README
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- ***************************************************************************
- * Celestia *
- * *
- * A real-time space simulation that lets you experience our universe in *
- * three dimensions. *
- * *
- * Copyright (c) 2001-2009, Celestia Development Team *
- * *
- *-------------------------------------------------------------------------*
- * Celestia web site: http://www.shatters.net/celestia/ *
- * *
- * Celestia documentation: *
- * http://www.shatters.net/celestia/documentation.html *
- * Celestia WikiBook: http://en.wikibooks.org/wiki/Celestia *
- * *
- * Celestia forums: http://www.shatters.net/forum/ *
- * *
- ***************************************************************************
- CONTENTS
- --------
- License
- Installing in Unix and Linux
- Getting Started
- Mouse, Keyboard & Joystick Controls
- Star & Solar System Browser
- Selecting Objects by Name
- Known Issues
- User Modifiable Elements
- Celestia Resources
- Contributions
- Acknowledgements
-
- LICENSE
- -------
- This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
- Foundation; either version 2 of the License, or (at your option) any later
- version.
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- details, which you should have received along with this program (filename:
- COPYING). If not, request a copy from:
- Free Software Foundation, Inc.
- 59 Temple Place - Suite 330
- Boston, MA 02111-1307
- USA
- INSTALLING IN UNIX AND LINUX
- ----------------------------
- Type "./configure --help" for a list of options. The basic commands are shown
- below. For more detailed information, refer to the INSTALL file.
- The GTK version is built with...
- ./configure --with-gtk
- make
- make install
- The KDE3 version is built with...
- ./configure --with-kde
- make
- make install
- Note: some systems may require configure to be executed with
- --with-qt-includes=/usr/include/qt3
- The Gnome version is built with...
- ./configure --with-gnome
- make
- make install
- If all else fails, try the gui-less version with...
- ./configure --with-glut
- make
- make install
- GETTING STARTED
- ---------------
- Celestia will start up in a window, and if everything is working correctly,
- you'll see Earth in front of a field of stars. Displayed on-screen, is some
- information about your target (Earth), your speed, and the current time
- (Universal Time, so it'll probably be a few hours off from your computer's
- clock).
- Right drag the mouse to orbit Earth and you might see the Moon and some
- familiar constellations. Left dragging the mouse changes your orientation
- also, but the camera rotates about its center instead of rotating around
- Earth. Rolling the mouse wheel will change your distance to Earth--you can
- move light years away, then roll the wheel in the opposite direction to get
- back to your starting location. If your mouse lacks a wheel, you can use the
- Home and End keys instead.
- When running Celestia, you will usually have some object selected. Currently,
- it's Earth, but it could also be a star, moon, spacecraft, galaxy, or some
- other object. The simplest way to select an object is to click on it. Try
- clicking on a star to select it. The information about Earth is replaced with
- some details about the star. Press G (or use the Navigation menu), and you'll
- zoom through space toward the selected star. If you press G again, you'll
- approach the star even closer.
- Press H to select our Sun, and then G to go back to our Sun. Right click on
- the sun to bring up a menu of planets and other objects in the solar system.
- After selecting a planet from the menu, hit G again to travel toward it. Once
- there, hold down the right mouse button and drag to orbit the planet.
- The Tour Guide is a list of some of the more interesting objects you can visit
- in Celestia. Select the Tour Guide option in the Navigation menu to display
- the Tour Guide window. Choose a destination from the list, click the Goto
- button, and you're off.
- That covers the very basics. For a more in-depth look at Celestia and the
- controls available to you, download the "Celestia User's Guide" (written by
- Frank Gregorio), available in several languages, from:
- http://www.shatters.net/celestia/documentation.html
- This web page also includes links to the Celestia README file translated into
- Japanese.
- MOUSE, KEYBOARD & JOYSTICK CONTROLS
- -----------------------------------
- See the included file: controls.txt OR use the Help menu to display the Controls
- list.
- STAR & SOLAR SYSTEM BROWSER
- -------------------------------------------
- The Navigation menu contains 'Solar System Browser' and 'Star Browser'
- options.
