COOLMENU.CPP
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- ////////////////////////////////////////////////////////////////
- // CoolMenu 1997 Microsoft Systems Journal.
- // If this code works, it was written by Paul DiLascia.
- // If not, I don't know who wrote it.
- //
- // ==========================================================================
- // HISTORY:
- // ==========================================================================
- // 1.01 13 Aug 1998 - Andrew Bancroft [ABancroft@lgc.com] - Since we've already
- // added the entire toolbar to the imagelist we need to
- // increment nNextImage even if we didn't add this button to
- // m_mapIDtoImage in the LoadToolbar() method.
- // 1.01a 13 Aug 1998 - Peter Tewkesbury - Added AddSingleBitmap(...)
- // method for adding a single bitmap to a pulldown
- // menu item.
- // 1.02 13 Aug 1998 - Omar L Francisco - Fixed bug with lpds->CtlType
- // and lpds->itemData item checking.
- // 1.03 12 Nov 1998 - Fixes debug assert in system menu. - Wang Jun
- // 1.04 17 Nov 1998 - Fixes debug assert when you maximize a view - Wang Jun
- // window, then try to use the system menu for the view.
- // 1.05 09 Jan 1998 - Seain B. Conover [sc@tarasoft.com] - Fix for virtual
- // key names.
- // 1.06 24 Feb 1999 - Michael Lange [michael.home@topdogg.com] - Fix for memory
- // leak in CMyItemData structure, added a destructor that
- // calls text.Empty().
- // - Boris Kartamishev [kbv@omegasoftware.com] - Fix for resource
- // ID bug.
- // - Jeremy Horgan [jeremyhorgan@hotmail.com] - During
- // accelerator key processing OnInitMenuPopup() calls
- // ConvertMenu() which allocates a new CMyItemData for each
- // menu item. This is memory is normally freed by a call to
- // OnMenuSelect(), which is not called when processing
- // accelerator keys. This results in a memory leak. This was
- // fixed by modifying the ~CCoolMenuManager() destructor.
- // 1.07 24 Feb 1999 - Koji MATSUNAMI [kmatsu@inse.co.jp] - Fixed problem with
- // popup menus being drawn correctly as cool menus.
- // ==========================================================================
- //
- /////////////////////////////////////////////////////////////////////////////
- #include "StdAfx.h"
- #include "CoolMenu.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- // helpers
- void PLFillRect(CDC& dc, const CRect& rc, COLORREF color);
- void PLDrawEmbossed(CDC& dc, CImageList& il, int i,
- CPoint p, BOOL bColor=FALSE);
- HBITMAP PLLoadSysColorBitmap(LPCTSTR lpResName, BOOL bMono=FALSE);
- inline HBITMAP PLLoadSysColorBitmap(UINT nResID, BOOL bMono=FALSE) {
- return PLLoadSysColorBitmap(MAKEINTRESOURCE(nResID), bMono);
- }
- // if you want to see extra TRACE diagnostics, set below to TRUE
- BOOL CCoolMenuManager::bTRACE = FALSE;
- #ifdef _DEBUG
- #define CMTRACEFN
- CTraceFn __fooble;
- if (bTRACE)
- TRACE
- #define CMTRACE
- if (bTRACE)
- TRACE
- #else
- #define CMTRACEFN TRACE
- #define CMTRACE TRACE
- #endif
- // constants used for drawing
- const CXGAP = 1; // num pixels between button and text
- const CXTEXTMARGIN = 2; // num pixels after hilite to start text
- const CXBUTTONMARGIN = 2; // num pixels wider button is than bitmap
- const CYBUTTONMARGIN = 2; // ditto for height
- // DrawText flags
- const DT_MYSTANDARD = DT_SINGLELINE|DT_LEFT|DT_VCENTER;
- // identifies owner-draw data as mine
- const LONG MYITEMID = MAKELONG(MAKEWORD(_T('m'),_T('i')),MAKEWORD(_T('d'),_T('0')));
- // private struct: one of these for each owner-draw menu item
- struct CMyItemData {
- long magicNum; // magic number identifying me
- CString text; // item text
- UINT fType; // original item type flags
- int iButton; // index of button image in image list
- CMyItemData() { magicNum = MYITEMID; }
- ~CMyItemData() { text.Empty(); }
- BOOL IsMyItemData() { return magicNum == MYITEMID; }
- };
- IMPLEMENT_DYNAMIC(CCoolMenuManager, CSubclassWnd)
- CCoolMenuManager::CCoolMenuManager()
- {
- m_szBitmap = m_szButton = CSize(0,0); // will compute later
- m_bShowButtons = TRUE; // show buttons by default
- m_bAutoAccel = TRUE; // auto accelerators by default
- m_hAccel = NULL; // no accelerators loaded yet
- m_pAccel = NULL; // no accelerators loaded yet
- m_bUseDrawState = FALSE; // use DrawEmbossed by default
- m_bDrawDisabledButtonsInColor = FALSE; // use color for disabled buttons
- FixMFCDotBitmap();
- }
- CCoolMenuManager::~CCoolMenuManager()
- {
- // Jeremy Horgan [jeremyhorgan@hotmail.com]
- while (!m_menuList.IsEmpty())
- {
- ConvertMenu(CMenu::FromHandle((HMENU)m_menuList.RemoveHead()),0,
- FALSE, FALSE);
- }
- Destroy();
- }
- //////////////////
- // Destroy everything. Called from destructor and Refresh.
