ObjectMonster.cpp
上传用户:tt_chan
上传日期:2009-12-03
资源大小:4523k
文件大小:59k
- #include "stdafx.h"
- BYTE g_SpitMap[8][5][5] = {
- { {0, 0, 1, 0, 0}, //DR_UP
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0} },
- { {0, 0, 0, 0, 1}, //DR_UPRIGHT
- {0, 0, 0, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0} },
- { {0, 0, 0, 0, 0}, //DR_RIGHT
- {0, 0, 0, 0, 0},
- {0, 0, 0, 1, 1},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0} },
- { {0, 0, 0, 0, 0}, //DR_DOWNRIGHT
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 1, 0},
- {0, 0, 0, 0, 1} },
- { {0, 0, 0, 0, 0}, //DR_DOWN
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 1, 0, 0} },
- { {0, 0, 0, 0, 0}, //DR_DOWNLEFT
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 0, 0, 0},
- {1, 0, 0, 0, 0} },
- { {0, 0, 0, 0, 0}, //DR_LEFT
- {0, 0, 0, 0, 0},
- {1, 1, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0} },
- { {1, 0, 0, 0, 0}, //DR_UPLEFT
- {0, 1, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0} }
- };
- CMonsterObject::CMonsterObject()
- {
- m_dwRunNextTick = 250;
- m_dwSearchTick = 3000 + rand() % 2000;
- m_nDirection = 4;
- m_pTargetObject = NULL;
- m_btTargetDir = 0;
- m_pExpHitterObject = NULL;
- m_dwHitTime = 0;
- m_fIsDead = FALSE;
- m_fHideMode = FALSE;
- m_btLight = 0;
-
- m_fDupMode = FALSE;
- m_fRunAwayMode = FALSE;
- m_fNoAttackMode = FALSE;
- m_fHasMission = FALSE;
- m_fBoHolySeize = FALSE;
- m_dwSearchEnemyTime = GetTickCount();
- m_dwThinkTime = GetTickCount();
- m_wObjectType = _OBJECT_MONSTER;
- m_btAntiMagic = 0;
- m_dwGold = 0;
- }
- void CMonsterObject::KickException()
- {
- m_fIsDead = TRUE;
- m_dwDeathTime = GetTickCount();
- MakeGhost();
- }
- /*procedure TCreature.KickException;
- var
- hum: TUserHuman;
- begin
- if RaceServer = RC_USERHUMAN then begin
- MapName := HomeMap;
- CX := HomeX;
- CY := HomeY;
- hum := TUserHuman(self);
- hum.EmergencyClose := TRUE;
- end else begin //
- Death := TRUE;
- DeathTime := GetTickCount;
- MakeGhost;
- end;
- end; */
- CMonsterObject* CMonsterObject::MakeClone(int nMonRace)
- {
- CMonRaceInfo* pMonRaceInfo = &g_pMonRaceInfo[nMonRace];
- if (pMonRaceInfo)
- {
- CMonsterObject* pMonsterObject = (CMonsterObject*)AddCreatureSysop(m_nCurrX, m_nCurrY, pMonRaceInfo, FALSE);
- if (pMonsterObject)
- {
- pMonsterObject->m_pMasterObject = m_pMasterObject;
- // mon.MasterRoyaltyTime := src.MasterRoyaltyTime;
- // mon.SlaveMakeLevel := src.SlaveMakeLevel;
- // mon.SlaveExpLevel := src.SlaveExpLevel;
- // mon.RecalcAbilitys; //ApplySlaveLevelAbilitys;
- // mon.ChangeNameColor;
- if (m_pMasterObject)
- {
- CPlayerObject* pPlayerObject = dynamic_cast<CPlayerObject*>(m_pMasterObject);
- if (pPlayerObject)
- pPlayerObject->m_xSlaveObjList.AddNewNode(pMonsterObject);
- }
- pMonsterObject->m_WAbility = m_WAbility;
- memcpy(pMonsterObject->m_wStatusArr, m_wStatusArr, sizeof(m_wStatusArr));
- pMonsterObject->m_pTargetObject = m_pTargetObject;
- pMonsterObject->m_dwTargetFocusTime = m_dwTargetFocusTime;
- pMonsterObject->m_pLastHitterObject = m_pLastHitterObject;
- pMonsterObject->m_dwLastHitTime = m_dwLastHitTime;
- pMonsterObject->m_nDirection = m_nDirection;
- return pMonsterObject;
- }
- }
- return NULL;
- }
- BOOL CMonsterObject::IsProperTarget(CCharObject* pTargetObject)
- {
- BOOL fFlag = FALSE;
- if (pTargetObject == this || !pTargetObject) return fFlag;
- if (pTargetObject->m_wObjectType & _OBJECT_HUMAN)
- {
- CPlayerObject *pPlayerObject = dynamic_cast<CPlayerObject*>(pTargetObject);
- if (pPlayerObject)
- {
- if (pPlayerObject->IsEmpty())
- return fFlag;
- }
- }
- // if (pTargetMonsterObject)
- // {
- if (m_pMasterObject)
- {
- if (m_pMasterObject->m_pTargetObject == pTargetObject)
- fFlag = TRUE;
- if (pTargetObject->m_pTargetObject)
- {
- if ((pTargetObject->m_pTargetObject == m_pMasterObject) ||
- (pTargetObject->m_pTargetObject->m_pMasterObject == m_pMasterObject))
- fFlag = TRUE;
- }
- /* if (
- //林牢捞 乐绰 各
- //if (target.RaceServer >= RC_ANIMAL) and (target.Master = nil) then
- // Result := TRUE;
- if (Master.LastHiter = target) or (Master.ExpHiter = target) or (Master.TargetCret = target) then
- Result := TRUE;
- if target.TargetCret <> nil then begin
- if (target.TargetCret = Master) or //林牢阑 傍拜
- (target.TargetCret.Master = Master) and (target.RaceServer <> 0) //悼丰甫 傍拜, 荤恩牢版快 力寇
- then
- Result := TRUE;
- end; */
- if (pTargetObject->m_pTargetObject == this)
- fFlag = TRUE;
- /* if (target.TargetCret = self) and (target.RaceServer >= RC_ANIMAL) then //各捞搁辑 磊脚阑 傍拜窍绰 磊
- Result := TRUE;
- if target.Master <> nil then begin //惑措啊 家券各
- if (target.Master = Master.LastHiter) or (target.Master = Master.TargetCret) then
- Result := TRUE;
- end;
- if target.Master = Master then Result := FALSE; //林牢捞 鞍栏搁 傍拜救窃
- if target.BoHolySeize then Result := FALSE; //搬拌俊 吧妨 乐栏搁 傍拜救窃
- if Master.BoSlaveRelax then Result := FALSE;
- if target.RaceServer = RC_USERHUMAN then begin //惑措啊 荤恩牢 版快
- if (Master.InSafeZone) or (target.InSafeZone) then begin //林牢捞 救傈瘤措俊 乐芭唱, 惑措啊 救傈瘤措俊 乐绰 版快
- Result := FALSE;
- end;
- end;
- BreakCrazyMode; //林牢乐绰 各.. */
- }
- else
- {
- if (pTargetObject->m_wObjectType & _OBJECT_HUMAN)
- fFlag = TRUE;
-
- if (pTargetObject->m_pMasterObject)
- fFlag = TRUE;
- /* if target.RaceServer = RC_USERHUMAN then
- Result := TRUE;
- if (RaceServer > RC_PEACENPC) and (RaceServer < RC_ANIMAL) then begin //傍拜仿阑 啊柳 NPC绰 酒公唱 傍拜茄促.
- Result := TRUE;
- end;
- if target.Master <> nil then
- Result := TRUE; */
- // if BoCrazyMode then //固魔, 酒公唱 傍拜, 利 救啊覆... (家券各俊霸档 烹茄促.)
- // Result := TRUE;
- }
- return fFlag;
- }
- void CMonsterObject::GetCharName(char *pszCharName)
- {
- strcpy(pszCharName, m_szName);
- if (m_pMasterObject)
- {
- char szMasterName[32];
- m_pMasterObject->GetCharName(szMasterName);
- strcat(pszCharName, " (");
- strcat(pszCharName, szMasterName);
- strcat(pszCharName, ")");
- }
- }
- void CMonsterObject::MakeHolySeize(DWORD dwHTime)
- {
- m_fBoHolySeize = TRUE;
- m_dwHolySeizeStart = GetTickCount();
- m_dwHolySeizeTime = dwHTime;
-
- AddRefMsg(RM_CHANGENAMECOLOR, 0, 0, 0, 0, NULL);
- }
- void CMonsterObject::BreakHolySeize()
- {
- if (m_fBoHolySeize)
- {
- m_fBoHolySeize = FALSE;
- AddRefMsg(RM_CHANGENAMECOLOR, 0, 0, 0, 0, NULL);
- }
- }
- BOOL CMonsterObject::WalkTo(int nDir)
- {
- int nX, nY;
- if (m_fBoHolySeize)
- return FALSE;
- WalkNextPos(nDir, nX, nY);
- if (m_wEscape)
- {
- if (!m_pMap->CanSafeWalk(nX, nY))
- return FALSE;
- }
- return WalkXY(nX, nY, nDir);
- }
- void CMonsterObject::Die()
- {
- CPlayerObject* pPlayerObject = NULL;
- CMonsterObject* pMonsterObject = NULL;
- if (m_pExpHitterObject)
- {
- pPlayerObject = dynamic_cast<CPlayerObject*>(m_pExpHitterObject);
- if (pPlayerObject)
- {
- int nExp = pPlayerObject->CalcGetExp(m_Ability.Level, m_nFightExp);
- pPlayerObject->GainExp(nExp);
- }
- else
- {
- pMonsterObject = dynamic_cast<CMonsterObject*>(m_pExpHitterObject);
- if (pMonsterObject)
- {
- if (pMonsterObject->m_pMasterObject)
- {
- pPlayerObject = dynamic_cast<CPlayerObject*>(pMonsterObject->m_pMasterObject);
- int nExp = pPlayerObject->CalcGetExp(m_Ability.Level, m_nFightExp);
- pPlayerObject->GainExp(nExp);
- }
- }
- }
- }
- // MonGetRandomItems();
- ScatterBagItems();
-
- m_pMasterObject = NULL;
- CCharObject::Die();
- /* try
- //各阑 磷牢 版快. 版氰摹甫 掘绰促.
- if (RaceServer <> RC_USERHUMAN) and (LastHiter <> nil) then begin
- //付瘤阜 锭赴磊啊 荤恩捞绢具 窃.
- if ExpHiter <> nil then begin //版氰摹甫 冈绰 荤恩.. 刚历 锭府扁 矫累茄 荤恩
- if ExpHiter.RaceServer = RC_USERHUMAN then begin
- //弥措 眉仿 父怒, 惑措狼 饭骇俊 厚肥秦辑 版氰摹甫 掘绰促.
- exp := ExpHiter.CalcGetExp (self.Abil.Level, self.FightExp);
- if not BoVentureServer then begin
- ExpHiter.GainExp (exp);
- end else begin
- //葛氰辑滚俊辑绰 痢荐啊 棵扼埃促.
- end;
- end else begin
- if ExpHiter.Master <> nil then begin //锭赴仇捞 家券各
- //何窍档 版氰摹甫 冈澜
- ExpHiter.GainSlaveExp (self.Abil.Level); //惑措狼 饭骇父怒 版氰阑 冈澜
- //林牢捞 版氰摹甫 冈绰促.
- exp := ExpHiter.Master.CalcGetExp (self.Abil.Level, self.FightExp);
- if not BoVentureServer then begin
- ExpHiter.Master.GainExp (exp); //家券荐甫 何府绰 荤恩捞 冈绰促.
- end else begin
- //葛氰辑滚俊辑绰 痢荐啊 棵扼埃促.
- end;
- end;
- end;
- end else
- if LastHiter.RaceServer = RC_USERHUMAN then begin
- //弥措 眉仿 父怒, 惑措狼 饭骇俊 厚肥秦辑 版氰摹甫 掘绰促.
- exp := LastHiter.CalcGetExp (self.Abil.Level, self.FightExp);
- if not BoVentureServer then begin
- LastHiter.GainExp (exp);
- end else begin
- //
- end;
- end;
- end;
- Master := nil;
- except
- MainOutMessage ('[Exception] TCreature.Die 1');
- end; */
- }
- void CMonsterObject::ScatterBagItems()
- {
- _LPTUSERITEMRCD lptUserItemRcd = NULL;
- if (m_xTItemRcd.GetCount())
- {
- PLISTNODE pListNode = m_xTItemRcd.GetHead();
- while (pListNode)
- {
- lptUserItemRcd = m_xTItemRcd.GetData(pListNode);
- if (lptUserItemRcd)
- DropItemDown(lptUserItemRcd, 3, FALSE);
- pListNode = m_xTItemRcd.RemoveNode(pListNode);
- }
- }
- }
- /*
- procedure TCreature.ScatterBagItems; //磷绢辑 啊规俊 酒捞袍阑 汝覆.. 傈何 汝赴促.
- var
- i, dropwide: integer;
- pu: PTUserItem;
- dellist: TStringList;
- boDropall: Boolean;
- begin
- dellist := nil;
- boDropall := TRUE;
- if RaceServer = RC_USERHUMAN then begin
- dropwide := 2;
- if PKLevel < 2 then boDropall := FALSE; //荤恩篮 1/3犬伏肺 冻焙促.
- //弧盎捞绰 促 冻焙促.
- end else
- dropwide := 3;
- try
- for i:=ItemList.Count-1 downto 0 do begin
- if (Random(3) = 0) or boDropall then begin
- if DropItemDown (PTUserItem(ItemList[i])^, dropwide, TRUE) then begin
- pu := PTUserItem(ItemList[i]);
- if RaceServer = RC_USERHUMAN then begin
- if dellist = nil then dellist := TStringList.Create;
- //冻绢哆赴 酒捞袍阑 努扼捞攫飘俊 舅覆.
- dellist.AddObject(UserEngine.GetStdItemName (pu.Index), TObject(pu.MakeIndex));
- end;
- Dispose(PTUserItem(ItemList[i]));
- ItemList.Delete (i);
- end;
- end;
- end;
- if dellist <> nil then begin
- SendMsg (self, RM_DELITEMS, 0, integer(dellist), 0, 0, '');
- //dellist绰 rm_delitem俊辑 free 矫难具 茄促.
- end;
- except
- MainOutMessage ('[Exception] TCreature.ScatterBagItems');
- end;
- end;
- */
- void CMonsterObject::Initialize()
- {
- memcpy(m_szName, g_pMonRaceInfo[g_pMonRaceInfo[m_nRace].wRaceIndex].szMonName, memlen(g_pMonRaceInfo[g_pMonRaceInfo[m_nRace].wRaceIndex].szMonName));
- MonGetRandomItems();
- // cret.RaceImage := pm.RaceImg;
- // cret.Appearance := pm.Appr;
- // cret.LifeAttrib := pm.LifeAttrib;
- m_btLifeAttrib = g_pMonRaceInfo[m_nRace].btUndead;
- m_Ability.Level = g_pMonRaceInfo[m_nRace].Level;
- m_Ability.HP = g_pMonRaceInfo[m_nRace].HP;
- m_Ability.MaxHP = g_pMonRaceInfo[m_nRace].HP;
- m_Ability.MP = g_pMonRaceInfo[m_nRace].MP;
- m_Ability.MaxMP = g_pMonRaceInfo[m_nRace].MP;
- m_Ability.AC = g_pMonRaceInfo[m_nRace].AC;
- m_Ability.MAC = g_pMonRaceInfo[m_nRace].MAC;
- m_Ability.DC = g_pMonRaceInfo[m_nRace].DC;
- m_Ability.MC = 0;
- m_Ability.SC = 0;
- m_Ability.m_wWater = g_pMonRaceInfo[m_nRace].m_wWater;
- m_Ability.m_wFire = g_pMonRaceInfo[m_nRace].m_wFire;
- m_Ability.m_wWind = g_pMonRaceInfo[m_nRace].m_wWind;
- m_Ability.m_wLight = g_pMonRaceInfo[m_nRace].m_wLight;
- m_Ability.m_wEarth = g_pMonRaceInfo[m_nRace].m_wEarth;
- m_nFightExp = g_pMonRaceInfo[m_nRace].Exp;
- m_WAbility = m_Ability;
- m_btSpeedPoint = (BYTE)g_pMonRaceInfo[m_nRace].Speed;
- m_btHitPoint = (BYTE)g_pMonRaceInfo[m_nRace].Hit;
