d3dtextr.h
上传用户:cydong117
上传日期:2009-11-10
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文件大小:2k
- //-----------------------------------------------------------------------------
- // File: D3DTextr.h
- //
- // Desc: Functions to manage textures, including creating (loading from a
- // file), restoring lost surfaces, invalidating, and destroying.
- //
- // Note: the implementation of these fucntions maintain an internal list
- // of loaded textures. After creation, individual textures are referenced
- // via their ASCII names.
- //
- // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
- //-----------------------------------------------------------------------------
- #ifndef D3DTEXTR_H
- #define D3DTEXTR_H
- //#include <ddraw.h>
- //#include <d3d.h>
- //-----------------------------------------------------------------------------
- // Access functions for loaded textures. Note: these functions search
- // an internal list of the textures, and use the texture associated with the
- // ASCII name.
- //-----------------------------------------------------------------------------
- LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName );
- //-----------------------------------------------------------------------------
- // Texture invalidation and restoration functions
- //-----------------------------------------------------------------------------
- HRESULT D3DTextr_Invalidate( TCHAR* strName );
- HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice );
- HRESULT D3DTextr_InvalidateAllTextures();
- HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice );
- //-----------------------------------------------------------------------------
- // Texture creation and deletion functions
- //-----------------------------------------------------------------------------
- #define D3DTEXTR_TRANSPARENTWHITE 0x00000001
- #define D3DTEXTR_TRANSPARENTBLACK 0x00000002
- #define D3DTEXTR_32BITSPERPIXEL 0x00000004
- #define D3DTEXTR_16BITSPERPIXEL 0x00000008
- #define D3DTEXTR_CREATEWITHALPHA 0x00000010
- HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L,
- DWORD dwFlags=0L );
- HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth,
- DWORD dwHeight, DWORD dwStage,
- DWORD dwFlags );
- HRESULT D3DTextr_DestroyTexture( TCHAR* strName );
- VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
- #endif // D3DTEXTR_H