- //
- void CCoolMenuManager::Destroy()
- {
- m_ilButtons.DeleteImageList();
- m_mapIDtoImage.RemoveAll();
- m_szBitmap = m_szButton = CSize(0,0);
- m_arToolbarID.RemoveAll();
- m_fontMenu.DeleteObject();
- DestroyAccel();
- }
- /////////////////
- // Destroy accelerators
- //
- void CCoolMenuManager::DestroyAccel()
- {
- m_mapIDtoAccel.RemoveAll(); // delete ACCEL entries in map
- safe_delete(m_pAccel); // delete current accelerators
- }
- //////////////////
- // Call this to install the menu manager. Install(NULL) to un-install.
- //
- void CCoolMenuManager::Install(CFrameWnd* pFrame)
- {
- ASSERT_VALID(pFrame);
- m_pFrame = pFrame;
- HookWindow(pFrame); // install message hook
- }
- //////////////////
- // Load array of toolbar IDs.
- //
- BOOL CCoolMenuManager::LoadToolbars(const UINT* arID, int n)
- {
- // ASSERT(arID);
- BOOL bRet = TRUE;
- for (int i=0; i<n; i++)
- bRet |= LoadToolbar(arID[i]);
- return bRet;
- }
- // structure of RT_TOOLBAR resource
- struct TOOLBARDATA {
- WORD wVersion; // version # should be 1
- WORD wWidth; // width of one bitmap
- WORD wHeight; // height of one bitmap
- WORD wItemCount; // number of items
- WORD items[1]; // array of command IDs, actual size is wItemCount
- };
- //////////////////
- // Load one toolbar. Assumes bg color is gray.
- //
- // * add toolbar bitmap to image list
- // * add each button ID to button map
- //
- BOOL CCoolMenuManager::LoadToolbar(UINT nIDToolbar)
- {
- // load bitmap
- HBITMAP hbmToolbar = PLLoadSysColorBitmap(nIDToolbar);
- if (!hbmToolbar) {
- TRACE(_T("*** Can't load bitmap for toolbar %d!n"), nIDToolbar);
- return FALSE;
- }
- CBitmap bmToolbar;
- bmToolbar.Attach(hbmToolbar); // destructor will detach & destroy
- // load toolbar
- LPTSTR lpResName = MAKEINTRESOURCE(nIDToolbar);
- HINSTANCE hInst;
- HRSRC hRsrc;
- TOOLBARDATA* ptbd;
- if ((hInst= AfxFindResourceHandle(lpResName, RT_TOOLBAR)) == NULL ||
- (hRsrc= FindResource(hInst, lpResName, RT_TOOLBAR)) == NULL ||
- (ptbd = (TOOLBARDATA*)LoadResource(hInst, hRsrc)) == NULL) {
- TRACE(_T("*** Can't load toolbar %d!n"), nIDToolbar);
- return FALSE;
- }
- // ASSERT(ptbd->wVersion==1);
- // OK, I have the bitmap and toolbar.
- CSize sz(ptbd->wWidth, ptbd->wHeight);
- if (m_szBitmap.cx==0) {
- // First toolbar: initialized bitmap/button sizes and create image list.
- m_szBitmap = sz;
- m_szButton = sz + CSize(CXBUTTONMARGIN<<1, CYBUTTONMARGIN<<1);
- VERIFY(m_ilButtons.Create(sz.cx, sz.cy, ILC_MASK, 0, 10));
- } else if (m_szBitmap != sz) {
- // button sizes different -- oops
- TRACE(_T("*** Toolbar %d button size differs!n"), nIDToolbar);
- return FALSE;
- }
- // I have a good toolbar: now add bitmap to the image list, and each
- // command ID to m_mapIDtoImage array. Note that LoadSysColorBitmap will
- // change gray -> COLOR_3DFACE, so use that for image list background.
- //
- int iNextImage = m_ilButtons.GetImageCount();
- m_ilButtons.Add(&bmToolbar, GetSysColor(COLOR_3DFACE));
- for (int i = 0; i < ptbd->wItemCount; i++) {
- UINT nID = ptbd->items[i];
- if (nID > 0) {
- if (GetButtonIndex(nID) >= 0) {
- TRACE(_T("*** Duplicate button ID %d ignoredn"), nID);
- } else {
- m_mapIDtoImage.SetAt(nID, (void*)iNextImage);
- TRACE(_T("CCoolMenuManager::LoadToolbar(). Added Menu Id %d, Button Number %dn"), nID, iNextImage-1);
- }
- // AB. 13-08-98. Since we've already added the entire toolbar to the imagelist
- // we need to increment nNextImage even if we didn't add this button to
- // m_mapIDtoImage.
- iNextImage++;
- }
- }
- m_arToolbarID.Add(nIDToolbar); // remember toolbar ID for Refresh
- bmToolbar.Detach();
- return TRUE; // success!
- }
- //////////////////
- // Virtual CSubclassWnd window proc. All messages come here before frame
- // window. Isn't it cool? Just like in the old days!
- //
- LRESULT CCoolMenuManager::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
- {
- switch(msg) {
- case WM_SYSCOLORCHANGE:
- case WM_SETTINGCHANGE:
- Refresh();
- break;
- case WM_MEASUREITEM:
- if (OnMeasureItem((MEASUREITEMSTRUCT*)lp))
- return TRUE; // handled
- break;
- case WM_DRAWITEM:
- if (OnDrawItem((DRAWITEMSTRUCT*)lp))
- return TRUE; // handled
- break;
- case WM_INITMENUPOPUP:
- // Very important: must let frame window handle it first!