- m_dwNextWalkTime = g_pMonRaceInfo[m_nRace].dwWalkSpeed;
- m_dwNextHitTime = g_pMonRaceInfo[m_nRace].dwAttackSpeed;
- m_wEscape = g_pMonRaceInfo[m_nRace].wEscape;
- m_nViewRange = (4 * g_pMonRaceInfo[m_nRace].ViewRange) * (g_pMonRaceInfo[m_nRace].ViewRange + 1);
- m_tFeature.btGender = 3;
- m_tFeature.btWear = g_pMonRaceInfo[m_nRace].nAppear;
- m_tFeature.btHair = 0;
- m_tFeature.btWeapon = 0;
- }
- void CMonsterObject::MakeGenItem(_LPTGENERALITEMRCD lptGenItemRcd)
- {
- _TGENITEMRCD GenItemRcd;
- sprintf(GenItemRcd.szItem, "G%03d%04d%04d", lptGenItemRcd->nStdIndex, lptGenItemRcd->nDura, lptGenItemRcd->nDuraMax);
- memcpy(lptGenItemRcd->szMakeIndex, GenItemRcd.szItem, 12);
- m_xTGenItemRcd.AddNewNode(lptGenItemRcd);
- }
- void CMonsterObject::MonGetRandomItems()
- {
- CMonItem* pMonItem = NULL;
- CMonRaceInfo* pMonRaceInfo = &g_pMonRaceInfo[m_nRace];
- // _TMAKEITEMRCD MakeItemRcd;
- if (pMonRaceInfo)
- {
- if (pMonRaceInfo->m_xMonItemList.GetCount())
- {
- PLISTNODE pListNode = pMonRaceInfo->m_xMonItemList.GetHead();
- while (pListNode)
- {
- pMonItem = pMonRaceInfo->m_xMonItemList.GetData(pListNode);
- if (pMonItem)
- {
- // if (1 >= rand() % pMonItem->m_nPoint)
- // {
- _LPTUSERITEMRCD lpTItemRcd = new _TUSERITEMRCD;
- switch (pMonItem->m_btItemType)
- {
- case _ITEM_GOLD:
- m_dwGold = (pMonItem->m_wCount / 2) + (rand() % pMonItem->m_wCount);
- break;
- case _ITEM_WEAPON:
- case _ITEM_ARMOR:
- case _ITEM_ACCESSORY:
- {
- ZeroMemory(lpTItemRcd->szPrefixName, sizeof(lpTItemRcd->szPrefixName));
- ZeroMemory(lpTItemRcd->btValue, sizeof(lpTItemRcd->btValue));
- lpTItemRcd->nStdIndex = pMonItem->m_wItemIndex;
-
- switch (pMonItem->m_btItemType)
- {
- case 0:
- memcpy(lpTItemRcd->szMakeIndex, "A00000000000", 12);
- break;
- case 1:
- memcpy(lpTItemRcd->szMakeIndex, "B00000000000", 12);
- break;
- case 2:
- memcpy(lpTItemRcd->szMakeIndex, "C00000000000", 12);
- break;
- }
- lpTItemRcd->nDura = g_pStdItemSpecial[pMonItem->m_wItemIndex].wDuraMax;
- lpTItemRcd->nDuraMax = g_pStdItemSpecial[pMonItem->m_wItemIndex].wDuraMax;
- if (rand() % 10 == 0)
- g_pStdItemSpecial[pMonItem->m_wItemIndex].UpgradeRandomItem(lpTItemRcd->btValue, lpTItemRcd->nDura, lpTItemRcd->nDuraMax);
- m_xTItemRcd.AddNewNode(lpTItemRcd);
- // MakeItemToDB(&MakeItemRcd);
- break;
- }
- case _ITEM_ETC:
- {
- _LPTGENERALITEMRCD lptGenItemRcd = new _TGENERALITEMRCD;
- if (lptGenItemRcd)
- {
- lptGenItemRcd->nStdIndex = pMonItem->m_wItemIndex;
- lptGenItemRcd->nDura = g_pStdItemEtc[pMonItem->m_wItemIndex].wDuraMax;
- lptGenItemRcd->nDuraMax = g_pStdItemEtc[pMonItem->m_wItemIndex].dwRSource;
- MakeGenItem(lptGenItemRcd);
- }
- break;
- }
- }
- // }
- }
- pListNode = pMonRaceInfo->m_xMonItemList.GetNext(pListNode);
- }
- }
- }
- }
- /*
- function TUserEngine.MonGetRandomItems (mon: TCreature): integer;
- var
- i, numb: integer;
- list: TList;
- iname: string;
- pmi: PTMonItemInfo;
- pu: PTUserItem;
- pstd: PTStdItem;
- begin
- list := nil;
- for i:=0 to MonDefList.Count-1 do begin
- if CompareText (PTMonsterInfo(MonDefList[i]).Name, mon.UserName) = 0 then begin
- list := PTMonsterInfo(MonDefList[i]).Itemlist;
- break;
- end;
- end;
- if list <> nil then begin
- for i:=0 to list.Count-1 do begin
- pmi := PTMonItemInfo(list[i]);
- if pmi.SelPoint >= Random(pmi.MaxPoint) then begin
- if CompareText(pmi.ItemName, '捣') = 0 then begin
- mon.Gold := (pmi.Count div 2) + Random(pmi.Count);
- end else begin
- //蜡聪农 酒捞袍 捞亥飘....
- iname := '';
- ////if (BoUniqueItemEvent) and (not mon.BoAnimal) then begin
- //// if GetUniqueEvnetItemName (iname, numb) then begin
- //numb; //iname
- //// end;
- ////end;
- if iname = '' then
- iname := pmi.ItemName;
- new (pu);
- if CopyToUserItemFromName (iname, pu^) then begin
- //郴备己捞 函版登绢 乐澜..
- pu.Dura := Round ((pu.DuraMax / 100) * (20+Random(80)));
- pstd := GetStdItem (pu.Index);
- ////if pstd <> nil then
- //// if pstd.StdMode = 50 then begin //惑前鼻
- //// pu.Dura := numb;
- //// end;
- //撤篮 犬伏肺
- //酒捞袍狼 诀弊贰捞靛等 郴侩 利侩
- if Random(10) = 0 then
- RandomUpgradeItem (pu);
- mon.ItemList.Add (pu)
- end else
- Dispose (pu);
- end;
- end;
- end;
- end;
- Result := 1;
- end;
- */
- void CMonsterObject::SearchViewRange()
- {
- int nX, nY;
- PLISTNODE pListNode;
- CMapCellInfo* pMapCellInfo;
- _LPTOSOBJECT pOSObject;
- CVisibleObject* pVisibleObject;
- // Clear VisibleObjectList
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- while (pListNode)
- {
- if (pVisibleObject = m_xVisibleObjectList.GetData(pListNode))
- pVisibleObject->nVisibleFlag = 0;
- pListNode = m_xVisibleObjectList.GetNext(pListNode);
- }
- }
- // Search VisibleObjectList
- for (int i = 0; i < m_nViewRange; i++)
- {
- nX = m_nCurrX + g_SearchTable[i].x;
- nY = m_nCurrY + g_SearchTable[i].y;
- pMapCellInfo = m_pMap->GetMapCellInfo(nX, nY);
- if (pMapCellInfo)
- {
- if (pMapCellInfo->m_xpObjectList)
- {
- if (pMapCellInfo->m_xpObjectList->GetCount())
- {
- pListNode = pMapCellInfo->m_xpObjectList->GetHead();
- while (pListNode)
- {
- pOSObject = pMapCellInfo->m_xpObjectList->GetData(pListNode);
- if (pOSObject)
- {
- if (pOSObject->btType == OS_MOVINGOBJECT)
- {
- CCharObject* pCharObject = (CCharObject*)pOSObject->pObject;
- UpdateVisibleObject(pCharObject);
- }
- }
-
- pListNode = pMapCellInfo->m_xpObjectList->GetNext(pListNode);
- } // while (pListNode)
- } // if (pMapCellInfo->m_pObjectList.GetCount())
- }
- } // if (pMapCellInfo)
- }
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- while (pListNode)
- {
- if (pVisibleObject = m_xVisibleObjectList.GetData(pListNode))
- {
- if (pVisibleObject->nVisibleFlag == 0)
- {
- delete pVisibleObject;
- pVisibleObject = NULL;
- pListNode = m_xVisibleObjectList.RemoveNode(pListNode);
- continue;
- }
- } // if (pVisibleObject = m_xVisibleObjectList.GetData(pListNode))
-
- pListNode = m_xVisibleObjectList.GetNext(pListNode);
- } // while (pListNode)
- }
- }
- BOOL CMonsterObject::IsFrontObject(CCharObject* pCharObject)
- {
- for (int i = 0; i < 8; i++)
- {
- if (pCharObject->m_nCurrX == m_nCurrX + g_SearchTable[i].x && pCharObject->m_nCurrY == m_nCurrY + g_SearchTable[i].y)
- return TRUE;
- }
- return FALSE;
- }
- void CMonsterObject::SetLastHiter(CCharObject* pHitter)
- {
- DWORD dwHitTick = GetTickCount();
- m_pLastHitterObject = pHitter;
- m_dwLastHitTime = dwHitTick;
- if (!m_pExpHitterObject)
- {
- m_pExpHitterObject = pHitter;
- m_dwExpHitTime = dwHitTick;
- }
- else
- {
- if (m_pExpHitterObject == pHitter)
- m_dwExpHitTime = dwHitTick;
- }
- }
- void CMonsterObject::Wondering()
- {
- if ((rand() % 20) == 0)
- {
- if ((rand() % 4) == 1)
- TurnTo(rand() % 8);
- else
- WalkTo(m_nDirection);
- }
- }
- void CMonsterObject::GotoTargetXY()
- {
- int nDir;
- if ((m_nCurrX != m_nTargetX) || (m_nCurrY != m_nTargetY))
- {
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- CVisibleObject* pVisibleObject = m_xVisibleObjectList.GetData(pListNode);
- if (pVisibleObject)
- {
- if ((!pVisibleObject->pObject->m_fIsDead) && IsProperTarget(pVisibleObject->pObject) && (!pVisibleObject->pObject->m_fInspector))
- {
- if (abs(m_nCurrX - pVisibleObject->pObject->m_nCurrX) + abs(m_nCurrY - pVisibleObject->pObject->m_nCurrY) <
- abs(m_nCurrX - m_nTargetX) + abs(m_nCurrY - m_nTargetY))
- {
- SelectTarget(pVisibleObject->pObject);
- m_nTargetX = pVisibleObject->pObject->m_nCurrX;
- m_nTargetY = pVisibleObject->pObject->m_nCurrY;
- return;
- }
- }
- }
- }
- int nX = m_nTargetX;
- int nY = m_nTargetY;
- m_nFindPathTime = GetTickCount();
- while (TRUE)
- {
- if (nX > m_nCurrX)
- {
- nDir = DR_RIGHT;
- if (nY > m_nCurrY)
- nDir = DR_DOWNRIGHT;
- else if (nY < m_nCurrY)
- nDir = DR_UPRIGHT;
- break;
- }
-
- if (nX < m_nCurrX)
- {
- nDir = DR_LEFT;
- if (nY > m_nCurrY)
- nDir = DR_DOWNLEFT;
- else if (nY < m_nCurrY)
- nDir = DR_UPLEFT;
- break;
- }
- if (nY > m_nCurrY)
- {
- nDir = DR_DOWN;
- break;
- }
-
- if (nY < m_nCurrY)
- {
- nDir = DR_UP;
- break;
- }
- break;
- }
- // char szTemp[64];
- // sprintf(szTemp, "捞 仇 %s 具 芭扁 几芭扼... 窍窍窍", m_pTargetObject->m_szName);
- // AddRefMsg(RM_MONSTERSAY, 0, 0, 0, 0, szTemp);
- int nOldX = m_nCurrX;
- int nOldY = m_nCurrY;
- WalkTo(nDir);
- for (int i = 0; i < 7; i++)
- {
- if (nOldX == m_nCurrX && nOldY == m_nCurrY)
- {
- if (rand() % 3) nDir++;
- else if (nDir > 0) nDir--;
- else
- nDir = 7;
- if (nDir > 7) nDir = 0;
-
- WalkTo(nDir);
- }
- else
- break;
- }
- }
- }
- void CMonsterObject::Struck(CCharObject* pHitter)
- {
- if (pHitter)
- {
- if (IsProperTarget(pHitter))
- SelectTarget(pHitter);
- }
- if (m_Ability.Level < 50)
- m_dwHitTime = m_dwHitTime + (150 - _MIN(130, m_Ability.Level * 4));
- /*procedure TAnimal.Struck (hiter: TCreature);
- begin
- StruckTime := GetTickCount;
- if hiter <> nil then begin
- if IsProperTarget (hiter) then
- SelectTarget (hiter);
- end;
- if BoAnimal then begin
- MeatQuality := MeatQuality - Random (300); //悼拱捞 嘎栏搁 嘎阑 荐废 绊扁 前龙捞 冻绢咙
- if MeatQuality < 0 then MeatQuality := 0;
- end;
- if Abil.Level < 50 then
- HitTime := HitTime + (150 - _MIN(130, Abil.Level * 4)); //茄规俊 ms究 词霸 锭赴促.
- //WalkTime := WalkTime + (300 - _MIN(200, (Abil.Level div 5) * 20));
- end;
- */
- }
- WORD CMonsterObject::GetThisCharColor()
- {
- if (m_fBoHolySeize)
- return _CHAT_COLOR4;
- return _CHAT_COLOR3;
- }
- void CMonsterObject::Operate()
- {
- int nCount = m_DelayProcessQ.GetCount();
- _LPTPROCESSMSG lpProcessMsg;
- if (nCount)
- {
- for (int i = 0; i < nCount; i++)
- {
- lpProcessMsg = (_LPTPROCESSMSG)m_DelayProcessQ.PopQ();
- if (lpProcessMsg)
- {
- if (GetTickCount() < lpProcessMsg->dwDeliveryTime)
- {
- m_DelayProcessQ.PushQ((BYTE *)lpProcessMsg);
- continue;
- }
- switch (lpProcessMsg->wIdent)
- {
- case RM_DOOPENHEALTH:
- {
- MakeOpenHealth();
- break;
- }
- case RM_STRUCK:
- {
- if (lpProcessMsg->pCharObject->m_wObjectType & _OBJECT_HUMAN)
- lpProcessMsg->pCharObject->AddRefMsg(RM_STRUCK, lpProcessMsg->wParam, lpProcessMsg->lParam1,
- lpProcessMsg->lParam2, lpProcessMsg->lParam3, NULL);
- break;
- }
- case RM_MAGSTRUCK:
- {
- AddProcess(lpProcessMsg->pCharObject, lpProcessMsg->wIdent, lpProcessMsg->wParam, lpProcessMsg->lParam1,
- lpProcessMsg->lParam2, lpProcessMsg->lParam3, NULL);
- break;
- }
- }
- delete lpProcessMsg;
- lpProcessMsg = NULL;
- }
- }
- }
- nCount = m_ProcessQ.GetCount();
- if (nCount)
- {
- for (int i = 0; i < nCount; i++)
- {
- lpProcessMsg = (_LPTPROCESSMSG)m_ProcessQ.PopQ();
- switch (lpProcessMsg->wIdent)
- {
- case RM_STRUCK:
- {
- if (lpProcessMsg->pCharObject == this && lpProcessMsg->lParam3)
- {
- SetLastHiter((CCharObject*)lpProcessMsg->lParam3);
- Struck((CCharObject*)lpProcessMsg->lParam3);
- m_dwHealthTick = 0;
- m_dwSpellTick = 0;
- m_btPerHealth--;
- m_btPerSpell--;
- BreakHolySeize();
- }
- break;
- }
- case RM_MAGSTRUCK:
- case RM_MAGSTRUCK_MINE:
- {
- if (lpProcessMsg->wIdent == RM_MAGSTRUCK)
- {
- if (m_Ability.Level < 50)
- m_dwWalkTime += 800 + (rand() % 1000);
- }
- int nVal = GetMagStruckDamage(lpProcessMsg->lParam1);
- if (nVal > 0)
- {
- StruckDamage(nVal);
- HealthSpellChanged();
- AddRefMsg(RM_STRUCK_MAG, nVal, m_WAbility.HP, m_WAbility.MP, (int)lpProcessMsg->pCharObject, NULL);
-
- // if BoAnimal then begin //绊扁啊 唱坷绰 悼拱牢 版快..
- // MeatQuality := MeatQuality - v1 * 1000; //付过阑 嘎栏搁 绊扁龙捞 摹疙利栏肺 唱狐柳促.
