLGETVERTEXATTRIBDVARBPROC glx::glGetVertexAttribdvARB;
- glx::PFNGLGETVERTEXATTRIBFVARBPROC glx::glGetVertexAttribfvARB;
- glx::PFNGLGETVERTEXATTRIBIVARBPROC glx::glGetVertexAttribivARB;
- glx::PFNGLGETVERTEXATTRIBPOINTERVARBPROC glx::glGetVertexAttribPointervARB;
- glx::PFNGLPROGRAMENVPARAMETER4DARBPROC glx::glProgramEnvParameter4dARB;
- glx::PFNGLPROGRAMENVPARAMETER4DVARBPROC glx::glProgramEnvParameter4dvARB;
- glx::PFNGLPROGRAMENVPARAMETER4FARBPROC glx::glProgramEnvParameter4fARB;
- glx::PFNGLPROGRAMENVPARAMETER4FVARBPROC glx::glProgramEnvParameter4fvARB;
- glx::PFNGLPROGRAMLOCALPARAMETER4DARBPROC glx::glProgramLocalParameter4dARB;
- glx::PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glx::glProgramLocalParameter4dvARB;
- glx::PFNGLPROGRAMLOCALPARAMETER4FARBPROC glx::glProgramLocalParameter4fARB;
- glx::PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glx::glProgramLocalParameter4fvARB;
- glx::PFNGLGETPROGRAMENVPARAMETERDVARBPROC glx::glGetProgramEnvParameterdvARB;
- glx::PFNGLGETPROGRAMENVPARAMETERFVARBPROC glx::glGetProgramEnvParameterfvARB;
- glx::PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glx::glGetProgramLocalParameterdvARB;
- glx::PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glx::glGetProgramLocalParameterfvARB;
- glx::PFNGLPROGRAMSTRINGARBPROC glx::glProgramStringARB;
- glx::PFNGLGETPROGRAMSTRINGARBPROC glx::glGetProgramStringARB;
- glx::PFNGLGETPROGRAMIVARBPROC glx::glGetProgramivARB;
- // NV_fragment_program function pointers
- glx::PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glx::glProgramNamedParameter4fNV;
- glx::PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glx::glProgramNamedParameter4dNV;
- glx::PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glx::glProgramNamedParameter4fvNV;
- glx::PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glx::glProgramNamedParameter4dvNV;
- glx::PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glx::glGetProgramNamedParameterfvNV;
- glx::PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glx::glGetProgramNamedParameterdvNV;
- glx::PFNGLPROGRAMLOCALPARAMETER4FNVPROC glx::glProgramLocalParameter4fNV;
- glx::PFNGLPROGRAMLOCALPARAMETER4DNVPROC glx::glProgramLocalParameter4dNV;
- glx::PFNGLPROGRAMLOCALPARAMETER4FVNVPROC glx::glProgramLocalParameter4fvNV;
- glx::PFNGLPROGRAMLOCALPARAMETER4DVNVPROC glx::glProgramLocalParameter4dvNV;
- glx::PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC glx::glGetProgramLocalParameterfvNV;
- glx::PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC glx::glGetProgramLocalParameterdvNV;
- // ARB_vertex_buffer_object function pointers
- glx::PFNGLBINDBUFFERARBPROC glx::glBindBufferARB;
- glx::PFNGLDELETEBUFFERSARBPROC glx::glDeleteBuffersARB;
- glx::PFNGLGENBUFFERSARBPROC glx::glGenBuffersARB;
- glx::PFNGLISBUFFERARBPROC glx::glIsBufferARB;
- glx::PFNGLBUFFERDATAARBPROC glx::glBufferDataARB;
- glx::PFNGLBUFFERSUBDATAARBPROC glx::glBufferSubDataARB;
- glx::PFNGLGETBUFFERSUBDATAARBPROC glx::glGetBufferSubDataARB;
- glx::PFNGLMAPBUFFERARBPROC glx::glMapBufferARB;
- glx::PFNGLUNMAPBUFFERARBPROC glx::glUnmapBufferARB;
- glx::PFNGLGETBUFFERPARAMETERIVARBPROC glx::glGetBufferParameterivARB;
- glx::PFNGLGETBUFFERPOINTERVARBPROC glx::glGetBufferPointervARB;
- // ARB_vertex_shader function pointers
- glx::PFNGLBINDATTRIBLOCATIONARBPROC glx::glBindAttribLocationARB;
- glx::PFNGLGETACTIVEATTRIBARBPROC glx::glGetActiveAttribARB;
- glx::PFNGLGETATTRIBLOCATIONARBPROC glx::glGetAttribLocationARB;
- // ARB_shader_objects function pointers
- glx::PFNGLDELETEOBJECTARBPROC glx::glDeleteObjectARB;
- glx::PFNGLGETHANDLEARBPROC glx::glGetHandleARB;
- glx::PFNGLDETACHOBJECTARBPROC glx::glDetachObjectARB;
- glx::PFNGLCREATESHADEROBJECTARBPROC glx::glCreateShaderObjectARB;
- glx::PFNGLSHADERSOURCEARBPROC glx::glShaderSourceARB;
- glx::PFNGLCOMPILESHADERARBPROC glx::glCompileShaderARB;
- glx::PFNGLCREATEPROGRAMOBJECTARBPROC glx::glCreateProgramObjectARB;
- glx::PFNGLATTACHOBJECTARBPROC glx::glAttachObjectARB;
- glx::PFNGLLINKPROGRAMARBPROC glx::glLinkProgramARB;
- glx::PFNGLUSEPROGRAMOBJECTARBPROC glx::glUseProgramObjectARB;
- glx::PFNGLVALIDATEPROGRAMARBPROC glx::glValidateProgramARB;
- glx::PFNGLUNIFORM1FARBPROC glx::glUniform1fARB;
- glx::PFNGLUNIFORM2FARBPROC glx::glUniform2fARB;
- glx::PFNGLUNIFORM3FARBPROC glx::glUniform3fARB;
- glx::PFNGLUNIFORM4FARBPROC glx::glUniform4fARB;
- glx::PFNGLUNIFORM1IARBPROC glx::glUniform1iARB;
- glx::PFNGLUNIFORM2IARBPROC glx::glUniform2iARB;
- glx::PFNGLUNIFORM3IARBPROC glx::glUniform3iARB;
- glx::PFNGLUNIFORM4IARBPROC glx::glUniform4iARB;
- glx::PFNGLUNIFORM1FVARBPROC glx::glUniform1fvARB;
- glx::PFNGLUNIFORM2FVARBPROC glx::glUniform2fvARB;
- glx::PFNGLUNIFORM3FVARBPROC glx::glUniform3fvARB;
- glx::PFNGLUNIFORM4FVARBPROC glx::glUniform4fvARB;
- glx::PFNGLUNIFORM1IVARBPROC glx::glUniform1ivARB;
- glx::PFNGLUNIFORM2IVARBPROC glx::glUniform2ivARB;
- glx::PFNGLUNIFORM3IVARBPROC glx::glUniform3ivARB;
- glx::PFNGLUNIFORM4IVARBPROC glx::glUniform4ivARB;