- STAR BROWSER
- By default, the Star Browser window displays a table of the 100 nearest stars,
- along with their Distance, Apparent and Absolute Magnitude, and Type. Clicking
- on the column headers will sort the stars. The table is not continuously
- updated, so if you travel to another star, you should press the Refresh button
- to update the table for your current position. The radio buttons beneath the
- table let you switch between viewing a list of Nearest, Brightest, or 'With
- planets' stars. As with the solar system browser, clicking on any star name
- in the table will select it. Use this feature along with the Center and Go
- To buttons to tour the stars visible from any night sky in the galaxy.
- SOLAR SYSTEM BROWSER
- The Solar System Browser displays a window with a tree view of all the objects
- in the nearest solar system (if there is one within a light year of your current
- position.) Clicking on the name of any object in the window will select it.
- You can then use the Center or Go To buttons to display that object in the main
- Celestia window.
- SELECTING OBJECTS BY NAME
- -------------------------
- Celestia provides several ways to select an object by name...
- 1. Choose 'Select Object' from the Navigation menu, type in the object
- name, and click OK.
-
- 2. Press Enter, type in the entire object name, and press Enter again.
-
- 3. Press Enter, type in the first few characters of the object name,
- press the Tab key to move through the displayed listing until the
- object is highlighted, then press Enter again.
-
- You can use common names, Bayer designations or catalog numbers for stars.
- Celestia currently supports the HIP, HD and SAO catalogs. Catalog numbers must
- be entered with a space between the prefix and the catalog number.
- KNOWN ISSUES
- ------------
- For up-to-the-minute answers to some common problems encountered when running
- Celestia, please view either the FAQ in the Help menu or take a look at the
- "Celestia User's FAQ" located on the Celestia User's Forum:
- http://www.shatters.net/forum/
- USER MODIFIABLE ELEMENTS
- ------------------------
- You can modify how Celestia starts up each time you run it, by defining your
- own start-up settings. Simply open the file "start.cel" in a plain text
- editor and follow the in-file instructions. Also, view the celestia.cfg file
- in a plain text editor to see additional settings.
- Celestia allows you to easily add real, hypothetical, or fictional objects
- by creating new catalog files. It is *not* recommended that you alter the
- built-in data files; nearly all desired modifications and additions can be
- made by placing new catalog files in Celestia's extras folders. There are three
- types of catalog files:
- - ssc (solar system catalog: planets, moons, spacecraft, etc.)
- - stc (star catalog)
- - dsc (deep sky catalog: galaxies, star clusters, and nebulae)
- All three types of catalog file are text files that can be updated with your
- favorite text editing program.
- CELESTIA RESOURCES
- ------------------
- Celestia Web Site:
- http://www.shatters.net/celestia/
- Celestia User Forums:
- http://www.shatters.net/forum/
- Selden's List of Resources for Celestia :
- http://www.lepp.cornell.edu/~seb/celestia/
- Celestia WikiBook:
- http://en.wikibooks.org/wiki/Celestia
- Celestial Matters Website and Forums:
- http://www.celestialmatters.org/
- http://forum.celestialmatters.org/
- Celestia Motherlode:
- http://www.celestiamotherlode.net/
- Celestia Source Code (SourceForge.net):
- http://sourceforge.net/projects/celestia/
- Celestia Bug Tracking (SourceForge.net):
- http://sourceforge.net/tracker/?atid=121302&group_id=21302&func=browse
- Celestia Feature Requests (SourceForge.net):
- http://sourceforge.net/tracker/?atid=371302&group_id=21302&func=browse
- CONTRIBUTIONS
- -------------
- Authors
- -------
- Chris Laurel <claurel@gmail.com>
- Clint Weisbrod <cweisbrod@cogeco.ca>
- Fridger Schrempp <t00fri@mail.desy.de>
- Bob Ippolito <bob@redivi.com>
- Christophe Teyssier <chris@teyssier.org>
- Hank Ramsey <hramsey@users.sourceforge.net>
- Grant Hutchison <grant.celestia@xemaps.com>
- Pat Suwalski <pat@suwalski.net>
- Toti
- Da Woon Jung <dirkpitt2050@users.sf.net>
- Vincent Giangiulio <vince.gian@free.fr>
- Andrew Tribick
- Contributors
- ------------
- Deon Ramsey ........... original GTK1 interface
- Christopher ANDRE ..... Eclipse Finder
- Colin Walters ......... Endianness fixes
- Peter Chapman ......... Orbit path rendering changes
- James Holmes ..........