- // end;
- SetLastHiter(lpProcessMsg->pCharObject);
- // Struck(lpProcessMsg->pCharObject);
- m_dwHealthTick = 0;
- m_dwSpellTick = 0;
- BreakHolySeize();
- }
- break;
- }
- }
- delete lpProcessMsg;
- lpProcessMsg = NULL;
- }
- }
- Run();
- }
- void CMonsterObject::MonsterNormalAttack()
- {
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- while (pListNode)
- {
- CVisibleObject* pVisibleObject = m_xVisibleObjectList.GetData(pListNode);
- if (pVisibleObject)
- {
- if ((!pVisibleObject->pObject->m_fIsDead) && IsProperTarget(pVisibleObject->pObject)
- && (!pVisibleObject->pObject->m_fInspector) && (!pVisibleObject->pObject->m_fHumHideMode))
- {
- if (abs(m_nCurrX - pVisibleObject->pObject->m_nCurrX) + abs(m_nCurrY - pVisibleObject->pObject->m_nCurrY) < 999)
- {
- SelectTarget(pVisibleObject->pObject);
- return;
- }
- }
- }
- pListNode = m_xVisibleObjectList.GetNext(pListNode);
- }
- }
- }
- BOOL CMonsterObject::TargetInAttackRange()
- {
- if (m_pTargetObject)
- {
- if ((m_pTargetObject->m_nCurrX >= m_nCurrX - 1) && (m_pTargetObject->m_nCurrX <= m_nCurrX + 1) &&
- (m_pTargetObject->m_nCurrY >= m_nCurrY - 1) && (m_pTargetObject->m_nCurrY <= m_nCurrY + 1) &&
- !((m_pTargetObject->m_nCurrX == m_nCurrX) && (m_pTargetObject->m_nCurrY == m_nCurrY)))
- {
- if ((m_pTargetObject->m_nCurrX == m_nCurrX - 1) && (m_pTargetObject->m_nCurrY == m_nCurrY))
- {
- m_btTargetDir = DR_LEFT;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX + 1) && (m_pTargetObject->m_nCurrY == m_nCurrY))
- {
- m_btTargetDir = DR_RIGHT;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX) && (m_pTargetObject->m_nCurrY == m_nCurrY - 1))
- {
- m_btTargetDir = DR_UP;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX) && (m_pTargetObject->m_nCurrY == m_nCurrY + 1))
- {
- m_btTargetDir = DR_DOWN;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX - 1) && (m_pTargetObject->m_nCurrY == m_nCurrY - 1))
- {
- m_btTargetDir = DR_UPLEFT;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX + 1) && (m_pTargetObject->m_nCurrY == m_nCurrY - 1))
- {
- m_btTargetDir = DR_UPRIGHT;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX - 1) && (m_pTargetObject->m_nCurrY == m_nCurrY + 1))
- {
- m_btTargetDir = DR_DOWNLEFT;
- return TRUE;
- }
- if ((m_pTargetObject->m_nCurrX == m_nCurrX + 1) && (m_pTargetObject->m_nCurrY == m_nCurrY + 1))
- {
- m_btTargetDir = DR_DOWNRIGHT;
- return TRUE;
- }
- }
- }
- return FALSE;
- }
- BOOL CMonsterObject::TargetInSpitRange(int& nTargetDir)
- {
- int nX = 0, nY = 0;
- if ((abs(m_pTargetObject->m_nCurrX - m_nCurrX) <= 2) && (abs(m_pTargetObject->m_nCurrY - m_nCurrY) <= 2))
- {
- nX = m_pTargetObject->m_nCurrX - m_nCurrX;
- nY = m_pTargetObject->m_nCurrY - m_nCurrY;
- if ((abs(nX) <= 1) && (abs(nY) <= 1))
- {
- TargetInAttackRange();
- return TRUE;
- }
- else
- {
- nX += 2;
- nY += 2;
- if ((nX >= 0 && nX <= 4) && (nY >= 0 && nY <= 4))
- {
- nTargetDir = GetNextDirection(m_pTargetObject->m_nCurrX, m_pTargetObject->m_nCurrY);
- if (g_SpitMap[nTargetDir][nX][nY] == 1)
- return TRUE;
- }
- }
- }
- return FALSE;
- }
- BOOL CMonsterObject::Attack()
- {
- m_nDirection = (int)m_btTargetDir;
- _Attack(CM_HIT, m_pTargetObject);
- AddRefMsg(RM_HIT, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- return TRUE;
- }
- BOOL CMonsterObject::AttackTarget()
- {
- if (m_pTargetObject)
- {
- if (TargetInAttackRange())
- {
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = m_dwTargetFocusTime = GetTickCount();
-
- Attack();
- BreakHolySeize();
- }
- return TRUE;
- }
- else
- {
- if (m_pTargetObject->m_pMap == m_pMap)
- {
- m_nTargetX = m_pTargetObject->m_nCurrX;
- m_nTargetY = m_pTargetObject->m_nCurrY;
- }
- else
- {
- m_pTargetObject = NULL;
- m_nTargetX = -1;
- m_nTargetY = -1;
- }
- }
- }
- return FALSE;
- }
- BOOL CMonsterObject::Think()
- {
- if (GetTickCount() - m_dwThinkTime > 3000)
- {
- m_dwThinkTime = GetTickCount();
- if (m_pMap->GetDupCount(m_nCurrX, m_nCurrY) >= 2)
- m_fDupMode = TRUE;
- if (m_pTargetObject)
- {
- if (!IsProperTarget(m_pTargetObject))
- m_pTargetObject = NULL;
- }
- }
- if (m_fDupMode)
- {
- int nOldX = m_nCurrX;
- int nOldY = m_nCurrY;
- WalkTo(rand() % 8);
- if (nOldX != m_nCurrX || nOldX != m_nCurrX)
- {
- m_fDupMode = FALSE;
- return TRUE;
- }
- }
- return FALSE;
- }
- void CMonsterObject::InheritedRun()
- {
- if (RestoreHealSpell())
- Die();
- CCharObject::Run();
- }
- void CMonsterObject::Run()
- {
- if (!m_fIsDead && !m_fHideMode && !m_fIsGhost && !m_fStoneMode && m_wStatusArr[POISON_STONE] == 0)
- {
- if (m_pTargetObject)
- {
- if ((GetTickCount() - m_dwTargetFocusTime > 30000) || m_pTargetObject->m_fIsDead || m_pTargetObject->m_fIsGhost ||
- (abs(m_pTargetObject->m_nCurrX - m_nCurrX) > 15) || (abs(m_pTargetObject->m_nCurrY - m_nCurrY) > 15))
- m_pTargetObject = NULL;
- }
- /* if LastHiter <> nil then begin
- if (GetTickCount - LastHitTime > 30 * 1000) or
- (LastHiter.Death) or
- (LastHiter.BoGhost) then
- LastHiter := nil;
- end;
- if ExpHiter <> nil then begin
- if (GetTickCount - ExpHitTime > 6 * 1000) or
- (ExpHiter.Death) or
- (ExpHiter.BoGhost) then
- ExpHiter := nil;
- end;
- if Master <> nil then begin
- BoNoItem := TRUE;
- if (Master.Death and (GetTickCount - Master.DeathTime > 1000)) or
- (Master.BoGhost and (GetTickCount - Master.GhostTime > 1000)) then begin
- WAbil.HP := 0; //Die;
- //Master := nil;
- end;
- end;
- */
- if (m_fBoHolySeize)
- {
- if (GetTickCount() - m_dwHolySeizeStart > m_dwHolySeizeTime)
- BreakHolySeize();
- }
- if (Think())
- {
- InheritedRun();
- return;
- }
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- m_dwWalkTime = GetTickCount();
- if (!m_fRunAwayMode)
- {
- if (!m_fNoAttackMode)
- {
- if (m_pTargetObject)
- {
- if (AttackTarget())
- {
- InheritedRun();
- return;
- }
- }
- else
- {
- m_nTargetX = -1;
-
- if (m_fHasMission)
- {
- m_nTargetX = m_nMissionX;
- m_nTargetY = m_nMissionY;
- }
- }
- }
- if (m_pMasterObject)
- {
- if (!m_pTargetObject)
- {
- int nX, nY;
- m_pMasterObject->GetBackPosition(nX, nY);
- if ((abs(m_nTargetX - nX) > 1) || (abs(m_nTargetY - nY) > 1))
- {
- m_nTargetX = nX;
- m_nTargetY = nY;
-
- if ((abs(m_nCurrX - nX) <= 2) || (abs(m_nCurrY - nY) <= 2))
- {
- if (m_pMap->GetObject(nX, nY))
- {
- m_nTargetX = m_nCurrX;
- m_nTargetY = m_nCurrY;
- }
- }
- }
- }
- /* //林牢苞 呈公 冻绢廉 乐栏搁...
- if (not Master.BoSlaveRelax) and
- ((PEnvir <> Master.PEnvir) or
- (abs(CX-Master.CX) > 20) or
- (abs(CY-Master.CY) > 20)
- )
- then begin
- SpaceMove (Master.PEnvir.MapName, TargetX, TargetY, 1);
- end;
- end; */
- if ((abs(m_nCurrX - m_pMasterObject->m_nCurrX) > 20) || (abs(m_nCurrY - m_pMasterObject->m_nCurrY) > 20))
- SpaceMove(m_nTargetX, m_nTargetY, m_pMasterObject->m_pMap);
- }
- }
- else
- {
- if (m_dwRunAwayTime > 0)
- {
- if (GetTickCount() - m_dwRunAwayStart > m_dwRunAwayTime)
- {
- m_fRunAwayMode = FALSE;
- m_dwRunAwayTime = 0;
- }
- }
- }
- /* if Master <> nil then begin
- if Master.BoSlaveRelax then begin
- //林牢捞 绒侥窍扼绊 窃...