- // Because if someone calls CCmdUI::SetText, MFC will change item to
- // MFT_STRING, so I must change back to MFT_OWNERDRAW.
- //
- CSubclassWnd::WindowProc(msg, wp, lp);
- OnInitMenuPopup(CMenu::FromHandle((HMENU)wp),
- (UINT)LOWORD(lp), (BOOL)HIWORD(lp));
- return 0;
- case WM_MENUSELECT:
- OnMenuSelect((UINT)LOWORD(wp), (UINT)HIWORD(wp), (HMENU)lp);
- break;
- case WM_MENUCHAR:
- LRESULT lr = OnMenuChar((TCHAR)LOWORD(wp), (UINT)HIWORD(wp),
- CMenu::FromHandle((HMENU)lp));
- if (lr!=0)
- return lr;
- break;
- }
- return CSubclassWnd::WindowProc(msg, wp, lp);
- }
- //////////////////
- // Refresh all colors, fonts, etc. For WM_SETTINGCHANGE, WM_SYSCOLORCHANGE.
- //
- void CCoolMenuManager::Refresh()
- {
- // first copy list (array) of toolbar IDs now loaded.
- CUIntArray arToolbarID;
- arToolbarID.Copy(m_arToolbarID);
- // destroy everything
- Destroy();
- // re-load toolbars.
- int nToolbars = arToolbarID.GetSize();
- for (int i = 0; i < nToolbars; i++)
- LoadToolbar(arToolbarID[i]);
- }
- //////////////////
- // Get menu font, creating if needed
- //
- CFont* CCoolMenuManager::GetMenuFont()
- {
- if (!(HFONT)m_fontMenu) {
- NONCLIENTMETRICS info;
- info.cbSize = sizeof(info);
- SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(info), &info, 0);
- VERIFY(m_fontMenu.CreateFontIndirect(&info.lfMenuFont));
- }
- return &m_fontMenu;
- }
- //////////////////
- // Handle WM_MEASUREITEM on behalf of frame: compute menu item size.
- //
- BOOL CCoolMenuManager::OnMeasureItem(LPMEASUREITEMSTRUCT lpms)
- {
- // ASSERT(lpms);
- CMyItemData* pmd = (CMyItemData*)lpms->itemData;
- // ASSERT(pmd);
- if (lpms->CtlType != ODT_MENU || !pmd->IsMyItemData())
- return FALSE; // not handled by me
- if (pmd->fType & MFT_SEPARATOR) {
- // separator: use half system height and zero width
- lpms->itemHeight = GetSystemMetrics(SM_CYMENU)>>1;
- lpms->itemWidth = 0;
- } else {
- // compute size of text: use DrawText with DT_CALCRECT
- CWindowDC dc(NULL); // screen DC--I won't actually draw on it
- CRect rcText(0,0,0,0);
- CFont* pOldFont = dc.SelectObject(GetMenuFont());
- dc.DrawText(pmd->text, rcText, DT_MYSTANDARD|DT_CALCRECT);
- dc.SelectObject(pOldFont);
- // height of item is just height of a standard menu item
- lpms->itemHeight= max(GetSystemMetrics(SM_CYMENU), rcText.Height());
- // width is width of text plus a bunch of stuff
- int cx = rcText.Width(); // text width
- cx += CXTEXTMARGIN<<1; // L/R margin for readability
- cx += CXGAP; // space between button and menu text
- cx += m_szButton.cx<<1; // button width (L=button; R=empty margin)
- // whatever value I return in lpms->itemWidth, Windows will add the
- // width of a menu checkmark, so I must subtract to defeat Windows. Argh.
- //
- cx -= GetSystemMetrics(SM_CXMENUCHECK)-1;
- lpms->itemWidth = cx; // done deal
- CMTRACE(_T("OnMeasureItem for '%s':tw=%d h=%dn"), (LPCTSTR)pmd->text,
- lpms->itemWidth, lpms->itemHeight);
- }
- return TRUE; // handled
- }
- /////////////////
- // Handle WM_DRAWITEM on behalf of frame. Note: in all that goes
- // below, can't assume rcItem.left=0 because of multi-column menus!
- //
- BOOL CCoolMenuManager::OnDrawItem(LPDRAWITEMSTRUCT lpds)
- {
- // ASSERT(lpds);
- // Omar L Francisco
- if (lpds->CtlType != ODT_MENU)
- return FALSE;
- // Omar L Francisco
- CMyItemData* pmd = (CMyItemData*)lpds->itemData;
- // ASSERT(pmd);
- if (!pmd->IsMyItemData())
- return FALSE;
- // ASSERT(lpds->itemAction != ODA_FOCUS);
- // ASSERT(lpds->hDC);
- CDC dc;
- dc.Attach(lpds->hDC);
- const CRect& rcItem = lpds->rcItem;
- if (pmd->fType & MFT_SEPARATOR) {
- // draw separator
- CRect rc = rcItem; // copy rect
- rc.top += rc.Height()>>1; // vertical center
- dc.DrawEdge(&rc, EDGE_ETCHED, BF_TOP); // draw separator line
- } else { // not a separator
- CMTRACE(_T("OnDrawItem for '%s':tw=%d h=%dn"), (LPCTSTR)pmd->text,
- rcItem.Width(), rcItem.Height());
- BOOL bDisabled = lpds->itemState & ODS_GRAYED;
- BOOL bSelected = lpds->itemState & ODS_SELECTED;
- BOOL bChecked = lpds->itemState & ODS_CHECKED;
- BOOL bHaveButn=FALSE;
- // Paint button, or blank if none
- CRect rcButn(rcItem.TopLeft(), m_szButton); // button rect
- rcButn += CPoint(0, // center vertically
- (rcItem.Height() - rcButn.Height())>>1 );
- int iButton = pmd->iButton;
- if (iButton >= 0) {
- // this item has a button!
