directx.c
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上传日期:2009-03-27
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文件大小:41k
- /*****************************************************************************
- * directx.c: Windows DirectX audio output method
- *****************************************************************************
- * Copyright (C) 2001 VideoLAN
- * $Id: directx.c 9153 2004-11-05 12:56:35Z gbazin $
- *
- * Authors: Gildas Bazin <gbazin@videolan.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- /*****************************************************************************
- * Preamble
- *****************************************************************************/
- #include <errno.h> /* ENOMEM */
- #include <fcntl.h> /* open(), O_WRONLY */
- #include <string.h> /* strerror() */
- #include <stdlib.h> /* calloc(), malloc(), free() */
- #include <vlc/vlc.h>
- #include <vlc/aout.h>
- #include "aout_internal.h"
- #include <windows.h>
- #include <mmsystem.h>
- #include <dsound.h>
- #define FRAME_SIZE 2048 /* The size is in samples, not in bytes */
- #define FRAMES_NUM 8
- /* frame buffer status */
- #define FRAME_QUEUED 0
- #define FRAME_EMPTY 1
- /*****************************************************************************
- * DirectSound GUIDs.
- * Defining them here allows us to get rid of the dxguid library during
- * the linking stage.
- *****************************************************************************/
- #include <initguid.h>
- DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
- /*****************************************************************************
- * Useful macros
- *****************************************************************************/
- #ifndef WAVE_FORMAT_IEEE_FLOAT
- # define WAVE_FORMAT_IEEE_FLOAT 0x0003
- #endif
- #ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
- # define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
- #endif
- #ifndef WAVE_FORMAT_EXTENSIBLE
- #define WAVE_FORMAT_EXTENSIBLE 0xFFFE
- #endif
- #ifndef SPEAKER_FRONT_LEFT
- # define SPEAKER_FRONT_LEFT 0x1
- # define SPEAKER_FRONT_RIGHT 0x2
- # define SPEAKER_FRONT_CENTER 0x4
- # define SPEAKER_LOW_FREQUENCY 0x8
- # define SPEAKER_BACK_LEFT 0x10
- # define SPEAKER_BACK_RIGHT 0x20
- # define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
- # define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
- # define SPEAKER_BACK_CENTER 0x100
- # define SPEAKER_SIDE_LEFT 0x200
- # define SPEAKER_SIDE_RIGHT 0x400
- # define SPEAKER_TOP_CENTER 0x800
- # define SPEAKER_TOP_FRONT_LEFT 0x1000
- # define SPEAKER_TOP_FRONT_CENTER 0x2000
- # define SPEAKER_TOP_FRONT_RIGHT 0x4000
- # define SPEAKER_TOP_BACK_LEFT 0x8000
- # define SPEAKER_TOP_BACK_CENTER 0x10000
- # define SPEAKER_TOP_BACK_RIGHT 0x20000
- # define SPEAKER_RESERVED 0x80000000
- #endif
- #ifndef DSSPEAKER_HEADPHONE
- # define DSSPEAKER_HEADPHONE 0x00000001
- #endif
- #ifndef DSSPEAKER_MONO
- # define DSSPEAKER_MONO 0x00000002
- #endif
- #ifndef DSSPEAKER_QUAD
- # define DSSPEAKER_QUAD 0x00000003
- #endif
- #ifndef DSSPEAKER_STEREO
- # define DSSPEAKER_STEREO 0x00000004
- #endif
- #ifndef DSSPEAKER_SURROUND
- # define DSSPEAKER_SURROUND 0x00000005
- #endif
- #ifndef DSSPEAKER_5POINT1
- # define DSSPEAKER_5POINT1 0x00000006
- #endif
- #ifndef _WAVEFORMATEXTENSIBLE_
- typedef struct {
- WAVEFORMATEX Format;
- union {
- WORD wValidBitsPerSample; /* bits of precision */
- WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
- WORD wReserved; /* If neither applies, set to zero. */
- } Samples;
- DWORD dwChannelMask; /* which channels are */
- /* present in stream */
- GUID SubFormat;
- } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
- #endif
- DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
- DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
- DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
- /*****************************************************************************
- * notification_thread_t: DirectX event thread
- *****************************************************************************/
- typedef struct notification_thread_t
- {
- VLC_COMMON_MEMBERS
- aout_instance_t * p_aout;
- int i_frame_status[FRAMES_NUM]; /* status of each frame buffer */
- DSBPOSITIONNOTIFY p_events[FRAMES_NUM]; /* play notification events */
- int i_frame_size; /* Size in bytes of one frame */
- mtime_t start_date;
- } notification_thread_t;
- /*****************************************************************************
- * aout_sys_t: directx audio output method descriptor
- *****************************************************************************
- * This structure is part of the audio output thread descriptor.