- glx::PFNGLUNIFORMMATRIX2FVARBPROC glx::glUniformMatrix2fvARB;
- glx::PFNGLUNIFORMMATRIX3FVARBPROC glx::glUniformMatrix3fvARB;
- glx::PFNGLUNIFORMMATRIX4FVARBPROC glx::glUniformMatrix4fvARB;
- glx::PFNGLGETOBJECTPARAMETERFVARBPROC glx::glGetObjectParameterfvARB;
- glx::PFNGLGETOBJECTPARAMETERIVARBPROC glx::glGetObjectParameterivARB;
- glx::PFNGLGETINFOLOGARBPROC glx::glGetInfoLogARB;
- glx::PFNGLGETATTACHEDOBJECTSARBPROC glx::glGetAttachedObjectsARB;
- glx::PFNGLGETUNIFORMLOCATIONARBPROC glx::glGetUniformLocationARB;
- glx::PFNGLGETACTIVEUNIFORMARBPROC glx::glGetActiveUniformARB;
- glx::PFNGLGETUNIFORMFVARBPROC glx::glGetUniformfvARB;
- glx::PFNGLGETUNIFORMIVARBPROC glx::glGetUniformivARB;
- glx::PFNGLGETSHADERSOURCEARBPROC glx::glGetShaderSourceARB;
- // ARB_color_buffer_float
- glx::PFNGLCLAMPCOLORARBPROC glx::glClampColorARB;
- // EXT_framebuffer_object
- glx::PFNGLISRENDERBUFFEREXTPROC glx::glIsRenderbufferEXT;
- glx::PFNGLBINDRENDERBUFFEREXTPROC glx::glBindRenderbufferEXT;
- glx::PFNGLDELETERENDERBUFFERSEXTPROC glx::glDeleteRenderbuffersEXT;
- glx::PFNGLGENRENDERBUFFERSEXTPROC glx::glGenRenderbuffersEXT;
- glx::PFNGLRENDERBUFFERSTORAGEEXTPROC glx::glRenderbufferStorageEXT;
- glx::PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glx::glGetRenderbufferParameterivEXT;
- glx::PFNGLISFRAMEBUFFEREXTPROC glx::glIsFramebufferEXT;
- glx::PFNGLBINDFRAMEBUFFEREXTPROC glx::glBindFramebufferEXT;
- glx::PFNGLDELETEFRAMEBUFFERSEXTPROC glx::glDeleteFramebuffersEXT;
- glx::PFNGLGENFRAMEBUFFERSEXTPROC glx::glGenFramebuffersEXT;
- glx::PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glx::glCheckFramebufferStatusEXT;
- glx::PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glx::glFramebufferTexture1DEXT;
- glx::PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glx::glFramebufferTexture2DEXT;
- glx::PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glx::glFramebufferTexture3DEXT;
- glx::PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glx::glFramebufferRenderbufferEXT;
- glx::PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glx::glGetFramebufferAttachmentParameterivEXT;
- glx::PFNGLGENERATEMIPMAPEXTPROC glx::glGenerateMipmapEXT;
- // extern void Alert(const char *szFormat, ...);
- #if defined(QT_OPENGL_LIB) && defined(_WIN32) && !defined(_MSC_VER)
- // TODO: We should use something other than a global GL context
- #include <QGLContext>
- extern QGLContext* glctx;
- #define GET_GL_PROC_ADDRESS(name) glctx->getProcAddress(name)
- #else
- #ifndef TARGET_OS_MAC
- #if defined(_WIN32)
- #define GET_GL_PROC_ADDRESS(name) wglGetProcAddress(name)
- #else
- #ifdef GLX_VERSION_1_4
- extern "C" {
- extern void (*glXGetProcAddressARB(const GLubyte *procName))();
- }
- #define GET_GL_PROC_ADDRESS(name) GetGLProcAddress((GLubyte*) (name))
- #else
- #define GET_GL_PROC_ADDRESS(name) GetGLProcAddress((GLubyte*) (name))
- #endif
- typedef void (*FUNCS) (void);
- // Works around an apparent problem in ATI's libGL.so where glXGetProcAddress
- // returns NULL.
- FUNCS GetGLProcAddress(const GLubyte* procName)
- {
- FUNCS func = glXGetProcAddressARB(procName);
- if (!func)
- {
- void* libGL = dlopen(0, RTLD_LAZY);
- func = (FUNCS) dlsym(libGL, (const char*) procName);
- dlclose(libGL);
- }
- return func;
- }
- #endif // defined(WIN32)
- #endif // !TARGET_OS_MAC
- #endif // QT_CORE_LIB
- #ifdef TARGET_OS_MAC
- #include <mach-o/dyld.h>
- #include <stdio.h>
- typedef void (*FUNCS) (void);
- const struct mach_header *openGLImagePtr = NULL;
- FUNCS osxGetProcAddress(const GLubyte *procName) {
- char myProcName[128];
- NSSymbol mySymbol = NULL;
- FUNCS myPtr = NULL;
- if (openGLImagePtr == NULL) {
- openGLImagePtr = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL",NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- #if 0
- unsigned long i;
- unsigned long imageCount = _dyld_image_count();
- for (i=0;i<imageCount;++i) {
- printf("Image[%d] = %sn",(int)i,_dyld_get_image_name(i));
- if (!strcmp(_dyld_get_image_name(i),"/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL")) {
- printf("Found OpenGL image.n");
- openGLImagePtr = _dyld_get_image_header(i);
- break;
- }
- }
- #endif
- }
- if (openGLImagePtr == NULL) {
- printf("Can't find OpenGL??n");
- return NULL;
- }
- strcpy(myProcName,"_");
- /* sanity check */
- if (strlen((char *)procName)>125) return NULL;
- strcat(myProcName,(char *)procName);
- //printf("%sn",myProcName);
- //if (NSIsSymbolNameDefinedInImage(openGLImagePtr,myProcName) != FALSE) {
- mySymbol = NSLookupSymbolInImage(openGLImagePtr, myProcName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND_NOW | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
- if (mySymbol != NULL)
- myPtr = (FUNCS)NSAddressOfSymbol(mySymbol);
- //printf(" (symbol, address) -> (%08x -> %08x)n",(unsigned int)mySymbol,(unsigned int)myPtr);
- return myPtr;
- //}
- }
- #define GET_GL_PROC_ADDRESS(name) osxGetProcAddress((GLubyte *)name)
- #endif /* TARGET_OS_MAC */
- void Alert(const char /* *szFormat*/, ...)
