Billboard.h
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上传日期:2009-05-26
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文件大小:2k
- /*
- s_p_oneil@hotmail.com
- Copyright (c) 2000, Sean O'Neil
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of this project nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef __Billboard_h__
- #define __Billboard_h__
- #include "Texture.h"
- class CBillboard : public C3DObject
- {
- protected:
- CVector m_vUp; // The up vector used to render this billboard
- float m_fBillboardRadius; // The billboard radius (drawn as a square, so the radius is half the length of one edge)
- CTexture m_tBillboard; // The billboard texture map
- public:
- CBillboard() : C3DObject() {}
- void DrawBillboard(C3DObject *pCamera)
- {
- Draw(&m_tBillboard, pCamera, m_vPosition, m_vUp, m_fBillboardRadius);
- }
- static void Draw(CTexture *pTexture, CVector vPos, float fSize);
- static void Draw(CTexture *pTexture, C3DObject *pCamera, CVector vPos, CVector vUp, float fSize);
- };
- #endif // __Billboard_h__