town.py
上传用户:ghyvgy
上传日期:2009-05-26
资源大小:547k
文件大小:1k
- # town.py
- #
- # A SafeSandbox that represents a town, where no
- # fighting is allowed, and players can trade with
- # one another.
- #
- class Town:
- """A charming location to meet people."""
- def Init(self):
- print 'Town.Init()'
- self.RegisterHandler(gameeventkeys.ByEvent(gameevents.ACTION_WAVE), self.OnWave)
- # create some useless stuff
- self.CreateItem('Item', 'House')
- self.CreateItem('Item', 'Rock')
- self.CreateItem('Item', 'Sign')
- def OnWave(self, key):
- print 'OnWave( %s )' % (key,)
- source = self.GetGameObject(key.src)
- target = self.GetGameObject(key.subj)
- for playerid in self.playerids:
- if playerid != key.subj and playerid != key.src:
- # don't notify source or target - they already know
- self.ClientMessage(playerid, '%s is greeting %s.' % (source.GetName(),target.GetName()))