TicTacToeAppView.cpp
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上传日期:2007-03-11
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文件大小:10k
- /*
- * ==============================================================================
- * Name : TicTacToeAppView.cpp
- * Part of : TicTacToe
- * Description :
- * Version :
- *
- * Copyright (c) 2005 Nokia Corporation.
- * ==============================================================================
- */
- // INCLUDE FILES
- #include "TicTacToeAppView.h"
- #include <TicTacToe.rsg>
- #include <TicTacToe.mbg>
- #include <coemain.h>
- #include <aknnotewrappers.h>
- #include <akniconutils.h>
- #include <stringloader.h>
- // CONSTANTS
- const TInt KTttMarginFactor = 24;
- _LIT(KTttIconFile, "TicTacToe.mif");
- // ============================ MEMBER FUNCTIONS ===============================
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::NewL
- // Create a CTicTacToeAppView object, which will draw itself to aRect.
- // -----------------------------------------------------------------------------
- //
- CTicTacToeAppView* CTicTacToeAppView::NewL(const TRect& aRect, TInt aGraphicsSet)
- {
- CTicTacToeAppView* self = new (ELeave) CTicTacToeAppView;
- CleanupStack::PushL(self);
- self->ConstructL(aRect, aGraphicsSet);
- CleanupStack::Pop(self);
- return self;
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::ConstructL
- // Perform the second phase construction of a CTicTacToeAppView object.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::ConstructL(const TRect& aRect, TInt aGraphicsSet)
- {
- // Create a window for this application view
- CreateWindowL();
- // Set the windows size
- SetRect(aRect);
- LoadIconsL(aGraphicsSet);
- // Activate the window, which makes it ready to be drawn
- ActivateL();
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::CTicTacToeAppView
- // Perform the first phase of two phase construction.
- // -----------------------------------------------------------------------------
- //
- CTicTacToeAppView::CTicTacToeAppView()
- {
- NewGame();
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::~CTicTacToeAppView
- // Destroy the object.
- // -----------------------------------------------------------------------------
- //
- CTicTacToeAppView::~CTicTacToeAppView()
- {
- delete iBitmapGrid;
- delete iBitmapGridMask;
- delete iBitmapNought;
- delete iBitmapNoughtMask;
- delete iBitmapCross;
- delete iBitmapCrossMask;
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::LoadIconsL
- // Load a set of graphics.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::LoadIconsL(TInt aGraphicsSet)
- {
- // Delete the old icon bitmaps
- delete iBitmapGrid;
- iBitmapGrid = NULL;
- delete iBitmapGridMask;
- iBitmapGridMask = NULL;
- delete iBitmapNought;
- iBitmapNought = NULL;
- delete iBitmapNoughtMask;
- iBitmapNoughtMask = NULL;
- delete iBitmapCross;
- iBitmapCross = NULL;
- delete iBitmapCrossMask;
- iBitmapCrossMask = NULL;
- TFileName iconFile(KTttIconFile);
- User::LeaveIfError(CompleteWithAppPath(iconFile));
-
- // Create the new icon bitmaps
- if ( 0 == aGraphicsSet )
- {
- AknIconUtils::CreateIconL(iBitmapGrid, iBitmapGridMask, iconFile, EMbmTictactoeGrid, EMbmTictactoeGrid_mask);
- AknIconUtils::CreateIconL(iBitmapNought, iBitmapNoughtMask, iconFile, EMbmTictactoeNought, EMbmTictactoeNought_mask);
- AknIconUtils::CreateIconL(iBitmapCross, iBitmapCrossMask, iconFile, EMbmTictactoeCross, EMbmTictactoeCross_mask);
- }
- else
- {
- AknIconUtils::CreateIconL(iBitmapGrid, iBitmapGridMask, iconFile, EMbmTictactoeGrid2, EMbmTictactoeGrid2_mask);
- AknIconUtils::CreateIconL(iBitmapNought, iBitmapNoughtMask, iconFile, EMbmTictactoeNought2, EMbmTictactoeNought2_mask);
- AknIconUtils::CreateIconL(iBitmapCross, iBitmapCrossMask, iconFile, EMbmTictactoeCross2, EMbmTictactoeCross2_mask);
- }
- SetIconSizes();
- DrawDeferred();
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::NewGame
- // Start a new game.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::NewGame()
- {
- iBoard.Reset();
- iPlayer = ETttPlayerNought; // Noughts always go first
- DrawDeferred();
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::Draw
- // Draw this CTicTacToeAppView to the screen.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::Draw(const TRect& /*aRect*/) const
- {
- // Get the standard graphics context
- CWindowGc& gc = SystemGc();
- // Clear the screen
- gc.Clear(Rect());
- // Draw the board
- gc.BitBltMasked(iBoardRect.iTl, iBitmapGrid, iBoardRect.Size(), iBitmapGridMask, EFalse);
- for ( TInt x = 0; x < KTicTacToeColumns; x++ )
- {
- TPoint topLeft = iBoardRect.iTl + iCellMargin + TPoint(x * iBoardRect.Width() / KTicTacToeColumns, 0);
- for ( TInt y = 0; y < KTicTacToeRows; y++ )
- {
- TTicTacToePlayer player = iBoard.Player(x, y);
- switch ( player )
- {
- case ETttPlayerNought:
- gc.BitBltMasked(topLeft, iBitmapNought, iCellSize, iBitmapNoughtMask, EFalse);
- break;
- case ETttPlayerCross:
- gc.BitBltMasked(topLeft, iBitmapCross, iCellSize, iBitmapCrossMask, EFalse);
- break;
- default:
- // Do nothing
- break;
- }
- topLeft += TPoint(0, iBoardRect.Height() / KTicTacToeRows);
- }
- }
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::OfferKeyEventL
- // Handle any user keypresses.