- * It describes the direct sound specific properties of an audio device.
- *****************************************************************************/
- struct aout_sys_t
- {
- HINSTANCE hdsound_dll; /* handle of the opened dsound dll */
- LPDIRECTSOUND p_dsobject; /* main Direct Sound object */
- LPDIRECTSOUNDBUFFER p_dsbuffer; /* the sound buffer we use (direct sound
- * takes care of mixing all the
- * secondary buffers into the primary) */
- LPDIRECTSOUNDNOTIFY p_dsnotify; /* the position notify interface */
- notification_thread_t *p_notif; /* DirectSoundThread id */
- int b_playing; /* playing status */
- int i_frame_size; /* Size in bytes of one frame */
- vlc_bool_t b_chan_reorder; /* do we need channel reordering */
- int pi_chan_table[AOUT_CHAN_MAX];
- uint32_t i_channel_mask;
- uint32_t i_bits_per_sample;
- uint32_t i_channels;
- };
- static const uint32_t pi_channels_src[] =
- { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
- AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT,
- AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT,
- AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };
- static const uint32_t pi_channels_in[] =
- { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
- SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
- SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
- SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
- static const uint32_t pi_channels_out[] =
- { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
- SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
- SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
- SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
- /*****************************************************************************
- * Local prototypes.
- *****************************************************************************/
- static int OpenAudio ( vlc_object_t * );
- static void CloseAudio ( vlc_object_t * );
- static void Play ( aout_instance_t * );
- /* local functions */
- static void Probe ( aout_instance_t * );
- static int InitDirectSound ( aout_instance_t * );
- static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );
- static int CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );
- static void DestroyDSBuffer ( aout_instance_t * );
- static void DirectSoundThread ( notification_thread_t * );
- static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );
- /*****************************************************************************
- * Module descriptor
- *****************************************************************************/
- vlc_module_begin();
- set_description( _("DirectX audio output") );
- set_capability( "audio output", 100 );
- add_shortcut( "directx" );
- set_callbacks( OpenAudio, CloseAudio );
- vlc_module_end();
- /*****************************************************************************
- * OpenAudio: open the audio device
- *****************************************************************************
- * This function opens and setups Direct Sound.
- *****************************************************************************/
- static int OpenAudio( vlc_object_t *p_this )
- {
- aout_instance_t * p_aout = (aout_instance_t *)p_this;
- vlc_value_t val;
- int i;
- msg_Dbg( p_aout, "OpenAudio" );
- /* Allocate structure */
- p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) );
- if( p_aout->output.p_sys == NULL )
- {
- msg_Err( p_aout, "out of memory" );
- return VLC_EGENERIC;
- }
- /* Initialize some variables */
- p_aout->output.p_sys->p_dsobject = NULL;
- p_aout->output.p_sys->p_dsbuffer = NULL;
- p_aout->output.p_sys->p_dsnotify = NULL;
- p_aout->output.p_sys->p_notif = NULL;
- p_aout->output.p_sys->b_playing = 0;
- p_aout->output.pf_play = Play;
- aout_VolumeSoftInit( p_aout );
- /* Initialise DirectSound */
- if( InitDirectSound( p_aout ) )
- {
- msg_Err( p_aout, "cannot initialize DirectSound" );
- goto error;
- }
- if( var_Type( p_aout, "audio-device" ) == 0 )
- {
- Probe( p_aout );
- }
- if( var_Get( p_aout, "audio-device", &val ) < 0 )
- {
- /* Probe() has failed. */
- goto error;