- inherited Run;
- exit;
- end;
- end;
- */
- if (m_nTargetX != -1 )
- GotoTargetXY();
- else
- {
- if (!m_pTargetObject)
- Wondering();
- }
- }
- }
- InheritedRun();
- }
- void CMonsterObject::ComeOut()
- {
- m_fHideMode = FALSE;
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- }
- void CMonsterObject::ComeDown()
- {
- AddRefMsg(RM_DIGDOWN, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- CVisibleObject* pVisibleObject;
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- while (pListNode)
- {
- if (pVisibleObject = m_xVisibleObjectList.GetData(pListNode))
- {
- delete pVisibleObject;
- pVisibleObject = NULL;
- }
- pListNode = m_xVisibleObjectList.RemoveNode(pListNode);
- } // while (pListNode)
- }
- m_fHideMode = TRUE;
- }
- BOOL CMonsterObject::CheckComeOut(int nValue)
- {
- if (m_xVisibleObjectList.GetCount())
- {
- PLISTNODE pListNode = m_xVisibleObjectList.GetHead();
- while (pListNode)
- {
- CVisibleObject* pVisibleObject = m_xVisibleObjectList.GetData(pListNode);
- if (pVisibleObject)
- {
- if ((!pVisibleObject->pObject->m_fIsDead) && IsProperTarget(pVisibleObject->pObject) && (!pVisibleObject->pObject->m_fInspector))
- {
- if (abs(m_nCurrX - pVisibleObject->pObject->m_nCurrX) <= nValue && abs(m_nCurrY - pVisibleObject->pObject->m_nCurrY) <= nValue)
- return TRUE;
- }
- }
- pListNode = m_xVisibleObjectList.GetNext(pListNode);
- }
- }
- return FALSE;
- }
- /* **************************************************************************************
- 老馆 阁胶磐
- ************************************************************************************** */
- void CGenneralMonObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 催
- ************************************************************************************** */
- CChickenObject::CChickenObject()
- {
- m_nMeatQuality = 3000 + rand() % 2000;
- m_nBodyLeathery = 50;
- }
- void CChickenObject::Run()
- {
- }
- /* **************************************************************************************
- 林付龋过, 林付脚厘
- ************************************************************************************** */
- CScultureObject::CScultureObject()
- {
- m_dwSearchTick = 1500 + rand() % 1500;
- m_fStoneMode = TRUE;
- m_nCharStatusEx = STATE_STONE_MODE;
- m_nCharStatus = GetCharStatus();
- }
- void CScultureObject::MeltStone()
- {
- m_nCharStatusEx = 0;
- m_nCharStatus = GetCharStatus();
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- m_fStoneMode = FALSE;
- }
- void CScultureObject::MeltStoneAll()
- {
- CWHList<CCharObject*> ObjectList;
- MeltStone();
- m_pMap->GetMapObject(m_nCurrX, m_nCurrY, 7, &ObjectList);
- if (ObjectList.GetCount())
- {
- PLISTNODE pListNode = ObjectList.GetHead();
- CMonsterObject* pTargetObject;
- while (pListNode)
- {
- if (pTargetObject = (CMonsterObject*)ObjectList.GetData(pListNode))
- {
- if (pTargetObject->m_fStoneMode)
- {
- if (pTargetObject->m_wObjectType & _OBJECT_MONSTER)
- {
- switch (pTargetObject->m_nRace)
- {
- case 145:
- case 148:
- ((CScultureObject*)pTargetObject)->MeltStone();
- break;
- }
- }
- }
- }
-
- pListNode = ObjectList.RemoveNode(pListNode);
- }
- }
- }
- void CScultureObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost && m_wStatusArr[POISON_STONE] == 0)
- {
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- if (m_fStoneMode)
- {
- if (CheckComeOut(2))
- {
- MeltStoneAll();
- m_dwWalkTime = GetTickCount() + 2000;
- }
- }
- else
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 林付空
- ************************************************************************************** */
- CScultureKingObject::CScultureKingObject()
- {
- m_dwSearchTick = 1500 + rand() % 1500;
- m_nDangerLevel = 5;
- m_fStoneMode = TRUE;
- m_nCharStatusEx = STATE_STONE_MODE;
- m_nCharStatus = GetCharStatus();
- m_nDirection = 5;
- }
- void CScultureKingObject::CallSlave()
- {
- static const int MaxSlaveList = 4;
- static SlaveList[MaxSlaveList] = { 143/*付泵荤*/, 145/*林付脚厘*/, 148/* 林付龋过 */, 126/*禁扁唱规*/ };
- int nCount = 6 + (rand() % 6);
- int nMonRace;
- int nX, nY;
- CMonsterObject* pMonObject;
- for (int i = 0; i < nCount; i++)
- {
- if (m_SlaveObjectList.GetCount() < 30)
- {
- nMonRace = SlaveList[rand() % MaxSlaveList];
- GetFrontPosition(nX, nY);
- pMonObject = (CMonsterObject*)AddCreatureSysop(nX, nY, &g_pMonRaceInfo[nMonRace], FALSE);
- if (pMonObject)
- m_SlaveObjectList.AddNewNode(pMonObject);
- }
- }
- }
- void CScultureKingObject::MeltStone()
- {
- m_nCharStatusEx = 0;
- m_nCharStatus = GetCharStatus();
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- m_fStoneMode = FALSE;
- // event := TEvent.Create (PEnvir, CX, CY, ET_SCULPEICE, 5 * 60 * 1000, TRUE);
- // EventMan.AddEvent (event);
- }
- void CScultureKingObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost && m_wStatusArr[POISON_STONE] == 0)
- {
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- if (m_fStoneMode)
- {
- if (CheckComeOut(2))
- {
- MeltStone();
- m_dwWalkTime = GetTickCount() + 2000;
- }
- }
- else
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
-
- if (((m_WAbility.HP / m_WAbility.MaxHP * 5) < m_nDangerLevel) && (m_nDangerLevel > 0))
- {
- m_nDangerLevel--;
- CallSlave();
- }
- if (m_WAbility.HP == m_WAbility.MaxHP)
- m_nDangerLevel = 5;
- }
- }
- if (m_SlaveObjectList.GetCount())
- {
- PLISTNODE pListNode = NULL;
- CMonsterObject* pMonsterObject = NULL;
- pListNode = m_SlaveObjectList.GetHead();
- while (pListNode)
- {
- pMonsterObject = m_SlaveObjectList.GetData(pListNode);
- if (pMonsterObject->m_fIsDead || pMonsterObject->m_fIsGhost)
- pListNode = m_SlaveObjectList.RemoveNode(pListNode);
- else
- pListNode = m_SlaveObjectList.GetNext(pListNode);
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 厚阜盔面
- ************************************************************************************** */
- CBeeQueen::CBeeQueen()
- {
- m_dwSearchTick = 2500 + rand() % 1500;
- m_fStickMode = TRUE;
- }
- void CBeeQueen::MakeChildBee()
- {
- if (m_SlaveObjectList.GetCount() < 15)
- {
- AddRefMsg(RM_HIT, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- AddDelayProcess(this, RM_ZEN_BEE, 0, 0, 0, 0, NULL, 500);
- }
- }
- void CBeeQueen::Operate()
- {
- int nCount = m_DelayProcessQ.GetCount();
- _LPTPROCESSMSG lpProcessMsg;
- if (nCount)
- {
- for (int i = 0; i < nCount; i++)
- {
- lpProcessMsg = (_LPTPROCESSMSG)m_DelayProcessQ.PopQ();
- if (lpProcessMsg)
- {
- if (GetTickCount() < lpProcessMsg->dwDeliveryTime)
- {
- m_DelayProcessQ.PushQ((BYTE *)lpProcessMsg);
- continue;
- }
- switch (lpProcessMsg->wIdent)
- {
- case RM_ZEN_BEE:
- {
- CMonsterObject *pMonObject = (CMonsterObject *)AddCreatureSysop(m_nCurrX, m_nCurrY, &g_pMonRaceInfo[_MONSTER_BEE], FALSE);
- if (pMonObject)
- {
- m_SlaveObjectList.AddNewNode(pMonObject);
- pMonObject->SelectTarget(m_pTargetObject);
- }
- break;
- }
- }
- delete lpProcessMsg;
- lpProcessMsg = NULL;
- }
- }
- }
- CMonsterObject::Operate();
- }
- void CBeeQueen::Run()
- {
- if (!m_fIsDead && !m_fIsGhost && m_wStatusArr[POISON_STONE] == 0)
- {
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- m_dwWalkTime = GetTickCount();
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = GetTickCount();
- MonsterNormalAttack();
- if (m_pTargetObject)
- MakeChildBee();
- }
- }
- if (m_SlaveObjectList.GetCount())
- {
- PLISTNODE pListNode = NULL;
- CMonsterObject* pMonsterObject = NULL;
- pListNode = m_SlaveObjectList.GetHead();
- while (pListNode)
- {
- pMonsterObject = m_SlaveObjectList.GetData(pListNode);
- if (pMonsterObject->m_fIsDead || pMonsterObject->m_fIsGhost)
- pListNode = m_SlaveObjectList.RemoveNode(pListNode);
- else
- pListNode = m_SlaveObjectList.GetNext(pListNode);
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 街档尝 秦榜, 付泵荤
- ************************************************************************************** */
- CDualAxeObject::CDualAxeObject(int nChainShotCount)
- {
- m_nChainShot = 0;
- m_nChainShotCount = nChainShotCount;
- }
- void CDualAxeObject::FlyAxeAttack(CCharObject* pTargetObject)
- {
- // if PEnvir.CanFly (CX, CY, targ.CX, targ.CY) then begin //档尝啊 朝酒哎荐 乐绰瘤.