- bHaveButn = TRUE;
- // compute point to start drawing
- CSize sz = rcButn.Size() - m_szBitmap;
- sz.cx >>= 1;
- sz.cy >>= 1;
- CPoint p(rcButn.TopLeft() + sz);
- // draw disabled or normal
- if (!bDisabled) {
- // normal: fill BG depending on state
- PLFillRect(dc, rcButn, GetSysColor(
- (bChecked && !bSelected) ? COLOR_3DLIGHT : COLOR_MENU));
- // draw pushed-in or popped-out edge
- if (bSelected || bChecked) {
- CRect rc2 = rcButn;
- dc.DrawEdge(rc2, bChecked ? BDR_SUNKENOUTER : BDR_RAISEDINNER,
- BF_RECT);
- }
- // draw the button!
- m_ilButtons.Draw(&dc, iButton, p, ILD_TRANSPARENT);
- } else if (m_bUseDrawState) {
- // use DrawState to draw disabled button: must convert to icon
- HICON hIcon=m_ilButtons.ExtractIcon(iButton);
- // ASSERT(hIcon);
- dc.DrawState(p, CSize(0,0), hIcon, DSS_DISABLED, (HBRUSH)NULL);
- DestroyIcon(hIcon);
- } else
- // use DrawEmbossed to draw disabeld button, w/color flag
- PLDrawEmbossed(dc, m_ilButtons, iButton, p,
- m_bDrawDisabledButtonsInColor);
- } else {
- // no button: look for custom checked/unchecked bitmaps
- CMenuItemInfo info;
- info.fMask = MIIM_CHECKMARKS;
- GetMenuItemInfo((HMENU)lpds->hwndItem,
- lpds->itemID, MF_BYCOMMAND, &info);
- if (bChecked || info.hbmpUnchecked) {
- bHaveButn = Draw3DCheckmark(dc, rcButn, bSelected,
- bChecked ? info.hbmpChecked : info.hbmpUnchecked);
- }
- }
- // Done with button, now paint text. First do background if needed.
- int cxButn = m_szButton.cx; // width of button
- COLORREF colorBG = GetSysColor(bSelected ? COLOR_HIGHLIGHT : COLOR_MENU);
- if (bSelected || lpds->itemAction==ODA_SELECT) {
- // selected or selection state changed: paint text background
- CRect rcBG = rcItem; // whole rectangle
- if (bHaveButn) // if there's a button:
- rcBG.left += cxButn + CXGAP; // don't paint over it!
- PLFillRect(dc, rcBG, colorBG); // paint it!
- }
- // compute text rectangle and colors
- CRect rcText = rcItem; // start w/whole item
- rcText.left += cxButn + CXGAP + CXTEXTMARGIN; // left margin
- rcText.right -= cxButn; // right margin
- dc.SetBkMode(TRANSPARENT); // paint transparent text
- COLORREF colorText = GetSysColor(bDisabled ? COLOR_GRAYTEXT :
- bSelected ? COLOR_HIGHLIGHTTEXT : COLOR_MENUTEXT);
- // Now paint menu item text. No need to select font,
- // because windows sets it up before sending WM_DRAWITEM
- //
- if (bDisabled && (!bSelected || colorText == colorBG)) {
- // disabled: draw hilite text shifted southeast 1 pixel for embossed
- // look. Don't do it if item is selected, tho--unless text color same
- // as menu highlight color. Got it?
- //
- DrawMenuText(dc, rcText + CPoint(1,1), pmd->text,
- GetSysColor(COLOR_3DHILIGHT));
- }
- DrawMenuText(dc, rcText, pmd->text, colorText); // finally!