- {
- }
- // ARB_multitexture
- static void InitExt_ARB_multitexture()
- {
- // #ifndef GL_ARB_multitexture
- #ifdef GET_GL_PROC_ADDRESS
- glx::glMultiTexCoord2iARB = (glx::PFNGLMULTITEXCOORD2IARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2iARB");
- glx::glMultiTexCoord2fARB = (glx::PFNGLMULTITEXCOORD2FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord2fARB");
- glx::glMultiTexCoord3fARB = (glx::PFNGLMULTITEXCOORD3FARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fARB");
- glx::glMultiTexCoord3fvARB = (glx::PFNGLMULTITEXCOORD3FVARBPROC) GET_GL_PROC_ADDRESS("glMultiTexCoord3fvARB");
- glx::glActiveTextureARB = (glx::PFNGLACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glActiveTextureARB");
- glx::glClientActiveTextureARB = (glx::PFNGLCLIENTACTIVETEXTUREARBPROC) GET_GL_PROC_ADDRESS("glClientActiveTextureARB");
- #endif // GET_GL_PROC_ADDRESS
- // #endif // GL_ARB_multitexture
- }
- static void InitExt_ARB_texture_compression()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glCompressedTexImage3DARB =
- (glx::PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexImage3DARB");
- glx::glCompressedTexImage2DARB =
- (glx::PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexImage2DARB");
- glx::glCompressedTexImage1DARB =
- (glx::PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexImage1DARB");
- glx::glCompressedTexSubImage3DARB =
- (glx::PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexSubImage3DARB");
- glx::glCompressedTexSubImage2DARB =
- (glx::PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexSubImage2DARB");
- glx::glCompressedTexSubImage1DARB =
- (glx::PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)
- GET_GL_PROC_ADDRESS("glCompressedTexSubImage1DARB");
- #endif // GL_ARB_texture_compression
- }
- // NV_register_combiners
- static void InitExt_NV_register_combiners()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- /* Retrieve all NV_register_combiners routines. */
- glx::glCombinerParameterfvNV = (glx::PFNGLCOMBINERPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterfvNV");
- glx::glCombinerParameterivNV = (glx::PFNGLCOMBINERPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterivNV");
- glx::glCombinerParameterfNV = (glx::PFNGLCOMBINERPARAMETERFNVPROC) GET_GL_PROC_ADDRESS("glCombinerParameterfNV");
- glx::glCombinerParameteriNV = (glx::PFNGLCOMBINERPARAMETERINVPROC) GET_GL_PROC_ADDRESS("glCombinerParameteriNV");
- glx::glCombinerInputNV = (glx::PFNGLCOMBINERINPUTNVPROC) GET_GL_PROC_ADDRESS("glCombinerInputNV");
- glx::glCombinerOutputNV = (glx::PFNGLCOMBINEROUTPUTNVPROC) GET_GL_PROC_ADDRESS("glCombinerOutputNV");
- glx::glFinalCombinerInputNV = (glx::PFNGLFINALCOMBINERINPUTNVPROC) GET_GL_PROC_ADDRESS("glFinalCombinerInputNV");
- glx::glGetCombinerInputParameterfvNV = (glx::PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerInputParameterfvNV");
- glx::glGetCombinerInputParameterivNV = (glx::PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerInputParameterivNV");
- glx::glGetCombinerOutputParameterfvNV = (glx::PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterfvNV");
- glx::glGetCombinerOutputParameterivNV = (glx::PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerOutputParameterivNV");
- glx::glGetFinalCombinerInputParameterfvNV = (glx::PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV");
- glx::glGetFinalCombinerInputParameterivNV = (glx::PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) GET_GL_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV");
- #endif // GET_GL_PROC_ADDRESS
- }
- static void InitExt_NV_register_combiners2()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- /* Retrieve all NV_register_combiners routines. */
- glx::glCombinerStageParameterfvNV = (glx::PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glCombinerStageParameterfvNV");
- glx::glGetCombinerStageParameterfvNV = (glx::PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetCombinerStageParameterfvNV");
- #endif
- }
- static void InitExt_NV_vertex_program()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glAreProgramsResidentNV =
- (glx::PFNGLAREPROGRAMSRESIDENTNVPROC)
- GET_GL_PROC_ADDRESS("glAreProgramsResidentNV");
- glx::glBindProgramNV =
- (glx::PFNGLBINDPROGRAMNVPROC)
- GET_GL_PROC_ADDRESS("glBindProgramNV");
- glx::glDeleteProgramsNV =
- (glx::PFNGLDELETEPROGRAMSNVPROC)
- GET_GL_PROC_ADDRESS("glDeleteProgramsNV");
- glx::glExecuteProgramNV =
- (glx::PFNGLEXECUTEPROGRAMNVPROC)
- GET_GL_PROC_ADDRESS("glExecuteProgramNV");
- glx::glGenProgramsNV =
- (glx::PFNGLGENPROGRAMSNVPROC)
- GET_GL_PROC_ADDRESS("glGenProgramsNV");
- glx::glGetProgramParameterdvNV =
- (glx::PFNGLGETPROGRAMPARAMETERDVNVPROC)
- GET_GL_PROC_ADDRESS("glGetProgramParameterdvNV");
- glx::glGetProgramParameterfvNV =
- (glx::PFNGLGETPROGRAMPARAMETERFVNVPROC)
- GET_GL_PROC_ADDRESS("glGetProgramParameterfvNV");
- glx::glGetProgramivNV =
- (glx::PFNGLGETPROGRAMIVNVPROC)
- GET_GL_PROC_ADDRESS("glGetProgramivNV");
- glx::glGetProgramStringNV =
- (glx::PFNGLGETPROGRAMSTRINGNVPROC)
- GET_GL_PROC_ADDRESS("glGetProgramStringNV");
- glx::glGetTrackMatrixivNV =
- (glx::PFNGLGETTRACKMATRIXIVNVPROC)
- GET_GL_PROC_ADDRESS("glGetTrackMatrixivNV");
- glx::glGetVertexAttribdvNV =
- (glx::PFNGLGETVERTEXATTRIBDVNVPROC)
- GET_GL_PROC_ADDRESS("glGetVertexAttribdvNV");
