StarSystem.h
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上传日期:2009-05-26
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- /*
- s_p_oneil@hotmail.com
- Copyright (c) 2000, Sean O'Neil
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of this project nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef __StarSystem_h__
- #define __StarSystem_h__
- #include "Star.h"
- #include "Planet.h"
- class CStarSystem : public CStar
- {
- protected:
- int m_nPlanets;
- CPlanet *m_pPlanets;
- CPtrList m_llPlanets;
- public:
- CStarSystem()
- {
- m_pPlanets = NULL;
- }
- CStarSystem(CInfo &info)
- {
- m_pPlanets = NULL;
- Init(info);
- }
- ~CStarSystem()
- {
- Cleanup();
- }
- void Init(CInfo &info);
- void Cleanup();
- void Update(C3DObject *pCamera, float fSeconds, int nPolygonMode, float fMaxError, bool bUpdate, bool bTexture);
- void Draw(C3DObject *pCamera, float fSeconds, int nPolygonMode, float fMaxError, bool bUpdate, bool bTexture);
- int GetPlanetCount() { return m_nPlanets; }
- CPlanet *GetPlanet(int i) { return &m_pPlanets[i]; }
- CPtrListNode *GetHeadPlanet() { return m_llPlanets.GetHead(); }
- CPtrListNode *GetTailPlanet() { return m_llPlanets.GetTail(); }
- };
- #endif // __StarSystem_h__