- int nDamage;
- int nDir = GetNextDirection(pTargetObject->m_nCurrX, pTargetObject->m_nCurrY);
- if ((HIBYTE(m_WAbility.DC) - LOBYTE(m_WAbility.DC) + 1) > 0)
- nDamage = LOBYTE(m_WAbility.DC) + rand() % (HIBYTE(m_WAbility.DC) - LOBYTE(m_WAbility.DC) + 1);
- else
- nDamage = LOBYTE(m_WAbility.DC);
- if (nDamage > 0)
- nDamage = pTargetObject->GetHitStruckDamage(nDamage);
- if (nDamage > 0)
- {
- pTargetObject->StruckDamage(nDamage);
- pTargetObject->AddDelayProcess(pTargetObject, RM_STRUCK, nDamage, pTargetObject->m_WAbility.HP, pTargetObject->m_WAbility.MaxHP,
- (int)this /*Hitter*/, NULL, 600 + _MAX(abs(m_nCurrX - pTargetObject->m_nCurrX), abs(m_nCurrY - pTargetObject->m_nCurrY) * 50));
- }
- AddRefMsg(RM_FLYAXE, nDir, m_nCurrX, m_nCurrY, (int)pTargetObject, NULL);
- }
- BOOL CDualAxeObject::AttackTarget()
- {
- if (m_pTargetObject)
- {
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = GetTickCount();
- if ((abs(m_nCurrX - m_pTargetObject->m_nCurrX) <= 7) && (abs(m_nCurrY - m_pTargetObject->m_nCurrY) <= 7))
- {
- if (m_nChainShot < m_nChainShotCount - 1)
- {
- m_nChainShot++;
- m_dwTargetFocusTime = GetTickCount();
- FlyAxeAttack(m_pTargetObject);
- }
- else
- {
- if ((rand() % 5) == 0)
- m_nChainShot = 0;
- }
- return TRUE;
- }
- else
- {
- if (m_pTargetObject->m_pMap == m_pMap)
- {
- m_nTargetX = m_pTargetObject->m_nCurrX;
- m_nTargetY = m_pTargetObject->m_nCurrY;
- }
- else
- {
- m_pTargetObject = NULL;
- m_nTargetX = -1;
- m_nTargetY = -1;
- }
- }
- }
- }
- return FALSE;
- }
- void CDualAxeObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 5000))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- // 档噶啊绰 内靛 眠啊
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 扼捞飘醋 粱厚
- ************************************************************************************** */
- void CLightingZombiObject::LightingAttack(int nDir)
- {
- int nSX, nSY, nTX, nTY;
- int nPwr;
- m_nDirection = nDir;
- AddRefMsg(RM_LIGHTING, 1, m_nCurrX, m_nCurrY, (int)m_pTargetObject, NULL);
- if (GetNextPosition(nDir, 1, nSX, nSY))
- {
- GetNextPosition(nDir, 1, nTX, nTY);
- nPwr = LOBYTE(m_WAbility.DC) + rand() % HIBYTE(m_WAbility.DC) - LOBYTE(m_WAbility.DC) + 1;
- MagPassThroughMagic(nSX, nSY, nTX, nTY, nDir, nPwr, TRUE);
- BreakHolySeize();
- }
- }
- void CLightingZombiObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost && m_wStatusArr[POISON_STONE] == 0)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- if (m_pTargetObject)
- {
- if ((abs(m_nCurrX - m_pTargetObject->m_nCurrX) <= 4) && (abs(m_nCurrY - m_pTargetObject->m_nCurrY) <= 4))
- {
- if ((abs(m_nCurrX - m_pTargetObject->m_nCurrX) <= 2) && (abs(m_nCurrY - m_pTargetObject->m_nCurrY) <= 2))
- {
- if (rand() % 3 != 0)
- {
- CMonsterObject::Run();
- return;
- }
- }
- GetBackPosition(m_nTargetX, m_nTargetY);
- }
- }
- }
- if (m_pTargetObject)
- {
- if ((abs(m_nCurrX - m_pTargetObject->m_nCurrX) < 6) && (abs(m_nCurrY - m_pTargetObject->m_nCurrY) < 6))
- {
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = GetTickCount();
- LightingAttack(GetNextDirection(m_pTargetObject->m_nCurrX, m_pTargetObject->m_nCurrY));
- }
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 沸
- ************************************************************************************** */
- void CRonObject::AroundAttack()
- {
- CWHList<CCharObject*> xTargetList;
- m_nDirection = (int)m_btTargetDir;
- m_pMap->GetMapObject(m_nCurrX, m_nCurrY, 1, &xTargetList);
- if (xTargetList.GetCount())
- {
- PLISTNODE pListNode = xTargetList.GetHead();
- CCharObject* pTargetObject;
- while (pListNode)
- {
- if (pTargetObject = xTargetList.GetData(pListNode))
- _Attack(CM_HIT, pTargetObject);
-
- pListNode = xTargetList.RemoveNode(pListNode);
- }
- }
- AddRefMsg(RM_HIT, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- }
- void CRonObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost && m_wStatusArr[POISON_STONE] == 0)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- if (m_pTargetObject)
- {
- if ((abs(m_nCurrX - m_pTargetObject->m_nCurrX) < 6) && (abs(m_nCurrY - m_pTargetObject->m_nCurrY) < 6))
- {
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = GetTickCount();
- AroundAttack();
- }
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 窍鞭 穿付
- ************************************************************************************** */
- void CMinorNumaObject::Run()
- {
- if (!m_fIsDead)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 坷付 矫府令
- ************************************************************************************** */
- void COmaObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 榜伐(籍厘牢)
- ************************************************************************************** */
- CRockManObject::CRockManObject()
- {
- // m_dwSearchTick = 2500 + rand() % 1500;
- // m_dwSearchTime = GetTickCount();
- m_fHideMode = TRUE;
- }
- void CRockManObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if (m_fHideMode)
- {
- if (CheckComeOut(8))
- ComeOut();
- m_dwWalkTime = GetTickCount() + 1000;
- }
- else
- {
- if ((GetTickCount() - m_dwSearchEnemyTime > 8000) || ((GetTickCount() - m_dwSearchEnemyTime > 1000) && !m_pTargetObject))
- {
- m_dwSearchEnemyTime = GetTickCount();
- MonsterNormalAttack();
- if (!m_pTargetObject)
- ComeDown();
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 侥牢檬
- ************************************************************************************** */
- CStickObject::CStickObject()
- {
- m_dwSearchTick = 2500 + rand() % 1500;
- m_fHideMode = TRUE;
- }
- void CStickObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- m_dwWalkTime = GetTickCount();
- if (m_fHideMode)
- {
- if (CheckComeOut(4))
- ComeOut();
- }
- else
- {
- if (m_pTargetObject)
- {
- if (abs(m_nCurrX - m_pTargetObject->m_nCurrX) > 4 && abs(m_nCurrY - m_pTargetObject->m_nCurrY) > 4)
- {
- ComeDown();
- return;
- }
- }
-
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- MonsterNormalAttack();
-
- if (!m_fHideMode)
- {
- if (AttackTarget())
- CMonsterObject::Run();
- }
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 葛贰 鲍拱(荤锄)
- ************************************************************************************** */
- CSandMobObject::CSandMobObject()
- {
- m_fHideMode = TRUE;
- }
- void CSandMobObject::Run()
- {
- if (!m_fIsDead && !m_fIsGhost)
- {
- if (GetTickCount() - m_dwWalkTime > m_dwNextWalkTime)
- {
- m_dwWalkTime = GetTickCount();
- if (m_fHideMode)
- {
- if ((m_WAbility.HP > (m_WAbility.MaxHP / 20) && CheckComeOut(8)))
- m_dwAppearStart = GetTickCount();
- }
- else
- {
- if ((m_WAbility.HP > 0) && (m_WAbility.HP < (m_WAbility.MaxHP / 20)) && (GetTickCount() - m_dwAppearStart > 3000))
