PuzzleView.java
上传用户:xmjingguan
上传日期:2009-07-06
资源大小:2054k
文件大小:8k
- /***
* Excerpted from "Hello, Android!",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit http://www.pragmaticprogrammer.com/titles/eband for more book information.
***/
- package org.example.sudoku;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.graphics.Paint.FontMetrics;
- import android.graphics.Paint.Style;
- import android.util.Log;
- import android.view.KeyEvent;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.animation.AnimationUtils;
- public class PuzzleView extends View {
- private static final String TAG = "Sudoku";
-
-
- private float width; // width of one tile
- private float height; // height of one tile
- private int selX; // X index of selection
- private int selY; // Y index of selection
- private final Rect selRect = new Rect();
-
-
- private final Game game;
- public PuzzleView(Context context) {
- super(context);
- this.game = (Game) context;
- setFocusable(true);
- setFocusableInTouchMode(true);
- }
- // ...
-
-
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- width = w / 9f;
- height = h / 9f;
- getRect(selX, selY, selRect);
- Log.d(TAG, "onSizeChanged: width " + width + ", height "
- + height);
- super.onSizeChanged(w, h, oldw, oldh);
- }
-
-
- @Override
- protected void onDraw(Canvas canvas) {
- // Draw the background...
- Paint background = new Paint();
- background.setColor(getResources().getColor(
- R.color.puzzle_background));
- canvas.drawRect(0, 0, getWidth(), getHeight(), background);
-
- // Draw the board...
-
- // Define colors for the grid lines
- Paint dark = new Paint();
- dark.setColor(getResources().getColor(R.color.puzzle_dark));
- Paint hilite = new Paint();
- hilite.setColor(getResources().getColor(R.color.puzzle_hilite));
- Paint light = new Paint();
- light.setColor(getResources().getColor(R.color.puzzle_light));
- // Draw the minor grid lines
- for (int i = 0; i < 9; i++) {
- canvas.drawLine(0, i * height, getWidth(), i * height,
- light);
- canvas.drawLine(0, i * height + 1, getWidth(), i * height
- + 1, hilite);
- canvas.drawLine(i * width, 0, i * width, getHeight(),
- light);
- canvas.drawLine(i * width + 1, 0, i * width + 1,
- getHeight(), hilite);
- }
- // Draw the major grid lines
- for (int i = 0; i < 9; i++) {
- if (i % 3 != 0)
- continue;
- canvas.drawLine(0, i * height, getWidth(), i * height,
- dark);
- canvas.drawLine(0, i * height + 1, getWidth(), i * height
- + 1, hilite);
- canvas.drawLine(i * width, 0, i * width, getHeight(), dark);
- canvas.drawLine(i * width + 1, 0, i * width + 1,
- getHeight(), hilite);
- }
-
-
-
- // Draw the numbers...
-
- // Define color and style for numbers
- Paint foreground = new Paint(Paint.ANTI_ALIAS_FLAG);
- foreground.setColor(getResources().getColor(
- R.color.puzzle_foreground));
- foreground.setStyle(Style.FILL);
- foreground.setTextSize(height * 0.75f);
- foreground.setTextScaleX(width / height);
- foreground.setTextAlign(Paint.Align.CENTER);
- // Draw the number in the center of the tile
- FontMetrics fm = foreground.getFontMetrics();
- // Centering in X: use alignment (and X at midpoint)
- float x = width / 2;
- // Centering in Y: measure ascent/descent first
- float y = height / 2 - (fm.ascent + fm.descent) / 2;
- for (int i = 0; i < 9; i++) {
- for (int j = 0; j < 9; j++) {
- canvas.drawText(this.game.getTileString(i, j), i
- * width + x, j * height + y, foreground);
- }
- }
-
-
-
- // Draw the hints...
-
- // Pick a hint color based on #moves left
- Paint hint = new Paint();
- int c[] = { getResources().getColor(R.color.puzzle_hint_0),
- getResources().getColor(R.color.puzzle_hint_1),
- getResources().getColor(R.color.puzzle_hint_2), };
- Rect r = new Rect();
- for (int i = 0; i < 9; i++) {
- for (int j = 0; j < 9; j++) {
- int movesleft = 9 - game.getUsedTiles(i, j).length;
- if (movesleft < c.length) {
- getRect(i, j, r);
- hint.setColor(c[movesleft]);
- canvas.drawRect(r, hint);
- }
- }
- }
-
-
-
- // Draw the selection...
-
- Log.d(TAG, "selRect=" + selRect);
- Paint selected = new Paint();
- selected.setColor(getResources().getColor(
- R.color.puzzle_selected));
- canvas.drawRect(selRect, selected);
-
-
- }
-
-
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- if (event.getAction() != MotionEvent.ACTION_DOWN)
- return super.onTouchEvent(event);
- select((int) (event.getX() / width),
- (int) (event.getY() / height));
- game.showKeypadOrError(selX, selY);
- Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY);
- return true;
- }
-
-
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event="
- + event);
- switch (keyCode) {
- case KeyEvent.KEYCODE_DPAD_UP:
- select(selX, selY - 1);
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- select(selX, selY + 1);
- break;
- case KeyEvent.KEYCODE_DPAD_LEFT:
- select(selX - 1, selY);
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- select(selX + 1, selY);
- break;
-
-
- case KeyEvent.KEYCODE_0:
- case KeyEvent.KEYCODE_SPACE: setSelectedTile(0); break;
- case KeyEvent.KEYCODE_1: setSelectedTile(1); break;
- case KeyEvent.KEYCODE_2: setSelectedTile(2); break;
- case KeyEvent.KEYCODE_3: setSelectedTile(3); break;
- case KeyEvent.KEYCODE_4: setSelectedTile(4); break;
- case KeyEvent.KEYCODE_5: setSelectedTile(5); break;
- case KeyEvent.KEYCODE_6: setSelectedTile(6); break;
- case KeyEvent.KEYCODE_7: setSelectedTile(7); break;
- case KeyEvent.KEYCODE_8: setSelectedTile(8); break;
- case KeyEvent.KEYCODE_9: setSelectedTile(9); break;
- case KeyEvent.KEYCODE_ENTER:
- case KeyEvent.KEYCODE_DPAD_CENTER:
- game.showKeypadOrError(selX, selY);
- break;
-
-
- default:
- return super.onKeyDown(keyCode, event);
- }
- return true;
- }
-
-
- public void setSelectedTile(int tile) {
- if (game.setTileIfValid(selX, selY, tile)) {
- invalidate();// may change hints
- } else {
-
- // Number is not valid for this tile
- Log.d(TAG, "setSelectedTile: invalid: " + tile);
-
- startAnimation(AnimationUtils.loadAnimation(game,
- R.anim.shake));
-
-
- }
- }
-
-
- private void select(int x, int y) {
- invalidate(selRect);
- selX = Math.min(Math.max(x, 0), 8);
- selY = Math.min(Math.max(y, 0), 8);
- getRect(selX, selY, selRect);
- invalidate(selRect);
- }
-
-
- private void getRect(int x, int y, Rect rect) {
- rect.set((int) (x * width), (int) (y * height), (int) (x
- * width + width), (int) (y * height + height));
- }
-
-
- }