- glx::glGetVertexAttribfvNV =
- (glx::PFNGLGETVERTEXATTRIBFVNVPROC)
- GET_GL_PROC_ADDRESS("glGetVertexAttribfvNV");
- glx::glGetVertexAttribivNV =
- (glx::PFNGLGETVERTEXATTRIBIVNVPROC)
- GET_GL_PROC_ADDRESS("glGetVertexAttribivNV");
- glx::glGetVertexAttribPointervNV =
- (glx::PFNGLGETVERTEXATTRIBPOINTERVNVPROC)
- GET_GL_PROC_ADDRESS("glGetVertexAttribPointervNV");
- glx::glIsProgramNV =
- (glx::PFNGLISPROGRAMNVPROC)
- GET_GL_PROC_ADDRESS("glIsProgramNV");
- glx::glLoadProgramNV =
- (glx::PFNGLLOADPROGRAMNVPROC)
- GET_GL_PROC_ADDRESS("glLoadProgramNV");
- glx::glProgramParameter4dNV =
- (glx::PFNGLPROGRAMPARAMETER4DNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameter4dNV");
- glx::glProgramParameter4dvNV =
- (glx::PFNGLPROGRAMPARAMETER4DVNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameter4dvNV");
- glx::glProgramParameter4fNV =
- (glx::PFNGLPROGRAMPARAMETER4FNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameter4fNV");
- glx::glProgramParameter4fvNV =
- (glx::PFNGLPROGRAMPARAMETER4FVNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameter4fvNV");
- glx::glProgramParameters4dvNV =
- (glx::PFNGLPROGRAMPARAMETERS4DVNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameters4dvNV");
- glx::glProgramParameters4fvNV =
- (glx::PFNGLPROGRAMPARAMETERS4FVNVPROC)
- GET_GL_PROC_ADDRESS("glProgramParameters4fvNV");
- glx::glRequestResidentProgramsNV =
- (glx::PFNGLREQUESTRESIDENTPROGRAMSNVPROC)
- GET_GL_PROC_ADDRESS("glRequestResidentProgramsNV");
- glx::glTrackMatrixNV =
- (glx::PFNGLTRACKMATRIXNVPROC)
- GET_GL_PROC_ADDRESS("glTrackMatrixNV");
- glx::glVertexAttribPointerNV =
- (glx::PFNGLVERTEXATTRIBPOINTERNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribPointerNV");
- glx::glVertexAttrib1dNV =
- (glx::PFNGLVERTEXATTRIB1DNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1dNV");
- glx::glVertexAttrib1dvNV =
- (glx::PFNGLVERTEXATTRIB1DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1dvNV");
- glx::glVertexAttrib1fNV =
- (glx::PFNGLVERTEXATTRIB1FNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1fNV");
- glx::glVertexAttrib1fvNV =
- (glx::PFNGLVERTEXATTRIB1FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1fvNV");
- glx::glVertexAttrib1sNV =
- (glx::PFNGLVERTEXATTRIB1SNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1sNV");
- glx::glVertexAttrib1svNV =
- (glx::PFNGLVERTEXATTRIB1SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib1svNV");
- glx::glVertexAttrib2dNV =
- (glx::PFNGLVERTEXATTRIB2DNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2dNV");
- glx::glVertexAttrib2dvNV =
- (glx::PFNGLVERTEXATTRIB2DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2dvNV");
- glx::glVertexAttrib2fNV =
- (glx::PFNGLVERTEXATTRIB2FNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2fNV");
- glx::glVertexAttrib2fvNV =
- (glx::PFNGLVERTEXATTRIB2FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2fvNV");
- glx::glVertexAttrib2sNV =
- (glx::PFNGLVERTEXATTRIB2SNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2sNV");
- glx::glVertexAttrib2svNV =
- (glx::PFNGLVERTEXATTRIB2SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib2svNV");
- glx::glVertexAttrib3dNV =
- (glx::PFNGLVERTEXATTRIB3DNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3dNV");
- glx::glVertexAttrib3dvNV =
- (glx::PFNGLVERTEXATTRIB3DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3dvNV");
- glx::glVertexAttrib3fNV =
- (glx::PFNGLVERTEXATTRIB3FNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3fNV");
- glx::glVertexAttrib3fvNV =
- (glx::PFNGLVERTEXATTRIB3FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3fvNV");
- glx::glVertexAttrib3sNV =
- (glx::PFNGLVERTEXATTRIB3SNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3sNV");
- glx::glVertexAttrib3svNV =
- (glx::PFNGLVERTEXATTRIB3SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib3svNV");
- glx::glVertexAttrib4dNV =
- (glx::PFNGLVERTEXATTRIB4DNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4dNV");
- glx::glVertexAttrib4dvNV =
- (glx::PFNGLVERTEXATTRIB4DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4dvNV");
- glx::glVertexAttrib4fNV =
- (glx::PFNGLVERTEXATTRIB4FNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4fNV");
- glx::glVertexAttrib4fvNV =
- (glx::PFNGLVERTEXATTRIB4FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4fvNV");
- glx::glVertexAttrib4sNV =
- (glx::PFNGLVERTEXATTRIB4SNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4sNV");
- glx::glVertexAttrib4svNV =
- (glx::PFNGLVERTEXATTRIB4SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4svNV");
- glx::glVertexAttrib4ubvNV =
- (glx::PFNGLVERTEXATTRIB4UBVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttrib4ubvNV");
- glx::glVertexAttribs1dvNV =
- (glx::PFNGLVERTEXATTRIBS1DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs1dvNV");
- glx::glVertexAttribs1fvNV =
- (glx::PFNGLVERTEXATTRIBS1FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs1fvNV");
- glx::glVertexAttribs1svNV =
- (glx::PFNGLVERTEXATTRIBS1SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs1svNV");
- glx::glVertexAttribs2dvNV =
- (glx::PFNGLVERTEXATTRIBS2DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs2dvNV");
- glx::glVertexAttribs2fvNV =
- (glx::PFNGLVERTEXATTRIBS2FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs2fvNV");
- glx::glVertexAttribs2svNV =