- ComeDown();
- else if (m_pTargetObject)
- {
- if (abs(m_nCurrX - m_pTargetObject->m_nCurrX) > 15 && abs(m_nCurrY - m_pTargetObject->m_nCurrY) > 15)
- {
- ComeDown();
- return;
- }
- }
-
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- MonsterNormalAttack();
-
- if (!m_fHideMode)
- {
- if (AttackTarget())
- {
- CMonsterObject::Run();
- }
- }
- }
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 归榜
- ************************************************************************************** */
- CWhiteSkeleton::CWhiteSkeleton()
- {
- // m_dwSearchTick = 2500 + rand() % 1500;
- // m_dwSearchTime = GetTickCount();
- m_fIsFirst = TRUE;
- m_fHideMode = TRUE;
- }
- void CWhiteSkeleton::ResetSkeleton()
- {
- // NextHitTime := 3000 - (SlaveMakeLevel * 600);
- // NextWalkTime := 1200 - (SlaveMakeLevel * 250);
- m_dwWalkTime = GetTickCount() + 2000;
- }
- void CWhiteSkeleton::Run()
- {
- if (m_fIsFirst)
- {
- m_fIsFirst = FALSE;
- m_nDirection = 5;
- m_fHideMode = FALSE;
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- ResetSkeleton();
- }
- CGenneralMonObject::Run();
- }
- /* **************************************************************************************
- 脚荐 (锅脚傈)
- ************************************************************************************** */
- CElfMonster::CElfMonster()
- {
- m_fNoAttackMode = TRUE;
- m_fIsFirst = TRUE;
- m_fHideMode = TRUE;
- }
- void CElfMonster::ResetElfMon()
- {
- // NextHitTime := 3000 - (SlaveMakeLevel * 600);
- // NextWalkTime := 1200 - (SlaveMakeLevel * 250);
- m_dwWalkTime = GetTickCount() + 2000;
- }
- void CElfMonster::AppearNow()
- {
- m_fIsFirst = FALSE;
- m_fHideMode = FALSE;
- m_dwWalkTime = GetTickCount() + 800;
- /*procedure TElfMonster.AppearNow;
- begin
- bofirst := FALSE;
- HideMode := FALSE;
- //SendRefMsg (RM_TURN, Dir, CX, CY, 0, '');
- //Appear;
- //ResetElfMon;
- RecalcAbilitys;
- WalkTime := WalkTime + 800; //函脚饶 距埃 掉饭捞 乐澜
- end;
- */
- }
- void CElfMonster::Run()
- {
- if (m_fIsFirst)
- {
- m_fIsFirst = FALSE;
- m_fHideMode = FALSE;
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- ResetElfMon();
- }
- if (m_fIsDead)
- {
- if (GetTickCount() - m_dwDeathTime > 2 * 1000)
- MakeGhost();
- }
- else
- {
- BOOL fChangeFace = FALSE;
- if (m_pTargetObject)
- fChangeFace = TRUE;
- if (m_pMasterObject)
- {
- if (m_pMasterObject->m_pTargetObject)// || m_pMasterObject->m_pLastHiter)
- fChangeFace = TRUE;
- }
- if (fChangeFace)
- {
- CElfWarriorMonster* pElfWarriorMon = dynamic_cast<CElfWarriorMonster*>(MakeClone(_MONSTER_ELFWARRIOR));
- if (pElfWarriorMon)
- pElfWarriorMon->AppearNow();
- m_pMasterObject = NULL;
- KickException();
- return;
- }
- }
- CMonsterObject::Run();
- }
- /* **************************************************************************************
- 脚荐 (函脚饶)
- ************************************************************************************** */
- CElfWarriorMonster::CElfWarriorMonster()
- {
- m_fIsFirst = TRUE;
- }
- void CElfWarriorMonster::ResetElfMon()
- {
- // NextHitTime := 3000 - (SlaveMakeLevel * 600);
- // NextWalkTime := 1200 - (SlaveMakeLevel * 250);
- m_dwWalkTime = GetTickCount() + 2000;
- }
- void CElfWarriorMonster::AppearNow()
- {
- m_fIsFirst = FALSE;
- m_fHideMode = FALSE;
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- m_dwWalkTime = GetTickCount() + 800;
- /*procedure TElfMonster.AppearNow;
- begin
- bofirst := FALSE;
- HideMode := FALSE;
- //SendRefMsg (RM_TURN, Dir, CX, CY, 0, '');
- //Appear;
- //ResetElfMon;
- RecalcAbilitys;
- WalkTime := WalkTime + 800; //函脚饶 距埃 掉饭捞 乐澜
- end;
- */
- }
- void CElfWarriorMonster::Run()
- {
- if (m_fIsFirst)
- {
- m_fIsFirst = FALSE;
- m_fHideMode = FALSE;
- AddRefMsg(RM_DIGUP, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- ResetElfMon();
- }
- if (m_fIsDead)
- {
- if (GetTickCount() - m_dwDeathTime > 2 * 1000)
- MakeGhost();
- }
- else
- {
- BOOL fChangeFace = TRUE;
- if (m_pTargetObject)
- fChangeFace = FALSE;
- if (m_pMasterObject)
- {
- if (m_pMasterObject->m_pTargetObject)// || m_pMasterObject->m_pLastHiter)
- fChangeFace = FALSE;
- }
- if (fChangeFace)
- {
- CElfMonster* pElfMon = dynamic_cast<CElfMonster*>(MakeClone(_MONSTER_ELFMONSTER));
- if (pElfMon)
- {
- AddRefMsg(RM_DIGDOWN, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- AddRefMsg(RM_CHANGEFACE, 0, (int)this, (int)pElfMon, 0, NULL);
-
- pElfMon->AppearNow();
- }
- m_pMasterObject = NULL;
- KickException();
- }
- }
- CGenneralMonObject::Run();
- }
- /* **************************************************************************************
- 魔芭固
- ************************************************************************************** */
- CSpitSpiderMonster::CSpitSpiderMonster()
- {
- }
- void CSpitSpiderMonster::SpitAttack(int nDir)
- {
- int nDamage;
- int nX, nY;
- m_nDirection = nDir;
- if (HIBYTE(m_WAbility.DC) - LOBYTE(m_WAbility.DC) + 1)
- nDamage = LOBYTE(m_WAbility.DC) + rand() % (HIBYTE(m_WAbility.DC) - LOBYTE(m_WAbility.DC) + 1);
- else
- nDamage = LOBYTE(m_WAbility.DC);
- if (nDamage <= 0) return;
- AddRefMsg(RM_HIT, m_nDirection, m_nCurrX, m_nCurrY, 0, NULL);
- for (int i = 0; i < 4; i++)
- {
- for (int k = 0; k < 4; k++)
- {
- if (g_SpitMap[nDir][i][k] == 1)
- {
- nX = m_nCurrX - 2 + k;
- nY = m_nCurrY - 2 + i;
- CCharObject* pCharObject = m_pMap->GetObject(nX, nY);
- if (pCharObject && pCharObject != this)
- {
- if (IsProperTarget(pCharObject))
- {
- if (pCharObject->m_btSpeedPoint)
- {
- if (rand() % pCharObject->m_btSpeedPoint < m_btHitPoint)
- {
- nDamage = GetMagStruckDamage(nDamage);
- if (nDamage > 0)
- {
- pCharObject->StruckDamage(nDamage);
- pCharObject->AddDelayProcess(pCharObject, RM_STRUCK, nDamage, pCharObject->m_WAbility.HP,
- pCharObject->m_WAbility.MaxHP, (int)this, NULL, 300);
- /* if BoUsePoison then begin
- //眉仿捞 皑家窍绰 刀俊 吝刀 等促.
- if Random(20 + cret.AntiPoison) = 0 then
- cret.MakePoison (POISON_DECHEALTH, 30, 1); //眉仿捞 皑家
- //if Random(2) = 0 then
- // cret.MakePoison (POISON_STONE, 5); //付厚
- end; */
- }
- }
- }
- }
- }
- }
- }
- }
- }
- BOOL CSpitSpiderMonster::AttackTarget()
- {
- int nTargetDir;
- if (m_pTargetObject)
- {
- if (TargetInSpitRange(nTargetDir))
- {
- if (GetTickCount() - m_dwHitTime > m_dwNextHitTime)
- {
- m_dwHitTime = GetTickCount();
- m_dwTargetFocusTime = GetTickCount();
- SpitAttack(nTargetDir);
- BreakHolySeize();
- }
- return TRUE;
- }
- else
- {
- if (m_pTargetObject->m_pMap != m_pMap)
- {
- m_nTargetX = m_pTargetObject->m_nCurrX;
- m_nTargetY = m_pTargetObject->m_nCurrY;
- }
- else
- {
- m_pTargetObject = NULL;
- m_nTargetX = -1;
- m_nTargetY = -1;
- }
- }
- }
- return FALSE;
- }