- // -----------------------------------------------------------------------------
- //
- TKeyResponse CTicTacToeAppView::OfferKeyEventL(const TKeyEvent& aKeyEvent,
- TEventCode aType)
- {
- // We only want the key press, not the key up/down event
- // Check if a number key 1-9 was pressed
- if ( EEventKey == aType && '1' <= aKeyEvent.iCode && aKeyEvent.iCode <= '9' )
- {
- TInt cell = aKeyEvent.iCode - '1';
- // Try move in the cell
- if ( iBoard.Move(cell, iPlayer) )
- {
- DrawDeferred();
- // Check if the game is finished
- if ( iBoard.HasWon(iPlayer) )
- {
- _LIT(KPlayerNoughtStr, "O");
- _LIT(KPlayerCrossStr, "X");
- HBufC* message = StringLoader::LoadLC(R_TICTACTOE_WINNER_STR,
- ( ETttPlayerCross == iPlayer ) ? KPlayerCrossStr : KPlayerNoughtStr);
- CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
- informationNote->ExecuteLD(*message);
- CleanupStack::PopAndDestroy(message);
- }
- else if ( iBoard.IsDraw() )
- {
- HBufC* message = StringLoader::LoadLC(R_TICTACTOE_DRAW_STR);
- CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
- informationNote->ExecuteLD(*message);
- CleanupStack::PopAndDestroy(message);
- }
- // Switch player
- iPlayer = ( ETttPlayerCross == iPlayer ) ? ETttPlayerNought : ETttPlayerCross;
- }
- return EKeyWasConsumed;
- }
- // Return the default functionality
- return CCoeControl::OfferKeyEventL(aKeyEvent, aType);
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::SizeChanged
- // Handle a change in the size of the control.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::SizeChanged()
- {
- SetIconSizes();
- DrawDeferred();
- }
- // -----------------------------------------------------------------------------
- // CTicTacToeAppView::SetIconSizes
- // Set the sizes of the scalable icons.
- // -----------------------------------------------------------------------------
- //
- void CTicTacToeAppView::SetIconSizes()
- {
- TRect rect(Rect());
- if ( rect.Width() > rect.Height() )
- {
- iBoardRect.SetRect(TPoint((rect.Width() - rect.Height()) / 2, 0),
- TSize(rect.Height(), rect.Height()));
- }
- else
- {
- iBoardRect.SetRect(TPoint(0, (rect.Height() - rect.Width()) / 2),
- TSize(rect.Width(), rect.Width()));
- }
- iCellMargin.iX = iBoardRect.Width() / KTttMarginFactor;
- iCellMargin.iY = iBoardRect.Height() / KTttMarginFactor;
- iCellSize.SetSize((iBoardRect.Width() / KTicTacToeColumns) - (iCellMargin.iX * 2),
- (iBoardRect.Height() / KTicTacToeRows) - (iCellMargin.iY * 2));
- AknIconUtils::SetSize(iBitmapGrid, iBoardRect.Size());
- AknIconUtils::SetSize(iBitmapGridMask, iBoardRect.Size());
- AknIconUtils::SetSize(iBitmapNought, iCellSize);
- AknIconUtils::SetSize(iBitmapNoughtMask, iCellSize);
- AknIconUtils::SetSize(iBitmapCross, iCellSize);
- AknIconUtils::SetSize(iBitmapCrossMask, iCellSize);
- }
- // End of File