StdAfx.h
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上传日期:2009-11-10
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文件大小:4k
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模拟服务器

开发平台:

Visual C++

  1. // stdafx.h : include file for standard system include files,
  2. //  or project specific include files that are used frequently, but
  3. //      are changed infrequently
  4. //
  5. #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
  6. #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  11. #define _WM_USER_MSG_INPUTTED WM_USER + 1005  // 皋矫瘤啊 目盖靛老版快 wParam蔼篮 TRUE肺 技泼等促.
  12. #define _LOGIN_PROC 0
  13. #define _SVR_SEL_PROC 1
  14. #define _CHAR_SEL_PROC 2
  15. #define _GAME_PROC 3
  16. #ifndef WM_MOUSEWHEEL
  17. #define WM_MOUSEWHEEL WM_MOUSELAST+1 
  18. #endif
  19. #pragma comment(lib, "WS2_32.lib")
  20. #pragma comment(lib,"Vfw32.lib") // AVI
  21. #pragma comment(lib, "strmbasd.lib") // DirectShow
  22. #pragma comment(lib, "quartz.lib") // DirectShow
  23. #include <string>
  24. #include <control.h>
  25. #include <vfw.h>
  26. #include "Resource.h"
  27. #include ".WindHornWHEngine.h"
  28. #include "Define.h"
  29. #include "GFun.h"
  30. #include ".SoundTypeDef.h"
  31. #include ".SoundSound.h"
  32. #include ".SoundSBuffer.h"
  33. #include ".SoundBMMP3.h"
  34. #include ".SoundMirSound.h"
  35. #include ".aviavi.h"
  36. #include ".CommonEnDecode.h"
  37. #include ".CommonDLinkedList.h"
  38. #include ".CommonDblList.h"
  39. #include ".GameProcessGameBtn.h"
  40. #include ".CommonMsgBox.h"
  41. #include ".CommonMirMsgBox.h"
  42. #include ".CommonMirMsgBox3D.h"
  43. #include ".CommonNoticeBox.h"
  44. #include ".CommonChatEditBox.h"
  45. #include ".CommonClientSocket.h"
  46. #include ".CommonImageHandler.h"
  47. #include ".CommonProtocol.h"
  48. #include ".CommonMirButton.h"
  49. #include ".CommonQueue.h"
  50. #include ".GameProcessSprDfn.h"
  51. #include ".GameProcessParticle.h"
  52. #include ".GameProcessClientSysMsg.h"
  53. #include ".GameProcessItem.h"
  54. #include ".GameProcessWeatherEffect.h"
  55. #include ".GameProcessMapHandler.h"
  56. //#include ".GameProcessGameBtn.h"
  57. #include ".GameProcessGameWnd.h"
  58. #include ".GameProcessInventoryWnd.h"
  59. #include ".GameProcessStatusWnd.h"
  60. #include ".GameProcessExchangeWnd.h"
  61. #include ".GameProcessGuildMasterWnd.h"
  62. #include ".GameProcessGuildWnd.h"
  63. #include ".GameProcessGroupWnd.h"
  64. #include ".GameProcessGroupPopWnd.h"
  65. #include ".GameProcessChatPopWnd.h"
  66. #include ".GameProcessQuestWnd.h"
  67. #include ".GameProcessOptionWnd.h"
  68. #include ".GameProcessHorseWnd.h"
  69. #include ".CommonTypedeftxt.h"
  70. #include ".CommonButton.h"
  71. #include ".CommonNPCTxtAnalysis.h"
  72. #include ".GameProcessNpcWnd.h"
  73. #include ".GameProcessStoreWnd.h"
  74. #include ".GameProcessLightFog.h"
  75. #include ".GameProcessActor.h"
  76. #include ".GameProcessMagic.h"
  77. #include ".GameProcessInterface.h"
  78. #include ".GameProcessGameProc.h"
  79. #include ".LoginProcessCommontypedef.h"
  80. #include ".LoginProcessCommondefine.h"
  81. #include ".LoginProcessCommonBMWnd.h"
  82. #include ".LoginProcessIntrologinavi.h"
  83. #include ".LoginProcessLoginLogin.h"
  84. #include ".LoginProcessNew AccountNewAccount.h"
  85. #include ".LoginProcessSelect SrvSelectSrv.h"
  86. #include ".LoginProcessPatch.h"
  87. #include ".LoginProcessLoginProcess.h"
  88. #include ".CharSelectProcesscommondefine.h"
  89. #include ".CharSelectProcessBackGroundBackGround.h"
  90. #include ".CharSelectProcessCreateChrCreateChr.h"
  91. #include ".CharSelectProcessSelectChrSelectChr.h"
  92. #include ".CharSelectProcessCharacterProcess.h"
  93. #include "Extern.h"
  94. //{{AFX_INSERT_LOCATION}}
  95. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  96. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)