- (glx::PFNGLVERTEXATTRIBS2SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs2svNV");
- glx::glVertexAttribs3dvNV =
- (glx::PFNGLVERTEXATTRIBS3DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs3dvNV");
- glx::glVertexAttribs3fvNV =
- (glx::PFNGLVERTEXATTRIBS3FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs3fvNV");
- glx::glVertexAttribs3svNV =
- (glx::PFNGLVERTEXATTRIBS3SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs3svNV");
- glx::glVertexAttribs4dvNV =
- (glx::PFNGLVERTEXATTRIBS4DVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs4dvNV");
- glx::glVertexAttribs4fvNV =
- (glx::PFNGLVERTEXATTRIBS4FVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs4fvNV");
- glx::glVertexAttribs4svNV =
- (glx::PFNGLVERTEXATTRIBS4SVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs4svNV");
- glx::glVertexAttribs4ubvNV =
- (glx::PFNGLVERTEXATTRIBS4UBVNVPROC)
- GET_GL_PROC_ADDRESS("glVertexAttribs4ubvNV");
- #endif
- }
- static void InitExt_EXT_paletted_texture()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glColorTableEXT = (glx::PFNGLCOLORTABLEEXTPROC) GET_GL_PROC_ADDRESS("glColorTableEXT");
- #endif
- }
- static void InitExt_EXT_blend_minmax()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glBlendEquationEXT = (glx::PFNGLBLENDEQUATIONEXTPROC) GET_GL_PROC_ADDRESS("glBlendEquationEXT");
- #endif
- }
- static void InitExt_EXT_swap_control()
- {
- #ifdef _WIN32
- glx::wglSwapIntervalEXT = (glx::PFNWGLSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglSwapIntervalEXT");
- glx::wglGetSwapIntervalEXT = (glx::PFNWGLGETSWAPINTERVALEXTPROC) GET_GL_PROC_ADDRESS("wglGetSwapIntervalEXT");
- #endif // _WIN32
- }
- static void InitExt_GLX_SGI_video_sync()
- {
- glx::glXGetVideoSyncSGI = (glx::PFNGLXGETVIDEOSYNCSGIPROC) GET_GL_PROC_ADDRESS("glXGetVideoSyncSGI");
- glx::glXWaitVideoSyncSGI = (glx::PFNGLXWAITVIDEOSYNCSGIPROC) GET_GL_PROC_ADDRESS("glXWaitVideoSyncSGI");
- glx::glXGetRefreshRateSGI = (glx::PFNGLXGETREFRESHRATESGIPROC) GET_GL_PROC_ADDRESS("glXGetRefreshRateSGI");
- }
- static void InitExt_NV_fragment_program()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glProgramNamedParameter4fNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4fNV");
- glx::glProgramNamedParameter4dNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4dNV");
- glx::glProgramNamedParameter4fvNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4fvNV");
- glx::glProgramNamedParameter4dvNV = (glx::PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) GET_GL_PROC_ADDRESS("glProgramNamedParameter4dvNV");
- glx::glGetProgramNamedParameterfvNV = (glx::PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramNamedParameterfvNV");
- glx::glGetProgramNamedParameterdvNV = (glx::PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramNamedParameterdvNV");
- glx::glProgramLocalParameter4fNV = (glx::PFNGLPROGRAMLOCALPARAMETER4FNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fNV");
- glx::glProgramLocalParameter4dNV = (glx::PFNGLPROGRAMLOCALPARAMETER4DNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dNV");
- glx::glProgramLocalParameter4fvNV = (glx::PFNGLPROGRAMLOCALPARAMETER4FVNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fvNV");
- glx::glProgramLocalParameter4dvNV = (glx::PFNGLPROGRAMLOCALPARAMETER4DVNVPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dvNV");
- glx::glGetProgramLocalParameterfvNV = (glx::PFNGLGETPROGRAMLOCALPARAMETERFVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterfvNV");
- glx::glGetProgramLocalParameterdvNV = (glx::PFNGLGETPROGRAMLOCALPARAMETERDVNVPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterdvNV");
- #endif // GET_GL_PROC_ADDRESS
- }
- static void InitExt_ARB_vertex_program()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glBindProgramARB = (glx::PFNGLBINDPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glBindProgramARB");
- glx::glDeleteProgramsARB = (glx::PFNGLDELETEPROGRAMSARBPROC) GET_GL_PROC_ADDRESS("glDeleteProgramsARB");
- glx::glGenProgramsARB = (glx::PFNGLGENPROGRAMSARBPROC) GET_GL_PROC_ADDRESS("glGenProgramsARB");
- glx::glIsProgramARB = (glx::PFNGLISPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glIsProgramARB");
- glx::glVertexAttrib1sARB = (glx::PFNGLVERTEXATTRIB1SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1sARB");
- glx::glVertexAttrib1fARB = (glx::PFNGLVERTEXATTRIB1FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1fARB");
- glx::glVertexAttrib1dARB = (glx::PFNGLVERTEXATTRIB1DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1dARB");
- glx::glVertexAttrib2sARB = (glx::PFNGLVERTEXATTRIB2SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2sARB");
- glx::glVertexAttrib2fARB = (glx::PFNGLVERTEXATTRIB2FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2fARB");
- glx::glVertexAttrib2dARB = (glx::PFNGLVERTEXATTRIB2DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2dARB");
- glx::glVertexAttrib3sARB = (glx::PFNGLVERTEXATTRIB3SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3sARB");
- glx::glVertexAttrib3fARB = (glx::PFNGLVERTEXATTRIB3FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3fARB");
- glx::glVertexAttrib3dARB = (glx::PFNGLVERTEXATTRIB3DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3dARB");
- glx::glVertexAttrib4sARB = (glx::PFNGLVERTEXATTRIB4SARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4sARB");