- Harald Schmidt ........ Lua scripting enhancements, bug fixes
- Documentation
- -------------
- Frank Gregorio ........ Celestia User's Guide
- Hitoshi Suzuki ........ Japanese README translation
- Christophe Teyssier ... DocBook and HTML conversion of User's Guide
- Diego Rodriguez ....... Acrobat conversion of User's Guide
- Don Goyette ........... CEL Scripting Guide
- Harald Schmidt ........ Celx/Lua Scripting Guide
- Scientific Data Base
- --------------------
- # Grant Hutchison
- Supplied the correct orientations for the major planets, their moons, and a
- number of asteroids and also worked on these data files:
- Solarsys.ssc, nearstars.stc, extrasolar.ssc, extrasolar.stc, earth_locs.ssc
- # Fridger Schrempp
- Complete NGC/IC galaxy database + local group galaxies (galaxies.dsc)
-
- Data base on globular clusters (globulars.dsc)
-
- Data base on visual and spectroscopic binaries (visualbins.stc,
-
- spectbins.stc)
-
- World-capitals.ssc
- Asterisms.dat
- # Andrew Tribick
- Significant update of the star.dat base based on new HIP Reduction of the
- Raw data, Floor van Leeuwen, 2007.
-
- CHARM2 stellar radii (charm2.stc)
- Texture maps
- ------------
- # Most of the planet maps are from David Seal's site:
- http://maps.jpl.nasa.gov/.
- A few of these maps were modified by me, with fictional terrain added to fill
- in gaps. The model of the Galileo spacecraft is also from David Seal's site
- (though it was converted from Inventor to 3DS format.)
- # The Mars, Neptune, and Uranus textures and Mars bump maps are all from James
- Hastings-Trew's collection. His maps may be found here:
- http://gw.marketingden.com/planets/planets.html
- # Grant Hutchison
- Saturn's rings were built by Grant Hutchison from Cassini imaging, with
- transparency information derived from stellar transit data obtained from:
- http://pds-rings.arc.nasa.gov/ringocc/ringocc.html
- The Eros map is a shaded relief generated from the NEAR laser rangefinder
- shape model at:
- http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
- # Jens Meyer
- Dione and Rhea are USGS maps colored and modified by Jens Meyer.
- The Moon map is based on data from PDS Map-A-Planet at
- http://pdsmaps.wr.usgs.gov/maps.html with colors from Mark Robinson at
- http://www.earth.northwestern.edu/research/robinson/MOON/clem_color.html.
- # Fridger Schrempp
- 'Available data' Pluto and Charon textures using maps created by Marc Buie
- at Lowell Observatory. Buie's maps were generated from photometric data
- gathered during six years of mutual occultations of Pluto and Charon.
- Titan's cloud texture in natural colors and its surface map at near-infrared
- wavelength. They are based on resources available from the imaging site
- (Ciclops) of the Cassini mission
- (http://ciclops.lpl.arizona.edu/index.php)
- The Phoebe base texture was created from the cylindrical map published by
- the Cassini imaging team
- (http://photojournal.jpl.nasa.gov/catalog/PIA07775)
-
- The Tethys textures are based on the Oct 2008 Ciclops map
- (http://photojournal.jpl.nasa.gov/catalog/PIA11116)
-
- The Iapetus texture was created from the Oct 2008 Ciclops map
- (http://photojournal.jpl.nasa.gov/catalog/PIA11116)
- The Lunar topography and bump maps, using Clementine laser altimeter data,
- merged in the polar regions with topographic data from Clementine 750 nm
- oblique and nadir images
- (ftp://ftpflag.wr.usgs.gov/dist/pigpen/moon/usgs/topo/global/)
- The Mercury map was created from a combination of Mariner 10 imaging
- with recent MESSENGER WAC images from the first two flybys, as collected
- and reprojected by Steve Albers:
- See http://laps.noaa.gov/albers/sos/sos.html.
-
- # Phil Stooke
- Proteus, Janus, Prometheus and Epimetheus maps are from Phil Stooke.
- The Ida and Gaspra photomosaic maps are by Phil Stooke.
- # Venus's clouds and the textures for Ganymede, Callisto and Saturn are from
- Bj�rn J�nsson. His site at http://www.mmedia.is/~bjj/ is an excellent
- resource for solar system rendering.