- }
- dc.Detach();
- return TRUE; // handled
- }
- /////////////////
- // Helper function to draw justified menu text. If the text contains a TAB,
- // draw everything after the tab right-aligned
- //
- void CCoolMenuManager::DrawMenuText(CDC& dc, CRect rc, CString text,
- COLORREF color)
- {
- CString left = text;
- CString right;
- int iTabPos = left.Find(_T('t'));
- if (iTabPos >= 0) {
- right = left.Right(left.GetLength() - iTabPos - 1);
- left = left.Left(iTabPos);
- }
- dc.SetTextColor(color);
- dc.DrawText(left, &rc, DT_MYSTANDARD);
- if (iTabPos > 0)
- dc.DrawText(right, &rc, DT_MYSTANDARD|DT_RIGHT);
- }
- #ifndef OBM_CHECK
- #define OBM_CHECK 32760 // from winuser.h
- #endif
- //////////////////
- // Draw 3D checkmark
- //
- // dc device context to draw in
- // rc rectangle to center bitmap in
- // bSelected TRUE if button is also selected
- // hbmCheck Checkmark bitmap to use, or NULL for default
- //
- BOOL CCoolMenuManager::Draw3DCheckmark(CDC& dc, const CRect& rc,
- BOOL bSelected, HBITMAP hbmCheck)
- {
- // get checkmark bitmap if none, use Windows standard
- if (!hbmCheck) {
- CBitmap bm;
- VERIFY(bm.LoadOEMBitmap(OBM_CHECK));
- hbmCheck = (HBITMAP)bm.Detach();
- // ASSERT(hbmCheck);
- }
- // center bitmap in caller's rectangle
- BITMAP bm;
- ::GetObject(hbmCheck, sizeof(bm), &bm);
- int cx = bm.bmWidth;
- int cy = bm.bmHeight;
- CRect rcDest = rc;
- CPoint p(0,0);
- CSize delta(CPoint((rc.Width() - cx)/2, (rc.Height() - cy)/2));
- if (rc.Width() > cx)
- rcDest = CRect(rc.TopLeft() + delta, CSize(cx, cy));
- else
- p -= delta;
- // select checkmark into memory DC
- CDC memdc;
- memdc.CreateCompatibleDC(&dc);
- HBITMAP hOldBM = (HBITMAP)::SelectObject(memdc, hbmCheck);
- // set BG color based on selected state
- COLORREF colorOld =
- dc.SetBkColor(GetSysColor(bSelected ? COLOR_MENU : COLOR_3DLIGHT));
- dc.BitBlt(rcDest.left, rcDest.top, rcDest.Width(), rcDest.Height(),
- &memdc, p.x, p.y, SRCCOPY);
- dc.SetBkColor(colorOld);
- ::SelectObject(memdc, hOldBM); // restore
- // draw pushed-in hilight.
- if (rc.Width() > cx) // if room:
- rcDest.InflateRect(1,1); // inflate checkmark by one pixel all around
- dc.DrawEdge(&rcDest, BDR_SUNKENOUTER, BF_RECT);
- return TRUE;
- }
- //////////////////
- // Handle WM_INITMENUPOPUP on behalf of frame.
- //
- void CCoolMenuManager::OnInitMenuPopup(CMenu* pMenu,
- UINT nIndex, BOOL bSysMenu)
- {
- if (m_bAutoAccel)
- {
- // check for new accels. If ASSERT bombs,
- // you forgot to call Install.
- ASSERT_VALID(m_pFrame);
- HACCEL hAccel = m_pFrame->GetDefaultAccelerator();
- if (hAccel != m_hAccel)
- LoadAccel(hAccel);
- // 12 Nov 1998 - Wang Jun - Fixes debug assert in system menu.
- // Check if click system menu.
- if (!bSysMenu) {
- ConvertMenu(pMenu, nIndex, bSysMenu, m_bShowButtons);
- }
- }
- ConvertMenu(pMenu, nIndex, bSysMenu, m_bShowButtons);
- }
- //////////////////
- // Set the accelerator table used to generate automatic key
- // names in menus. Delete previous table if any.
- //
- void CCoolMenuManager::LoadAccel(HACCEL hAccel)
- {
- DestroyAccel();
- int nAccel;
- if (hAccel && (nAccel = CopyAcceleratorTable(hAccel, NULL, 0)) > 0) {
- m_pAccel = new ACCEL [nAccel];
- // ASSERT(m_pAccel);
- CopyAcceleratorTable(hAccel, m_pAccel, nAccel);
- // Now I have the accelerators. Look over list, linking each command
- // ID with its ACCEL structure--i.e., m_mapIDtoAccel[nID] = ACCEL for
- // that ID. If more than one ACCEL for a given command (command has more
- // than one shortcut), fix up so ACCEL.cmd is offset of prev ACCEL
- //
- for (int i=0; i<nAccel; i++) {
- ACCEL& ac = m_pAccel[i];
- ACCEL* pAccel = GetAccel(ac.cmd);
- m_mapIDtoAccel.SetAt(ac.cmd, &ac);
- ac.cmd = pAccel ? &ac - pAccel : 0; // ac.cmd = offset of prev, or 0
- }
- }
- }
- //////////////////
- // This rather gnarly function is used both to convert the menu from strings to
- // owner-draw and vice versa. In either case, it also appends automagic
- // accelerator key names to the menu items, if m_bAutoAccel is TRUE.
- //
- void CCoolMenuManager::ConvertMenu(CMenu* pMenu,
- UINT nIndex, BOOL bSysMenu, BOOL bShowButtons)
- {
- ASSERT_VALID(pMenu);
- CString sItemName;
- UINT nItem = pMenu->GetMenuItemCount();
- for (UINT i = 0; i < nItem; i++) {
- // loop over each item in menu
- // get menu item info
- char itemname[256];
- CMenuItemInfo info;
- info.fMask = MIIM_SUBMENU | MIIM_DATA | MIIM_ID
- | MIIM_TYPE;
- info.dwTypeData = itemname;
- info.cch = sizeof(itemname);
- ::GetMenuItemInfo(*pMenu, i, TRUE, &info);
- CMyItemData* pmd = (CMyItemData*)info.dwItemData;
- if (pmd && !pmd->IsMyItemData()) {
- CMTRACE(_T("CCoolMenuManager: ignoring foreign owner-draw itemn"));
- continue;
- // owner-draw menu item isn't mine--leave it alone
- }
- // Koji MATSUNAMI 1999.2.23
- //
- if (bSysMenu && info.wID >= 0xF000) {
- CMTRACE(_T("CCoolMenuManager: ignoring sys menu itemn"));
- continue; // don't do for system menu commands
- }
- // now that I have the info, I will modify it
- info.fMask = 0; // assume nothing to change
- if (bShowButtons) {
- // I'm showing buttons: convert to owner-draw
- if (!(info.fType & MFT_OWNERDRAW)) {
- // If not already owner-draw, make it so. NOTE: If app calls
- // pCmdUI->SetText to change the text of a menu item, MFC will
- // turn the item to MFT_STRING. So I must set it back to
- // MFT_OWNERDRAW again. In this case, the menu item data (pmd)
- // will still be there.