- glx::glVertexAttrib4fARB = (glx::PFNGLVERTEXATTRIB4FARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4fARB");
- glx::glVertexAttrib4dARB = (glx::PFNGLVERTEXATTRIB4DARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4dARB");
- glx::glVertexAttrib4NubARB = (glx::PFNGLVERTEXATTRIB4NUBARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NubARB");
- glx::glVertexAttrib1svARB = (glx::PFNGLVERTEXATTRIB1SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1svARB");
- glx::glVertexAttrib1fvARB = (glx::PFNGLVERTEXATTRIB1FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1fvARB");
- glx::glVertexAttrib1dvARB = (glx::PFNGLVERTEXATTRIB1DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib1dvARB");
- glx::glVertexAttrib2svARB = (glx::PFNGLVERTEXATTRIB2SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2svARB");
- glx::glVertexAttrib2fvARB = (glx::PFNGLVERTEXATTRIB2FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2fvARB");
- glx::glVertexAttrib2dvARB = (glx::PFNGLVERTEXATTRIB2DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib2dvARB");
- glx::glVertexAttrib3svARB = (glx::PFNGLVERTEXATTRIB3SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3svARB");
- glx::glVertexAttrib3fvARB = (glx::PFNGLVERTEXATTRIB3FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3fvARB");
- glx::glVertexAttrib3dvARB = (glx::PFNGLVERTEXATTRIB3DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib3dvARB");
- glx::glVertexAttrib4bvARB = (glx::PFNGLVERTEXATTRIB4BVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4bvARB");
- glx::glVertexAttrib4svARB = (glx::PFNGLVERTEXATTRIB4SVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4svARB");
- glx::glVertexAttrib4ivARB = (glx::PFNGLVERTEXATTRIB4IVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4ivARB");
- glx::glVertexAttrib4ubvARB = (glx::PFNGLVERTEXATTRIB4UBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4ubvARB");
- glx::glVertexAttrib4usvARB = (glx::PFNGLVERTEXATTRIB4USVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4usvARB");
- glx::glVertexAttrib4uivARB = (glx::PFNGLVERTEXATTRIB4UIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4uivARB");
- glx::glVertexAttrib4fvARB = (glx::PFNGLVERTEXATTRIB4FVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4fvARB");
- glx::glVertexAttrib4dvARB = (glx::PFNGLVERTEXATTRIB4DVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4dvARB");
- glx::glVertexAttrib4NbvARB = (glx::PFNGLVERTEXATTRIB4NBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NbvARB");
- glx::glVertexAttrib4NsvARB = (glx::PFNGLVERTEXATTRIB4NSVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NsvARB");
- glx::glVertexAttrib4NivARB = (glx::PFNGLVERTEXATTRIB4NIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NivARB");
- glx::glVertexAttrib4NubvARB = (glx::PFNGLVERTEXATTRIB4NUBVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NubvARB");
- glx::glVertexAttrib4NusvARB = (glx::PFNGLVERTEXATTRIB4NUSVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NusvARB");
- glx::glVertexAttrib4NuivARB = (glx::PFNGLVERTEXATTRIB4NUIVARBPROC) GET_GL_PROC_ADDRESS("glVertexAttrib4NuivARB");
- glx::glVertexAttribPointerARB = (glx::PFNGLVERTEXATTRIBPOINTERARBPROC) GET_GL_PROC_ADDRESS("glVertexAttribPointerARB");
- glx::glEnableVertexAttribArrayARB = (glx::PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GET_GL_PROC_ADDRESS("glEnableVertexAttribArrayARB");
- glx::glDisableVertexAttribArrayARB = (glx::PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GET_GL_PROC_ADDRESS("glDisableVertexAttribArrayARB");
- glx::glGetVertexAttribdvARB = (glx::PFNGLGETVERTEXATTRIBDVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribdvARB");
- glx::glGetVertexAttribfvARB = (glx::PFNGLGETVERTEXATTRIBFVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribfvARB");
- glx::glGetVertexAttribivARB = (glx::PFNGLGETVERTEXATTRIBIVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribivARB");
- glx::glGetVertexAttribPointervARB = (glx::PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GET_GL_PROC_ADDRESS("glGetVertexAttribPointervARB");
- glx::glProgramEnvParameter4dARB = (glx::PFNGLPROGRAMENVPARAMETER4DARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4dARB");
- glx::glProgramEnvParameter4dvARB = (glx::PFNGLPROGRAMENVPARAMETER4DVARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4dvARB");
- glx::glProgramEnvParameter4fARB = (glx::PFNGLPROGRAMENVPARAMETER4FARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4fARB");
- glx::glProgramEnvParameter4fvARB = (glx::PFNGLPROGRAMENVPARAMETER4FVARBPROC) GET_GL_PROC_ADDRESS("glProgramEnvParameter4fvARB");
- glx::glProgramLocalParameter4dARB = (glx::PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dARB");
- glx::glProgramLocalParameter4dvARB = (glx::PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4dvARB");
- glx::glProgramLocalParameter4fARB = (glx::PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fARB");
- glx::glProgramLocalParameter4fvARB = (glx::PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GET_GL_PROC_ADDRESS("glProgramLocalParameter4fvARB");
- glx::glGetProgramEnvParameterdvARB = (glx::PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
- glx::glGetProgramEnvParameterfvARB = (glx::PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