- }
- /* Now we need to setup our DirectSound play notification structure */
- p_aout->output.p_sys->p_notif =
- vlc_object_create( p_aout, sizeof(notification_thread_t) );
- p_aout->output.p_sys->p_notif->p_aout = p_aout;
- /* Then create the notification events */
- for( i = 0; i < FRAMES_NUM; i++ )
- p_aout->output.p_sys->p_notif->p_events[i].hEventNotify =
- CreateEvent( NULL, FALSE, FALSE, NULL );
- /* Open the device */
- if( val.i_int == AOUT_VAR_SPDIF )
- {
- p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i');
- /* Calculate the frame size in bytes */
- p_aout->output.i_nb_samples = A52_FRAME_NB;
- p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE;
- p_aout->output.output.i_frame_length = A52_FRAME_NB;
- p_aout->output.p_sys->i_frame_size =
- p_aout->output.output.i_bytes_per_frame;
- if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
- p_aout->output.output.i_physical_channels,
- aout_FormatNbChannels( &p_aout->output.output ),
- p_aout->output.output.i_rate,
- p_aout->output.p_sys->i_frame_size, VLC_FALSE )
- != VLC_SUCCESS )
- {
- msg_Err( p_aout, "cannot open directx audio device" );
- free( p_aout->output.p_sys );
- return VLC_EGENERIC;
- }
- aout_VolumeNoneInit( p_aout );
- }
- else
- {
- if( val.i_int == AOUT_VAR_5_1 )
- {
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
- | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT
- | AOUT_CHAN_LFE;
- }
- else if( val.i_int == AOUT_VAR_3F2R )
- {
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
- | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
- }
- else if( val.i_int == AOUT_VAR_2F2R )
- {
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT
- | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
- }
- else if( val.i_int == AOUT_VAR_MONO )
- {
- p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
- }
- else
- {
- p_aout->output.output.i_physical_channels
- = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
- }
- if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format,
- p_aout->output.output.i_physical_channels,
- aout_FormatNbChannels( &p_aout->output.output ),
- p_aout->output.output.i_rate, VLC_FALSE )
- != VLC_SUCCESS )
- {
- msg_Err( p_aout, "cannot open directx audio device" );
- free( p_aout->output.p_sys );
- return VLC_EGENERIC;
- }
- /* Calculate the frame size in bytes */
- p_aout->output.i_nb_samples = FRAME_SIZE;
- aout_FormatPrepare( &p_aout->output.output );
- p_aout->output.p_sys->i_frame_size =
- FRAME_SIZE * p_aout->output.output.i_bytes_per_frame;
- aout_VolumeSoftInit( p_aout );
- }
- /* then launch the notification thread */
- msg_Dbg( p_aout, "creating DirectSoundThread" );
- if( vlc_thread_create( p_aout->output.p_sys->p_notif,
- "DirectSound Notification Thread",
- DirectSoundThread,
- VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
- {
- msg_Err( p_aout, "cannot create DirectSoundThread" );
- goto error;
- }
- vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
- return VLC_SUCCESS;
- error:
- CloseAudio( VLC_OBJECT(p_aout) );
- return VLC_EGENERIC;
- }
- /*****************************************************************************
- * Probe: probe the audio device for available formats and channels
- *****************************************************************************/
- static void Probe( aout_instance_t * p_aout )
- {
- vlc_value_t val, text;
- int i_format;
- unsigned int i_physical_channels;
- DWORD ui_speaker_config;
- var_Create( p_aout, "audio-device", VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
- text.psz_string = _("Audio Device");
- var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
- /* Test for 5.1 support */
- i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
- AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
- AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE;
- if( p_aout->output.output.i_physical_channels == i_physical_channels )
- {
- if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 6,
- p_aout->output.output.i_rate, VLC_TRUE )
- == VLC_SUCCESS )
- {
- val.i_int = AOUT_VAR_5_1;
- text.psz_string = N_("5.1");
- var_Change( p_aout, "audio-device",
- VLC_VAR_ADDCHOICE, &val, &text );
- msg_Dbg( p_aout, "device supports 5.1 channels" );
- }
- }
- /* Test for 3 Front 2 Rear support */
- i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
- AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
- AOUT_CHAN_REARRIGHT;
- if( p_aout->output.output.i_physical_channels == i_physical_channels )
- {
- if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 5,
- p_aout->output.output.i_rate, VLC_TRUE )
- == VLC_SUCCESS )
- {
- val.i_int = AOUT_VAR_3F2R;
- text.psz_string = N_("3 Front 2 Rear");
- var_Change( p_aout, "audio-device",
- VLC_VAR_ADDCHOICE, &val, &text );
- msg_Dbg( p_aout, "device supports 5 channels" );
- }
- }
- /* Test for 2 Front 2 Rear support */
- i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
- AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
- if( ( p_aout->output.output.i_physical_channels & i_physical_channels )
- == i_physical_channels )
- {
- if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 4,
- p_aout->output.output.i_rate, VLC_TRUE )
- == VLC_SUCCESS )
- {
- val.i_int = AOUT_VAR_2F2R;
- text.psz_string = N_("2 Front 2 Rear");
- var_Change( p_aout, "audio-device",
- VLC_VAR_ADDCHOICE, &val, &text );
- msg_Dbg( p_aout, "device supports 4 channels" );
- }
- }
- /* Test for stereo support */
- i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
- if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 2,
- p_aout->output.output.i_rate, VLC_TRUE )
- == VLC_SUCCESS )
- {
- val.i_int = AOUT_VAR_STEREO;
- text.psz_string = N_("Stereo");
- var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
- var_Change( p_aout, "audio-device", VLC_VAR_SETDEFAULT, &val, NULL );
- msg_Dbg( p_aout, "device supports 2 channels" );
- }
- /* Test for mono support */
- i_physical_channels = AOUT_CHAN_CENTER;
- if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 1,
- p_aout->output.output.i_rate, VLC_TRUE )
- == VLC_SUCCESS )
- {
- val.i_int = AOUT_VAR_MONO;
- text.psz_string = N_("Mono");
- var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
- msg_Dbg( p_aout, "device supports 1 channel" );
- }
- /* Check the speaker configuration to determine which channel config should
- * be the default */
- if FAILED( IDirectSound_GetSpeakerConfig( p_aout->output.p_sys->p_dsobject,
- &ui_speaker_config ) )
- {
- ui_speaker_config = DSSPEAKER_STEREO;
- }
- switch( DSSPEAKER_CONFIG(ui_speaker_config) )
- {
- case DSSPEAKER_5POINT1:
- val.i_int = AOUT_VAR_5_1;
- break;
- case DSSPEAKER_QUAD:
- val.i_int = AOUT_VAR_2F2R;
- break;
- #if 0 /* Lots of people just get their settings wrong and complain that
- * this is a problem with VLC so just don't ever set mono by default. */
- case DSSPEAKER_MONO:
- val.i_int = AOUT_VAR_MONO;
- break;
- #endif
- case DSSPEAKER_SURROUND:
- case DSSPEAKER_STEREO:
- default:
- val.i_int = AOUT_VAR_STEREO;
- break;
- }
- var_Set( p_aout, "audio-device", val );
- /* Test for SPDIF support */
- if ( AOUT_FMT_NON_LINEAR( &p_aout->output.output ) )
- {
- if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
- p_aout->output.output.i_physical_channels,
- aout_FormatNbChannels( &p_aout->output.output ),
- p_aout->output.output.i_rate,
- AOUT_SPDIF_SIZE, VLC_TRUE )
- == VLC_SUCCESS )
- {
- msg_Dbg( p_aout, "device supports A/52 over S/PDIF" );
- val.i_int = AOUT_VAR_SPDIF;
- text.psz_string = N_("A/52 over S/PDIF");
- var_Change( p_aout, "audio-device",
- VLC_VAR_ADDCHOICE, &val, &text );
- if( config_GetInt( p_aout, "spdif" ) )
- var_Set( p_aout, "audio-device", val );
- }
- }
- var_Change( p_aout, "audio-device", VLC_VAR_CHOICESCOUNT, &val, NULL );
- if( val.i_int <= 0 )
- {
- /* Probe() has failed. */
- var_Destroy( p_aout, "audio-device" );
- return;
- }
- var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
- val.b_bool = VLC_TRUE;
- var_Set( p_aout, "intf-change", val );
- }
- /*****************************************************************************
- * Play: we'll start playing the directsound buffer here because at least here
- * we know the first buffer has been put in the aout fifo and we also
- * know its date.
- *****************************************************************************/
- static void Play( aout_instance_t *p_aout )
- {
- if( !p_aout->output.p_sys->b_playing )
- {
- aout_buffer_t *p_buffer;
- p_aout->output.p_sys->b_playing = 1;
- /* get the playing date of the first aout buffer */
- p_aout->output.p_sys->p_notif->start_date =
- aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
- /* fill in the first samples */
- p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
- FillBuffer( p_aout, 0, p_buffer );
- /* wake up the audio output thread */
- SetEvent( p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
- }
- }
- /*****************************************************************************
- * CloseAudio: close the audio device
- *****************************************************************************/
- static void CloseAudio( vlc_object_t *p_this )
- {
- aout_instance_t * p_aout = (aout_instance_t *)p_this;
- aout_sys_t *p_sys = p_aout->output.p_sys;
- msg_Dbg( p_aout, "CloseAudio" );
- /* kill the position notification thread, if any */
- if( p_sys->p_notif )
- {
- vlc_object_detach( p_sys->p_notif );
- if( p_sys->p_notif->b_thread )
- {
- p_sys->p_notif->b_die = 1;
- if( !p_sys->b_playing )
- /* wake up the audio thread */
- SetEvent( p_sys->p_notif->p_events[0].hEventNotify );
- vlc_thread_join( p_sys->p_notif );
- }
- vlc_object_destroy( p_sys->p_notif );
- }
- /* release the secondary buffer */
- DestroyDSBuffer( p_aout );
- /* finally release the DirectSound object */
- if( p_sys->p_dsobject ) IDirectSound_Release( p_sys->p_dsobject );
-
- /* free DSOUND.DLL */
- if( p_sys->hdsound_dll ) FreeLibrary( p_sys->hdsound_dll );
- free( p_sys );
- }
- /*****************************************************************************
- * InitDirectSound: handle all the gory details of DirectSound initialisation
- *****************************************************************************/
- static int InitDirectSound( aout_instance_t *p_aout )
- {
- HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
- p_aout->output.p_sys->hdsound_dll = LoadLibrary("DSOUND.DLL");
- if( p_aout->output.p_sys->hdsound_dll == NULL )
- {
- msg_Warn( p_aout, "cannot open DSOUND.DLL" );
- goto error;
- }
- OurDirectSoundCreate = (void *)GetProcAddress(
- p_aout->output.p_sys->hdsound_dll,
- "DirectSoundCreate" );
- if( OurDirectSoundCreate == NULL )
- {
- msg_Warn( p_aout, "GetProcAddress FAILED" );
- goto error;
- }
- /* Create the direct sound object */
- if FAILED( OurDirectSoundCreate( NULL, &p_aout->output.p_sys->p_dsobject,
- NULL ) )
- {
- msg_Warn( p_aout, "cannot create a direct sound device" );
- goto error;
- }
- /* Set DirectSound Cooperative level, ie what control we want over Windows
- * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
- * settings of the primary buffer, but also that only the sound of our
- * application will be hearable when it will have the focus.
- * !!! (this is not really working as intended yet because to set the
- * cooperative level you need the window handle of your application, and
- * I don't know of any easy way to get it. Especially since we might play
- * sound without any video, and so what window handle should we use ???
- * The hack for now is to use the Desktop window handle - it seems to be
- * working */
- if( IDirectSound_SetCooperativeLevel( p_aout->output.p_sys->p_dsobject,
- GetDesktopWindow(),
- DSSCL_EXCLUSIVE) )
- {
- msg_Warn( p_aout, "cannot set direct sound cooperative level" );
- }
- return VLC_SUCCESS;
- error:
- p_aout->output.p_sys->p_dsobject = NULL;
- if( p_aout->output.p_sys->hdsound_dll )
- {
- FreeLibrary( p_aout->output.p_sys->hdsound_dll );
- p_aout->output.p_sys->hdsound_dll = NULL;
- }
- return VLC_EGENERIC;
- }
- /*****************************************************************************
- * CreateDSBuffer: Creates a direct sound buffer of the required format.
- *****************************************************************************
- * This function creates the buffer we'll use to play audio.
- * In DirectSound there are two kinds of buffers:
- * - the primary buffer: which is the actual buffer that the soundcard plays
- * - the secondary buffer(s): these buffers are the one actually used by
- * applications and DirectSound takes care of mixing them into the primary.
- *
- * Once you create a secondary buffer, you cannot change its format anymore so
- * you have to release the current one and create another.
- *****************************************************************************/
- static int CreateDSBuffer( aout_instance_t *p_aout, int i_format,
- int i_channels, int i_nb_channels, int i_rate,
- int i_bytes_per_frame, vlc_bool_t b_probe )
- {
- WAVEFORMATEXTENSIBLE waveformat;
- DSBUFFERDESC dsbdesc;
- unsigned int i;
- /* First set the sound buffer format */
- waveformat.dwChannelMask = 0;
- for( i = 0; i < sizeof(pi_channels_src)/sizeof(uint32_t); i++ )
- {
- if( i_channels & pi_channels_src[i] )
- waveformat.dwChannelMask |= pi_channels_in[i];
- }
- switch( i_format )
- {
- case VLC_FOURCC('s','p','d','i'):
- i_nb_channels = 2;
- /* To prevent channel re-ordering */
- waveformat.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
- waveformat.Format.wBitsPerSample = 16;
- waveformat.Samples.wValidBitsPerSample =
- waveformat.Format.wBitsPerSample;
- waveformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
- waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
- break;
- case VLC_FOURCC('f','l','3','2'):
- waveformat.Format.wBitsPerSample = sizeof(float) * 8;
- waveformat.Samples.wValidBitsPerSample =
- waveformat.Format.wBitsPerSample;
- waveformat.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
- waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
- break;
- case VLC_FOURCC('s','1','6','l'):
- waveformat.Format.wBitsPerSample = 16;
- waveformat.Samples.wValidBitsPerSample =
- waveformat.Format.wBitsPerSample;
- waveformat.Format.wFormatTag = WAVE_FORMAT_PCM;
- waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_PCM;
- break;
- }
- waveformat.Format.nChannels = i_nb_channels;
- waveformat.Format.nSamplesPerSec = i_rate;
- waveformat.Format.nBlockAlign =
- waveformat.Format.wBitsPerSample / 8 * i_nb_channels;
- waveformat.Format.nAvgBytesPerSec =
- waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;
- p_aout->output.p_sys->i_bits_per_sample = waveformat.Format.wBitsPerSample;
- p_aout->output.p_sys->i_channels = i_nb_channels;
- /* Then fill in the direct sound descriptor */
- memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
- dsbdesc.dwSize = sizeof(DSBUFFERDESC);
- dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
- | DSBCAPS_CTRLPOSITIONNOTIFY /* We need notification */
- | DSBCAPS_GLOBALFOCUS; /* Allows background playing */
- /* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
- if( i_nb_channels <= 2 )
- {
- waveformat.Format.cbSize = 0;
- }
- else
- {
- waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
- waveformat.Format.cbSize =
- sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
- /* Needed for 5.1 on emu101k */
- dsbdesc.dwFlags |= DSBCAPS_LOCHARDWARE;
- }
- dsbdesc.dwBufferBytes = FRAMES_NUM * i_bytes_per_frame; /* buffer size */
- dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&waveformat;
- if FAILED( IDirectSound_CreateSoundBuffer(
- p_aout->output.p_sys->p_dsobject, &dsbdesc,
- &p_aout->output.p_sys->p_dsbuffer, NULL) )
- {
- if( dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE )
- {
- /* Try without DSBCAPS_LOCHARDWARE */
- dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
- if FAILED( IDirectSound_CreateSoundBuffer(
- p_aout->output.p_sys->p_dsobject, &dsbdesc,
- &p_aout->output.p_sys->p_dsbuffer, NULL) )
- {
- return VLC_EGENERIC;
- }
- if( !b_probe )
- msg_Dbg( p_aout, "couldn't use hardware sound buffer" );
- }
- else
- {
- return VLC_EGENERIC;
- }
- }
- /* Stop here if we were just probing */
- if( b_probe )
- {
- IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
- p_aout->output.p_sys->p_dsbuffer = NULL;
- return VLC_SUCCESS;
- }
- /* Backup the size of a frame */
- p_aout->output.p_sys->p_notif->i_frame_size = i_bytes_per_frame;
- /* Now the secondary buffer is created, we need to setup its position
- * notification */
- for( i = 0; i < FRAMES_NUM; i++ )
- {
- p_aout->output.p_sys->p_notif->p_events[i].dwOffset = i *
- p_aout->output.p_sys->p_notif->i_frame_size;
- p_aout->output.p_sys->p_notif->i_frame_status[i] = FRAME_EMPTY;
- }
- /* Get the IDirectSoundNotify interface */
- if FAILED( IDirectSoundBuffer_QueryInterface(
- p_aout->output.p_sys->p_dsbuffer,
- &IID_IDirectSoundNotify,
- (LPVOID *)&p_aout->output.p_sys->p_dsnotify ) )
- {
- msg_Err( p_aout, "cannot get IDirectSoundNotify interface" );
- goto error;
- }
- if FAILED( IDirectSoundNotify_SetNotificationPositions(
- p_aout->output.p_sys->p_dsnotify,
- FRAMES_NUM,
- p_aout->output.p_sys->p_notif->p_events ) )
- {
- msg_Err( p_aout, "cannot set position notification" );
- goto error;
- }
- p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
- p_aout->output.p_sys->b_chan_reorder =
- aout_CheckChannelReorder( pi_channels_in, pi_channels_out,
- waveformat.dwChannelMask, i_nb_channels,
- p_aout->output.p_sys->pi_chan_table );
- if( p_aout->output.p_sys->b_chan_reorder )
- {
- msg_Dbg( p_aout, "channel reordering needed" );
- }
- return VLC_SUCCESS;
- error:
- DestroyDSBuffer( p_aout );
- return VLC_EGENERIC;
- }
- /*****************************************************************************
- * CreateDSBufferPCM: creates a PCM direct sound buffer.