- //
- info.fType |= MFT_OWNERDRAW;
- info.fMask |= MIIM_TYPE;
- if (!pmd) { // if no item data:
- pmd = new CMyItemData; // create one
- // ASSERT(pmd); // (I hope)
- pmd->fType = info.fType; // handy when drawing
- pmd->iButton = GetButtonIndex(info.wID);
- info.dwItemData = (DWORD)pmd; // set in menu item data
- info.fMask |= MIIM_DATA; // set item data
- }
- pmd->text = info.dwTypeData; // copy menu item string
- }
- // now add the menu to list of "converted" menus
- HMENU hmenu = pMenu->GetSafeHmenu();
- // ASSERT(hmenu);
- if (!m_menuList.Find(hmenu))
- m_menuList.AddHead(hmenu);
- // append accelerators to menu item name
- if (m_pAccel && m_bAutoAccel)
- AppendAccelName(pmd->text, info.wID);
- } else {
- // no buttons -- I'm converting to strings
- if (info.fType & MFT_OWNERDRAW) { // if ownerdraw:
- info.fType &= ~MFT_OWNERDRAW; // turn it off
- info.fMask |= MIIM_TYPE; // change item type
- // ASSERT(pmd); // sanity check
- sItemName = pmd->text; // save name before deleting pmd
- } else // otherwise:
- sItemName = info.dwTypeData; // use name from MENUITEMINFO
- if (pmd) {
- // NOTE: pmd (item data) could still be left hanging around even
- // if MFT_OWNERDRAW is not set, in case mentioned above where app
- // calls pCmdUI->SetText to set text of item and MFC sets the type
- // to MFT_STRING.
- //
- info.dwItemData = NULL; // item data is NULL
- info.fMask |= MIIM_DATA; // change it
- safe_delete(pmd); // and item data too
- }
- // possibly add accelerator name
- if (m_pAccel && m_bAutoAccel && AppendAccelName(sItemName, info.wID))
- info.fMask |= MIIM_TYPE; // change item type (string)
- if (info.fMask & MIIM_TYPE) {
- // if setting name, copy name from CString to buffer and set cch
- strncpy(itemname, sItemName, sizeof(itemname));
- info.dwTypeData = itemname;
- info.cch = sItemName.GetLength();
- }
- }
- // if after all the above, there is anything to change, change it
- if (info.fMask) {
- CMTRACE(_T("Converting '%s' to %sn"), itemname,
- (info.fType & MFT_OWNERDRAW) ? _T("OWNERDRAW") : _T("STRING"));
- SetMenuItemInfo(*pMenu, i, TRUE, &info);
- }
- }
- }
- //////////////////
- // User typed a char into menu. Look for item with & preceeding the char typed.
- //
- LRESULT CCoolMenuManager::OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu)
- {
- ASSERT_VALID(pMenu);
- UINT iCurrentItem = (UINT)-1; // guaranteed higher than any command ID
- CUIntArray arItemsMatched; // items that match the character typed
- UINT nItem = pMenu->GetMenuItemCount();
- for (UINT i=0; i< nItem; i++) {
- // get menu info
- CMenuItemInfo info;
- info.fMask = MIIM_DATA | MIIM_TYPE | MIIM_STATE;
- ::GetMenuItemInfo(*pMenu, i, TRUE, &info);
- CMyItemData* pmd = (CMyItemData*)info.dwItemData;
- if ((info.fType & MFT_OWNERDRAW) && pmd && pmd->IsMyItemData()) {
- CString& text = pmd->text;
- int iAmpersand = text.Find(_T('&'));
- if (iAmpersand >=0 && toupper(nChar)==toupper(text[iAmpersand+1]))
- arItemsMatched.Add(i);
- }
- if (info.fState & MFS_HILITE)
- iCurrentItem = i; // note index of current item
- }
- // arItemsMatched now contains indexes of items that match the char typed.
- //
- // * if none: beep
- // * if one: execute it
- // * if more than one: hilite next
- //
- UINT nFound = arItemsMatched.GetSize();
- if (nFound == 0)
- return 0;
- else if (nFound==1)
- return MAKELONG(arItemsMatched[0], MNC_EXECUTE);
- // more than one found--return 1st one past current selected item;
- UINT iSelect = 0;
- for (i=0; i < nFound; i++) {
- if (arItemsMatched[i] > iCurrentItem) {
- iSelect = i;
- break;
- }
- }
- return MAKELONG(arItemsMatched[iSelect], MNC_SELECT);
- }
- //////////////////
- // Handle WM_MENUSELECT: check for menu closed
- //
- void CCoolMenuManager::OnMenuSelect(UINT nItemID, UINT nFlags, HMENU hSysMenu)
- {
- if (hSysMenu==NULL && nFlags==0xFFFF) {
- // Windows has closed the menu: restore all menus to original state
- while (!m_menuList.IsEmpty()) {
- ConvertMenu(CMenu::FromHandle((HMENU)m_menuList.RemoveHead()),
- 0, FALSE, FALSE);
- }
- }
- }
- // fix for virtual key names - Seain Conover (1999/01/09)
- CString CCoolMenuManager::GetVirtualKeyName( const CString strVirtKey ) const
- {
- CString strResult;
- if ( strVirtKey == _T("Num 7")) { strResult = _T("Home"); }
- else if ( strVirtKey == _T("Num 1")) { strResult = _T("End"); }
- else if ( strVirtKey == _T("Num 9")) { strResult = _T("PgUp"); }
- else if ( strVirtKey == _T("Num 3")) { strResult = _T("PgDn"); }
- else if ( strVirtKey == _T("Num 0")) { strResult = _T("Ins"); }
- else if ( strVirtKey == _T("Num Del")) { strResult = _T("Del"); }
- else
- {
- strResult = strVirtKey;
- }
- return strResult;
- }
- //////////////////
- // Append the name of accelerator for given command ID to menu string.