- glx::glGetProgramLocalParameterdvARB = (glx::PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
- glx::glGetProgramLocalParameterfvARB = (glx::PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
- glx::glProgramStringARB = (glx::PFNGLPROGRAMSTRINGARBPROC) GET_GL_PROC_ADDRESS("glProgramStringARB");
- glx::glGetProgramStringARB = (glx::PFNGLGETPROGRAMSTRINGARBPROC) GET_GL_PROC_ADDRESS("glGetProgramStringARB");
- glx::glGetProgramivARB = (glx::PFNGLGETPROGRAMIVARBPROC) GET_GL_PROC_ADDRESS("glGetProgramivARB");
- #endif // GET_GL_PROC_ADDRESS
- }
- static void InitExt_ARB_vertex_buffer_object()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glBindBufferARB = (glx::PFNGLBINDBUFFERARBPROC) GET_GL_PROC_ADDRESS("glBindBufferARB");
- glx::glDeleteBuffersARB = (glx::PFNGLDELETEBUFFERSARBPROC) GET_GL_PROC_ADDRESS("glDeleteBuffersARB");
- glx::glGenBuffersARB = (glx::PFNGLGENBUFFERSARBPROC) GET_GL_PROC_ADDRESS("glGenBuffersARB");
- glx::glIsBufferARB = (glx::PFNGLISBUFFERARBPROC) GET_GL_PROC_ADDRESS("glIsBufferARB");
- glx::glBufferDataARB = (glx::PFNGLBUFFERDATAARBPROC) GET_GL_PROC_ADDRESS("glBufferDataARB");
- glx::glBufferSubDataARB = (glx::PFNGLBUFFERSUBDATAARBPROC) GET_GL_PROC_ADDRESS("glBufferSubDataARB");
- glx::glGetBufferSubDataARB = (glx::PFNGLGETBUFFERSUBDATAARBPROC) GET_GL_PROC_ADDRESS("glGetBufferSubDataARB");
- glx::glMapBufferARB = (glx::PFNGLMAPBUFFERARBPROC) GET_GL_PROC_ADDRESS("glMapBufferARB");
- glx::glUnmapBufferARB = (glx::PFNGLUNMAPBUFFERARBPROC) GET_GL_PROC_ADDRESS("glUnmapBufferARB");
- glx::glGetBufferParameterivARB = (glx::PFNGLGETBUFFERPARAMETERIVARBPROC) GET_GL_PROC_ADDRESS("glGetBufferParameterivARB");
- glx::glGetBufferPointervARB = (glx::PFNGLGETBUFFERPOINTERVARBPROC) GET_GL_PROC_ADDRESS("glGetBufferPointervARB");
- #endif
- }
- static void InitExt_ARB_vertex_shader()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glBindAttribLocationARB = (glx::PFNGLBINDATTRIBLOCATIONARBPROC) GET_GL_PROC_ADDRESS("glBindAttribLocationARB");
- glx::glGetActiveAttribARB = (glx::PFNGLGETACTIVEATTRIBARBPROC) GET_GL_PROC_ADDRESS("glGetActiveAttribARB");
- glx::glGetAttribLocationARB = (glx::PFNGLGETATTRIBLOCATIONARBPROC) GET_GL_PROC_ADDRESS("glGetAttribLocationARB");
- #endif
- }
- static void InitExt_ARB_shader_objects()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glDeleteObjectARB = (glx::PFNGLDELETEOBJECTARBPROC) GET_GL_PROC_ADDRESS("glDeleteObjectARB");
- glx::glGetHandleARB = (glx::PFNGLGETHANDLEARBPROC) GET_GL_PROC_ADDRESS("glGetHandleARB");
- glx::glDetachObjectARB = (glx::PFNGLDETACHOBJECTARBPROC) GET_GL_PROC_ADDRESS("glDetachObjectARB");
- glx::glCreateShaderObjectARB = (glx::PFNGLCREATESHADEROBJECTARBPROC) GET_GL_PROC_ADDRESS("glCreateShaderObjectARB");
- glx::glShaderSourceARB = (glx::PFNGLSHADERSOURCEARBPROC) GET_GL_PROC_ADDRESS("glShaderSourceARB");
- glx::glCompileShaderARB = (glx::PFNGLCOMPILESHADERARBPROC) GET_GL_PROC_ADDRESS("glCompileShaderARB");
- glx::glCreateProgramObjectARB = (glx::PFNGLCREATEPROGRAMOBJECTARBPROC) GET_GL_PROC_ADDRESS("glCreateProgramObjectARB");
- glx::glAttachObjectARB = (glx::PFNGLATTACHOBJECTARBPROC) GET_GL_PROC_ADDRESS("glAttachObjectARB");
- glx::glLinkProgramARB = (glx::PFNGLLINKPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glLinkProgramARB");
- glx::glUseProgramObjectARB = (glx::PFNGLUSEPROGRAMOBJECTARBPROC) GET_GL_PROC_ADDRESS("glUseProgramObjectARB");
- glx::glValidateProgramARB = (glx::PFNGLVALIDATEPROGRAMARBPROC) GET_GL_PROC_ADDRESS("glValidateProgramARB");
- glx::glUniform1fARB = (glx::PFNGLUNIFORM1FARBPROC) GET_GL_PROC_ADDRESS("glUniform1fARB");
- glx::glUniform2fARB = (glx::PFNGLUNIFORM2FARBPROC) GET_GL_PROC_ADDRESS("glUniform2fARB");
- glx::glUniform3fARB = (glx::PFNGLUNIFORM3FARBPROC) GET_GL_PROC_ADDRESS("glUniform3fARB");
- glx::glUniform4fARB = (glx::PFNGLUNIFORM4FARBPROC) GET_GL_PROC_ADDRESS("glUniform4fARB");
- glx::glUniform1iARB = (glx::PFNGLUNIFORM1IARBPROC) GET_GL_PROC_ADDRESS("glUniform1iARB");
- glx::glUniform2iARB = (glx::PFNGLUNIFORM2IARBPROC) GET_GL_PROC_ADDRESS("glUniform2iARB");
- glx::glUniform3iARB = (glx::PFNGLUNIFORM3IARBPROC) GET_GL_PROC_ADDRESS("glUniform3iARB");
- glx::glUniform4iARB = (glx::PFNGLUNIFORM4IARBPROC) GET_GL_PROC_ADDRESS("glUniform4iARB");
- glx::glUniform1fvARB = (glx::PFNGLUNIFORM1FVARBPROC) GET_GL_PROC_ADDRESS("glUniform1fvARB");
- glx::glUniform2fvARB = (glx::PFNGLUNIFORM2FVARBPROC) GET_GL_PROC_ADDRESS("glUniform2fvARB");
- glx::glUniform3fvARB = (glx::PFNGLUNIFORM3FVARBPROC) GET_GL_PROC_ADDRESS("glUniform3fvARB");
- glx::glUniform4fvARB = (glx::PFNGLUNIFORM4FVARBPROC) GET_GL_PROC_ADDRESS("glUniform4fvARB");
- glx::glUniform1ivARB = (glx::PFNGLUNIFORM1IVARBPROC) GET_GL_PROC_ADDRESS("glUniform1ivARB");
- glx::glUniform2ivARB = (glx::PFNGLUNIFORM2IVARBPROC) GET_GL_PROC_ADDRESS("glUniform2ivARB");
- glx::glUniform3ivARB = (glx::PFNGLUNIFORM3IVARBPROC) GET_GL_PROC_ADDRESS("glUniform3ivARB");
- glx::glUniform4ivARB = (glx::PFNGLUNIFORM4IVARBPROC) GET_GL_PROC_ADDRESS("glUniform4ivARB");
- glx::glUniformMatrix2fvARB = (glx::PFNGLUNIFORMMATRIX2FVARBPROC) GET_GL_PROC_ADDRESS("glUniformMatrix2fvARB");
- glx::glUniformMatrix3fvARB = (glx::PFNGLUNIFORMMATRIX3FVARBPROC) GET_GL_PROC_ADDRESS("glUniformMatrix3fvARB");
- glx::glUniformMatrix4fvARB = (glx::PFNGLUNIFORMMATRIX4FVARBPROC) GET_GL_PROC_ADDRESS("glUniformMatrix4fvARB");
