VSocket.h
资源名称:vnc3326s.zip [点击查看]
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上传日期:2007-01-03
资源大小:379k
文件大小:4k
源码类别:
远程控制编程
开发平台:
Visual C++
- // Copyright (C) 1997, 1998 Olivetti & Oracle Research Laboratory
- //
- // This file is part of the VNC system.
- //
- // The VNC system is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
- // USA.
- //
- // If the source code for the VNC system is not available from the place
- // whence you received this file, check http://www.orl.co.uk/vnc or contact
- // the authors on vnc@orl.co.uk for information on obtaining it.
- // VSocket.h
- // RFB V3.0
- // The VSocket class provides simple socket functionality,
- // independent of platform. Hurrah.
- class VSocket;
- #if (!defined(_ORL_VSOCKET_DEFINED))
- #define _ORL_VSOCKET_DEFINED
- #include "VTypes.h"
- ////////////////////////////
- // Socket implementation
- // Create one or more VSocketSystem objects per application
- class VSocketSystem
- {
- public:
- VSocketSystem();
- ~VSocketSystem();
- VBool Initialised() {return m_status;};
- private:
- VBool m_status;
- };
- // The main socket class
- class VSocket
- {
- public:
- // Constructor/Destructor
- VSocket();
- virtual ~VSocket();
- ////////////////////////////
- // Socket implementation
- // Create
- // Create a socket and attach it to this VSocket object
- VBool Create();
- // Shutdown
- // Shutdown the currently attached socket
- VBool Shutdown();
- // Close
- // Close the currently attached socket
- VBool Close();
- // Bind
- // Bind the attached socket to the specified port
- VBool Bind(const VCard port);
- // Connect
- // Make a stream socket connection to the specified port
- // on the named machine.
- VBool Connect(const VString address, const VCard port);
- // Listen
- // Set the attached socket to listen for connections
- VBool Listen();
- // Accept
- // If the attached socket is set to listen then this
- // call blocks waiting for an incoming connection, then
- // returns a new socket object for the new connection
- VSocket *Accept();
- // GetPeerName
- // If the socket is connected then this returns the name
- // of the machine to which it is connected.
- // This string MUST be copied before the next socket call...
- VString GetPeerName();
- // GetSockName
- // If the socket exists then the name of the local machine
- // is returned. This string MUST be copied before the next
- // socket call!
- VString GetSockName();
- // I/O routines
- // Send and Read return the number of bytes sent or recieved.
- VInt Send(const char *buff, const VCard bufflen);
- VInt Read(char *buff, const VCard bufflen);
- // SendExact and ReadExact attempt to send and recieve exactly
- // the specified number of bytes.
- VBool SendExact(const char *buff, const VCard bufflen);
- VBool ReadExact(char *buff, const VCard bufflen);
- ////////////////////////////
- // Internal structures
- protected:
- // The internal socket id
- int sock;
- };
- #endif // _ORL_VSOCKET_DEFINED