win32_window.hpp
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- /*****************************************************************************
- * win32_window.hpp
- *****************************************************************************
- * Copyright (C) 2003 VideoLAN
- * $Id: win32_window.hpp 7369 2004-04-18 18:11:51Z ipkiss $
- *
- * Authors: Cyril Deguet <asmax@via.ecp.fr>
- * Olivier Teuli鑢e <ipkiss@via.ecp.fr>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef WIN32_WINDOW_HPP
- #define WIN32_WINDOW_HPP
- #include "../src/os_window.hpp"
- #include <windows.h>
- #include <ole2.h> // LPDROPTARGET
- /// Win32 implementation of OSWindow
- class Win32Window: public OSWindow
- {
- public:
- Win32Window( intf_thread_t *pIntf, GenericWindow &rWindow,
- HINSTANCE hInst, HWND hParentWindow,
- bool dragDrop, bool playOnDrop,
- Win32Window *pParentWindow );
- virtual ~Win32Window();
- // Show the window
- virtual void show( int left, int top ) const;
- // Hide the window
- virtual void hide() const;
- /// Move and resize the window
- virtual void moveResize( int left, int top,
- int width, int height ) const;
- /// Bring the window on top
- virtual void raise() const;
- /// Set the opacity of the window (0 = transparent, 255 = opaque)
- virtual void setOpacity( uint8_t value ) const;
- /// Toggle the window on top
- virtual void toggleOnTop( bool onTop ) const;
- /// Getter for the window handle
- HWND getHandle() const { return m_hWnd; }
- private:
- /// Window handle
- HWND m_hWnd;
- /// Indicates whether the window handles drag&drop events
- bool m_dragDrop;
- /// Drop target
- LPDROPTARGET m_pDropTarget;
- /// Indicates whether the window is layered
- mutable bool m_isLayered;
- };
- #endif