- glx::glGetObjectParameterfvARB = (glx::PFNGLGETOBJECTPARAMETERFVARBPROC) GET_GL_PROC_ADDRESS("glGetObjectParameterfvARB");
- glx::glGetObjectParameterivARB = (glx::PFNGLGETOBJECTPARAMETERIVARBPROC) GET_GL_PROC_ADDRESS("glGetObjectParameterivARB");
- glx::glGetInfoLogARB = (glx::PFNGLGETINFOLOGARBPROC) GET_GL_PROC_ADDRESS("glGetInfoLogARB");
- glx::glGetAttachedObjectsARB = (glx::PFNGLGETATTACHEDOBJECTSARBPROC) GET_GL_PROC_ADDRESS("glGetAttachedObjectsARB");
- glx::glGetUniformLocationARB = (glx::PFNGLGETUNIFORMLOCATIONARBPROC) GET_GL_PROC_ADDRESS("glGetUniformLocationARB");
- glx::glGetActiveUniformARB = (glx::PFNGLGETACTIVEUNIFORMARBPROC) GET_GL_PROC_ADDRESS("glGetActiveUniformARB");
- glx::glGetUniformfvARB = (glx::PFNGLGETUNIFORMFVARBPROC) GET_GL_PROC_ADDRESS("glGetUniformfvARB");
- glx::glGetUniformivARB = (glx::PFNGLGETUNIFORMIVARBPROC) GET_GL_PROC_ADDRESS("glGetUniformivARB");
- glx::glGetShaderSourceARB = (glx::PFNGLGETSHADERSOURCEARBPROC) GET_GL_PROC_ADDRESS("glGetShaderSourceARB");
- #endif
- }
- static void InitExt_ARB_color_buffer_float()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glClampColorARB = (glx::PFNGLCLAMPCOLORARBPROC) GET_GL_PROC_ADDRESS("glClampColorARB");
- #endif
- }
- static void InitExt_EXT_framebuffer_object()
- {
- #if defined(GET_GL_PROC_ADDRESS)
- glx::glIsRenderbufferEXT = (glx::PFNGLISRENDERBUFFEREXTPROC) GET_GL_PROC_ADDRESS("glIsRenderbufferEXT");
- glx::glBindRenderbufferEXT = (glx::PFNGLBINDRENDERBUFFEREXTPROC) GET_GL_PROC_ADDRESS("glBindRenderbufferEXT");
- glx::glDeleteRenderbuffersEXT = (glx::PFNGLDELETERENDERBUFFERSEXTPROC) GET_GL_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glx::glGenRenderbuffersEXT = (glx::PFNGLGENRENDERBUFFERSEXTPROC) GET_GL_PROC_ADDRESS("glGenRenderbuffersEXT");
- glx::glRenderbufferStorageEXT = (glx::PFNGLRENDERBUFFERSTORAGEEXTPROC) GET_GL_PROC_ADDRESS("glRenderbufferStorageEXT");
- glx::glGetRenderbufferParameterivEXT = (glx::PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GET_GL_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glx::glIsFramebufferEXT = (glx::PFNGLISFRAMEBUFFEREXTPROC) GET_GL_PROC_ADDRESS("glIsFramebufferEXT");
- glx::glBindFramebufferEXT = (glx::PFNGLBINDFRAMEBUFFEREXTPROC) GET_GL_PROC_ADDRESS("glBindFramebufferEXT");
- glx::glDeleteFramebuffersEXT = (glx::PFNGLDELETEFRAMEBUFFERSEXTPROC) GET_GL_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glx::glGenFramebuffersEXT = (glx::PFNGLGENFRAMEBUFFERSEXTPROC) GET_GL_PROC_ADDRESS("glGenFramebuffersEXT");
- glx::glCheckFramebufferStatusEXT = (glx::PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GET_GL_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glx::glFramebufferTexture1DEXT = (glx::PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GET_GL_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glx::glFramebufferTexture2DEXT = (glx::PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GET_GL_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glx::glFramebufferTexture3DEXT = (glx::PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GET_GL_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glx::glFramebufferRenderbufferEXT = (glx::PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GET_GL_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glx::glGetFramebufferAttachmentParameterivEXT = (glx::PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GET_GL_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glx::glGenerateMipmapEXT = (glx::PFNGLGENERATEMIPMAPEXTPROC) GET_GL_PROC_ADDRESS("glGenerateMipmapEXT");
- #endif
- }
- void InitExtension(const char* ext)
- {
- if (!strcmp(ext, "GL_NV_fragment_program"))
- InitExt_NV_fragment_program();
- else if (!strcmp(ext, "GL_ARB_vertex_program"))
- InitExt_ARB_vertex_program();
- else if (!strcmp(ext, "GL_ARB_multitexture"))
- InitExt_ARB_multitexture();
- else if (!strcmp(ext, "GL_ARB_vertex_buffer_object"))
- InitExt_ARB_vertex_buffer_object();
- else if (!strcmp(ext, "GL_NV_register_combiners"))
- InitExt_NV_register_combiners();
- else if (!strcmp(ext, "GL_NV_register_combiners2"))
- InitExt_NV_register_combiners2();
- else if (!strcmp(ext, "GL_NV_vertex_program"))
- InitExt_NV_vertex_program();
- else if (!strcmp(ext, "GL_ARB_texture_compression"))
- InitExt_ARB_texture_compression();
- else if (!strcmp(ext, "GL_EXT_blend_minmax"))
- InitExt_EXT_blend_minmax();
- else if (!strcmp(ext, "GL_EXT_paletted_texture"))
- InitExt_EXT_paletted_texture();
- else if (!strcmp(ext, "GL_ARB_shader_objects"))
- InitExt_ARB_shader_objects();
- else if (!strcmp(ext, "GL_ARB_vertex_shader"))
- InitExt_ARB_vertex_shader();
- else if (!strcmp(ext, "WGL_EXT_swap_control"))
- InitExt_EXT_swap_control();
- else if (!strcmp(ext, "GLX_SGI_video_sync"))
- InitExt_GLX_SGI_video_sync();
- else if (!strcmp(ext, "GLX_ARB_color_buffer_float"))
- InitExt_ARB_color_buffer_float();
- else if (!strcmp(ext, "GL_EXT_framebuffer_object"))
- InitExt_EXT_framebuffer_object();
- }
- bool ExtensionSupported(const char *ext)
- {
- char *extensions = (char *) glGetString(GL_EXTENSIONS);
- if (extensions == NULL)
- return false;
- int len = strlen(ext);
- for (;;) {
- if (strncmp(extensions, ext, len) == 0)
- return true;
- extensions = strchr(extensions, ' ');
- if (extensions != NULL)
- extensions++;
- else
- break;
- }
- return false;
- }