- // sItemName is menu item name, which will have the accelerator appended.
- // For example, might call with sItemName = "File &Open" and return with
- // sItemName = "File &OpentCtrl-O". Returns BOOL = whether string changed.
- //
- BOOL CCoolMenuManager::AppendAccelName(CString& sItemName, UINT nID)
- {
- int iTabPos = sItemName.Find(_T('t'));
- if (iTabPos > 0)
- sItemName = sItemName.Left(iTabPos);
- BOOL bFound = FALSE;
- for (ACCEL* pa = GetAccel(nID); pa; pa -= pa->cmd) {
- sItemName += bFound ? _T(", ") : _T("t");
- if (pa->fVirt & FALT) sItemName += _T("Alt+");
- if (pa->fVirt & FCONTROL) sItemName += _T("Ctrl+");
- if (pa->fVirt & FSHIFT) sItemName += _T("Shift+");
- if (pa->fVirt & FVIRTKEY) {
- TCHAR keyname[64];
- UINT vkey = MapVirtualKey(pa->key, 0)<<16;
- GetKeyNameText(vkey, keyname, sizeof(keyname));
- // Seain Conover (1999/01/09)
- sItemName += GetVirtualKeyName( keyname );
- } else
- sItemName += (char)pa->key;
- bFound = TRUE;
- if (pa->cmd == 0)
- break;
- }
- return bFound;
- }
- //////////////////
- // This function fixes MFC's diseased dot bitmap used for
- // "radio-style" menu items (CCmdUI->SetRadio), which is completely
- // wrong if the menu font is large.
- //
- void CCoolMenuManager::FixMFCDotBitmap()
- {
- HBITMAP hbmDot = GetMFCDotBitmap();
- if (hbmDot) {
- // Draw a centered dot of appropriate size
- BITMAP bm;
- ::GetObject(hbmDot, sizeof(bm), &bm);
- CRect rcDot(0,0, bm.bmWidth, bm.bmHeight);
- rcDot.DeflateRect((bm.bmWidth>>1)-2, (bm.bmHeight>>1)-2);
- CWindowDC dcScreen(NULL);
- CDC memdc;
- memdc.CreateCompatibleDC(&dcScreen);
- int nSave = memdc.SaveDC();
- memdc.SelectStockObject(BLACK_PEN);
- memdc.SelectStockObject(BLACK_BRUSH);
- memdc.SelectObject((HGDIOBJ)hbmDot);
- memdc.PatBlt(0, 0, bm.bmWidth, bm.bmHeight, WHITENESS);
- memdc.Ellipse(&rcDot);
- memdc.RestoreDC(nSave);
- }
- }
- //////////////////
- // This function gets MFC's dot bitmap.
- //
- HBITMAP CCoolMenuManager::GetMFCDotBitmap()
- {
- // The bitmap is stored in afxData.hbmMenuDot, but afxData is MFC-private,
- // so the only way to get it is create a menu, set the radio check,
- // and then see what bitmap MFC set in the menu item.
- CMenu menu;
- VERIFY(menu.CreateMenu());
- VERIFY(menu.AppendMenu(MFT_STRING, 0, (LPCTSTR)NULL));
- CCmdUI cui;
- cui.m_pMenu = &menu;
- cui.m_nIndex = 0;
- cui.m_nIndexMax = 1;
- cui.SetRadio(TRUE);
- CMenuItemInfo info;
- info.fMask = MIIM_CHECKMARKS;
- GetMenuItemInfo(menu, 0, MF_BYPOSITION, &info);
- HBITMAP hbmDot = info.hbmpChecked;
- menu.DestroyMenu();
- return hbmDot;
- }
- // Peter Tewkesbury
- BOOL CCoolMenuManager::AddSingleBitmap(UINT nBitmapID, UINT n, UINT *nID)
- {
- // load bitmap
- HBITMAP hbmBitmap = (HBITMAP)::LoadImage(AfxGetInstanceHandle(),
- MAKEINTRESOURCE(nBitmapID), IMAGE_BITMAP, 0, 0, LR_LOADMAP3DCOLORS);
- // ASSERT(hbmBitmap);
- if (!hbmBitmap) {
- TRACE(_T("*** Can't load bitmap %d!n"), nBitmapID);
- return FALSE;
- }
- // Assign Bitmap to CBitmap
- CBitmap bmBitmap;
- bmBitmap.Attach(hbmBitmap); // destructor will detach & destroy
- // OK, I have the bitmap - Check that Bitmaps are correct size.
