BroadcastSvr.cpp
上传用户:qzzxgm
上传日期:2009-12-14
资源大小:1882k
文件大小:2k
- // BroadcastSvr.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "BroadcastSvr.h"
- #include "BroadcastSvrDlg.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CBroadcastSvrApp
- BEGIN_MESSAGE_MAP(CBroadcastSvrApp, CWinApp)
- //{{AFX_MSG_MAP(CBroadcastSvrApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CBroadcastSvrApp construction
- CBroadcastSvrApp::CBroadcastSvrApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CBroadcastSvrApp object
- CBroadcastSvrApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CBroadcastSvrApp initialization
- BOOL CBroadcastSvrApp::InitInstance()
- {
- if (!AfxSocketInit())
- {
- AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
- return FALSE;
- }
- AfxEnableControlContainer();
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- CBroadcastSvrDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }