Resources.Designer.cs
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上传日期:2022-07-30
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文件大小:5k
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行业应用

开发平台:

Visual C++

  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. //     此代码由工具生成。
  4. //     运行库版本:2.0.50727.42
  5. //
  6. //     对此文件的更改可能会导致不正确的行为,并且如果
  7. //     重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace KTV.Properties {
  11.     using System;
  12.     
  13.     
  14.     /// <summary>
  15.     ///   强类型资源类,用于查找本地化字符串等。
  16.     /// </summary>
  17.     // 此类是由 StronglyTypedResourceBuilder
  18.     // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  19.     // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  20.     // (以 /str 作为命令选项),或重新生成 VS 项目。
  21.     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
  22.     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  23.     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  24.     internal class Resources {
  25.         
  26.         private static global::System.Resources.ResourceManager resourceMan;
  27.         
  28.         private static global::System.Globalization.CultureInfo resourceCulture;
  29.         
  30.         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  31.         internal Resources() {
  32.         }
  33.         
  34.         /// <summary>
  35.         ///   返回此类使用的缓存 ResourceManager 实例。
  36.         /// </summary>
  37.         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  38.         internal static global::System.Resources.ResourceManager ResourceManager {
  39.             get {
  40.                 if (object.ReferenceEquals(resourceMan, null)) {
  41.                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KTV.Properties.Resources", typeof(Resources).Assembly);
  42.                     resourceMan = temp;
  43.                 }
  44.                 return resourceMan;
  45.             }
  46.         }
  47.         
  48.         /// <summary>
  49.         ///   为使用此强类型资源类的所有资源查找
  50.         ///   重写当前线程的 CurrentUICulture 属性。
  51.         /// </summary>
  52.         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  53.         internal static global::System.Globalization.CultureInfo Culture {
  54.             get {
  55.                 return resourceCulture;
  56.             }
  57.             set {
  58.                 resourceCulture = value;
  59.             }
  60.         }
  61.         
  62.         internal static System.Drawing.Bitmap KTV {
  63.             get {
  64.                 object obj = ResourceManager.GetObject("KTV", resourceCulture);
  65.                 return ((System.Drawing.Bitmap)(obj));
  66.             }
  67.         }
  68.         
  69.         internal static System.Drawing.Bitmap KTV数字 {
  70.             get {
  71.                 object obj = ResourceManager.GetObject("KTV数字", resourceCulture);
  72.                 return ((System.Drawing.Bitmap)(obj));
  73.             }
  74.         }
  75.         
  76.         internal static System.Drawing.Bitmap 地区 {
  77.             get {
  78.                 object obj = ResourceManager.GetObject("地区", resourceCulture);
  79.                 return ((System.Drawing.Bitmap)(obj));
  80.             }
  81.         }
  82.         
  83.         internal static System.Drawing.Bitmap 字母排序1 {
  84.             get {
  85.                 object obj = ResourceManager.GetObject("字母排序1", resourceCulture);
  86.                 return ((System.Drawing.Bitmap)(obj));
  87.             }
  88.         }
  89.         
  90.         internal static System.Drawing.Bitmap 播放 {
  91.             get {
  92.                 object obj = ResourceManager.GetObject("播放", resourceCulture);
  93.                 return ((System.Drawing.Bitmap)(obj));
  94.             }
  95.         }
  96.         
  97.         internal static System.Drawing.Bitmap 歌手 {
  98.             get {
  99.                 object obj = ResourceManager.GetObject("歌手", resourceCulture);
  100.                 return ((System.Drawing.Bitmap)(obj));
  101.             }
  102.         }
  103.         
  104.         internal static System.Drawing.Bitmap 歌手1 {
  105.             get {
  106.                 object obj = ResourceManager.GetObject("歌手1", resourceCulture);
  107.                 return ((System.Drawing.Bitmap)(obj));
  108.             }
  109.         }
  110.         
  111.         internal static System.Drawing.Bitmap 歌手类型 {
  112.             get {
  113.                 object obj = ResourceManager.GetObject("歌手类型", resourceCulture);
  114.                 return ((System.Drawing.Bitmap)(obj));
  115.             }
  116.         }
  117.         
  118.         internal static System.Drawing.Bitmap 歌曲分类 {
  119.             get {
  120.                 object obj = ResourceManager.GetObject("歌曲分类", resourceCulture);
  121.                 return ((System.Drawing.Bitmap)(obj));
  122.             }
  123.         }
  124.         
  125.         internal static System.Drawing.Bitmap 语言 {
  126.             get {
  127.                 object obj = ResourceManager.GetObject("语言", resourceCulture);
  128.                 return ((System.Drawing.Bitmap)(obj));
  129.             }
  130.         }
  131.     }
  132. }