TextShadePrj.h
上传用户:aokegd
上传日期:2009-12-14
资源大小:1276k
文件大小:1k
- // TextShadePrj.h : main header file for the TEXTSHADEPRJ application
- //
- #if !defined(AFX_TEXTSHADEPRJ_H__F6CD96FF_0779_4A5F_8BA5_D9BB7BE2C3AA__INCLUDED_)
- #define AFX_TEXTSHADEPRJ_H__F6CD96FF_0779_4A5F_8BA5_D9BB7BE2C3AA__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
- #endif
- #include "resource.h" // main symbols
- /////////////////////////////////////////////////////////////////////////////
- // CTextShadePrjApp:
- // See TextShadePrj.cpp for the implementation of this class
- //
- class CTextShadePrjApp : public CWinApp
- {
- public:
- CTextShadePrjApp();
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CTextShadePrjApp)
- public:
- virtual BOOL InitInstance();
- //}}AFX_VIRTUAL
- // Implementation
- //{{AFX_MSG(CTextShadePrjApp)
- afx_msg void OnAppAbout();
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_TEXTSHADEPRJ_H__F6CD96FF_0779_4A5F_8BA5_D9BB7BE2C3AA__INCLUDED_)