game.dsp
资源名称:wow.rar [点击查看]
上传用户:jxpjxmjjw
上传日期:2009-12-07
资源大小:5877k
文件大小:7k
源码类别:
模拟服务器
开发平台:
Visual C++
- # Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=game - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "game.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "game - Win32 Release"
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- # PROP Output_Dir "game___Win32_Release"
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- # ADD CPP /nologo /MT /W3 /GX /O2 /I "....srcshared" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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- !ELSEIF "$(CFG)" == "game - Win32 Debug"
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- # PROP BASE Use_Debug_Libraries 1
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- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
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- # PROP Intermediate_Dir "game___Win32_Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "....srcshared" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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- !ENDIF
- # Begin Target
- # Name "game - Win32 Release"
- # Name "game - Win32 Debug"
- # Begin Group "World/Handlers"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=....srcgameAuraHandler.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameAuraHandler.h
- # End Source File
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- SOURCE=....srcgameCharacterHandler.cpp
- # End Source File
- # Begin Source File
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- # End Source File
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- SOURCE=....srcgameChatHandler.cpp
- # End Source File
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- # End Source File
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- SOURCE=....srcgameCombat.cpp
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- SOURCE=....srcgameMiscHandler.cpp
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- # End Source File
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- # End Source File
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- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
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- # End Source File
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- SOURCE=....srcgameSkillHandler.cpp
- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
- SOURCE=....srcgameSpellHandler.cpp
- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
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- # End Source File
- # Begin Source File
- SOURCE=....srcgameTaxiHandler.cpp
- # End Source File
- # Begin Source File
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- # End Source File
- # End Group
- # Begin Group "Object"
- # PROP Default_Filter ""
- # Begin Source File
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- # Begin Source File
- SOURCE=....srcgameObject.cpp
- # End Source File
- # Begin Source File
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- # Begin Source File
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- # End Source File
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- # Begin Source File
- SOURCE=....srcgameUnit.cpp
- # End Source File
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- # End Source File
- # Begin Source File
- SOURCE=....srcgameUpdateMask.h
- # End Source File
- # End Group
- # Begin Group "Server "
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=....srcgameGameClient.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameGameClient.h
- # End Source File
- # Begin Source File
- SOURCE=....srcgameWorldServer.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameWorldServer.h
- # End Source File
- # End Group
- # Begin Group "Chat Commands"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=....srcgameLevel0.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameLevel1.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameLevel2.cpp
- # End Source File
- # Begin Source File
- SOURCE=....srcgameLevel3.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=....srcgameOpcodes.h
- # End Source File
- # End Target
- # End Project