- # Venus's surface is a copyright-free NASA image, prepared from Magellan radar
- data. The original is available at
- http://www.solarviews.com/cap/venus/venmap.htm
- # The Earth texture was created by NASA using data from the MODIS instrument
- aboard the Terra satellite. Further information is available from:
- http://earthobservatory.nasa.gov/Newsroom/BlueMarble/
- # Steve Albers
- The Io and Europa maps are by Steve Albers. His planetary maps are at:
- http://laps.noaa.gov/albers/sos/sos.html
- # The textures for the Uranian satellites were created by Ivan Rivera from JPL
- data. His Celestia page is: http://bruckner.homelinux.net/celestia.html
- # The Hyperion map is a photomosaic assembled by Phil Stooke and
- colored by Jens Meyer.
- # Amalthea is a shaded relief map by Phil Stooke, colored by Wm. Robert Johnston
- (http://www.johnstonsarchive.net/spaceart/cylmaps.html), and further modified
- by Jens Meyer and Grant Hutchison.
- # The asteroid.jpg texture was created by Paul Roberts.
- # The textures for the five classes of extrasolar giant planet were created by
- Andrew Tribick.
- # CICLOPS
- The map of Enceladus is derived from the December 2008 CICLOPS map:
- http://ciclops.org/view/5447/Map_of_Enceladus_December_2008
- 3D Models
- ---------
- # Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:
- http://www.shrox.com/
- # The Cassini and Huygens models are by Jack Higgins:
- http://homepage.eircom.net/~jackcelestia/
- # The 3D model of ISS is a deconstruction of Andrew Farnaby's
- complete ISS model with textures by Bob Hundley. The model
- represents the ISS as of June 2008 and is a modification of
- the model that can be found here:
- http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=1199
- ISS model of June 2008 (with Kibo) by krisci3 (modified and
- converted in order to work with JPG by Ulrich Dickmann, a.k.a.
- Adirondack)
- # 3D asteroid models of Toutatis, Kleopatra, Geographos, 1998 KY26, Bacchus,
- Castalia and Golevka are courtesy of Scott Hudson, Washington State
- University. His site is:
- http://www.eecs.wsu.edu/~hudson/Research/Asteroids/models.html
- # 3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,
- Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from
- Phil Stooke's Cartography of Non-Spherical Worlds at:
- http://publish.uwo.ca/~pjstooke/plancart.htm
- and optical shape model dataset at:
- http://pdssbn.astro.umd.edu/SBNast/holdings/EAR-A-5-DDR-STOOKE-SHAPE-MODELS-
- V1.0.html
- # The 3D model of Eros was prepared from the NEAR laser rangefinder shape model
- at: http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape
- # The Phoebe mesh was designed by Jerry Gardner aka Jestr, jestr@ntlworld.com,
- based on Phoebe's bumpy topography display from Cassini,
- http://photojournal.jpl.nasa.gov/catalog/PIA06070
- Libraries
- ---------
- # This software is based in part on the work of the Independent JPEG Group.
- # Some versions of Celestia may use the SPICE system for spacecraft and
- planetary information, developed by Caltech/JPL under contract to NASA.
- # Many cylindrical projections of photographs were performed by Fridger
- Schrempp with Matthew Arcus 'mmps' software,
- http://www.users.globalnet.co.uk/~arcus/mmps/
- # The lower resolution textures were all converted from their higher resolution
- versions using Gimp.
- # The star database (stars.dat) was derived from the ESA's HIPPARCOS data set.
- # Constellation boundaries are drawn from Davenhall & Leggett's "Catalogue of
- Constellation Boundary Data":
- http://cdsweb.u-strasbg.fr/viz-bin/ftp-index?/ftp/cats/VI/49
- Other work
- ----------
- # Selden Ball deserves a special mention for suffering more prerelease versions
- finding more bugs, and giving more feedback than anyone else.
- # Christophe Campos aka ElChristou created the splash screen for Celestia.
- # The MacOS X icon was designed by Chris Alford: http://www.chrisalford.com/
- # The txf font format used by Celestia was devised by Mark Kilgard.
- ACKNOWLEDGEMENTS
- ----------------
- A very big thank you for creating Celestia goes to Chris Laurel who started this
- program in the year 2001.
- <claurel@gmail.com>
- http://www.shatters.net/~claurel/
- http://www.shatters.net/celestia/
- Special thanks go to all Celestia users who submit bug reports, suggestions, and
- fixes. Celestia wouldn't be the program it is today, without their help.
- The Celestia Development Team