GameProc.h
上传用户:cydong117
上传日期:2009-11-10
资源大小:638k
文件大小:5k
- /******************************************************************************************************************
-
- 葛碘疙:
-
- 累己磊:
- 累己老:
-
- [老磊][荐沥磊] : 荐沥 郴侩
-
- *******************************************************************************************************************/
- #ifndef _GAMEPROC_H
- #define _GAMEPROC_H
- typedef struct tagMEMMAPPEDID
- {
- CActor* pxActor[_MAX_CELL_OBJ];
- CMagic* pxMagic[_MAX_CELL_OBJ];
- LPGROUNDITEM pstItem[_MAX_CELL_OBJ];
- }MEMMAPPEDID, *LPMEMMAPPEDID;
- class CGameProcess : public CWHDefProcess
- {
- protected:
- VOID OnSvrMsgNewMap(_TDEFAULTMESSAGE *ptdm, char *pszMapName);
- VOID OnSvrMsgLogon(_TDEFAULTMESSAGE *ptdm, char *pszMsg);
- VOID OnSvrMsgHear(_TDEFAULTMESSAGE *ptdm, char *pszMsg);
- public:
- CGameProcess();
- ~CGameProcess();
- public:
- BOOL m_bStatusView;
- BOOL m_bTileView;
- BOOL m_bCellView;
- BOOL m_bObj1View;
- BOOL m_bObj2View;
- BOOL m_bStopPtView;
- BOOL m_bShowSnow;
- BOOL m_bShowMist;
- BOOL m_bShowRain;
- BOOL m_bShadowABlend;
- BOOL m_bShowFPS;
- CHAR m_szMapName[MAX_PATH];
- MEMMAPPEDID m_stMemMappedID[_VIEW_CELL_Y_COUNT][_VIEW_CELL_X_COUNT];
- CPDLList<CActor> m_xActorList;
- CPDLList<CMagic> m_xMagicList;
- CPDLList<CMagic> m_xGroundMagicList;
- CPDLList<GROUNDITEM> m_stMapItemList;
- CBMMp3 m_xBGM;
- CParticle m_xParticles;
- CImageHandler m_xImage;
- CMapHandler m_xMap;
- CInterface m_xInterface;
- CMyHero m_xMyHero;
- HBRUSH m_hBrush;
- POINT m_ptMousePos;
- POINT m_ptCurrTile;
- BOOL m_bRender;
- BYTE m_bDayState;
- BYTE m_bFogState;
- CLightFog m_xLightFog;
- CMist m_xMist;
- CSnow m_xSnow;
- CRain m_xRain;
- CFlyingTail m_xFlyingTail;
- CSmoke m_xSmoke;
- CElec m_xElec;
- CNoticeBox m_xNotice;
- CActor* m_pxMouseTargetActor;
- CActor* m_pxMouseOldTargetActor;
- CActor* m_pxSavedTargetActor;
- CWHQueue m_xWaitPacketQueue;
- CWHQueue m_xWaitDefaultPacketQueue;
- WORD m_wInputDelayTime;
- WORD m_wCurrInputDelayTime;
- FLOAT m_fDarkRate;
- FLOAT m_fTileLightRed;
- FLOAT m_fTileLightGreen;
- FLOAT m_fTileLightBlue;
- WORD m_wShadowClr[800];
- D3DMATRIX m_matWorld;
- BOOL m_bShowShine;
- DWORD m_dwLastShineTick;
- WORD m_wShineCurrDelay;
- BYTE m_bCurrShineFrame;
- LPDIRECTDRAWSURFACE7 m_lpddsShineTextr[10]; // 酒捞袍 馆娄芭覆.
- D3DVERTEX m_avBillboard[4];
- BOOL RenderShine(INT nLoopTime);
- WORD m_wNPCWndPosX, m_wNPCWndPosY;
- virtual LRESULT DefMainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- void OnProcPacketNotEncode(char *pszMsg);
- void OnSocketMessageRecieve(char *pszMsg);
- virtual VOID OnConnectToServer();
- virtual char* OnMessageReceive(CHAR* pszMessage);
- LRESULT OnKeyDown(WPARAM wParam, LPARAM lParam);
- LRESULT OnKeyUp(WPARAM wParam, LPARAM lParam);
- LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);
- LRESULT OnRButtonDown(WPARAM wParam, LPARAM lParam);
- LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);
- LRESULT OnLButtonUp(WPARAM wParam, LPARAM lParam);
- LRESULT OnRButtonUp(WPARAM wParam, LPARAM lParam);
- LRESULT OnMove(WPARAM wParam, LPARAM lParam);
- LRESULT OnSysKeyDown(WPARAM wParam, LPARAM lParam);
- LRESULT OnSysKeyUp(WPARAM wParam, LPARAM lParam);
- LRESULT OnMsgInputted(WPARAM wParam, LPARAM lParam);
- LRESULT OnWheel(WPARAM wParam, LPARAM lParam);
- LRESULT OnLButtonDoubleClick(WPARAM wParam, LPARAM lParam);
- LRESULT OnTimer(WPARAM wParam, LPARAM lParam);
- LRESULT OnDestroy(WPARAM wParam, LPARAM lParam);
- public:
- VOID Init();
- VOID Load();
- VOID DeleteProc();
- VOID SetNextProc();
- VOID DropItemShow();
- VOID LoadMapChanged(CHAR* szMap);
- VOID AutoTargeting();
- BOOL ReceivePacket(CHAR* szMsg, INT nPacketLen);
- VOID RenderObject(INT nLoopTime);
- VOID RenderScene(INT nLoopTime);
- BOOL CheckMove(INT nX, INT nY, INT nSpeed, POINT* ptDestTile = NULL, INT* nDestDir = NULL);
- VOID CheckMappedData(INT nLoopTime, BOOL bIsMoveTime);
- VOID RenderMapTileGrid();
- VOID CommandAnalyze();
- BOOL TargetInLongAttack(BYTE bDir);
- VOID ProcessPacket();
- VOID ProcessDefaultPacket();
- VOID CloseNPCWindow();
- virtual VOID ShowStatus(INT nStartX, INT nStartY);
- CActor* FindActor(int nID); // gadget
- };
- #endif //_GAMEPROC_H