GameEngine.h
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上传日期:2009-05-26
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文件大小:2k
- /*
- s_p_oneil@hotmail.com
- Copyright (c) 2000, Sean O'Neil
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of this project nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef __GameEngine_h__
- #define __GameEngine_h__
- #include "GLUtil.h"
- #include "GameApp.h"
- #include "Texture.h"
- #include "Font.h"
- #include "BitBucket.h"
- #include "PBuffer.h"
- class CGameEngine
- {
- protected:
- float m_fFPS;
- int m_nTime;
- CFont m_fFont;
- C3DObject m_3DCamera;
- CVector m_vLight;
- bool m_bRotatingLight;
- bool m_bRotatingClouds;
- bool m_bUseImpostor;
- float m_fHalfSize;
- int m_nSeed;
- CCloudBlock m_cBlock;
- CPBuffer m_PBuffer;
- public:
- CGameEngine();
- ~CGameEngine();
- void RenderFrame(int nMilliseconds);
- void Pause() {}
- void Restore() {}
- void HandleInput(float fSeconds);
- };
- #endif // __GameEngine_h__