- *****************************************************************************
- * We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
- * the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
- ****************************************************************************/
- static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
- int i_channels, int i_nb_channels, int i_rate,
- vlc_bool_t b_probe )
- {
- /* Float32 audio samples are not supported for 5.1 output on the emu101k */
- if( i_nb_channels > 2 ||
- CreateDSBuffer( p_aout, VLC_FOURCC('f','l','3','2'),
- i_channels, i_nb_channels, i_rate,
- FRAME_SIZE * 4 * i_nb_channels, b_probe )
- != VLC_SUCCESS )
- {
- if ( CreateDSBuffer( p_aout, VLC_FOURCC('s','1','6','l'),
- i_channels, i_nb_channels, i_rate,
- FRAME_SIZE * 2 * i_nb_channels, b_probe )
- != VLC_SUCCESS )
- {
- return VLC_EGENERIC;
- }
- else
- {
- *i_format = VLC_FOURCC('s','1','6','l');
- return VLC_SUCCESS;
- }
- }
- else
- {
- *i_format = VLC_FOURCC('f','l','3','2');
- return VLC_SUCCESS;
- }
- }
- /*****************************************************************************
- * DestroyDSBuffer
- *****************************************************************************
- * This function destroys the secondary buffer.
- *****************************************************************************/
- static void DestroyDSBuffer( aout_instance_t *p_aout )
- {
- if( p_aout->output.p_sys->p_dsnotify )
- {
- IDirectSoundNotify_Release( p_aout->output.p_sys->p_dsnotify );
- p_aout->output.p_sys->p_dsnotify = NULL;
- }
- if( p_aout->output.p_sys->p_dsbuffer )
- {
- IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
- p_aout->output.p_sys->p_dsbuffer = NULL;
- }
- }
- /*****************************************************************************
- * FillBuffer: Fill in one of the direct sound frame buffers.
- *****************************************************************************
- * Returns VLC_SUCCESS on success.
- *****************************************************************************/
- static int FillBuffer( aout_instance_t *p_aout, int i_frame,
- aout_buffer_t *p_buffer )
- {
- notification_thread_t *p_notif = p_aout->output.p_sys->p_notif;
- aout_sys_t *p_sys = p_aout->output.p_sys;
- void *p_write_position, *p_wrap_around;
- long l_bytes1, l_bytes2;
- HRESULT dsresult;
- /* Before copying anything, we have to lock the buffer */
- dsresult = IDirectSoundBuffer_Lock(
- p_sys->p_dsbuffer, /* DS buffer */
- i_frame * p_notif->i_frame_size, /* Start offset */
- p_notif->i_frame_size, /* Number of bytes */
- &p_write_position, /* Address of lock start */
- &l_bytes1, /* Count of bytes locked before wrap around */
- &p_wrap_around, /* Buffer adress (if wrap around) */
- &l_bytes2, /* Count of bytes after wrap around */
- 0 ); /* Flags */
- if( dsresult == DSERR_BUFFERLOST )
- {
- IDirectSoundBuffer_Restore( p_sys->p_dsbuffer );
- dsresult = IDirectSoundBuffer_Lock(
- p_sys->p_dsbuffer,
- i_frame * p_notif->i_frame_size,
- p_notif->i_frame_size,
- &p_write_position,
- &l_bytes1,
- &p_wrap_around,
- &l_bytes2,
- 0 );
- }
- if( dsresult != DS_OK )
- {
- msg_Warn( p_notif, "cannot lock buffer" );
- if( p_buffer ) aout_BufferFree( p_buffer );
- return VLC_EGENERIC;
- }
- if( p_buffer == NULL )
- {
- memset( p_write_position, 0, l_bytes1 );
- }
- else
- {
- if( p_sys->b_chan_reorder )
- {
- /* Do the channel reordering here */
- aout_ChannelReorder( p_buffer->p_buffer, p_buffer->i_nb_bytes,
- p_sys->i_channels, p_sys->pi_chan_table,
- p_sys->i_bits_per_sample );
- }
- p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
- l_bytes1 );
- aout_BufferFree( p_buffer );
- }
- /* Now the data has been copied, unlock the buffer */
- IDirectSoundBuffer_Unlock( p_sys->p_dsbuffer, p_write_position, l_bytes1,
- p_wrap_around, l_bytes2 );
- return VLC_SUCCESS;
- }
- /*****************************************************************************
- * DirectSoundThread: this thread will capture play notification events.
- *****************************************************************************
- * We use this thread to emulate a callback mechanism. The thread probes for
- * event notification and fills up the DS secondary buffer when needed.
- *****************************************************************************/
- static void DirectSoundThread( notification_thread_t *p_notif )
- {
- HANDLE notification_events[FRAMES_NUM];
- HRESULT dsresult;
- aout_instance_t *p_aout = p_notif->p_aout;
- int i, i_which_frame, i_last_frame, i_next_frame;
- mtime_t mtime;
- vlc_bool_t b_sleek;
- for( i = 0; i < FRAMES_NUM; i++ )
- notification_events[i] = p_notif->p_events[i].hEventNotify;
- /* We don't want any resampling when using S/PDIF output */
- b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
- /* Tell the main thread that we are ready */
- vlc_thread_ready( p_notif );
- msg_Dbg( p_notif, "DirectSoundThread ready" );
- /* Wait here until Play() is called */
- WaitForSingleObject( notification_events[0], INFINITE );
- if( !p_notif->b_die )
- {
- mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
- /* start playing the buffer */
- dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
- 0, /* Unused */
- 0, /* Unused */
- DSBPLAY_LOOPING ); /* Flags */
- if( dsresult == DSERR_BUFFERLOST )
- {
- IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
- dsresult = IDirectSoundBuffer_Play(
- p_aout->output.p_sys->p_dsbuffer,
- 0, /* Unused */
- 0, /* Unused */
- DSBPLAY_LOOPING ); /* Flags */
- }
- if( dsresult != DS_OK )
- {
- msg_Err( p_aout, "cannot start playing buffer" );
- }
- }
- while( !p_notif->b_die )
- {
- aout_buffer_t *p_buffer;
- long l_latency;
- /* wait for the position notification */
- i_which_frame = WaitForMultipleObjects( FRAMES_NUM,
- notification_events, 0,
- INFINITE ) - WAIT_OBJECT_0;
- if( p_notif->b_die )
- break;
- mtime = mdate();
- /* We take into account the current latency */
- if SUCCEEDED( IDirectSoundBuffer_GetCurrentPosition(
- p_aout->output.p_sys->p_dsbuffer,
- &l_latency, NULL ) )
- {
- if( l_latency > (i_which_frame * FRAME_SIZE)
- && l_latency < ((i_which_frame+1) * FRAME_SIZE) )
- {
- l_latency = - ( l_latency /
- p_aout->output.output.i_bytes_per_frame %
- FRAME_SIZE );
- }
- else
- {
- l_latency = FRAME_SIZE - ( l_latency /
- p_aout->output.output.i_bytes_per_frame %
- FRAME_SIZE );
- }
- }
- else
- {
- l_latency = 0;
- }
- /* Mark last frame as empty */
- i_last_frame = (i_which_frame + FRAMES_NUM -1) % FRAMES_NUM;
- i_next_frame = (i_which_frame + 1) % FRAMES_NUM;
- p_notif->i_frame_status[i_last_frame] = FRAME_EMPTY;
- /* Try to fill in as many frame buffers as possible */
- for( i = i_next_frame; (i % FRAMES_NUM) != i_which_frame; i++ )
- {
- /* Check if frame buf is already filled */
- if( p_notif->i_frame_status[i % FRAMES_NUM] == FRAME_QUEUED )
- continue;
- p_buffer = aout_OutputNextBuffer( p_aout,
- mtime + 1000000 / p_aout->output.output.i_rate *
- ((i - i_next_frame + 1) * FRAME_SIZE + l_latency), b_sleek );
- /* If there is no audio data available and we have some buffered
- * already, then just wait for the next time */
- if( !p_buffer && (i != i_next_frame) )
- {
- //msg_Err( p_aout, "only %i frame buffers filled!",
- // i - i_next_frame );
- break;
- }
- if( FillBuffer( p_aout, (i%FRAMES_NUM), p_buffer )
- != VLC_SUCCESS )
- break;
- /* Mark the frame buffer as QUEUED */
- p_notif->i_frame_status[i%FRAMES_NUM] = FRAME_QUEUED;
- }
- }
- /* make sure the buffer isn't playing */
- IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
- /* free the events */
- for( i = 0; i < FRAMES_NUM; i++ )
- CloseHandle( notification_events[i] );
- msg_Dbg( p_notif, "DirectSoundThread exiting" );
- }