- if (m_szBitmap.cx==0)
- {
- // First toolbar: initialized bitmap/button sizes and create image list.
- CSize sz(16,15);
- m_szBitmap = sz;
- m_szButton = sz + CSize(CXBUTTONMARGIN<<1, CYBUTTONMARGIN<<1);
- VERIFY(m_ilButtons.Create(sz.cx, sz.cy, ILC_MASK, 0, 10));
- }
- // Add Bitmap to ImageList
- int iNextImage = m_ilButtons.GetImageCount();
- m_ilButtons.Add(&bmBitmap, GetSysColor(COLOR_3DFACE));
- // Add ID to Map.
- for(UINT i=0;i<n;i++)
- {
- if (nID[i] > 0)
- {
- if (GetButtonIndex(nID[i]) >= 0)
- {
- TRACE(_T("*** Duplicate button ID %d ignoredn"), nID[i]);
- }
- else m_mapIDtoImage.SetAt(nID[i], (void*)iNextImage++);
- }
- }
- // All Done.
- return TRUE;
- }
- ////////////////////////////////////////////////////////////////
- // Helper functions
- //////////////////
- // Load a bitmap, converting the standard colors.
- // Calls AfxLoadSysColorBitmap to do the work.
- //
- // RGB(0x00, 0x00, 0x00) (black) --> COLOR_BTNTEXT
- // RGB(0x80, 0x80, 0x80) (dark gray) --> COLOR_3DSHADOW
- // RGB(0xC0, 0xC0, 0xC0) (gray) --> COLOR_3DFACE
- // RGB(0xFF, 0xFF, 0xFF) (white) --> COLOR_3DHILIGHT
- //
- HBITMAP PLLoadSysColorBitmap(LPCTSTR lpResName, BOOL bMono)
- {
- HINSTANCE hInst = AfxFindResourceHandle(lpResName, RT_BITMAP);
- HRSRC hRsrc = ::FindResource(hInst, lpResName, RT_BITMAP);
- if (hRsrc == NULL)
- return NULL;
- return AfxLoadSysColorBitmap(hInst, hRsrc, bMono);
- }
- //////////////////
- // Shorthand to fill a rectangle with a solid color.
- //
- void PLFillRect(CDC& dc, const CRect& rc, COLORREF color)
- {
- CBrush brush(color);
- CBrush* pOldBrush = dc.SelectObject(&brush);
- dc.PatBlt(rc.left, rc.top, rc.Width(), rc.Height(), PATCOPY);
- dc.SelectObject(pOldBrush);
- }
- // This is the magic ROP code used to generate the embossed look for
- // a disabled button. It's listed in Appendix F of the Win32 Programmer's
- // Reference as PSDPxax (!) which is a cryptic reverse-polish notation for
- //
- // ((Destination XOR Pattern) AND Source) XOR Pattern
- //
- // which I leave to you to figure out. In the case where I apply it,
- // Source is a monochrome bitmap which I want to draw in such a way that
- // the black pixels get transformed to the brush color and the white pixels
- // draw transparently--i.e. leave the Destination alone.
- //
- // black ==> Pattern (brush)
- // white ==> Destintation (ie, transparent)
- //
- // 0xb8074a is the ROP code that does this. For more info, see Charles
- // Petzold, _Programming Windows_, 2nd Edition, p 622-624.
- //
- #define TRANSPARENTROP 0xb8074a
- //////////////////
- // Draw an image with the embossed (disabled) look.
- //
- // dc device context to draw in
- // il image list containing image
- // i index of image to draw
- // p point in dc to draw image at
- // bColor do color embossing. Default is B/W.
- //
- void PLDrawEmbossed(CDC& dc, CImageList& il, int i,
- CPoint p, BOOL bColor)
- {
- IMAGEINFO info;
- VERIFY(il.GetImageInfo(0, &info));
- CRect rc = info.rcImage;
- int cx = rc.Width();
- int cy = rc.Height();
- // create memory dc
- CDC memdc;
- memdc.CreateCompatibleDC(&dc);
- // create mono or color bitmap
- CBitmap bm;
- if (bColor)
- bm.CreateCompatibleBitmap(&dc, cx, cy);
- else
- bm.CreateBitmap(cx, cy, 1, 1, NULL);
- // draw image into memory DC--fill BG white first
- CBitmap* pOldBitmap = memdc.SelectObject(&bm);
- memdc.PatBlt(0, 0, cx, cy, WHITENESS);
- il.Draw(&memdc, i, CPoint(0,0), ILD_TRANSPARENT);
- // This seems to be required. Why, I don't know. ???
- COLORREF colorOldBG = dc.SetBkColor(RGB(255,255,255)); // white
- // Draw using hilite offset by (1,1), then shadow
- CBrush brShadow(GetSysColor(COLOR_3DSHADOW));
- CBrush brHilite(GetSysColor(COLOR_3DHIGHLIGHT));
- CBrush* pOldBrush = dc.SelectObject(&brHilite);
- dc.BitBlt(p.x+1, p.y+1, cx, cy, &memdc, 0, 0, TRANSPARENTROP);
- dc.SelectObject(&brShadow);
- dc.BitBlt(p.x, p.y, cx, cy, &memdc, 0, 0, TRANSPARENTROP);
- dc.SelectObject(pOldBrush);
- dc.SetBkColor(colorOldBG); // restore
- memdc.SelectObject(pOldBitmap); // ...
- }