esd.c
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上传日期:2009-03-27
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- /*****************************************************************************
- * esd.c : EsounD module
- *****************************************************************************
- * Copyright (C) 2000, 2001 VideoLAN
- * $Id: esd.c 7963 2004-06-08 12:59:52Z zorglub $
- *
- * Authors: Samuel Hocevar <sam@zoy.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- /*****************************************************************************
- * Preamble
- *****************************************************************************/
- #include <errno.h> /* ENOMEM */
- #include <fcntl.h> /* open(), O_WRONLY */
- #include <string.h> /* strerror() */
- #include <unistd.h> /* write(), close() */
- #include <stdlib.h> /* calloc(), malloc(), free() */
- #include <vlc/vlc.h>
- #include <vlc/aout.h>
- #include "aout_internal.h"
- #include <sys/socket.h>
- #include <esd.h>
- /*****************************************************************************
- * aout_sys_t: esd audio output method descriptor
- *****************************************************************************
- * This structure is part of the audio output thread descriptor.
- * It describes some esd specific variables.
- *****************************************************************************/
- struct aout_sys_t
- {
- esd_format_t esd_format;
- int i_fd;
- mtime_t latency; /* unused, but we might do something with it */
- };
- /*****************************************************************************
- * Local prototypes
- *****************************************************************************/
- static int Open ( vlc_object_t * );
- static void Close ( vlc_object_t * );
- static void Play ( aout_instance_t * );
- /*****************************************************************************
- * Module descriptor
- *****************************************************************************/
- vlc_module_begin();
- set_description( _("EsounD audio output") );
- set_capability( "audio output", 50 );
- set_callbacks( Open, Close );
- add_shortcut( "esound" );
- vlc_module_end();
- /*****************************************************************************
- * Open: open an esd socket
- *****************************************************************************/
- static int Open( vlc_object_t *p_this )
- {
- aout_instance_t *p_aout = (aout_instance_t *)p_this;
- struct aout_sys_t * p_sys;
- int i_nb_channels;
- int i_newfd = -1;
- int fl;
- /* Allocate structure */
- p_sys = malloc( sizeof( aout_sys_t ) );
- if( p_sys == NULL )
- {
- msg_Err( p_aout, "out of memory" );
- return VLC_ENOMEM;
- }
- p_aout->output.p_sys = p_sys;
- p_aout->output.pf_play = Play;
- aout_VolumeSoftInit( p_aout );
- /* Initialize some variables */
- p_sys->esd_format = ESD_BITS16 | ESD_STREAM | ESD_PLAY;
- p_sys->esd_format &= ~ESD_MASK_CHAN;
- p_aout->output.output.i_format = AOUT_FMT_S16_NE;
- i_nb_channels = aout_FormatNbChannels( &p_aout->output.output );
- if ( i_nb_channels > 2 )
- {
- /* EsounD doesn't support more than two channels. */
- i_nb_channels = 2;
- p_aout->output.output.i_physical_channels =
- AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
- }
- switch( i_nb_channels )
- {
- case 1:
- p_sys->esd_format |= ESD_MONO;
- break;
- case 2:
- p_sys->esd_format |= ESD_STEREO;
- break;
- }
- /* Force the rate, otherwise the sound is very noisy */
- p_aout->output.output.i_rate = ESD_DEFAULT_RATE;
- /* open a socket for playing a stream
- * and try to open /dev/dsp if there's no EsounD */
- p_sys->i_fd = esd_play_stream_fallback( p_sys->esd_format,
- p_aout->output.output.i_rate, NULL, "vlc" );
- if( p_sys->i_fd < 0 )
- {
- msg_Err( p_aout, "cannot open esound socket (format 0x%08x at %d Hz)",
- p_sys->esd_format, p_aout->output.output.i_rate );
- free( p_sys );
- return VLC_EGENERIC;
- }
- p_aout->output.i_nb_samples = ESD_BUF_SIZE * 2;
- /* ESD latency is calculated for 44100 Hz. We don't have any way to get the
- * number of buffered samples, so I assume ESD_BUF_SIZE/2 */
- p_sys->latency =
- (mtime_t)( esd_get_latency( i_newfd = esd_open_sound(NULL) ) +
- ESD_BUF_SIZE/2
- * p_aout->output.output.i_bytes_per_frame
- * p_aout->output.output.i_rate
- / ESD_DEFAULT_RATE )
- * (mtime_t)1000000
- / p_aout->output.output.i_bytes_per_frame
- / p_aout->output.output.i_rate;
- close( i_newfd );
- return VLC_SUCCESS;
- }
- /*****************************************************************************
- * Play: nothing to do
- *****************************************************************************/
- static void Play( aout_instance_t *p_aout )
- {
- struct aout_sys_t * p_sys = p_aout->output.p_sys;
- aout_buffer_t * p_buffer;
- int i_tmp;
- p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
- if ( p_buffer != NULL )
- {
- int pos;
- char *data = p_buffer->p_buffer;
- for( pos = 0; pos + ESD_BUF_SIZE <= p_buffer->i_nb_bytes;
- pos += ESD_BUF_SIZE )
- {
- i_tmp = write( p_sys->i_fd, data + pos, ESD_BUF_SIZE );
- if( i_tmp < 0 )
- {
- msg_Err( p_aout, "write failed (%s)", strerror(errno) );
- }
- }
- aout_BufferFree( p_buffer );
- }
- }
- /*****************************************************************************
- * Close: close the Esound socket
- *****************************************************************************/
- static void Close( vlc_object_t *p_this )
- {
- aout_instance_t *p_aout = (aout_instance_t *)p_this;
- struct aout_sys_t * p_sys = p_aout->output.p_sys;
- close( p_sys->i_fd );
- free( p_sys );
- }
- #if 0
- /*****************************************************************************
- * Play: play a sound samples buffer
- *****************************************************************************
- * This function writes a buffer of i_length bytes in the socket
- *****************************************************************************/
- static void Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
- {
- int i_amount;
- int m1 = p_aout->output.p_sys->esd_format & ESD_STEREO ? 1 : 2;
- int m2 = p_aout->output.p_sys->esd_format & ESD_BITS16 ? 64 : 128;
- i_amount = (m1 * 44100 * (ESD_BUF_SIZE + m1 * m2)) / p_aout->i_rate;
- write( p_aout->output.p_sys->i_fd, buffer, i_size );
- }
- #endif